










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Pulverize Again 1.6.4Restores Pulverizing Auger as an Arcane Combat option. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Valley of the Moon from Point Zero 1.7.0A companion piece to nsrr's Q.U.I.C.K. Campaign addon (required), implementing a context-suitable variant of the Lost Knowledge quest from the main campaign (as conferred by the Ancient Tome titled 'Gems and their uses') in the Q.U.I.C.K. campaign. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Telekinetically Swap Tinkers 1.7.0Applies the existing "Gameplay | Swap tinkers" game option when wielding objects in the telekinetic slot via the Telekinetic Grasp talent, so that attached tinkers will (if requested) be transferred automatically from the old telekinetically-wielded item to the new one. (NOTE: If you are using this addon in conjunction with Use Item Shortcuts, you should upgrade the latter to release 2.13.0 or later. Similarly, if you are using this addon in conjunction with ZOmnibus Addon Pack or ZOmnibus Lite, you should upgrade the latter to release 17.7.4 or later.) Multi Evolutions Fork 1.7.4Allows Adventurer to take any class evolution prodigy and adds an option that allows any class to take multiple evolutions. Do not use with another version of the same addon, they are not compatible with eachother. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Timed PS & UF Salve Usage 1.7.4-2.0- Note that this addon changes the CD and usage time of talent Mind Injection, to the same as injector implants, although according to my test these two field don't affect the usage of salves at all, as long as the CD exists. Time the usage of Pain Suppressor Salve and Unstoppable Force Salve to max medical injector efficiency. -1.1- -1.2- -1.3- Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Q.U.I.C.K. Campaign 1.7.6Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak. The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price. See the forum thread for more details: https://forums.te4.org/viewtopic.php?f=50&t=55067 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Points, Horrific Points 1.7.4Guarantees rewards from The Place Which Does Not Exist (PWDNE) by giving points for passing each level. Entering level 1 grants a class point, entering level 2 while knowing the first lore piece grants a generic point, entering level 3 while knowing the first and second pieces of lore grants a category point, and the first entry into the Home Which Is Not while knowing all three lore pieces grants you a prodigy point. Yakri's Stat Changes v2 1.7.6My personal twist on and combination of "TLR's Stat changes" by thelastraven, "Moderately Generous Levels" by Chaotic Heretic, and "Constitution Viability Buff" by Raenarill. We're pretty far down the rabbit hole of modding other modders mods here. I decided to make yet another variant here because I wanted a power up to some underwhelming builds However, this mod went much too far for my liking in terms of generic power boost, so I'm releasing my own version which mainly has changes Leveling changes: Level 2 is a "double" level, granting double the normal points (6 stat, 2 class/generic points) Max life per point increased from 4 to 5. Added 0.05 life regen/turn per point. Added 0.5 Stamina per point. I just tweaked some values, all credit goes to TLR, Chaotic Heretic, and Raenarill. Items Vault 1.7.6Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon
- allows adventurer to use talents from classes that don't spawn on randbosses
- still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents
Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree
- allows the adventurer to use every talents, including monster only and debug talent trees.
- tends to have issues with classes from other addons due to the way it loads their data.
Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer
- my own adventurer skill addon.
- allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character.
- use this one if you use addons that add new classes/races and want their talents on an adventurer
Note : use only one of those three. They are not compatible with eachother Starting Prodigy Remixed 1.0.4Prodigies have no level requirements and lessened stat requirements - and all characters start with one. Perfect Perfection 1.7.4Modifies mastery and perfection egos to only roll from what you have unlocked and have at least 1 point in, to reduce useless rolls. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Unrandom Egos 1.7.0No wide random numerical ranges on ego modifiers. Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. True Full Respec Mastery Boost 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Reformat Item Description 1.7.6Reformat Item Description (non-intrusive)This extension reformats item description text so the keys in Unlike some similar addons, this one is non-intrusive and does not modify the original description code. Hold the Alt key while hovering over an item to view the original, unformatted description.
Notes
Contributions, bug reports, and improvements are welcome: GitHub repository Version history
1.0.2 1.0.1 1.0.0 Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Forbidden Cults 1.7.4Official Expansion! |
| Campaign | quick |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Adventurer |
| Level / Exp | 14 / 17% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 61 (base 12) |
| Dexterity | 56 (base 12) |
| Constitution | 38 (base 12) |
| Magic | 63 (base 40) |
| Willpower | 21 (base 12) |
| Cunning | 35 (base 31) |
Resources
| Mana | 139/143 |
| Psi | 91/101 |
| Life | 481/543 |
| Positive | 51/79 |
| Stamina | 216/216 |
| Steam | 100/100 |
| Healing Factor | 1.4785404243883 |
| Regeneration | 2.4395917002407 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 7 |
| See Stealth | 47.1975155849 |
| See Invisible | 47.1975155849 |
Offense: Mainhand
| Damage | 81 |
| Accuracy | 62 |
| Crit Chance | 16% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 58 |
| Accuracy | 62 |
| Crit Chance | 16% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 63 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +45% |
| Acid | +29% |
| Cold | +29% |
| Darkness | +17% |
| Blight | +31% |
| Arcane | +13% |
| Mind | +32% |
| All | +5% |
Offense: Damage Penetration
| Physical | +30% |
| Acid | +60% |
| Cold | +34% |
| Darkness | +20% |
| Blight | +34% |
| Arcane | +25% |
| Fire | +30% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 43.421244505822 (67.973570614753%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 14 |
| Physical Save | 27 |
| Spell Save | 24 |
| Mental Save | 26 |
Defense: Resistances
| Acid | 58%( 70%) |
| Blight | 30%( 70%) |
| Cold | 12%( 70%) |
| All | 0%( 70%) |
| Lightning | 12%( 70%) |
| Light | 46%( 70%) |
| Temporal | 9%( 70%) |
| Darkness | 7%( 70%) |
| Nature | 12%( 70%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Knockback Resistance | 27% |
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 191 damage for 5 turns. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 88 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1416% for 10 turns (105 total) and instantly restoring 71 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Earth | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 2.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 2.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Aegis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Augmentation |
| talent | Arcane Combat |
| talent | Weapon of Light |
| talent | Shielding |
| talent | Arcane Shield |
| talent | Beyond the Flesh |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 10. Bloodlust |
| beneficial effect | The target is surrounded by a magical shield, absorbing 225/225 damage before it crumbles. Damage Shield |
| beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
The Keepers of Reality brought you to Point Zero, and unintentionally erased your memory, but they promise to set you right again... after you help with a &039;. Operation: Q.U.I.C.K.Seems they & | active |
Equipment
| Psionic focus | iron greatmaul &039; (18-28 power, 1 apr)5.0 Encumbrance T1 greatmaul 1H weapon [Rare] Nature Weapon Damage 18.5 - 27.8 Physical Uses 120% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% On-hit +27 acid +27 cold +12 nature On-Hit, radius 1 +27 mind +12 cold On-crit, radius 2 +24 nature While equipped: offense ------ Ignore resists +30% acid +34% cold +20% nature When Hit 13 acid On-Hit (Melee): * 27% chance to slow global speed by 45% defense ------ Resistance +12% nature Massive two-handed mauls. |
| Light source | brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Silugathra (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +4 Str +4 Mag +4 Wil +5 Con offense ------ Spell Crit +2% Mind Crit +10% Critical power +26.83% Physical Power +40 (+8 eff.) Damage +8% blight +8% arcane +15% mind Accuracy +20 (+5 eff.) defense ------ Armor +1 Fatigue +1% other ------- Max stamina +40.00 Max vim +67.08 A hat made of leather. Very stylish. |
| On feet | pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 other ------- Stamina/turn +0.50 Max stamina +16.00 A pair of boots made of leather. |
| Tool | elm wand of conjuration &039; [power 115] (15 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: Stats +8 Con offense ------ Critical power +26.83% Damage +12% mind +40% physical Ignore Armor +10 On-Hit (Melee): * 27% chance to slow global speed by 45% defense ------ Resistance +40% acid Fire a magical bolt dealing 148 cold damage Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | copper ring &039;0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +10 Dex offense ------ Physical Power +33 (+7 eff.) Spellpower +8 (+2 eff.) Mindpower +8 (+4 eff.) Damage +5% all Ignore resists +30% fire +30% physical Accuracy +15 (+4 eff.) defense ------ Resistance +18% blight +12% cold +12% light Healmod +27% Knockbk Resist +27% Rings make your fingers look great! |
| On fingers | Emotha the Blackvice0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +4 Str +12 Mag offense ------ Spellpower +40 (+10 eff.) Damage +18% blight +24% cold +12% darkness +24% acid Ignore resists +30% acid On-Hit (Melee): * 27% chance to reduce damage dealt by 16% defense ------ Armor +8 other ------- Vim-on-crit +2.68 Rings make your fingers look great! |
| Around waist | nightruned rough leather belt1.0 Encumbrance T1 belt armor [Ego] Arcane While equipped: defense ------ Resistance +7% light +7% darkness A belt that goes around your waist. |
| In main hand | acidic iron mace (12-18 power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Ego] Arcane Weapon Damage 12.5 - 17.5 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 174 damage over 5 turns and reducing armor and accuracy by 22 Blunt and deadly. |
| On hands | iron gauntlets &039; (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +9 Str +3 Dex +7 Mag +11 Con offense ------ Accuracy +13 (+4 eff.) When Hit 8 light On-Hit (Melee): * 27 arcane resource burn defense ------ Armor +1 Fatigue +1% Resistance +12% lightning +9% temporal Crit Resistance 20.00% Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | Demonspike (12-18 power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Rare] Arcane Weapon Damage 12.5 - 17.5 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 174 damage over 5 turns and reducing armor and accuracy by 22 While equipped: Stats +4 Str offense ------ Ignore resists +20% darkness When Hit 13 acid defense ------ Armor +21 Resistance +12% blight +27% light Crit Resistance 20.12% Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Blunt and deadly. |
| Cloak | linen cloak of Iron Throne (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +2 Str +2 Con defense ------ Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Aerihir (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Rare] Psionic While equipped: Stats +4 Cun +5 Wil offense ------ Spell Crit +8% Ignore resists +34% blight +25% arcane On-Hit (Melee): * 27% chance to reduce armor by 39% * 27% chance to reduce all saves and defense by 19 defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Resistance +18% acid Mind save +13 (+6 eff.) Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% other ------- Mana-on-crit +2.68 Vim-on-crit +2.68 A suit of armour made of mail. |
Inventory
Quenchstoker the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +4 Mag +3 Wil offense ------ Damage +24% light +18% arcane Ignore resists +34% cold When Hit 12 cold defense ------ Resistance +30% fire +24% light +18% cold Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% other ------- Max mana +80.00 Rings make your fingers look great! |
Morbusprophet the iron battleaxe (16-23 power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Rare] Nature Weapon Damage 15.5 - 23.2 Physical Uses 120% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +27 light On-crit, radius 2 +28 fire While equipped: Stats +7 Dex offense ------ Global Speed +4% Ignore resists +20% nature +13% fire defense ------ Resistance +27% acid +36% lightning +27% blight Massive two-handed battleaxes. |
iron greatmaul of crippling (19-28 power, 1 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Ego+] Master Weapon Damage 19.0 - 28.5 Physical Uses 120% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +10.0% Massive two-handed mauls. |
Winteroath the iron greatsword (16-26 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Rare] Master Weapon Damage 16.5 - 26.4 Physical Uses 120% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On-Hit, radius 1 +24 acid While equipped: offense ------ Physical Crit +10.0% Critical power +21.00% Damage +27% mind Ignore resists +34% mind +25% cold Ignore Armor +9 defense ------ Defense +20 (+10 eff.) Resistance +18% nature +21% fire Crit Resistance 20.12% Physical save +24 (+12 eff.) Pinning Resist +27% Massive two-handed swords. |
iron steamsaw (12-17 power, 0 apr)3.0 Encumbrance T1 steamsaw 1H weapon [Normal] Steamtech Weapon Damage 11.5 - 17.2 Phys.bleed Uses 100% Mag Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +1.5% Attack Speed 100% Block +10 Uses 1.0 Steam While equipped: defense ------ Armor +2 Defense +2 (+1 eff.) Fatigue +4% other ------- Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
iron steamsaw &039; (10-16 power, 0 apr)3.0 Encumbrance T1 steamsaw 1H weapon [Rare] Master/Steamtech Weapon Damage 10.5 - 15.8 Phys.bleed Uses 100% Mag Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +1.5% Attack Speed 100% Block +14 On-Hit, radius 1 +12 acid Uses 1.0 Steam Learn shield attack talent or enable &039; to see combat stats. While equipped: Stats +11 Str +8 Wil +3 Cun offense ------ Critical power +20.00% Accuracy +6 (+2 eff.) defense ------ Armor +2 Defense +9 (+5 eff.) Fatigue +4% Resistance +15% acid Disarm Resist +26% other ------- EQ when Hit +0.16 Psi when Hit +0.24 Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
iron steamsaw &039; (10-16 power, 0 apr)3.0 Encumbrance T1 steamsaw 1H weapon [Rare] Master/Steamtech Weapon Damage 10.5 - 15.8 Phys.bleed Uses 100% Mag Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +1.5% Attack Speed 100% Block +12 Uses 1.0 Steam While equipped: Stats +6 Con offense ------ Critical power +20.00% Damage +30% light Ignore resists +7% physical Accuracy +9 (+3 eff.) Ignore Armor +12 When Hit 8 nature On-Hit (Melee): * 27% chance to reduce damage dealt by 16% defense ------ Armor +20 Defense +42 (+18 eff.) Fatigue +4% other ------- Light +4 Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
elm longbow of cold4.0 Encumbrance T1 longbow 2H weapon [Ego] Arcane Weapon Damage 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 On-ranged-hit +12 cold While equipped: offense ------ Damage +17% cold Longbows are used to shoot arrows at your foes. |
Flashpoint4.0 Encumbrance T1 steamgun 1H weapon [Unique] Steamtech Weapon Damage 0.0 - 0.0 Physical Uses 0% Mag Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Attack Speed 100% Damage Multiplier 130% Range +5 Projectile Speed +600% Uses 2.0 Steam While equipped: offense ------ On-Ranged-Hit 10 fire burn "Have you ever looked at some guys and thought &039;, but you didn&039;s now a better way!" |
Nimbusmonster the pouch of iron shots (18/18, 22-27 power, 1 apr)3.0 Encumbrance T1 shot ammo [Rare] Master Weapon Damage 22.5 - 27.0 Physical Uses 92% Cun, 0% Mag Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 18 On-ranged-hit +27 acid +27 light On-Hit, radius 1 +27 lightning +27 acid On-crit, radius 2 +27 lightning On Hit: * 27% chance to reduce armor by 39% Shots are used with slings to pummel your foes to death. |
Shadereek (3 def, 2 armour)9.0 Encumbrance T1 light armor [Rare] Nature While equipped: Stats +3 Cun +9 Wil offense ------ Mind Crit +4% Ignore resists +34% darkness defense ------ Armor +2 Defense +3 (+2 eff.) Fatigue +6% Resistance +27% blight +20% temporal +7% arcane Life +26.00 other ------- Max hate +13.42 A suit of armour made of leather. |
Stormbringer (30 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +7 Cun +5 Dex offense ------ Physical Crit +10.7% Critical power +26.83% Damage +21% lightning defense ------ Armor +1 Defense +30 (+14 eff.) Resistance +7% fire +7% cold Crit Resistance 20.12% Unlife -107.33 life A pair of boots made of leather. |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Hellwaker the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Physical Crit +5.0% Critical power +25.00% Damage +12% fire When Hit 13 physical defense ------ Defense +20 (+10 eff.) Resistance +18% lightning +18% fire Physical save +24 (+12 eff.) Life +48.00 Disease Resist +27% Confus Resist +27% Stun Resist +27% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern &039;2.0 Encumbrance T1 lite [Rare] Disrupt While equipped: offense ------ Damage +36% mind Ignore resists +25% mind +30% lightning When Hit 13 nature 13 fire On-Hit (Melee): * 27% chance to reduce all saves and defense by 19 defense ------ Resistance +12% cold +33% fire +15% mind +3% all Spell save +7 (+4 eff.) other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Deepsravage the iron pickaxe (dig speed 18 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +6 Str +7 Con offense ------ Physical Power +25 (+5 eff.) When Hit 12 physical defense ------ Armor +3 Defense +25 (+13 eff.) Resistance +21% blight +6% physical +24% darkness Physical save +9 (+4 eff.) Cut Resist +27% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 Encumbrance sher&[Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher& |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Issyromidig the Magmabright [power 110] (25 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Damage +9% acid Ignore resists +25% fire When Hit 13 acid 13 cold defense ------ Resistance +18% acid +7% arcane +18% darkness Crit Resistance 15.00% Physical save +18 (+9 eff.) Spell save +18 (+9 eff.) Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 269 Base Damage: 129 Armor: 10 All Resist: 10 Puts all charms on 25 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Glintglory [power 128] (20 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: Stats +6 Wil +11 Con offense ------ Mindpower +15 (+7 eff.) Damage +21% light defense ------ Resistance +15% temporal +12% darkness +21% blight +12% fire +7% arcane other ------- Max psi +30.00 Wards +3 lightning +3 temporal +3 mind +3 fire Talents +1 Ward Create a shield absorbing up to 188 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Whirling Disco Blade the Skeleton Adventurer level 10
46th Quantumnal 1337th year of Ascendancy at 21:09 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By Whirling Disco Blade the Skeleton Adventurer level 11
47th Quantumnal 1337th year of Ascendancy at 15:13 see stats
Log
Whirling Disco Blade hits Cyryminne the brown bear for (6 flat reduction), 399 physical, (6 flat reduction), 25 light, 0 arcane, (6 flat reduction), 71 arcane, (6 flat reduction), 121 physical, (6 flat reduction), 32 light, 0 arcane, (6 flat reduction), 309 physical, (6 flat reduction), 22 acid, (6 flat reduction), 22 cold, (6 flat reduction), 4 nature, (6 flat reduction), 32 light, 0 arcane, (6 flat reduction), 472 physical (1508 total damage).
Whirling Disco Blade is free from the grapple.
Talent Track is ready to use.
Talent Rune: Shielding is ready to use.
Whirling Disco Blade killed Cyryminne the brown bear!
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Whirling Disco Blade picks up (b.): Morbusprophet the iron battleaxe (16-23 power, 1 apr).
Lore found: research journal part 5
You can read all your collected lore in the game menu, by pressing Escape.
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Resting starts...
Talent Wave of Power is ready to use.
Whirling Disco Blade uses Track.
Talent Telekinetic Smash is ready to use.
Whirling Disco Blade casts Rune: Shielding.
A shield forms around Whirling Disco Blade.
Rested for 7 turns (stop reason: hostile spotted to the north (Eilineriara the polar bear)).
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[QoL05] Eilineriara the polar bear appears! Their class(es) are: Cursed
Whirling Disco Blade casts Wave of Power.
Eilineriara the polar bear is weakened by the darkness!
Eilineriara the polar bear slows down.
Whirling Disco Blade hits Eilineriara the polar bear for 299 physical, 38 light, 0 arcane, 197 physical, 38 light, 0 arcane (572 total damage).
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