Haunt Malarky the level 24 Drow Necromancer by hunter

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceDrow
ClassNecromancer
Level / Exp24 / 36%
Sizemedium
Lifes / Deaths

Primary Stats

Strength85 (base 17)
Dexterity51 (base 10)
Constitution63 (base 21)
Magic131 (base 53)
Willpower140 (base 39)
Cunning110 (base 11)

Resources

Life1338/1338
Mana1311/1311
Stamina655/655
Souls10/10
Healing Factor2.5
Regeneration60.125

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite9
Infravision20
See Invisible17
ESP Range10
ESP Kindshumanoid/orc

Offense: Mainhand

Damage92
Accuracy57
Crit Chance122%
APR43
Speed1.00

Offense: Offhand

Damage25
Accuracy57
Crit Chance122%
APR44
Speed1.00

Offense: Spell

Spellpower106.5
Crit Chance98%
Speed1

Offense: Mind

Mindpower82.4
Crit Chance73%
Speed1

Offense: Damage Bonus

All+60%

Defense: Base

Armour (hardiness)83 (39%)
Defense56.116666666667
Ranged Defense56.116666666667
Fatigue0
Physical Save84.66
Spell Save74.0875
Mental Save88

Defense: Resistances

All 7%( 77%)

Defense: Immunities

Disarm Resistance31%
Silence Resistance42%
Confusion Resistance100%
Stun Resistance60%
Pinning Resistance30%
Poison Resistance30%
Knockback Resistance32%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Animus1.30
0/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
3/5
0/5
0/5
0/5
Spell / Grave1.30
4/5
0/5
0/5
0/5
Spell / Vampirism1.70
4/5
1/5
5/5
0/5
Spell / Nightfall1.30
5/5
1/5
1/5
5/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
5/5
1/5
5/5
0/5
Race / Drow1.00
1/5
0/5
0/5
0/5
Spell / Divination1.20
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
1/5
5/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
active
active
failed
active
active
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Boss of Bosses (Madness (Roguelike) difficulty) Slain enough enemies to reach Elite Boss rank.
By Haunt Malarky the Drow Necromancer level 21
11st Dusk 122nd year of Ascendancy at 17:58
see stats
Bosslike (Madness (Roguelike) difficulty) Slain enough enemies to reach Boss rank.
By Haunt Malarky the Drow Necromancer level 8
7th Flare 122nd year of Ascendancy at 12:47
see stats
Curse Lifter (Madness (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By Haunt Malarky the Drow Necromancer level 6
3rd Flare 122nd year of Ascendancy at 12:57
see stats
Level 10 (Madness (Roguelike) difficulty) Got a character to level 10.
By Haunt Malarky the Drow Necromancer level 10
10th Dusk 122nd year of Ascendancy at 21:50
see stats
Level 20 (Madness (Roguelike) difficulty) Got a character to level 20.
By Haunt Malarky the Drow Necromancer level 20
11st Dusk 122nd year of Ascendancy at 16:26
see stats
One of a Kind (Madness (Roguelike) difficulty) Slain enough enemies to reach Unique rank.
By Haunt Malarky the Drow Necromancer level 7
6th Flare 122nd year of Ascendancy at 12:37
see stats
Size is everything (Madness (Roguelike) difficulty) Did over 1500 damage in one attack.
By Haunt Malarky the Drow Necromancer level 8
7th Dusk 122nd year of Ascendancy at 11:44
see stats
Size matters (Madness (Roguelike) difficulty) Did over 600 damage in one attack.
By Haunt Malarky the Drow Necromancer level 7
6th Flare 122nd year of Ascendancy at 18:50
see stats
That was close (Madness (Roguelike) difficulty) Killed your target while having only 1 life left.
By Haunt Malarky the Drow Necromancer level 7
4th Flare 122nd year of Ascendancy at 22:49
see stats
The Arena (Madness (Roguelike) difficulty) Unlocked Arena mode.
By Haunt Malarky the Drow Necromancer level 8
7th Dusk 122nd year of Ascendancy at 11:45
see stats
The bigger the better! (Madness (Roguelike) difficulty) Did over 3000 damage in one attack.
By Haunt Malarky the Drow Necromancer level 12
11st Dusk 122nd year of Ascendancy at 00:16
see stats
The secret city (Madness (Roguelike) difficulty) Discovered the truth about mages.
By Haunt Malarky the Drow Necromancer level 24
18th Dusk 122nd year of Ascendancy at 03:09
see stats
Treasure Hoarder (Madness (Roguelike) difficulty) Amassed 3000 gold pieces.
By Haunt Malarky the Drow Necromancer level 24
12nd Dusk 122nd year of Ascendancy at 05:57
see stats
Treasure Hunter (Madness (Roguelike) difficulty) Amassed 1000 gold pieces.
By Haunt Malarky the Drow Necromancer level 8
7th Flare 122nd year of Ascendancy at 20:32
see stats

Log

Exsanguinate from Haunt Malarky hits Rattlesnake for 1130 physical damage.
Haunt Malarky receives 862 healing from Exsanguinate from Haunt Malarky.
Exsanguinate from Haunt Malarky hits Rattlesnake for
1130 physical damage.

Exsanguinate from Haunt Malarky killed Rattlesnake!
Exsanguinate from Haunt Malarky killed Rattlesnake!
Haunt Malarky receives 862 healing from Exsanguinate from Haunt Malarky.
Exsanguinate from Haunt Malarky hits Rattlesnake for
1130 physical damage.
Exsanguinate from Haunt Malarky killed Rattlesnake!
Haunt Malarky receives 862 healing from Exsanguinate from Haunt Malarky.
Exsanguinate from Haunt Malarky hits Rattlesnake for
1130 physical damage.
Exsanguinate from Haunt Malarky killed Rattlesnake!

Haunt Malarky picks up (O.):
reconstruction rune of the warrior (heal 300; cure a cut or wound).

Haunt Malarky picks up (d.):
sun infusion (rad 7; power 21; turns 4; dispells darkness).
Haunt Malarky picks up (v.):
infusion patch of clearing.
Haunt Malarky picks up (U.):
acid wave rune (144 acid damage; dur 5; apply 20).
Haunt Malarky picks up (A.):
manasurge rune (965% regen over 10 turns; 48 instant mana).
Haunt Malarky picks up (A.):
manasurge rune (755% regen over 10 turns; 38 instant mana).
Haunt Malarky picks up (e.):
sun infusion of the titan (rad 6; power 98; turns 5; dispells darkness).
Haunt Malarky picks up (7.):
scroll of teleportation.
Talent Exsanguinate is ready to use.
Haunt Malarky picks up (w.):
infusion patch of clearing.
Haunt Malarky is no longer surging arcane power.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).