Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. VampireLord 1.2.4VampireLord class Walk the path of a true vampire lord ! Feast upon your prey, thus increasing your blood pool, drag their corps in you shadow, later you can extract blood from those, event get stats and talent points from them. feedback and comment are welcomed on the relater forum thread changelog v a3.0: (we hunger update) + missing updates
-manipulation implemented (a rip-off form the gloom talent tree with a necrotic aura twist
-added talent tree spell/animous
-added talent tree cursed/fear
-shadowrift implemented (a rip-off from shadowwraith tree at the expanse of blood)
-adding of hunger ... every x turn a percentage of your blood will be conssumed to sustain you hunger
-tweaked other things
v a2.6:
-fixed onTakeHit superload (thanks to StarKeep)
v a2.5:
-re-ajusted "sadism" talents cost
v a2.4:
-fixed exangation dialogue box resolve
v a2.3:
-preUseTalent and postUseTalent should work well now!
v a2.2:
-fix of misstyping (preUseTalent)
v a2.1:
-fixed talents requirement and order for "sadism" talent tree.
v a2.0:
-talent tree "sadism" unleached !!!
v a0.3:
-prevented summons to be added to corpse pool (need to be tested)
v a0.2:
-spellcheck
v a0.1:
-the backbone are stuffed
implemented: blood pool: a resource that add to life, as long as you have blood in your blood pool damage dealt to you will apply on your blood pool instead of your life. sanguinism talent tree - Feast: - Empowerment: - Exsanguation: - Blood Bound: x decrease with talent level while percentage increase. sadism talent tree: -tribute: pay a percentage of your max health to inflict to the target damage based on his max health. -stupeffy: pay a percentage of your max health to cause an aoe that hav a chance to inflict fear to all creature in it plus minorely damaging them. -blood river: pay a percentage of your max blood to cause a large blight aoe that heal you of a percentage of the damage inflicted with it. -pike jungle: pay a percentage of your max health to cause a small pinnig aoe that deal medium phisical damage =Improved player targetting 1.2.0Player's targetting improvements. New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Hurried Halfling 1.2.5This adds the Hurried Halfling race, as discussed here and here.
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Arcanum Class Pack 1.2.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Extra Dungeons 1.2.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Wraith Race 1.2.5Adds a new race for the undead: Wraiths. Wraiths are incorporeal creatures born of evil and darkness. Features custom racial talents. Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Utility Supplies 1.1.0Adds useful items to the game. Currently supported:
[NOTE: Due to a game bug involving the transmogrification chest and activatable objects, we recommend that users of this addon also use the Activatable Object Cleanup addon.] Midnight 1.2.5Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Gnome 1.2.5Let there be Gnomes! Addon-content: 1. New subrace: Gnomes (included: own starter-zone and quest) 2. Additional zones and quests: About Gnomes: Gnomes are distant relatives of Halflings, albeit a tad smaller in stature and much weaker physique. In the world of Maj_Eyal, not much is known about them for simple reasons: they usually don't leave home to go on adventures, much less to take part in heroic endeavours. People commonly mistake Gnomes for extraordinary small and malformed Halflings, even if that is far from being the truth. The existence of Gnomes as a proper subspecies has passed history unnoticed for centuries, while they lived peacefully, silent and hidden within Halfling society, dedicating their lives to the study of the physical, magical and historical dimensions of Maj'Eyal. In theory, however, gnomes make great adventurers. While they lack any of those physical attributes, that are commonly associated with a lifestyle dedicated to performing heroic deeds, they got the ability to gain advanced knowledge about almost anything related to skillful adventuring. They start their career with two instead of just one racial talent trees and are able to learn new talent types not available to their choosen class. As a result, they make for very flexible game play, but they are challenged by a low life-rating. --- Major Revamp as of 20.12.2014 --- ! ! ! ! ! No compatibility with older versions ! ! ! ! ! Gnomes now offer a truly experimental game experience. Gnomes get two racial trees: - one tree allows them to learn just about any talents associated to different meta themes (they can learn one type each of these groups: technique/cunning, spell/celestial/chronomancy, psionic/wild-gifts, cursed/corruption). - the other tree provides general offensive and defensive benefits as well as resource (stamina, mana, psi, equilibrium) regeneration. As a result, playing as a gnome makes it possible to spice up just about any class with new talent combinations normaly only experienced when playing the Adventurer class. Additonaly, gnomes still start with their Gnomish Pocket Encyclopedia - an item, which at level 30 allows them to pick one further talent type from about just any category (excluding stone wardens talents). Specifics - Stats and Racial Talents: Stat modifiers: -4 Strength, +1 Dexterity, -6 Constitution, +1 Magic, +0 Willpower, +6 Cunning, +0 Luck Update (24.01.2015): - added a visual distinction between generic and class trees in the dialogues where you choose which talent-type to learn Bazaar 1.2.5- This addon introduces a new variant of vault, the bazaar, where you don't fight for items, but rather buy (or steal) them. - A central aspect of this addon is a new questline (consisting of 3 follow-up-quests), which introduces the player to the bazaar-system. The questline starts in the Village of Elvala (look out for a special npc - he will lookout for you as well). - I took the idea to this addon from starsapphire (Idea : Markets in dungeons! - http://forums.te4.org/viewtopic.php?f=39&t=42553) ------ Details: ------ (1) Bazaars can appear in most dungeons and outdoor zones, which happen to also generate vaults; chances for regular vault-generation aren't being limited. Bazaars won't appear in the East however - tradesmen haven't made it there yet. (2) Each bazaar contains a shopkeeper and a limited amount of items, which can't be pickuped by normal means (they are chained to the ground). Instead, you either have to pay to be able to pick up such an item - or you try to unchain it (success chances scale with cunning, dexterity and talent points in Heightened Senses and Stealth). Failure to unchain it will trigger a trap which teleports the player (and his party) to a parallel zone ("Mirrorscape"). --> To escape from the Mirrorscape, a special guardian needs to be killed. Alternatively, there are two hidden exit points. The Power of the Guardian scales extremely with the Base-Level of the Zone (Break-Points: Level 20, 30, 50, 70) and the item-quality the trap is based on (unique items are protected by stronger guardians). Killing the guardian allows the player to pick up the item in question. --> Killing the shopkeeper unchains all item in his shop. Shopkeepers are extremely strong, however. (3) Additionally, each shopkeeper has a rare ingredient for sale, and some of them also sell maps, which point to special treasure areas in a variety of zones. To find out about these special goods, chat with the vendor. (Again, treasuremaps point only to zones in the West.) (4)In Elvala starts a questline, which leads to the discovery of a new zone, The Bazaar. Follow-up quests then introduce more in depth to the bazaar system. (5) Most bazaar-vaults will also be generated inside the Infinite Dungeon - most Treasuremaps also work here. (6) From time to time, a caravan will spawn on the overworld map. Encountering a caravan is similar to an "Ambush", however without meeting hostile npcs - instead, two shopkeepers will offer their items. So, How to start? --> Go to Elvala, talk with a nice dwarf! Notable modifications to the core game: - added a new Faction ("Free Traders") Feedback about bugs, improvements, compatibility issues very welcome. Fixed: 24.11. 27.11 1.12 12.12 20.12. - removed an empty event file from the bazaar main zone, as it would trigger an error with the latest ashes update 01.02. A warning: you are trapped inside the mirrorscape until you defeat its guardian or find the exit Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Deep Dwarf 1.2.3Adds a dwarven subrace of ancestral worshippers. Racial talents center around healing and are helpful in surviving the early stages on higher difficulty modes, but lack an offensive punch. Dark Elves 1.2.5Adds a new race for the elves: Dark Elves also known as "Drow". The dark elves hail from far beneath the planet's surface somewhere within the "Deep Bellow." Features custom racial talents. Improved Stores 1.2.3Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. The lost city of Vulcus 1.3 1.2.4The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Mauler 1.2.3A Mauler is a warrior that wields dual one handed weapons. Gray's Illusions 1.2.4Alright, so this is two parts. A new zone, and a new class that you unlock by finishing said zone. Illusory Wood Trickster Feel free to offer suggestions/feedback/whatever. Eternal Darkness 1.2.3Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Verdant Class Pack 1.2.5Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Drow |
| Class | Necromancer |
| Level / Exp | 9 / 91% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 43 (base 15) |
| Dexterity | 29 (base 10) |
| Constitution | 41 (base 10) |
| Magic | 65 (base 32) |
| Willpower | 51 (base 17) |
| Cunning | 67 (base 11) |
Resources
| Life | 363/758 |
| Mana | 189/498 |
| Stamina | 184/264 |
| Souls | 10/10 |
| Healing Factor | 1.51 |
| Regeneration | 10.9475 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +27% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 33 |
| See Stealth | 66 |
| See Invisible | 105 |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 43 |
| Crit Chance | 38% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 81.8 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Mind
| Mindpower | 55.166666666667 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| All | +18% |
Defense: Base
| Armour (hardiness) | 50 (39%) |
| Defense | 42.883333333333 |
| Ranged Defense | 43.55 |
| Fatigue | 0 |
| Physical Save | 71.1 |
| Spell Save | 70.65 |
| Mental Save | 86.26 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 63% |
| Knockback Resistance | 62% |
| Confusion Resistance | 59% |
| Stun Resistance | 20% |
| Pinning Resistance | 72% |
| Poison Resistance | 80% |
| Blind Resistance | 50% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Vampirism | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Drow | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Blurred Mortality |
| talent | Necrotic Aura |
Quests
You met an old librarian, who asked you to recover an ancient tome for him. Compile the PastHe promised to reward you plenty and mentioned, that the Mines of Migron might be a good place to start looking. | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Magic by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved Strength by +2. | done |
Scouting the Scintillating Caves would be a good start to your reconnaissance. Family ReunionThe Shalore town of Elvala lies not far from its entrance. Rumors of multiple factions with the Shalore warrant investigation. * Scouting the scintillating caves might be wise. * You must scout the Rhaloren camp. | active |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
Equipment
| On feet | pair of rough leather boots of tirelessness (0 def, 1 armour) pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Stamina each turn: +0.40 Maximum stamina: +10.00 A pair of boots made of leather. |
| Light source | Cyraritha the dwarven lantern Cyraritha the dwarven lanternPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +16 Ranged Defense: +2 Damage when hit (Melee): 27 fire Changes stats: +11 Cun Changes resistances: +28% light / +15% blight / +10% fire / +6% mind / +27% darkness Changes damage: +28% darkness / +15% light Damage affinity(heal): +10% darkness / +5% light Physical save: +21 Spell save: +20 Mental save: +41 Blindness immunity: +50% Disease immunity: +15% Confusion immunity: +27% Stun/Freeze immunity: +20% Spellpower: +5 Spell crit. chance: +6% Light radius: +1 Infravision radius: +24 See stealth: +66 See invisible: +67 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 91.25 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | cashmere wizard hat &039; (2 def, 4 armour) cashmere wizard hat &039; (2 def, 4 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Defense: +2 Damage when hit (Melee): 8 nature / 4 darkness Changes stats: +10 Mag / +5 Wil / +7 Cun / +10 Con Changes resistances: +22% light / +23% darkness Changes resistances penetration: +15% temporal Changes damage: +8% acid / +6% temporal / +15% light / +35% darkness / +9% fire / +9% cold / +21% arcane / +9% lightning Mental save: +11 Life regen: +3.70 Equilibrium when hit: +1.90 Psi when hit: +2.10 Hate when hit: +1.80 Spellpower: +4 Damage Shield Power: +11% It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 6.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 28 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| Tool | Polunne (dig speed 4 turns) Polunne (dig speed 4 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +9 Armour penetration: +7 Physical power: +9 Armour: +4 Changes stats: +7 Str / +5 Cun / +3 Con Changes resistances: +8% darkness / +9% mind / +10% fire / +5% arcane / +42% nature Changes damage: +29% nature Critical mult.: +19.00% Physical save: +28 Spell save: +25 Mental save: +24 Poison immunity: +10% Pinning immunity: +10% Maximum life: +160.00 Light radius: +3 Infravision radius: +8 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | steel ring &039; steel ring &039;Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +21 Physical power: +19 Effects on melee hit: * 20% chance to blind Effects on ranged hit: * 17% chance to blind Changes stats: +12 Dex / +5 Mag / +14 Cun Changes resistances: +18% acid / +18% fire / +16% lightning / +18% cold Changes resistances penetration: +25% physical Changes damage: +12% all Reduces incoming crit damage: 5.00% Spell save: +10 Mental save: +7 Disarm immunity: +31% Confusion immunity: +32% Pinning immunity: +32% Knockback immunity: +32% Life regen: +1.10 Only die when reaching: -80.00 life Maximum life: +127.00 Spellpower: +18 Mindpower: +20 Healing mod.: +18% Rings can have magical properties. |
| On fingers | Blindidol BlindidolInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +15 Armour penetration: +2 Physical power: +18 Defense: +8 Changes stats: +8 Str / +3 Dex / +5 Wil / +7 Con Changes resistances: +17% blight / +2% physical / +17% nature Changes damage: +6% all Physical save: +10 Spell save: +11 Mental save: +20 Poison immunity: +36% Disease immunity: +34% Disarm immunity: +32% Pinning immunity: +30% Knockback immunity: +30% Life regen: +2.20 Maximum life: +145.00 Spellpower: +11 Mindpower: +11 Light radius: +2 Movement speed: +16% Healing mod.: +33% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
| Around neck | warrior& warrior&Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Changes resistances: +5% physical Stamina each turn: +0.20 Amulets can have magical properties. |
| In main hand | dragonbone vilestaff &039; (30-36 power, 6 apr, physical damage) dragonbone vilestaff &039; (30-36 power, 6 apr, physical damage)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to disease Damage (Melee): +35 draining blight When wielded/worn: Physical crit. chance: +13.0% Armour: +12 Armour Hardiness: +9% Damage (Melee): 28 arcane / 56 fire Damage when hit (Melee): 12 blight Changes stats: +2 Mag Changes resistances penetration: +25% temporal / +15% fire Changes damage: +30% fire Talent granted: +1 Command Staff Critical mult.: +61.00% Reduces incoming crit damage: 10.00% Maximum encumbrance: +17 Physical save: +11 Mana each turn: +0.78 Maximum mana: +101.00 Maximum stamina: +27.00 Spellpower: +79 Spell crit. chance: +5% See invisible: +38 Movement speed: +11% Life leech chance: +27% Life leech: +26% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
| Cloak | Zaregorek the Lightningzephyr (34 def, 29 armour) Zaregorek the Lightningzephyr (34 def, 29 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 Armour: +29 Defense: +34 Fatigue: -5% Changes stats: +4 Str / +3 Dex / +4 Mag / +13 Wil / +8 Cun / +4 Con Changes resistances: +16% cold Changes resistances penetration: +15% lightning / +5% blight Changes damage: +6% blight Physical save: +65 Spell save: +56 Mental save: +64 Maximum life: +53.00 Spellpower: +6 Spell crit. chance: +7% Mental crit. chance: +7% Damage Shield penetration: +20% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +29% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Fulotir the cashmere robe (2 def, 0 armour) Fulotir the cashmere robe (2 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Damage when hit (Melee): 16 mind Changes stats: +6 Str / +6 Mag / +8 Wil / +7 Cun / +7 Con Changes resistances: +11% lightning / +16% physical / +15% fire / +87% cold / +141% acid Changes resistances penetration: +15% acid / +11% physical / +14% darkness Changes damage: +42% acid / +30% physical / +10% darkness / +41% cold / +9% mind / +11% fire / +10% nature / +13% lightning Talent cooldown: Refit Golem (-4 turns) Critical mult.: +15.00% Mental save: +23 Poison immunity: +34% Disease immunity: +35% Mana each turn: +0.28 Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +3.00 Maximum mana: +76.00 Maximum hate: +10.00 Spellpower: +21 Spell crit. chance: +10% Mindpower: +12 Mental crit. chance: +7% Light radius: +3 Infravision radius: +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
regeneration infusion of the titan (heal 200 over 5 turns) regeneration infusion of the titan (heal 200 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 200 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 305 over 5 turns) regeneration infusion of the wizard (heal 305 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 305 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the duelist (rad 6; power 56; turns 5; dispells darkness) sun infusion of the duelist (rad 6; power 56; turns 5; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 28). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 56) for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 16%; cure physical) wild infusion of the psychic (resist 16%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 16% for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
infusion patch of clearing infusion patch of clearingInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 1 It can be used to cure yourself of detrimental effects. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
manasurge rune of the sneak (908% regen over 10 turns; 45 instant mana) manasurge rune of the sneak (908% regen over 10 turns; 45 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 908% over 10 turns and instantly restoring 45 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 6; power 15; dur 3) phase door rune (range 6; power 15; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 6. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the psychic (range 10; power 26; dur 4) phase door rune of the psychic (range 10; power 26; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the duelist (112 cold damage; 37 apply power) biting gale rune of the duelist (112 cold damage; 37 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 112.22 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 37. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
scroll of phase door scroll of phase doorPowered by arcane forces 0.10 Encumbrance. Type: scroll / scroll ; tier 1 It can be used to teleport randomly in a range of 15, with a minimum range of 3. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
clarifying copper amulet of mastery (0.11 Spell / Reaping) clarifying copper amulet of mastery (0.11 Spell / Reaping)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% mind Talent mastery: +0.11 Spell / Reaping Confusion immunity: +22% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. clarifying copper amulet of strength (+3)clarifying copper amulet of strength (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Changes resistances: +10% mind Confusion immunity: +22% Amulets can have magical properties. |
copper amulet copper amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Amulets can have magical properties. |
copper amulet of constitution (+2) copper amulet of constitution (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Amulets can have magical properties. |
insulating copper amulet of dexterity (+3) insulating copper amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +11% fire / +12% cold Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. starlit copper amuletstarlit copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% light / +11% darkness Blindness immunity: +22% Amulets can have magical properties. |
warrior& warrior&Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +6% physical Stamina each turn: +0.30 Amulets can have magical properties. |
Corrosion CorrosionPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 5 acid Damage (Ranged): 5 acid Damage when hit (Melee): 5 acid Changes resistances: +10% acid Changes damage: +10% acid It can be used to activate talent Corrosive Vapour (costing 30 power out of 30/30) : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a spell Description: Corrosive fumes rise from the ground doing 39.34 acid damage in a radius of 3 each turn for 3 turns. The damage will increase with your Spellpower. This bronze ring has gone soft and green with age. It seems to have become attuned to the power of such corrosion. |
Ring of Insight Ring of InsightPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Cun / +2 Mag Change telepathy range by : +1 Talent mastery: +0.10 Spell / Divination Infravision radius: +1 See stealth: +3 See invisible: +3 This small iron ring seems exceptionally shiny and in focus. |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. copper ring of darkness (+22%)copper ring of darkness (+22%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% darkness Changes damage: +11% darkness Rings can have magical properties. |
gold ring &039; gold ring &039;Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +35 Armour penetration: +25 Armour: +14 Defense: +51 Effects on melee hit: * 30% chance to blind Changes stats: +7 Str / +7 Dex / +4 Wil / +14 Cun / +4 Con Changes resistances: +8% nature / +10% blight Spell save: +15 Mental save: +12 Poison immunity: +21% Disease immunity: +20% Disarm immunity: +38% Pinning immunity: +38% Knockback immunity: +38% Life regen: +2.70 Maximum life: +180.00 Maximum stamina: +21.00 Mental crit. chance: +1% Light radius: +3 Healing mod.: +43% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 55% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor& |
This item will automatically be transmogrified when you leave the level. acidic iron dagger of massacre (16-20.8 power, 5 apr)acidic iron dagger of massacre (16-20.8 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 16.0 - 20.8 Uses stats: 45% Dex, 45% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +5 acid Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. flaming iron dagger of projection (10-13 power, 5 apr)flaming iron dagger of projection (10-13 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Dex, 45% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +4 mind Burst (radius 1) on hit: +5 fire It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. iron dagger of dampening (11-14.3 power, 5 apr)iron dagger of dampening (11-14.3 power, 5 apr) Requires: - Dexterity 11 Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3 Uses stats: 45% Dex, 45% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Changes resistances: +7% acid / +7% fire / +7% lightning / +7% cold Spell save: +5 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. iron dagger of massacre (15-19.5 power, 5 apr)iron dagger of massacre (15-19.5 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Dex, 45% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. sharp iron dagger of massacre (15-19.5 power, 5 apr)sharp iron dagger of massacre (15-19.5 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Dex, 45% Cun Damage type: Physical Accuracy bonus: +0.8% crit.pwr / acc Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +5.0% Attack speed: 100% Sharp, short and deadly. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
This item will automatically be transmogrified when you leave the level. blooming mossy mindstar (2.5-2.75 power, 12 apr, nature damage)blooming mossy mindstar (2.5-2.75 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Healing mod.: +10% Heals friendly targets nearby when you use a nature summon: +6 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted mossy mindstar (3-3.3 power, 12 apr, nature damage)gifted mossy mindstar (3-3.3 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +3 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage)gifted mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Life regen: +0.60 Maximum life: +12.00 Mindpower: +5 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted mossy mindstar of life (2-2.2 power, 12 apr, mind damage)gifted mossy mindstar of life (2-2.2 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Life regen: +0.50 Maximum life: +15.00 Mindpower: +4 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying mossy mindstar of life (3-3.3 power, 12 apr, nature damage)horrifying mossy mindstar of life (3-3.3 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 3 mind / 2 darkness Changes damage: +2% mind / +3% darkness Life regen: +0.80 Maximum life: +12.00 Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mossy mindstar of clarity (2.5-2.75 power, 12 apr, mind damage)mossy mindstar of clarity (2.5-2.75 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mental save: +2 Maximum psi: +10.00 Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mossy mindstar of clarity (3-3.3 power, 12 apr, mind damage)mossy mindstar of clarity (3-3.3 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mental save: +3 Maximum psi: +12.00 Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature&nature& Requires: - Willpower 11 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 2% Changes resistances: +3% blight Changes damage: +5% nature Disease immunity: +11% Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Balodradin (5.5-6.05 power, 18 apr, nature damage)Balodradin (5.5-6.05 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +4 fire / +5 temporal / +5 cold Damage against: +18% Undead When wielded/worn: Accuracy: +6 Damage when hit (Melee): 7 lightning Changes stats: +3 Str / +2 Dex / +3 Mag / +5 Wil / +5 Cun / +3 Con Changes resistances: +11% lightning / +9% temporal / +36% darkness / +5% fire / +18% nature / +2% physical / +18% blight / +5% cold / +13% mind / +5% light Changes resistances penetration: +9% lightning / +5% physical / +4% cold / +6% fire / +6% acid Changes damage: +11% lightning / +9% temporal / +5% light / +14% fire / +9% acid / +7% physical / +3% blight / +11% cold / +6% darkness Critical mult.: +10.00% Reduces incoming crit damage: 5.00% Physical save: +5 Spell save: +5 Mental save: +11 Stamina when hit: +2.30 Equilibrium when hit: +1.30 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +40.00 Maximum psi: +21.00 Mindpower: +7 Mental crit. chance: +2% Light radius: +3 Infravision radius: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Poliwyn the Umbrapassion (9-9.9 power, 18 apr, mind damage)Poliwyn the Umbrapassion (9-9.9 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 9.0 - 9.9 Uses stats: 35% Wil, 15% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 47% chance to inflict damage reduction * disrupts spell-casting Damage (Melee): +8 physical / +16 darkness Damage against: +15% Unnatural When wielded/worn: Damage when hit (Melee): 11 lightning / 8 darkness Changes stats: +2 Str / +2 Dex / +3 Mag / +3 Wil / +6 Cun / +2 Con Changes resistances: +11% lightning / +33% mind / +32% light Changes resistances penetration: +5% mind / +10% lightning Changes damage: +18% mind / +11% lightning Critical mult.: +10.00% Psi when hit: +1.30 Mindpower: +13 Mental crit. chance: +8% See stealth: +26 See invisible: +22 Healing mod.: +34% Heals friendly targets nearby when you use a nature summon: +15 Damage Resonance (when hit): +12% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature&nature& Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 4% Changes resistances: +2% blight Changes damage: +4% nature Disease immunity: +11% Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Earyhek (17-18.7 power, 40 apr, mind damage) Earyhek (17-18.7 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +10 temporal / +8 physical / +8 blinding light When wielded/worn: Accuracy: +13 Physical crit. chance: +1.0% Defense: +12 Damage when hit (Melee): 15 lightning / 20 physical / 10 darkness / 19 fire / 9 mind Changes stats: +6 Str / +4 Dex / +4 Mag / +3 Wil / +4 Cun / +3 Con Changes resistances: +27% lightning / +19% physical / +10% blight / +11% fire / +7% nature Changes resistances penetration: +17% lightning / +20% physical / +7% nature / +15% fire Changes damage: +15% lightning / +16% physical / +10% light / +9% mind / +20% fire / +19% nature / +16% darkness Talent mastery: +0.20 Wild-gift / Harmony Maximum encumbrance: +20 Physical save: +15 Spell save: +18 Mental save: +19 Disease immunity: +20% Equilibrium when hit: +6.30 Mindpower: +5 Mental crit. chance: +5% Global speed: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Layiminne the living mindstar (17.5-19.25 power, 40 apr, mind damage)Layiminne the living mindstar (17.5-19.25 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 17.5 - 19.3 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +14.0% Attack speed: 100% On weapon hit: * Slows global speed by 14% * 18% chance to corrode armor * disrupts spell-casting On weapon crit: * wounds the target Damage (Melee): +15 bleed Damage against: +26% Undead / +26% Unnatural When wielded/worn: Physical crit. chance: +11.0% Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 18 lightning Changes stats: +4 Str / +4 Dex / +3 Mag / +2 Wil / +10 Cun / +4 Con Changes resistances: +14% lightning / +3% temporal / +20% light / +14% blight / +13% nature / +23% mind / +20% darkness Changes resistances penetration: +10% acid / +10% physical / +15% temporal / +7% fire / +14% lightning / +10% cold Changes damage: +15% acid / +29% physical / +20% lightning / +14% fire / +9% cold / +24% mind / +9% temporal Critical mult.: +12.00% Physical save: +10 Spell save: +5 Mental save: +9 Mana each turn: +0.04 Stamina when hit: +1.90 Equilibrium when hit: +2.50 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +2 Mindpower: +10 Mental crit. chance: +24% Infravision radius: +3 See stealth: +22 See invisible: +21 It can be used to divide the mindstar in two, placing all other charms into a 1 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Scumvengeance (15.5-17.05 power, 40 apr, nature damage)Scumvengeance (15.5-17.05 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +17.0% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn * disrupts spell-casting On weapon crit: * wounds the target Damage (Melee): +26 bleed / +18 nature slow / +20 temporal Damage against: +27% Animal / +26% Unnatural When wielded/worn: Physical crit. chance: +21.0% Effects on melee hit: * 30% chance to gain 10% of a turn Damage (Melee): 11 nature Damage when hit (Melee): 12 nature Changes resistances: +40% light / +17% mind / +3% nature Changes resistances penetration: +14% mind / +14% darkness Changes damage: +27% physical / +25% darkness / +15% temporal / +12% nature / +25% mind Physical save: +10 Spell save: +10 Mental save: +10 Equilibrium when hit: +2.50 Mindpower: +15 Mental crit. chance: +40% Infravision radius: +11 See stealth: +44 See invisible: +47 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Volcanic Slasher (15-21 power, 5 apr) Volcanic Slasher (15-21 power, 5 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 1 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +5 bleed Burst (radius 2) on crit: +20 fire A long shard of obsidian, a weapon never seen in use these days. It belongs in a museum. |
This item will automatically be transmogrified when you leave the level. crushing iron longsword (14.5-20.3 power, 2 apr)crushing iron longsword (14.5-20.3 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +0.2% dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. iron longsword of daylight (12.5-17.5 power, 2 apr)iron longsword of daylight (12.5-17.5 power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +6 light Damage against: +5% Undead Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. iron longsword of erosion (11.5-16.1 power, 2 apr)iron longsword of erosion (11.5-16.1 power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +5 nature / +6 temporal Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. sharp iron longsword of projection (14-19.6 power, 2 apr)sharp iron longsword of projection (14-19.6 power, 2 apr) Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +1.2% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +5 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. tangling iron longsword of massacre (16.5-23.1 power, 2 apr)tangling iron longsword of massacre (16.5-23.1 power, 2 apr) Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 16.5 - 23.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 5 nature Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Gilegrim (21-29.4 power, 3 apr)Gilegrim (21-29.4 power, 3 apr) Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 2 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Mind Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 13% chance to daze * 15 arcane resource burn * 25% chance to remove a magical effect On weapon crit: * cripple the target Damage (Melee): +10 temporal / +21 nature Burst (radius 1) on hit: +8 temporal Burst (radius 2) on crit: +31 fire When wielded/worn: Armour penetration: +7 Physical crit. chance: +16.0% Damage when hit (Melee): 8 temporal Changes stats: +2 Str / +3 Dex / +2 Mag / +2 Wil / +2 Cun / +3 Con Changes resistances penetration: +9% lightning / +26% fire / +5% mind Critical mult.: +24.00% Mental crit. chance: +4% Global speed: +8% Heals friendly targets nearby when you use a nature summon: +10 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Lightwrecker the steel longsword (16.5-23.1 power, 3 apr)Lightwrecker the steel longsword (16.5-23.1 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 2 Base power: 16.5 - 23.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 125% When this weapon hits: Epidemic (30% chance level 2). On weapon hit: * 10 arcane resource burn * 31% chance to disease * 20% chance to torment the target On weapon crit: * splashes the target with acid Damage (Melee): +11 acid / +30 blight / +20 mind When wielded/worn: Accuracy: +18 Changes stats: +7 Dex Changes resistances: +5% arcane / +3% fire Changes resistances penetration: +17% mind / +18% darkness Spell save: +12 Disease immunity: +59% Light radius: +3 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. steel longsword of massacre (18-25.2 power, 3 apr)steel longsword of massacre (18-25.2 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. acidic iron mace of massacre (19-26.6 power, 2 apr)acidic iron mace of massacre (19-26.6 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +5 acid Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. iron mace of erosion (12-16.8 power, 2 apr)iron mace of erosion (12-16.8 power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Damage (Melee): +7 nature / +5 temporal Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. slime-covered iron mace (12-16.8 power, 2 apr)slime-covered iron mace (12-16.8 power, 2 apr) Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% On weapon hit: * Slows global speed by 6% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. steel mace &039; (25-35 power, 3 apr)steel mace &039; (25-35 power, 3 apr) Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * Slows global speed by 11% * leeches stamina from the target On weapon crit: * cripple the target Damage (Melee): +11 mind Burst (radius 1) on hit: +20 light Burst (radius 2) on crit: +14 ice Damage conversion: 66% light When wielded/worn: Accuracy: +9 Physical crit. chance: +11.0% Physical power: +9 Armour: +9 Damage when hit (Melee): 16 arcane / 11 nature slow Changes stats: +3 Str / +4 Con Changes resistances: +5% all Changes resistances penetration: +9% physical / +17% light / +5% blight / +9% cold / +9% nature Changes damage: +8% physical Spell save: +18 Disarm immunity: +18% Stamina when hit: +1.20 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. tangling steel mace of erosion (13.5-18.9 power, 3 apr)tangling steel mace of erosion (13.5-18.9 power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +5 nature / +5 temporal When wielded/worn: Damage when hit (Melee): 5 nature Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Morningmoon the voratun mace (47.5-66.5 power, 6 apr)Morningmoon the voratun mace (47.5-66.5 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 47.5 - 66.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 35% chance to corrode armor * 25 arcane resource burn * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +38 darkness Burst (radius 1) on hit: +20 light Damage conversion: 45% light Damage against: +25% Living When wielded/worn: Physical crit. chance: +38.0% Damage when hit (Melee): 8 light Changes resistances: +15% acid / +16% fire / +6% blight / +15% cold / +5% arcane / +14% lightning Changes resistances penetration: +14% light / +15% acid Changes damage: +6% fire Spell save: +15 Blindness immunity: +5% Disarm immunity: +5% Knockback immunity: +15% Life regen: +1.80 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. voratun mace &039; (67-93.8 power, 6 apr)voratun mace &039; (67-93.8 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 67.0 - 93.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.3% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 35% chance to daze * 25% chance to remove a magical effect Damage (Melee): +20 nature Burst (radius 1) on hit: +31 light Damage conversion: 99% light When wielded/worn: Armour penetration: +33 Physical crit. chance: +14.0% Effects on melee hit: * Slows global speed by 15% Changes stats: +4 Str / +4 Dex / +3 Mag / +7 Wil / +3 Cun / +4 Con Changes resistances: +6% light / +6% mind / +10% all Changes resistances penetration: +14% lightning / +28% physical / +28% light / +15% nature Changes damage: +12% mind / +29% physical Critical mult.: +20.00% Spell save: +20 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. crushing iron waraxe (14-19.6 power, 2 apr)crushing iron waraxe (14-19.6 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy bonus: +0.2% dam / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. hateful iron waraxe of phasing (12-16.8 power, 7 apr)hateful iron waraxe of phasing (12-16.8 power, 7 apr) Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +3.5% Attack speed: 100% Damage Shield penetration (this weapon only): +10% Damage (Melee): +7 darkness Damage against: +6% Living One-handed war axes. |
This item will automatically be transmogrified when you leave the level. insidious iron waraxe of projection (11.5-16.1 power, 2 apr)insidious iron waraxe of projection (11.5-16.1 power, 2 apr) Requires: - Strength 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +6 mind / +12 insidious poison It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. slime-covered steel waraxe of projection (13-18.2 power, 3 apr)slime-covered steel waraxe of projection (13-18.2 power, 3 apr) Requires: - Strength 16 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * Slows global speed by 5% Damage (Melee): +6 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Blazehunger the dwarven-steel waraxe (17.5-24.5 power, 4 apr)Blazehunger the dwarven-steel waraxe (17.5-24.5 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Acid Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 14% chance to inflict damage reduction * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing Damage (Melee): +14 light / +26 mind Burst (radius 2) on crit: +20 ice Damage against: +14% Undead When wielded/worn: Accuracy: +21 Armour penetration: +10 Physical crit. chance: +11.0% Physical power: +21 Armour: +10 Defense: +11 Effects on melee hit: * 30% chance to corrode armor Damage when hit (Melee): 23 lightning / 4 fire Changes stats: +4 Str / +4 Con Changes resistances: +6% acid Changes resistances penetration: +5% acid / +22% physical / +11% cold Changes damage: +12% lightning / +22% physical Disarm immunity: +24% Stamina when hit: +1.60 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Eilinivea the Chargenaught (44-61.6 power, 5 apr)Eilinivea the Chargenaught (44-61.6 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.8% crit.pwr / acc Accuracy bonus: +1.0% crit / acc This weapon will act as a psionic focus. Armour Penetration: +5 Physical crit. chance: +17.5% Attack speed: 100% On weapon hit: * 71% chance to daze * Slows global speed by 26% * 22% chance to cause random insanity * 21 arcane resource burn * leeches stamina from the target On weapon crit: * burns latent spell energy Damage (Melee): +15 mind Burst (radius 2) on crit: +12 lightning When wielded/worn: Damage when hit (Melee): 32 nature slow Changes stats: +9 Str / +11 Dex / +10 Mag / +16 Wil / +18 Cun / +9 Con Changes resistances penetration: +37% lightning Changes damage: +3% lightning Mental save: +12 Equilibrium when hit: +0.16 Psi when hit: +0.12 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe &039; (23-32.2 power, 5 apr)stralite waraxe &039; (23-32.2 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20 arcane resource burn * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +9 temporal / +13 mind / +17 nature When wielded/worn: Physical crit. chance: +17.0% Physical power: +11 Damage when hit (Melee): 13 nature Changes stats: +3 Con Changes resistances penetration: +13% physical Changes damage: +15% mind Disarm immunity: +30% Psi when hit: +0.16 Maximum life: +20.00 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Galebrand (41.5-58.1 power, 6 apr)Galebrand (41.5-58.1 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy bonus: +1.0% APR / acc This weapon will act as a psionic focus. Armour Penetration: +6 Physical crit. chance: +15.0% Attack speed: 100% On weapon hit: * 34% chance to daze * 25 arcane resource burn * 33% chance to cause random insanity On weapon crit: * burns latent spell energy Damage (Melee): +32 lightning / +24 mind / +38 nature Burst (radius 2) on crit: +18 ice / +19 fire Damage against: +59% Plants When wielded/worn: Accuracy: +14 Armour penetration: +17 Armour: +13 Defense: +14 Changes stats: +4 Str / +4 Dex / +4 Mag / +9 Wil / +11 Cun / +4 Con Changes resistances: +28% nature / +6% acid Changes resistances penetration: +14% lightning / +13% cold / +15% fire / +13% physical Changes damage: +13% physical Physical save: +21 Only die when reaching: -40.00 life Global speed: +5% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. charged dull aurastonecharged dull aurastone Requires: - Magic 11 - Talent Magic Weapons Mastery (level 1) Powered by arcane forces 1.00 Encumbrance. Type: weapon / aurastone ; tier 1 When wielded/worn: A small stone that exudes a faint magical aura. Those who are trained can channel magic through them while they are clenched in their fists, striking out with magical energies on every punch. |
This item will automatically be transmogrified when you leave the level. gifted elm club of erosion (12-16.8 power, 2 apr)gifted elm club of erosion (12-16.8 power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / club ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Damage (Melee): +6 nature / +6 temporal When wielded/worn: Mindpower: +3 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Glitterknight (24.5-34.3 power, 3 apr)Glitterknight (24.5-34.3 power, 3 apr) Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / club ; tier 2 Base power: 24.5 - 34.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy bonus: +1.0% turn loss / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 15 arcane resource burn On weapon crit: * burns latent spell energy Damage against: +25% Undead When wielded/worn: Accuracy: +9 Damage when hit (Melee): 18 nature / 8 light Changes stats: +3 Str / +1 Wil Changes resistances: +32% darkness / +17% blight / +3% light / +5% arcane / +18% nature Changes damage: +3% mind / +9% physical Grants telepathy: Dragon Physical save: +5 Spell save: +5 Mental save: +18 Life regen: +1.00 Stamina when hit: +3.30 Equilibrium when hit: +0.90 Maximum life: +26.00 Mindpower: +6 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Torazilavon (39-54.6 power, 5 apr)Torazilavon (39-54.6 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / club ; tier 4 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +12.5% Attack speed: 100% On weapon crit: * wounds the target Damage (Melee): +17 temporal / +12 bleed / +16 nature slow / +26 physical When wielded/worn: Physical crit. chance: +13.0% Effects on melee hit: * 10% chance to gain 10% of a turn Effects when hit in melee: * Slows global speed by 9% Damage when hit (Melee): 12 temporal / 8 mind / 8 darkness Changes stats: +6 Cun Changes resistances: +25% acid / +26% physical / +43% light / +17% mind Changes damage: +10% temporal / +9% darkness / +45% physical / +6% arcane / +13% nature / +5% mind Critical mult.: +12.00% Life regen: +1.30 Maximum life: +35.00 Mental crit. chance: +13% Infravision radius: +4 See stealth: +31 See invisible: +32 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. crushing iron rapier of erosion (14-18.2 power, 2 apr)crushing iron rapier of erosion (14-18.2 power, 2 apr) Requires: - Dexterity 10 - Strength 10 Infused by nature Crafted by a master 2.50 Encumbrance. Type: weapon / rapier ; tier 1 Base power: 14.0 - 18.2 Uses stats: 40% Str, 40% Dex, 40% Cun Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +0.2% dam / acc Armour Penetration: +2 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +5 nature / +5 temporal A light sword. |
This item will automatically be transmogrified when you leave the level. cunning iron rapier of massacre (17.5-22.75 power, 2 apr)cunning iron rapier of massacre (17.5-22.75 power, 2 apr) Requires: - Dexterity 10 - Strength 10 Crafted by a master 2.50 Encumbrance. Type: weapon / rapier ; tier 1 Base power: 17.5 - 22.8 Uses stats: 40% Str, 40% Dex, 40% Cun Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Cun Critical mult.: +6.00% A light sword. |
This item will automatically be transmogrified when you leave the level. iron rapier of disarming (10-13 power, 2 apr)iron rapier of disarming (10-13 power, 2 apr) Requires: - Dexterity 10 - Strength 10 Crafted by a master 2.50 Encumbrance. Type: weapon / rapier ; tier 1 Base power: 10.0 - 13.0 Uses stats: 40% Str, 40% Dex, 40% Cun Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +1.0% disarm chance / acc Armour Penetration: +2 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Defense: +3 A light sword. |
This item will automatically be transmogrified when you leave the level. bugslayer&bugslayer& Requires: - Magic 10 - Constitution 10 Powered by arcane forces 3.00 Encumbrance. Type: weapon / sceptre ; tier 1 Base power: 5.5 - 7.7 Uses stats: 50% Mag, 50% Con Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Damage against: +8% Vermin / +6% Insect / +5% Spiderkin When wielded/worn: Changes resistances: +7% nature Spellpower: +3 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. cruel iron sceptre of dark (7-9.8 power, 2 apr)cruel iron sceptre of dark (7-9.8 power, 2 apr) Requires: - Magic 10 - Constitution 10 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / sceptre ; tier 1 Base power: 7.0 - 9.8 Uses stats: 50% Mag, 50% Con Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Burst (radius 1) on hit: +8 darkness When wielded/worn: Physical crit. chance: +5.0% Changes damage: +11% darkness Critical mult.: +11.00% Spellpower: +3 Blunt and deadly. |
glowing iron sceptre (6-8.4 power, 2 apr) glowing iron sceptre (6-8.4 power, 2 apr)Requires: - Magic 10 - Constitution 10 Powered by arcane forces 3.00 Encumbrance. Type: weapon / sceptre ; tier 1 Base power: 6.0 - 8.4 Uses stats: 50% Mag, 50% Con Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% When wielded/worn: Mana each turn: +0.10 Spellpower: +3 Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 136.75 light damage. Blunt and deadly. |
Tempestpiety the voratun sceptre (43-60.2 power, 6 apr) Tempestpiety the voratun sceptre (43-60.2 power, 6 apr)Requires: - Magic 38 - Constitution 38 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / sceptre ; tier 5 Base power: 43.0 - 60.2 Uses stats: 50% Mag, 50% Con Damage type: Lightning Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Blastwave (10% chance level 4). When this weapon hits: Bone Nova (10% chance level 4). When this weapon hits: Blood Boil (10% chance level 5). Burst (radius 1) on hit: +50 acid / +25 fire / +35 nature / +39 blight Damage conversion: 25% fire burn / 19% infective blight / 24% physical bleed When wielded/worn: Physical crit. chance: +10.0% Changes stats: +4 Str / +14 Dex / +5 Wil / +7 Cun / +11 Con Changes resistances penetration: +19% blight / +20% fire / +20% physical Changes damage: +20% acid / +18% blight / +19% fire / +20% nature / +9% lightning Spell save: +14 Spellpower: +15 Light radius: +3 Infravision radius: +1 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. arcing iron spear of massacre (18.5-25.9 power, 4 apr)arcing iron spear of massacre (18.5-25.9 power, 4 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / spear ; tier 1 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +4 Physical crit. chance: +2.5% Attack speed: 83% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +6 lightning Thrust Range: 2 A spear. |
This item will automatically be transmogrified when you leave the level. long iron spear of persecution (10.5-14.7 power, 4 apr)long iron spear of persecution (10.5-14.7 power, 4 apr) Requires: - Strength 11 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / spear ; tier 1 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +4 Physical crit. chance: +2.5% Attack speed: 83% Damage against: +5% Unnatural Thrust Range: 3 When wielded/worn: Changes stats: +1 Wil A spear. |
This item will automatically be transmogrified when you leave the level. sharp iron spear of erosion (13-18.2 power, 4 apr)sharp iron spear of erosion (13-18.2 power, 4 apr) Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / spear ; tier 1 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.8% crit.pwr / acc Accuracy bonus: +0.5% APR / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 83% Damage (Melee): +6 nature / +6 temporal Thrust Range: 2 A spear. |
This item will automatically be transmogrified when you leave the level. sharp iron spear of erosion (12-16.8 power, 4 apr)sharp iron spear of erosion (12-16.8 power, 4 apr) Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / spear ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.8% crit.pwr / acc Accuracy bonus: +0.5% APR / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 83% Damage (Melee): +6 nature / +5 temporal Thrust Range: 2 A spear. |
This item will automatically be transmogrified when you leave the level. Abysswither (31.5-44.1 power, 5 apr)Abysswither (31.5-44.1 power, 5 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / spear ; tier 2 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Fire Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +3.0% Attack speed: 91% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 21% chance to disease * Random elemental explosion On weapon crit: * wounds the target reducing their healing Damage (Melee): +21 blight / +11 light Burst (radius 1) on hit: +16 fire Damage against: +15% Undead Thrust Range: 2 When wielded/worn: Accuracy: +9 Physical crit. chance: +9.0% Physical power: +17 Changes stats: +3 Dex / +4 Con Changes resistances: +12% nature / +12% fire Changes resistances penetration: +20% acid / +8% physical / +22% cold / +21% fire / +21% lightning Disease immunity: +38% Disarm immunity: +19% Confusion immunity: +5% A spear. |
This item will automatically be transmogrified when you leave the level. steel spear &039; (21.5-30.1 power, 5 apr)steel spear &039; (21.5-30.1 power, 5 apr) Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / spear ; tier 2 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +3.0% Attack speed: 83% On weapon hit: * Slows global speed by 11% * 11% chance to corrode armor Damage (Melee): +11 mind Burst (radius 2) on crit: +10 fire Thrust Range: 2 When wielded/worn: Accuracy: +9 Armour penetration: +35 Physical crit. chance: +18.0% Changes stats: +3 Str Changes resistances penetration: +9% acid / +9% fire / +10% blight / +17% physical Changes damage: +6% arcane / +24% physical Critical mult.: +27.00% Spell save: +15 Life regen: +1.30 Stamina when hit: +1.30 Vim when firing critical spell: +2.00 Spell crit. chance: +6% Global speed: +3% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. A spear. |
This item will automatically be transmogrified when you leave the level. dwarven-steel spear &039; (22-30.8 power, 14 apr)dwarven-steel spear &039; (22-30.8 power, 14 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / spear ; tier 3 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +14 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * Slows global speed by 47% * Random elemental explosion On weapon crit: * wounds the target reducing their healing Damage (Melee): +13 mind / +14 light / +40 % trip chance Burst (radius 1) on hit: +4 nature Damage against: +20% Undead Thrust Range: 2 When wielded/worn: Accuracy: +21 Armour penetration: +21 Physical crit. chance: +32.0% Physical power: +30 Changes stats: +9 Dex / +2 Mag Changes resistances: +5% arcane Changes resistances penetration: +12% acid / +9% physical / +12% cold / +13% fire / +13% lightning Changes damage: +10% physical Critical mult.: +16.00% Spell crit. chance: +2% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. A spear. |
This item will automatically be transmogrified when you leave the level. Belasamayon the Blindwinnow (39-54.6 power, 16 apr)Belasamayon the Blindwinnow (39-54.6 power, 16 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / spear ; tier 4 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.8% crit.pwr / acc Accuracy bonus: +0.5% APR / acc Armour Penetration: +16 Physical crit. chance: +8.5% Attack speed: 91% On weapon hit: * 21% chance to daze * Slows global speed by 15% * 29% chance to corrode armor * leeches stamina from the target Damage Shield penetration (this weapon only): +50% Damage (Melee): +30 mind / +52 % trip chance Thrust Range: 2 When wielded/worn: Accuracy: +25 Physical power: +20 Damage when hit (Melee): 8 blight / 17 nature slow Changes stats: +8 Str / +9 Dex / +3 Mag / +2 Wil / +3 Cun / +10 Con Changes resistances: +6% darkness Changes resistances penetration: +13% acid / +12% physical / +5% darkness / +5% arcane / +13% lightning Changes damage: +6% darkness / +11% physical Disarm immunity: +30% Life regen: +2.10 Stamina when hit: +2.10 Spell crit. chance: +2% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. A spear. |
This item will automatically be transmogrified when you leave the level. acidic iron throwing knives of daylight (3/3, 9-11.7 power, 5 apr)acidic iron throwing knives of daylight (3/3, 9-11.7 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / throwing knives ; tier 1 Base power: 9.0 - 11.7 Uses stats: 45% Dex, 45% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Firing range: +3 Capacity: 3 On weapon crit: * splashes the target with acid Damage (Ranged): +6 light / +5 acid Damage against: +8% Undead These knives are specially weighted to be thrown. |
This item will automatically be transmogrified when you leave the level. acidic iron throwing knives of vileness (5/5, 9-11.7 power, 5 apr)acidic iron throwing knives of vileness (5/5, 9-11.7 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / throwing knives ; tier 1 Base power: 9.0 - 11.7 Uses stats: 45% Dex, 45% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Firing range: +3 Capacity: 5 On weapon hit: * 6% chance to disease On weapon crit: * splashes the target with acid Damage (Ranged): +6 blight / +5 acid These knives are specially weighted to be thrown. |
This item will automatically be transmogrified when you leave the level. arcing iron throwing knives (4/4, 8-10.4 power, 5 apr)arcing iron throwing knives (4/4, 8-10.4 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / throwing knives ; tier 1 Base power: 8.0 - 10.4 Uses stats: 45% Dex, 45% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Firing range: +3 Capacity: 4 On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +6 lightning These knives are specially weighted to be thrown. |
This item will automatically be transmogrified when you leave the level. flaming iron throwing knives of daylight (2/2, 10-13 power, 5 apr)flaming iron throwing knives of daylight (2/2, 10-13 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / throwing knives ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Dex, 45% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Firing range: +3 Capacity: 2 Damage (Ranged): +6 light Burst (radius 1) on hit: +6 fire Damage against: +6% Undead These knives are specially weighted to be thrown. |
This item will automatically be transmogrified when you leave the level. Poxtreason (6/6, 23-29.9 power, 9 apr)Poxtreason (6/6, 23-29.9 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / throwing knives ; tier 5 Base power: 23.0 - 29.9 Uses stats: 45% Dex, 45% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +24.0% Attack speed: 100% Firing range: +5 Capacity: 6 On weapon hit: * 9% chance to disease * Slows global speed by 47% * Random elemental explosion On weapon crit: * wounds the target Travel speed: +200% Damage (Ranged): +40 insidious poison / +28 darkness / +18 blight / +20 bleed / +12 physical Damage against: +18% Living When wielded/worn: Accuracy: +11 Physical power: +15 Ammo reloads per turns: +3 Changes stats: +7 Str / +7 Con Changes resistances penetration: +16% acid / +14% physical / +14% darkness / +16% lightning / +13% cold / +14% mind / +17% fire Changes damage: +13% physical Disarm immunity: +29% Stamina when hit: +1.80 These knives are specially weighted to be thrown. |
This item will automatically be transmogrified when you leave the level. cruel elm magestaff of power (10-12 power, 2 apr, physical damage)cruel elm magestaff of power (10-12 power, 2 apr, physical damage) Requires: - Magic 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% arcane Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower: +7 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel elm starstaff of power (10-12 power, 2 apr, physical damage)cruel elm starstaff of power (10-12 power, 2 apr, physical damage) Requires: - Magic 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +6.0% Changes damage: +10% physical Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower: +8 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
elm darkstaff of might (10-12 power, 2 apr, physical damage) elm darkstaff of might (10-12 power, 2 apr, physical damage)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% darkness Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elm magestaff of illumination (10-12 power, 2 apr, physical damage)elm magestaff of illumination (10-12 power, 2 apr, physical damage) Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +6 Effects on melee hit: * 5% chance to blind Changes damage: +10% cold Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 184.16 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elm magestaff of might (10-12 power, 2 apr, physical damage)elm magestaff of might (10-12 power, 2 apr, physical damage) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elm magestaff of warding (10-12 power, 2 apr, physical damage)elm magestaff of warding (10-12 power, 2 apr, physical damage) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +5 Defense: +4 Maximum wards: +2 arcane Changes damage: +10% arcane Talents granted: +1 Ward +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elm starstaff of power (10-12 power, 2 apr, physical damage)elm starstaff of power (10-12 power, 2 apr, physical damage) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% temporal Talent granted: +1 Command Staff Spellpower: +7 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
elm vilestaff (10-12 power, 2 apr, physical damage) elm vilestaff (10-12 power, 2 apr, physical damage)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elm vilestaff of hiking (10-12 power, 2 apr, physical damage)elm vilestaff of hiking (10-12 power, 2 apr, physical damage) Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% blight Talent granted: +1 Command Staff Maximum encumbrance: +12 Maximum stamina: +10.00 Spellpower: +3 Spell crit. chance: +1% Movement speed: +10% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. feathered elm magestaff (10-12 power, 2 apr, physical damage)feathered elm magestaff (10-12 power, 2 apr, physical damage) Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +6 Defense: +5 Fatigue: -5% Changes damage: +10% arcane Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering elm magestaff (10-12 power, 2 apr, physical damage)shimmering elm magestaff (10-12 power, 2 apr, physical damage) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% lightning Talent granted: +1 Command Staff Mana each turn: +0.11 Maximum mana: +34.00 Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering elm magestaff (10-12 power, 2 apr, physical damage)shimmering elm magestaff (10-12 power, 2 apr, physical damage) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% lightning Talent granted: +1 Command Staff Mana each turn: +0.12 Maximum mana: +31.00 Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering elm magestaff of warding (10-12 power, 2 apr, physical damage)shimmering elm magestaff of warding (10-12 power, 2 apr, physical damage) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +4 Defense: +4 Maximum wards: +2 lightning Changes damage: +10% lightning Talents granted: +1 Ward +1 Command Staff Mana each turn: +0.10 Maximum mana: +31.00 Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. short elm starstaff of warding (10-12 power, 2 apr, physical damage)short elm starstaff of warding (10-12 power, 2 apr, physical damage) Requires: - Magic 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +5 Defense: +5 Maximum wards: +2 darkness Changes damage: +10% darkness Talents granted: +2 Ward +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. feathered dragonbone starstaff of illumination (30-36 power, 6 apr, physical damage)feathered dragonbone starstaff of illumination (30-36 power, 6 apr, physical damage) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +7 Defense: +13 Fatigue: -5% Effects on melee hit: * 9% chance to blind Changes damage: +30% temporal Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 184.16 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. balanced iron battleaxe of massacre (23-34.5 power, 1 apr)balanced iron battleaxe of massacre (23-34.5 power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 23.0 - 34.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +9 Defense: +7 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. iron battleaxe of erosion (13.5-20.25 power, 1 apr)iron battleaxe of erosion (13.5-20.25 power, 1 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.5 - 20.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +9 nature / +7 temporal Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. iron battleaxe of erosion (15.5-23.25 power, 1 apr)iron battleaxe of erosion (15.5-23.25 power, 1 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 15.5 - 23.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +7 nature / +9 temporal Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. iron battleaxe of phasing (16-24 power, 10 apr)iron battleaxe of phasing (16-24 power, 10 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 16.0 - 24.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +16% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. steel battleaxe &039; (32.5-48.75 power, 2 apr)steel battleaxe &039; (32.5-48.75 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 32.5 - 48.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy bonus: +1.0% APR / acc Armour Penetration: +2 Physical crit. chance: +12.0% Attack speed: 111% On weapon hit: * 13% chance to inflict damage reduction * 20% chance to curse the target On weapon crit: * splashes the target with acid Damage (Melee): +16 acid / +16 physical / +16 mind When wielded/worn: Accuracy: +25 Physical power: +25 Defense: +19 Ranged Defense: +6 Changes stats: +5 Dex / +9 Con Changes resistances: +9% fire Changes resistances penetration: +16% acid / +26% physical / +16% cold / +16% fire / +16% lightning Disarm immunity: +0% Maximum stamina: +10.00 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Lisamina the Blazeraven (55-82.5 power, 2 apr)Lisamina the Blazeraven (55-82.5 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 4.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Light Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * wounds the target reducing their healing Damage (Melee): +33 temporal Burst (radius 1) on hit: +30 fire When wielded/worn: Armour penetration: +14 Physical crit. chance: +32.0% Physical power: +30 Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 39 temporal Changes stats: +6 Con Changes resistances: +3% blight / +33% temporal / +3% light / +6% cold Changes resistances penetration: +17% acid / +16% physical / +19% cold / +19% fire / +17% lightning Changes damage: +6% light / +12% darkness Critical mult.: +23.00% Spell save: +6 Disarm immunity: +34% * Grants [Heavy Strike] Talent Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel battleaxe &039; (48-72 power, 2 apr)dwarven-steel battleaxe &039; (48-72 power, 2 apr) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 31% chance to daze * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +51 insidious poison / +19 temporal / +16 mind / +34 nature When wielded/worn: Armour penetration: +16 Physical crit. chance: +16.0% Damage when hit (Melee): 12 arcane / 8 blight Changes stats: +5 Str / +5 Dex / +5 Mag / +6 Wil / +5 Cun / +3 Con Changes resistances: +10% all Changes resistances penetration: +16% lightning / +14% physical / +16% nature Changes damage: +14% physical Mana when firing critical spell: +3.00 Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +4 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. flaming iron greatmaul (17-25.5 power, 1 apr)flaming iron greatmaul (17-25.5 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 17.0 - 25.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Burst (radius 1) on hit: +9 fire Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. flaming iron greatmaul of daylight (18.5-27.75 power, 1 apr)flaming iron greatmaul of daylight (18.5-27.75 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 18.5 - 27.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Damage (Melee): +9 light Burst (radius 1) on hit: +9 fire Damage against: +9% Undead Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. arcing iron greatsword of sweeping (14.5-23.2 power, 1 apr)arcing iron greatsword of sweeping (14.5-23.2 power, 1 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 14.5 - 23.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +10 lightning * Grants [Sweeping Blows] Talent Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. flaming iron greatsword of massacre (23-36.8 power, 1 apr)flaming iron greatsword of massacre (23-36.8 power, 1 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 23.0 - 36.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +7 fire Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. iron greatsword of projection (16.5-26.4 power, 1 apr)iron greatsword of projection (16.5-26.4 power, 1 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.5 - 26.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +10 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. tangling iron greatsword of massacre (25.5-40.8 power, 1 apr)tangling iron greatsword of massacre (25.5-40.8 power, 1 apr) Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 25.5 - 40.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 7 nature Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. coral trident of massacre (22-35.2 power, 6 apr)coral trident of massacre (22-35.2 power, 6 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 22.0 - 35.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +1.5% Attack speed: 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. coral trident of projection (11.5-18.4 power, 6 apr)coral trident of projection (11.5-18.4 power, 6 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 11.5 - 18.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +1.5% Attack speed: 100% Damage (Melee): +7 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. flaming coral trident of phasing (14-22.4 power, 13 apr)flaming coral trident of phasing (14-22.4 power, 13 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 14.0 - 22.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +1.5% Attack speed: 100% Damage Shield penetration (this weapon only): +19% Burst (radius 1) on hit: +7 fire A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. heavy coral trident of sweeping (17.5-28 power, 6 apr)heavy coral trident of sweeping (17.5-28 power, 6 apr) Requires: - Strength 11 Crafted by a master 4.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 17.5 - 28.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +1.5% Attack speed: 100% * Grants [Sweeping Blows] Talent * Grants [Heavy Strike] Talent A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. elm greatclub of massacre (24-36 power, 1 apr)elm greatclub of massacre (24-36 power, 1 apr) Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatclub ; tier 1 It must be held with both hands. Base power: 24.0 - 36.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Massive two-handed clubs. |
This item will automatically be transmogrified when you leave the level. elm greatclub of sweeping (19.5-29.25 power, 1 apr)elm greatclub of sweeping (19.5-29.25 power, 1 apr) Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatclub ; tier 1 It must be held with both hands. Base power: 19.5 - 29.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% * Grants [Sweeping Blows] Talent Massive two-handed clubs. |
This item will automatically be transmogrified when you leave the level. nature&nature& Requires: - Strength 11 Infused by nature 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatclub ; tier 1 It must be held with both hands. Base power: 17.5 - 26.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% When wielded/worn: Changes resistances: +4% blight Changes damage: +3% nature Disease immunity: +13% Life regen: +0.72 Maximum life: +14.00 Massive two-handed clubs. |
This item will automatically be transmogrified when you leave the level. ash greatclub of life (28.5-42.75 power, 2 apr)ash greatclub of life (28.5-42.75 power, 2 apr) Requires: - Strength 16 Infused by nature 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatclub ; tier 2 It must be held with both hands. Base power: 28.5 - 42.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Life regen: +0.84 Maximum life: +12.00 Massive two-handed clubs. |
This item will automatically be transmogrified when you leave the level. Earelehad (65-97.5 power, 4 apr)Earelehad (65-97.5 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatclub ; tier 5 It must be held with both hands. Base power: 65.0 - 97.5 Uses stat: 120% Str Damage type: Mind Accuracy bonus: +0.1% dam / acc Accuracy bonus: +1.0% APR / acc Armour Penetration: +4 Physical crit. chance: +25.0% Attack speed: 100% On weapon hit: * 30 arcane resource burn * 47% chance to gain 10% of a turn On weapon crit: * wounds the target reducing their healing Damage (Melee): +15 nature slow / +29 temporal / +8 cold / +18 physical Burst (radius 1) on hit: +4 mind / +4 temporal Burst (radius 2) on crit: +4 mind Damage against: +35% Undead When wielded/worn: Physical crit. chance: +16.0% Physical power: +17 Effects when hit in melee: * Slows global speed by 11% Damage when hit (Melee): 4 mind / 4 temporal Changes resistances: +18% acid / +18% physical / +12% light / +15% nature / +18% blight / +12% fire / +9% mind / +27% darkness Changes resistances penetration: +5% mind Changes damage: +31% temporal / +10% darkness / +11% cold / +25% nature / +15% physical Talent masteries: +0.24 Psionic / Voracity +0.24 Cursed / Dark sustenance Stamina when hit: +3.00 Hate per kill: +5.00 Psi per kill: +6.00 Infravision radius: +5 * Grants [Sweeping Blows] Talent It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 20 cooldown. Massive two-handed clubs. |
This item will automatically be transmogrified when you leave the level. Flamespiker (67-100.5 power, 4 apr)Flamespiker (67-100.5 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatclub ; tier 5 It must be held with both hands. Base power: 67.0 - 100.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit / acc Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 49 arcane resource burn On weapon crit: * burns latent spell energy Damage (Melee): +35 fire / +8 nature Burst (radius 1) on hit: +4 fire Damage against: +36% Animal When wielded/worn: Accuracy: +18 Physical crit. chance: +17.0% Damage (Melee): 16 nature Damage when hit (Melee): 16 light / 11 mind / 10 darkness Changes stats: +8 Str Changes resistances: +16% temporal / +11% darkness / +22% blight / +11% cold / +12% fire Changes resistances penetration: +10% nature Changes damage: +11% physical / +12% darkness / +10% light / +12% fire / +6% mind / +21% nature Disease immunity: +52% Stamina when hit: +2.00 Light radius: +4 Infravision radius: +4 Massive two-handed clubs. |
This item will automatically be transmogrified when you leave the level. Xenne the Glintmonster (36-57.6 power, 11 apr)Xenne the Glintmonster (36-57.6 power, 11 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatspear ; tier 2 It must be held with both hands. Base power: 36.0 - 57.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +3.0% Attack speed: 83% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 11% chance to inflict damage reduction * 14% chance to disease * 20% chance to cause random insanity * 20% chance to curse the target On weapon crit: * splashes the target with acid Damage (Melee): +14 lightning / +12 acid / +12 blight / +12 mind / +36 % trip chance Thrust Range: 2 When wielded/worn: Accuracy: +10 Armour penetration: +22 Physical crit. chance: +22.0% Physical power: +6 Damage when hit (Melee): 12 light Changes stats: +5 Str Changes resistances: +3% fire / +15% temporal Changes resistances penetration: +14% acid / +11% fire / +14% lightning / +14% cold Changes damage: +10% physical Critical mult.: +34.00% Disease immunity: +24% Stamina when hit: +2.00 A heavy spear. |
This item will automatically be transmogrified when you leave the level. Wildgasher (37.5-60 power, 6 apr)Wildgasher (37.5-60 power, 6 apr) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatspear ; tier 3 It must be held with both hands. Base power: 37.5 - 60.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +3.5% Attack speed: 83% On weapon hit: * 20 arcane resource burn * Slows global speed by 15% * leeches stamina from the target On weapon crit: * burns latent spell energy Damage (Melee): +11 nature / +9 temporal Burst (radius 1) on hit: +12 nature Burst (radius 2) on crit: +23 ice / +16 fire / +12 nature Damage against: +43% Unnatural Thrust Range: 2 When wielded/worn: Armour penetration: +26 Armour: +14 Damage when hit (Melee): 16 nature slow Changes stats: +5 Wil Changes resistances: +3% blight / +3% acid Changes resistances penetration: +14% fire / +24% physical / +11% cold Changes damage: +26% physical Spell save: +16 Infravision radius: +1 Global speed: +5% * Grants [Sweeping Blows] Talent A heavy spear. |
This item will automatically be transmogrified when you leave the level. fungal elm longbow of powerfungal elm longbow of power Requires: - Dexterity 11 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 When wielded/worn: Changes stats: +1 Con Changes resistances penetration: +8% physical Changes damage: +8% physical Talent mastery: +0.20 Wild-gift / Fungus It can be used to regenerate 74 life over 5 turns, placing all other charms into a 20 cooldown. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mighty elm longbow of acidmighty elm longbow of acid Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 Damage (Ranged): +5 acid When wielded/worn: Physical power: +6 Changes stats: +1 Str Changes damage: +9% acid Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. steady elm longbowsteady elm longbow Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 When wielded/worn: Accuracy: +6 Talent cooldown: Steady Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Nereyalle the ash longbowNereyalle the ash longbow Requires: - Dexterity 16 - Talent Shoot Infused by nature Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +8 On weapon hit: * 11% chance to daze On weapon crit: * silences the target Travel speed: +200% Damage (Ranged): +11 cold / +19 nature When wielded/worn: Accuracy: +8 Physical crit. chance: +9.0% Armour: +8 Defense: +4 Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +10% acid / +10% cold / +10% lightning / +11% fire / +12% nature / +5% all Changes resistances penetration: +9% lightning / +25% physical / +16% nature / +7% cold Changes damage: +42% physical Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Spell save: +8 Mana each turn: +0.16 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. UnradasUnradas Requires: - Dexterity 24 - Talent Shoot Infused by nature Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 On weapon crit: * silences the target Damage (Ranged): +43 nature When wielded/worn: Accuracy: +10 Physical crit. chance: +11.0% Physical power: +22 Effects on ranged hit: * 17 arcane resource burn Changes stats: +8 Str / +1 Dex / +4 Wil / +6 Cun Changes resistances: +5% arcane / +6% all Changes resistances penetration: +32% nature / +15% physical Changes damage: +45% physical Grants telepathy: Demon/Minor Demon/Major Talent mastery: +0.20 Wild-gift / Antimagic Talents cooldown: Volley of Arrows (-4 turns) Steady Shot (-2 turns) Pinning Shot (-2 turns) Critical mult.: +5.00% Mindpower: +11 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mighty yew longbow of lightningmighty yew longbow of lightning Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +8 lightning When wielded/worn: Physical power: +9 Changes stats: +1 Str Changes damage: +8% lightning Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. MokanMokan Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Shoot (20% chance level 2). On weapon hit: * 30% chance to daze Damage (Ranged): +50 nature When wielded/worn: Accuracy: +11 Physical crit. chance: +13.0% Changes stats: +8 Str / +19 Dex / +9 Mag / +8 Wil / +8 Cun / +6 Con Changes resistances: +17% all Changes resistances penetration: +23% lightning / +62% physical / +24% nature / +5% acid Mana when firing critical spell: +1.00 Spellpower: +6 Spell crit. chance: +2% Damage Shield penetration: +50% Defense after a teleport: +20 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Arymabers the MuckspireArymabers the Muckspire Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 3). On weapon hit: * 17% chance to daze Travel speed: +200% Damage (Ranged): +20 cold / +25 nature Burst (radius 1) on hit: +4 nature Burst (radius 2) on crit: +4 nature When wielded/worn: Accuracy: +32 Physical crit. chance: +14.0% Changes stats: +4 Str / +3 Dex / +10 Mag / +4 Wil / +4 Cun / +3 Con Changes resistances: +3% nature / +8% all Changes resistances penetration: +15% lightning / +45% physical / +20% nature / +10% arcane Changes damage: +22% arcane / +16% cold / +6% nature / +22% physical Talent cooldown: Steady Shot (-2 turns) Spellpower: +11 Damage Shield penetration: +51% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. rough leather slingrough leather sling Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. rough leather slingrough leather sling Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. rough leather slingrough leather sling Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. rough leather slingrough leather sling Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. rough leather slingrough leather sling Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. cured leather slingcured leather sling Requires: - Dexterity 16 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Ce&Ce& Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 On weapon hit: * 20% chance to disease Burst (radius 2) on crit: +8 blight When wielded/worn: Changes stats: +3 Wil Changes resistances: +3% blight Critical mult.: +5.00% Hate when firing a critical mind attack: +1.00 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Dagyyahell (21/52, 42-58.8 power, 17 apr)Dagyyahell (21/52, 42-58.8 power, 17 apr) Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 42.0 - 58.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +37 Armour Penetration: +17 Physical crit. chance: +15.5% Capacity: 52 On weapon hit: * Slows global speed by 47% * 25% chance to remove a magical effect On weapon crit: * wounds the target Damage (Ranged): +13 temporal / +16 darkness / +15 gravity / +24 bleed / +32 nature Burst (radius 2) on crit: +8 mind Damage against: +15% Living When wielded/worn: Ammo reloads per turns: +4 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. arcing pouch of iron shots (21/21, 14.5-17.4 power, 1 apr)arcing pouch of iron shots (21/21, 14.5-17.4 power, 1 apr) Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.5 - 17.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 21 On weapon hit: * 25% chance for lightning to arc to a second target Damage (Ranged): +6 lightning Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. barbed pouch of iron shots (17/17, 12.5-15 power, 1 apr)barbed pouch of iron shots (17/17, 12.5-15 power, 1 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 12.5 - 15.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 17 On weapon crit: * wounds the target Damage (Ranged): +6 bleed Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. barbed pouch of iron shots of accuracy (17/17, 14.5-17.4 power, 1 apr)barbed pouch of iron shots of accuracy (17/17, 14.5-17.4 power, 1 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.5 - 17.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +8 Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 17 On weapon crit: * wounds the target Damage (Ranged): +5 bleed Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. barbed pouch of iron shots of vileness (20/20, 13-15.6 power, 1 apr)barbed pouch of iron shots of vileness (20/20, 13-15.6 power, 1 apr) Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 13.0 - 15.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 20 On weapon hit: * 5% chance to disease On weapon crit: * wounds the target Damage (Ranged): +6 blight / +5 bleed Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. deadly pouch of iron shots (21/21, 20.5-24.6 power, 1 apr)deadly pouch of iron shots (21/21, 20.5-24.6 power, 1 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 20.5 - 24.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 21 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. flaming pouch of iron shots of daylight (21/21, 13-15.6 power, 1 apr)flaming pouch of iron shots of daylight (21/21, 13-15.6 power, 1 apr) Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 13.0 - 15.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 21 Damage (Ranged): +7 light Burst (radius 1) on hit: +11 fire Damage against: +6% Undead Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. high-capacity pouch of steel shots of accuracy (44/44, 20-24 power, 2 apr)high-capacity pouch of steel shots of accuracy (44/44, 20-24 power, 2 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.0 - 24.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +6 Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 44 When wielded/worn: Ammo reloads per turns: +1 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of dwarven-steel shots &039; (19/19, 63.5-76.2 power, 10 apr)pouch of dwarven-steel shots &039; (19/19, 63.5-76.2 power, 10 apr) Requires: - Dexterity 24 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 3 Base power: 63.5 - 76.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +13.0% Capacity: 19 On weapon hit: * Slows global speed by 14% * 10% chance to create an air burst On weapon crit: * burns latent spell energy Travel speed: +600% Damage (Ranged): +36 manaburn arcane / +14 gravity / +24 fire / +20 blight Burst (radius 1) on hit: +12 fire Burst (radius 2) on crit: +4 fire Damage against: +20% Unnatural Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Blackrend (24/58, 68-81.6 power, 15 apr)Blackrend (24/58, 68-81.6 power, 15 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 68.0 - 81.6 Uses stats: 50% Cun, 70% Dex Damage type: Fire Accuracy bonus: +0.1% dam / acc Accuracy: +35 Armour Penetration: +15 Physical crit. chance: +5.5% Capacity: 58 Turns elapse between self-loadings: 2 On weapon hit: * 10% chance to knock the target back On weapon crit: * wounds the target Damage (Ranged): +20 lightning / +39 physical / +47 darkness / +9 blight / +17 bleed Burst (radius 1) on hit: +16 darkness / +12 mind Burst (radius 2) on crit: +13 lightning Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Halivor (18/18, 54.5-65.4 power, 12 apr)Halivor (18/18, 54.5-65.4 power, 12 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 54.5 - 65.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +21 Armour Penetration: +12 Physical crit. chance: +40.5% Capacity: 18 When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 12% chance to disease * 20% chance to curse the target On weapon crit: * splashes the target with acid Travel speed: +200% Damage (Ranged): +13 acid / +17 darkness / +38 blight / +12 arcane / +13 light Burst (radius 1) on hit: +8 arcane / +22 fire Burst (radius 2) on crit: +4 arcane Damage against: +25% Undead Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Scorchjeer (19/19, 57-68.4 power, 5 apr)Scorchjeer (19/19, 57-68.4 power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 57.0 - 68.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +21 Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 19 Turns elapse between self-loadings: 2 On weapon hit: * Slows global speed by 20% * 47 arcane resource burn * 25% chance to put talents on cooldown Damage (Ranged): +39 physical / +81 darkness / +12 blight / +17 mind Burst (radius 1) on hit: +8 mind / +4 fire Burst (radius 2) on crit: +8 fire Damage against: +34% Living Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Berion the Seardredge (22/50, 80.5-96.6 power, 38 apr)Berion the Seardredge (22/50, 80.5-96.6 power, 38 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Base power: 80.5 - 96.6 Uses stats: 50% Cun, 70% Dex Damage type: Blight Accuracy bonus: +0.1% dam / acc Accuracy: +22 Armour Penetration: +38 Physical crit. chance: +45.0% Capacity: 50 Turns elapse between self-loadings: 3 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 47% chance to cause random insanity * 40% chance to disease * Random elemental explosion On weapon crit: * cripple the target Travel speed: +400% Damage (Ranged): +20 acid / +50 darkness / +38 blight / +8 arcane Burst (radius 1) on hit: +8 blight / +8 fire Burst (radius 2) on crit: +8 fire Damage against: +20% Living Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. linen robe of corrosion (+16%) (0 def, 0 armour)linen robe of corrosion (+16%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +16% acid Changes damage: +11% acid A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven linen robe of lightning (+15%) (0 def, 0 armour)mindwoven linen robe of lightning (+15%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +15% lightning Changes damage: +10% lightning Mental save: +15 Mindpower: +3 Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. shimmering linen robe (0 def, 0 armour)shimmering linen robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes damage: +10% arcane Maximum mana: +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. shimmering linen robe (0 def, 0 armour)shimmering linen robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes damage: +11% arcane Maximum mana: +11.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. shimmering linen robe (0 def, 0 armour)shimmering linen robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes damage: +10% arcane Maximum mana: +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. shimmering linen robe of darkness (+15%) (0 def, 0 armour)shimmering linen robe of darkness (+15%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +15% darkness Changes damage: +11% arcane / +10% darkness Maximum mana: +19.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spellwoven linen robe of darkness (+16%) (0 def, 0 armour)spellwoven linen robe of darkness (+16%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +16% darkness Changes damage: +11% darkness Spell save: +16 Spellpower: +3 Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spellwoven linen robe of the mind (+10%) (0 def, 0 armour)spellwoven linen robe of the mind (+10%) (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +10% mind Changes damage: +10% mind Spell save: +17 Spellpower: +3 Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dispeller&dispeller& Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +6% lightning / +7% darkness / +7% blight / +7% fire / +6% cold / +7% light Physical save: +10 Spell save: +22 Mental save: +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven woollen robe (0 def, 0 armour)mindwoven woollen robe (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Mental save: +16 Mindpower: +3 Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spellwoven woollen robe of the mind (+11%) (0 def, 0 armour)spellwoven woollen robe of the mind (+11%) (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +11% mind Changes damage: +11% mind Spell save: +16 Spellpower: +3 Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. woollen robe of power (0 def, 0 armour)woollen robe of power (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes damage: +5% all Spellpower: +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spellwoven elven-silk robe of lightning (+16%) (5 def, 0 armour)spellwoven elven-silk robe of lightning (+16%) (5 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes resistances: +16% lightning Changes damage: +11% lightning Spell save: +15 Spellpower: +2 Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. prismatic rough leather armour of clarity (1 def, 2 armour)prismatic rough leather armour of clarity (1 def, 2 armour) Requires: - Strength 10 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes resistances: +6% mind / +10% light / +11% darkness Mental save: +12 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rough leather armour of lightning resistance (1 def, 2 armour)rough leather armour of lightning resistance (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes resistances: +16% lightning A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked rough leather armour (1 def, 2 armour)spiked rough leather armour (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when hit (Melee): 11 physical A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked rough leather armour (1 def, 2 armour)spiked rough leather armour (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when hit (Melee): 11 physical A suit of armour made of leather. |
spiked rough leather armour (1 def, 2 armour) spiked rough leather armour (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when hit (Melee): 10 physical A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked rough leather armour of acid resistance (1 def, 2 armour)spiked rough leather armour of acid resistance (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when hit (Melee): 11 physical Changes resistances: +16% acid A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked rough leather armour of fire resistance (1 def, 2 armour)spiked rough leather armour of fire resistance (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when hit (Melee): 11 physical Changes resistances: +15% fire A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked rough leather armour of resilience (1 def, 2 armour)spiked rough leather armour of resilience (1 def, 2 armour) Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when hit (Melee): 11 physical Maximum life: +20.00 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour of temporal resistance (2 def, 4 armour)spiked cured leather armour of temporal resistance (2 def, 4 armour) Requires: - Strength 14 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage when hit (Melee): 12 physical Changes resistances: +17% temporal A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. iron mail armour of clarity (2 def, 4 armour)iron mail armour of clarity (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes resistances: +5% mind Mental save: +10 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. iron mail armour of cold resistance (2 def, 4 armour)iron mail armour of cold resistance (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes resistances: +17% cold A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. iron mail armour of resilience (2 def, 4 armour)iron mail armour of resilience (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Maximum life: +21.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked iron mail armour (2 def, 4 armour)spiked iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Damage when hit (Melee): 10 physical A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked iron mail armour of cold resistance (2 def, 4 armour)spiked iron mail armour of cold resistance (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Damage when hit (Melee): 11 physical Changes resistances: +16% cold A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked iron mail armour of fire resistance (2 def, 4 armour)spiked iron mail armour of fire resistance (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Damage when hit (Melee): 10 physical Changes resistances: +16% fire A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked iron mail armour of resilience (2 def, 4 armour)spiked iron mail armour of resilience (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Damage when hit (Melee): 10 physical Maximum life: +20.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Armeroddarim the steel mail armour (2 def, 17 armour)Armeroddarim the steel mail armour (2 def, 17 armour) Requires: - Strength 20 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Accuracy: +6 Armour penetration: +3 Armour: +17 Defense: +2 Fatigue: +2% Damage when hit (Melee): 7 light Changes stats: +3 Dex / +3 Wil Changes resistances: +18% blight / +17% darkness / +21% acid Changes damage: +15% acid Physical save: +18 Life regen: +12.90 Stamina each turn: +2.60 Only die when reaching: -40.00 life Maximum life: +223.00 Light radius: +2 Healing mod.: +50% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable steel mail armour of cold resistance (2 def, 12 armour)impenetrable steel mail armour of cold resistance (2 def, 12 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +12 Defense: +2 Fatigue: +14% Changes resistances: +15% cold A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. prismatic steel mail armour (2 def, 6 armour)prismatic steel mail armour (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes resistances: +12% light / +10% darkness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. prismatic steel mail armour (2 def, 6 armour)prismatic steel mail armour (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes resistances: +12% light / +10% darkness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Flashmonster (3 def, 38 armour)Flashmonster (3 def, 38 armour) Requires: - Strength 28 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +38 Defense: +3 Fatigue: -6% Damage (Melee): 17 acid / 17 fire Damage when hit (Melee): 11 acid / 21 fire / 12 lightning Changes stats: +10 Str / +9 Con Changes resistances: +32% acid / +10% physical / +35% lightning / +10% cold / +6% blight / +50% fire / +5% arcane / +24% temporal Changes resistances penetration: +5% fire Physical save: +31 Maximum life: +133.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. iron plate armour of lightning resistance (3 def, 7 armour)iron plate armour of lightning resistance (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Changes resistances: +17% lightning A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spiked iron plate armour (3 def, 7 armour)spiked iron plate armour (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Damage when hit (Melee): 10 physical A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spiked iron plate armour (3 def, 7 armour)spiked iron plate armour (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Damage when hit (Melee): 11 physical A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spiked iron plate armour of fire resistance (3 def, 7 armour)spiked iron plate armour of fire resistance (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Damage when hit (Melee): 11 physical Changes resistances: +15% fire A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. acidic iron shield of temporal resistance (+11%) (4 def, 2 armour, 18 block)acidic iron shield of temporal resistance (+11%) (4 def, 2 armour, 18 block) Requires: - Strength 11 - Talent Armour Training (level 2) Alternately Requires: - Strength 11 - Talent Shield Mastery (level 1) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Damage (Melee): 6 acid Effects when hit in melee: * 10% chance to gain 10% of a turn Damage when hit (Melee): 10 acid Changes resistances: +11% temporal Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. deflecting iron shield of lightning resistance (+16%) (9 def, 2 armour, 19.5 block)deflecting iron shield of lightning resistance (+16%) (9 def, 2 armour, 19.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Alternately Requires: - Strength 11 - Talent Shield Mastery (level 1) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +9 Ranged Defense: +4 Fatigue: +6% Changes resistances: +16% lightning Talent granted: +1 Block Deflect projectiles away: +4% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. icy iron shield (4 def, 2 armour, 22.5 block)icy iron shield (4 def, 2 armour, 22.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Alternately Requires: - Strength 11 - Talent Shield Mastery (level 1) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Damage (Melee): 6 cold Damage when hit (Melee): 11 ice Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. reinforced iron shield of lightning resistance (+15%) (4 def, 7 armour, 39 block)reinforced iron shield of lightning resistance (+15%) (4 def, 7 armour, 39 block) Requires: - Strength 11 - Talent Armour Training (level 2) Alternately Requires: - Strength 11 - Talent Shield Mastery (level 1) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +7 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +15% lightning Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. flaming steel shield (6 def, 2 armour, 38.5 block)flaming steel shield (6 def, 2 armour, 38.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Alternately Requires: - Strength 16 - Talent Shield Mastery (level 1) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage (Melee): 5 fire Damage when hit (Melee): 12 fire Talent granted: +2 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. steel shield of radiance (6 def, 2 armour, 42.5 block)steel shield of radiance (6 def, 2 armour, 42.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Alternately Requires: - Strength 16 - Talent Shield Mastery (level 1) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Effects when hit in melee: * 10% chance to blind Changes stats: +1 Mag / +4 Con Changes resistances: +11% light Talent granted: +2 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Oozewill the voratun shield (12 def, 3 armour, 191 block)Oozewill the voratun shield (12 def, 3 armour, 191 block) Requires: - Strength 48 - Talent Armour Training (level 2) Alternately Requires: - Strength 48 - Talent Shield Mastery (level 1) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +18 Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Effects when hit in melee: * 56% chance to corrode armor * 36% chance to blind Damage when hit (Melee): 20 temporal Changes stats: +5 Mag / +24 Con Changes resistances: +54% acid / +19% physical / +20% light / +26% lightning / +3% nature / +17% temporal Maximum wards: +6 lightning / +5 temporal / +6 blight / +6 fire / +5 cold Changes resistances penetration: +29% arcane Talents granted: +1 Ward +5 Block It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (503) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%. The shield&ANTIQUE_WHITE |
This item will automatically be transmogrified when you leave the level. nightruned rough leather belt of the mysticnightruned rough leather belt of the mystic Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% light / +5% darkness Mental save: +5 Spellpower: +3 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. enveloping linen cloak (7 def, 0 armour)enveloping linen cloak (7 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 Physical save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. resilient linen cloak of Eldoral (1 def, 0 armour)resilient linen cloak of Eldoral (1 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Cun / +1 Dex Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. grounding pair of rough leather boots of uncanny dodging (3 def, 1 armour)grounding pair of rough leather boots of uncanny dodging (3 def, 1 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 Ranged Defense: +2 Fatigue: +1% Changes resistances: +6% lightning / +5% temporal A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. miner&miner& Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +1% Stamina each turn: +0.30 Maximum stamina: +10.00 Infravision radius: +1 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of rough leather boots of tirelessness (0 def, 1 armour)pair of rough leather boots of tirelessness (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Stamina each turn: +0.40 Maximum stamina: +10.00 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. insulating pair of iron boots of tirelessness (0 def, 3 armour)insulating pair of iron boots of tirelessness (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +5% fire / +6% cold Stamina each turn: +0.40 Maximum stamina: +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
This item will automatically be transmogrified when you leave the level. miner&miner& Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 Fatigue: +2% Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
This item will automatically be transmogrified when you leave the level. scholar&scholar& Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Spellpower: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
This item will automatically be transmogrified when you leave the level. scholar&scholar& Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Spellpower: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
This item will automatically be transmogrified when you leave the level. blighted rough leather gloves (0 def, 1 armour)blighted rough leather gloves (0 def, 1 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 blight Changes resistances: +5% blight Changes damage: +4% blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Erelandil the hardened leather gloves (0 def, 2 armour)Erelandil the hardened leather gloves (0 def, 2 armour) Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 Armour penetration: +11 Physical crit. chance: +13.0% Armour: +2 Effects on melee hit: * 19% chance to cause random insanity Damage (Melee): 18 mind / 22 cold / 10 nature / 28 darkness Effects when hit in melee: * 22% chance to reduce powers by 20% * 26 arcane resource burn Changes stats: +4 Str / +10 Dex / +10 Cun Changes resistances: +15% cold / +8% nature / +5% arcane Changes damage: +14% cold / +7% nature / +3% mind Grants telepathy: Demon/Minor Demon/Major Talent cooldown: Double Strike (-1 turn) Critical mult.: +11.00% Physical save: +11 Spell save: +16 Mental save: -9 Life regen: +7.80 Stamina each turn: +1.70 Psi each turn: +0.55 Equilibrium when hit: +0.04 Psi when hit: +0.04 Spell crit. chance: +14% Mindpower: +12 Mental crit. chance: +14% Activating this item is instant. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets of magic (+2) (0 def, 1 armour) iron gauntlets of magic (+2) (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Changes damage: +3% arcane Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. iron gauntlets of strength (+3) (0 def, 1 armour)iron gauntlets of strength (+3) (0 def, 1 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 Armour: +1 Changes stats: +3 Str Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets of strength (+2) (0 def, 1 armour) iron gauntlets of strength (+2) (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 Armour: +1 Changes stats: +2 Str Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. psychic&psychic& Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 mind Changes resistances: +5% mind Changes damage: +4% mind Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. restful iron gauntlets (0 def, 1 armour)restful iron gauntlets (0 def, 1 armour) Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Life regen: +1.10 Stamina each turn: +0.50 Maximum stamina: +11.00 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. sand iron gauntlets (0 def, 7 armour)sand iron gauntlets (0 def, 7 armour) Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +7 Damage (Melee): 5 physical Changes damage: +4% physical Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Boltraptor the voratun gauntlets (0 def, 3 armour)Boltraptor the voratun gauntlets (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +45 Armour: +3 Effects on melee hit: * 30% chance to daze Damage (Melee): 15 acid / 15 lightning Effects when hit in melee: * 66% chance to reduce powers by 20% * 57 arcane resource burn Changes stats: +5 Dex / +8 Cun / +4 Con Changes resistances: +9% acid / +10% darkness / +9% lightning Changes resistances penetration: +5% mind Changes damage: +10% acid / +9% lightning Physical save: +35 Spell save: +53 Mental save: +19 Life regen: +8.80 Stamina each turn: +2.30 Psi each turn: +0.65 Mental crit. chance: +2% Infravision radius: +3 It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. bladed rough leather cap (0 def, 1 armour)bladed rough leather cap (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 5 physical Changes stats: +2 Str It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITE |
This item will automatically be transmogrified when you leave the level. grounding rough leather cap (0 def, 1 armour)grounding rough leather cap (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% lightning / +6% temporal A cap made of leather. |
This item will automatically be transmogrified when you leave the level. grounding rough leather cap of constitution (+2) (0 def, 1 armour)grounding rough leather cap of constitution (+2) (0 def, 1 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Con Changes resistances: +6% lightning / +6% temporal A cap made of leather. |
Lightningwilder the hardened leather cap (0 def, 3 armour) Lightningwilder the hardened leather cap (0 def, 3 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +5 Armour: +3 Fatigue: +3% Damage when hit (Melee): 20 lightning Changes stats: +4 Str / +27 Wil / +7 Cun / +11 Con Changes resistances: +20% lightning / +11% temporal / +11% darkness / +40% blight / +6% cold / +6% light Changes damage: +15% fire Physical save: +18 Spell save: +11 Mental save: +44 Mindpower: +10 It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 5 turns. A cap made of leather. |
Ce& Ce&Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +6 Physical crit. chance: +4.0% Physical power: +10 Armour: +14 Defense: +8 Fatigue: +5% Damage when hit (Melee): 8 physical Changes stats: +11 Str / +11 Dex / +5 Cun / +17 Con Changes resistances: +2% physical / +10% darkness / +15% fire / +15% blight / +10% cold / +23% mind / +3% all Changes resistances penetration: +5% physical Physical save: +13 Spell save: +15 Mental save: +38 Confusion immunity: +42% Stamina each turn: +0.20 It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. A cap made of leather. |
Searvault (32 def, 13 armour) Searvault (32 def, 13 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +17 Armour penetration: +7 Physical power: +6 Armour: +13 Defense: +32 Fatigue: +5% Effects when hit in melee: * 34% chance to gain 10% of a turn Damage when hit (Melee): 12 fire Changes stats: +24 Str / +4 Dex / +5 Wil / +20 Cun / +10 Con Changes resistances: +15% fire / +25% mind / +7% all Changes damage: +12% nature / +9% fire Physical save: +44 Mental save: +55 Confusion immunity: +46% Light radius: +2 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Strikeguile (22 def, 13 armour) Strikeguile (22 def, 13 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +11 Armour penetration: +8 Physical power: +12 Armour: +13 Defense: +22 Ranged Defense: +4 Fatigue: +5% Effects when hit in melee: * 20% chance to gain 10% of a turn Damage when hit (Melee): 4 arcane Changes stats: +9 Str / +16 Dex / +3 Mag / +15 Wil / +26 Cun / +5 Con Changes resistances: +13% lightning / -21% light / +15% fire / +6% all / +11% acid / +14% physical / +12% cold / +3% mind / +20% darkness Changes resistances penetration: +5% lightning Physical save: +28 Life regen: +5.70 Spellpower on spell critical (stacks up to 3 times): +4 Mindpower: +10 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. catburglar&catburglar& Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Dex Changes resistances: +11% darkness Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. channeler&channeler& Requires: - Magic 10 Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / wardstone ; tier 1 When wielded/worn: Defense: +2 Changes stats: +1 Mag Changes resistances: +11% cold Reduce damage by fixed amount: +1 all Maximum wards: +1 cold Changes damage: +11% cold Talent granted: +2 Ward Mana each turn: +0.50 Maximum mana: +13.00 Slows Projectiles: +10% Handheld warding devices |
This item will automatically be transmogrified when you leave the level. psion&psion& Requires: - Magic 10 Infused by psionic forces 1.00 Encumbrance. Type: armor / wardstone ; tier 1 When wielded/worn: Defense: +2 Changes resistances: +10% darkness Reduce damage by fixed amount: +1 all Maximum wards: +1 darkness Changes damage: +11% darkness Talent granted: +2 Ward Mental save: +11 Slows Projectiles: +10% Handheld warding devices |
3 nuummite 3 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Gems can be sold for money or used in arcane rituals. |
2 verdite 2 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Gems can be sold for money or used in arcane rituals. |
2 tiny geode 2 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
hematite hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
small geode small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level. brass lantern of claritybrass lantern of clarity Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 Light radius: +2 See stealth: +5 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level. survivor&survivor& Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 Light radius: +2 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level. alchemist&039;Strikewreath&alchemist&039;Strikewreath& Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +17 Physical crit. chance: +5.0% Physical power: +14 Defense: +9 Changes stats: +1 Con / +5 Wil Changes resistances: +12% lightning / +3% fire / +3% all Changes resistances penetration: +5% physical / +20% all Critical mult.: +15.00% Physical save: +26 Spell save: +26 Mental save: +33 Blindness immunity: +28% Confusion immunity: +15% Life regen: +0.20 Maximum life: +60.00 Mindpower: +9 Mental crit. chance: +9% Light radius: +12 See stealth: +26 See invisible: +33 Healing mod.: +22% It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 41 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
miner& miner&Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Delitogrim [power 93] (31 cooldown) Delitogrim [power 93] (31 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Accuracy: +2 Physical power: +2 Fatigue: -4% Changes stats: +3 Dex Changes resistances: +5% arcane Maximum wards: +2 physical / +3 mind / +3 darkness Talent cooldown: Silence (+5 turn) Talents granted: +1 Ward +3 Silence Psi each turn: +0.55 Maximum life: +20.00 Maximum stamina: +20.00 Damage Shield penetration: +10% It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 93 for 7 turns, placing all other charms into a 31 cooldown. Torques are made by powerful psionics to store psionic powers. |
Korodil the stralite torque of mindblast [power 301] (6 cooldown) Korodil the stralite torque of mindblast [power 301] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 4 When wielded/worn: Changes resistances: +15% blight Maximum wards: +3 physical / +4 mind / +4 darkness Talent cooldown: Silence (+5 turn) Talents granted: +1 Ward +5 Silence Critical mult.: +5.00% Spell save: +20 Psi each turn: +0.42 Spellpower on spell critical (stacks up to 3 times): +4 Maximum hate: +16.00 Damage Shield penetration: +30% It can be used to fire a blast of psionic energies in a beam (dam 150-301), placing all other charms into a 6 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. elm totem of healing [power 80] (35 cooldown)elm totem of healing [power 80] (35 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal the target for 80, and remove up to 2 poisons or diseases, placing all other charms into a 35 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. elm totem of thorny skin [power 17] (20 cooldown)elm totem of thorny skin [power 17] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 6 turns increasing armour by 17 and armour hardiness by 30%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. ash totem of healing [power 100] (35 cooldown)ash totem of healing [power 100] (35 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal the target for 100, and remove up to 2 poisons or diseases, placing all other charms into a 35 cooldown. Natural totems are made by powerful wilders to store nature power. |
Urorand the elven-wood wand of conjuration [power 823] (16 cooldown) Urorand the elven-wood wand of conjuration [power 823] (16 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 4 When wielded/worn: Armour: +4 Effects on melee hit: * 20 arcane resource burn Changes resistances: +6% light / +3% nature Maximum wards: +7 lightning / +8 temporal / +7 blight / +8 fire / +8 cold Talent cooldown: Void Blast (+12 turn) Talents granted: +9 Void Blast +2 Ward +5 Volcano Reduces incoming crit damage: 10.00% Cut immunity: +5% Confusion immunity: +10% Mana each turn: +0.49 Maximum pos.energy: +13.00 Light radius: +3 It can be used to fire a bolt of a random element (dam 412-823), placing all other charms into a 16 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Bosslike
Slain enough enemies to reach Boss rank.By Slinky the Drow Necromancer level 9
5th Flare 122nd year of Ascendancy at 09:56 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Slinky the Drow Necromancer level 9
4th Flare 122nd year of Ascendancy at 23:20 see stats
One of a Kind
Slain enough enemies to reach Unique rank.By Slinky the Drow Necromancer level 9
5th Flare 122nd year of Ascendancy at 02:25 see stats
Log
Slinky drops on the floor: Coral Spray (8 def, 8 armour, 48 block).
Slinky wears: Zaregorek the Lightningzephyr (34 def, 29 armour).
Slinky drops on the floor: Relian Garland (0 def, 0 armour).
Slinky wears: cashmere wizard hat &039; (2 def, 4 armour).
Slinky drops on the floor: Mayelragawyn the obsidian wardstone.
Slinky wears(replacing): Cyraritha the dwarven lantern.
Slinky wears: Polunne (dig speed 4 turns).
Slinky drops on the floor: Manavor the Spidertyphoon (28-33.6 power, 4 apr, physical damage).
Slinky wears(replacing): dragonbone vilestaff &039; (30-36 power, 6 apr, physical damage).
Slinky drops on the floor: Tarryduzor the Sparkkiss (30-36 power, 6 apr, physical damage).
Talent Dig is ready to use.
Slinky drops on the floor: Aerywyn the elven-wood vilestaff (56-67.2 power, 5 apr, physical damage).
Slinky drops on the floor: Ce&LASTLASTTalent Command Staff is ready to use.
Slinky drops on the floor: Maluhek the dragonbone magestaff (40-48 power, 6 apr, physical damage).
Slinky drops on the floor: Mardulathalen (53-63.6 power, 6 apr, physical damage).
