
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.4 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Mindslayer |
| Level / Exp | 24 / 26% |
| Size | medium |
| Lifes / Deaths | Killed by Cyromina the ice wyrm at level 24 on the 73rd Dusk 122nd year of Ascendancy at 06:36 / 1 |
Primary Stats
| Strength | 20 (base 11) |
| Dexterity | 12 (base 10) |
| Constitution | 27 (base 13) |
| Magic | 17 (base 10) |
| Willpower | 60 (base 54) |
| Cunning | 41 (base 32) |
Resources
| Life | -170/602 |
| Positive | 17/119 |
| Psi | 67/100 |
| Healing Factor | 1.19 |
| Regeneration | 1.6065 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.7836465099% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 21 |
| Accuracy | 40 |
| Crit Chance | 18% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 35.5 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47.133333333333 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| All | +0% |
Defense: Base
| Armour (hardiness) | 10.41559662035 (30%) |
| Defense | 31.85 |
| Ranged Defense | 37.85 |
| Fatigue | 8 |
| Physical Save | 16.45 |
| Spell Save | 24.975 |
| Mental Save | 27.675 |
Defense: Resistances
| All | 4%( 70%) |
Defense: Immunities
| Stun Resistance | 90% |
| Bleed Resistance | 100% |
| Confusion Resistance | 9% |
| Fear Resistance | 100% |
| Knockback Resistance | 0% |
| Poison Resistance | 80% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 4 Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 195.35 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 230 damage for 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 73 with a minimum range of 15. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 154.58 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 50. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 2/5 |
| Psionic / Augmented striking | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Voracity | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 2/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.10 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Kinetic Aura |
| talent | Kinetic Shield |
| talent | Skate |
| talent | Thermal Shield |
| talent | Beyond the Flesh |
| talent | Thermal Aura |
| detrimental effect | The target is on fire, taking 67.25 fire damage per turn. Burning |
| detrimental effect | The target has been splashed with acid, taking 14.63 acid damage per turn, reducing armour by 21 and attack by 18. Acid Splash |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| beneficial effect | The target is recovering 19 life each turn. Recovery |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost anorithil from death by Aerobeth the giant venus flytrap. Escort: lost anorithil (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed minotaur nose. The Brotherhood of Alchemists* You&WHITESLATE039;Needed: one mummified bone. That is, a bone from a corpse that&039;re certain to find when you kick a mummy apart. I recommend finding one that doesn&039; Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Till the Blood Runs Clear | done |
Equipment
| Psionic focus | reshaped(6,6) Lightningtide the dwarven-steel greatmaul (46.5-69.75 power, 2 apr) reshaped(6,6) Lightningtide the dwarven-steel greatmaul (46.5-69.75 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 46.5 - 69.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +6 Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage (Melee): +4 blight / +20 cold / +16 mind When wielded/worn: Accuracy: +13 Defense: +10 Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 12 lightning Changes resistances penetration: +5% lightning It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed mauls. |
| On hands | spellstreaming rough leather gloves of dispersion (0 def, 1 armour) spellstreaming rough leather gloves of dispersion (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 arcane Changes stats: +4 Wil / +4 Mag Changes resistances: +4% arcane Mana each turn: +0.12 Spellpower: +5 Spell crit. chance: +4% It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +41.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Fulyvor the Windwalker (2 def, 0 armour) Fulyvor the Windwalker (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Effects on melee hit: * 15% chance to corrode armor Changes resistances: +10% blight / +6% nature Changes resistances penetration: +5% nature / +10% acid Changes damage: +21% acid / +6% cold / +10% blight / +7% fire / +8% arcane / +8% lightning Mana each turn: +1.50 Mana when hit: +1.60 Maximum mana: +43.00 Spellpower: +7 It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 9 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| On feet | pair of dwarven-steel boots &039; (0 def, 4 armour) pair of dwarven-steel boots &039; (0 def, 4 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Damage when hit (Melee): 8 fire Changes stats: +1 Str / +1 Dex / +4 Wil / +4 Con Changes resistances penetration: +8% physical / +5% fire Changes damage: +3% fire Mindpower: +6 Light radius: +3 It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 43% (at 0 Hate) to 145% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 9 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Tool | Mayira the iron torque of kinetic psionic shield [power 27] (8/20 cooldown) Mayira the iron torque of kinetic psionic shield [power 27] (8/20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Damage when hit (Melee): 12 mind Maximum wards: +1 physical / +2 mind / +2 darkness Talent granted: +1 Ward Mindpower: +12 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 27 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | Silylaith SilylaithInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +6 Ranged Defense: +6 Changes resistances: +3% cold Cut immunity: +15% Confusion immunity: +10% Life regen: +1.10 Maximum life: +57.00 Healing mod.: +19% Rings can have magical properties. |
| Around neck | The Black Core The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +5 Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
| In main hand | reshaped(6,6) magewarrior& reshaped(6,6) magewarrior&Requires: - Magic 16 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Base power: 21.0 - 25.2 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +6 Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +5 Physical crit. chance: +6.0% Physical power: +5 Defense: +5 Effects on melee hit: * 7% chance to blind Changes damage: -6% temporal / +21% fire Talent granted: +1 Command Staff Critical mult.: +8.00% Spellpower: +12 Spell crit. chance: +4% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 52.28 light damage. Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Magmaspitter MagmaspitterInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 4 fire Changes resistances: +7% acid / +12% fire / +7% cold / +7% lightning Changes damage: +15% blight / +3% fire A belt that goes around your waist. |
| In off hand | reshaped[7,-3%] steel shield &039; (6 def, 9 armour, 42.5 block) reshaped[7,-3%] steel shield &039; (6 def, 9 armour, 42.5 block)Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +9 Defense: +6 Ranged Defense: +6 Fatigue: +5% Maximum wards: +2 lightning / +1 temporal / +1 blight / +3 fire / +2 cold Talents granted: +2 Block +1 Ward Spell save: +3 Maximum mana: +20.00 Handheld deflection devices. |
| Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | reshaped[6,0%] The Untouchable (14 def, 18 armour) reshaped[6,0%] The Untouchable (14 def, 18 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +18 Defense: +14 Fatigue: +0% Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature&LAST6FFF8300FF006FFF837FFFD46FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFFANTIQUE_WHITE |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
copper ring &039; copper ring &039;Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +5 Defense: +2 Ranged Defense: +2 Changes resistances: +9% acid Spellpower: +6 Mindpower: +5 Rings can have magical properties. |
copper ring &039; copper ring &039;Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +2 Ranged Defense: +2 Changes stats: +5 Wil / +5 Mag Changes resistances: +12% lightning / +3% light Physical save: +10 Spellpower: +6 Rings can have magical properties. |
Isygara the ash vilestaff (15-18 power, 3 apr, darkness element) Isygara the ash vilestaff (15-18 power, 3 apr, darkness element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour penetration: +6 Armour: +8 Defense: +8 Damage when hit (Melee): 4 blight Maximum wards: +3 darkness Changes damage: +15% darkness Talents granted: +1 Command Staff +3 Ward Physical save: +6 Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
insulating hardened leather belt of the vagrant insulating hardened leather belt of the vagrantInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +1 Con Changes resistances: +7% cold / +9% fire Mental save: +7 Mindpower: +4 A belt that goes around your waist. |
cashmere cloak &039; (2 def, 0 armour) cashmere cloak &039; (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +13% nature / +14% blight Mental save: +20 Cut immunity: +10% Confusion immunity: +25% Life regen: +1.80 Healing mod.: +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 Damage when hit (Melee): 20 poison / 20 nature slow Changes stats: +4 Wil / +5 Con Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
psion& psion&Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +6% mind Changes damage: +5% mind Physical save: +6 Mental save: +6 Maximum psi: +12.00 Mindpower: +5 Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour &039; (3 def, 8 armour)dwarven-steel mail armour &039; (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 14 physical Changes resistances: +9% lightning Changes resistances penetration: +10% lightning Changes damage: +6% lightning A suit of armour made of mail. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
63 alchemist agate 63 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Durytir (dig speed 15 turns) Durytir (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +5 Physical power: +7 Changes stats: +2 Str / +3 Dex / +1 Con Changes resistances penetration: +5% physical Critical mult.: +12.00% Maximum encumbrance: +10 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe &039; (dig speed 23 turns) dwarven-steel pickaxe &039; (dig speed 23 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Changes stats: +7 Str / +3 Mag / +5 Wil Grants telepathy: Dragon Mental save: +10 Mental crit. chance: +8% See invisible: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
scorching alchemist& scorching alchemist&Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 10 fire Changes stats: +4 Wil Changes resistances: +5% fire Changes damage: +7% mind Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Obsidianwitch the dwarven-steel torque of thermal psionic shield [power 73] (8/20 cooldown) Obsidianwitch the dwarven-steel torque of thermal psionic shield [power 73] (8/20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Changes damage: +27% darkness It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 73 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
Xanilaith the Boltwolf [power 105] (8/20 cooldown) Xanilaith the Boltwolf [power 105] (8/20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes resistances: +6% lightning Changes resistances penetration: +5% arcane Changes damage: +9% lightning It can be used to heal the target for 105, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 4 equilibrium. Natural totems are made by powerful wilders to store nature power. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Insane Swami the Ghoul Mindslayer level 21
53rd Dusk 122nd year of Ascendancy at 03:39 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Insane Swami the Ghoul Mindslayer level 24
67th Dusk 122nd year of Ascendancy at 03:13 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Insane Swami the Ghoul Mindslayer level 21
49th Dusk 122nd year of Ascendancy at 15:16 see stats
Home sweet home (Insane (Roguelike) difficulty)
60th Dusk 122nd year of Ascendancy at 06:59 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Insane Swami the Ghoul Mindslayer level 10
10th Mirth 122nd year of Ascendancy at 17:20 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Insane Swami the Ghoul Mindslayer level 20
42nd Dusk 122nd year of Ascendancy at 22:33 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Insane Swami the Ghoul Mindslayer level 10
1st Flare 122nd year of Ascendancy at 14:27 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Insane Swami the Ghoul Mindslayer level 12
7th Flare 122nd year of Ascendancy at 09:16 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Insane Swami the Ghoul Mindslayer level 21
52nd Dusk 122nd year of Ascendancy at 18:52 see stats
Log
Burning from Cyromina the ice wyrm hits Insane Swami for (34 absorbed), 0 fire (0 total damage).
Insane Swami hits Cyromina the ice wyrm for 17 fire, 0 cold, 14 lightning, 14 arcane, 1 fire, 0 cold, 1 lightning, 1 arcane, 6 fire, 0 cold, 5 lightning, 5 arcane, 5 fire, 0 cold, 4 lightning, 4 arcane, 1 fire, 0 cold, 1 lightning, 1 arcane, 4 fire, 0 cold, 3 lightning, 3 arcane, 4 fire, 0 cold, 3 lightning, 3 arcane (108 total damage).
Insane Swami receives 22 healing.
Insane Swami deactivates Charged Shield.
A psionic shield forms around Insane Swami.
The shield around Insane Swami crumbles.
Insane Swami activates Thermal Shield.
Insane Swami uses Telekinetic Smash.
Cyromina the ice wyrm casts Flame.
Cyromina the ice wyrm performs a melee critical strike against Insane Swami!
Cyromina the ice wyrm casts Lightning.
Cyromina the ice wyrm hits Insane Swami for (7 to psi shield), (4 absorbed), 0 physical, (4 to psi shield), (2 absorbed), 0 temporal, (13 to psi shield), (9 absorbed), 0 cold, (7 to psi shield), (4 absorbed), 0 physical, (4 to psi shield), (2 absorbed), 0 temporal, (13 to psi shield), (9 absorbed), 0 cold, (66 to psi shield), (45 absorbed), 0 fire, (129 absorbed), 0 blight, (4 absorbed), 0 darkness, (52 to psi shield), (34 absorbed), 0 fire, (76 absorbed), 0 blight, (5 absorbed), 0 lightning, (3 to psi shield), (1 absorbed), 0 temporal, (86 absorbed), 0 lightning (0 total damage).
Insane Swami hits Cyromina the ice wyrm for 6 fire, 0 cold, 5 lightning, 5 arcane, 3 fire, 0 cold, 3 lightning, 3 arcane, 7 fire, 0 cold, 6 lightning, 6 arcane, 7 fire, 0 cold, 6 lightning, 6 arcane, 18 fire, 0 cold, 15 lightning, 14 arcane, 1 fire, 0 cold, 1 lightning, 1 arcane, 6 fire, 0 cold, 5 lightning, 5 arcane, 5 fire, 0 cold, 4 lightning, 4 arcane, 1 fire, 0 cold, 1 lightning, 1 arcane, 4 fire, 0 cold, 3 lightning, 3 arcane, 4 fire, 0 cold, 3 lightning, 3 arcane, 3 fire, 0 cold, 3 lightning, 3 arcane, 3 fire, 0 cold, 3 lightning, 3 arcane, 3 fire, 0 cold, 3 lightning, 3 arcane, 3 fire, 0 cold, 3 lightning, 3 arcane, 3 fire, 0 cold, 3 lightning, 3 arcane, 3 fire, 0 cold, 3 lightning, 3 arcane (240 total damage).
Cyromina the ice wyrm stops burning.
Acid Splash from Cyromina the ice wyrm hits Insane Swami for (8 to psi shield), (5 absorbed), 0 acid (0 total damage).
Insane Swami hits Cyromina the ice wyrm for 14 fire, 0 cold, 11 lightning, 11 arcane, 1 fire, 0 cold, 1 lightning, 1 arcane, 6 fire, 0 cold, 5 lightning, 5 arcane, 5 fire, 0 cold, 4 lightning, 4 arcane, 1 fire, 0 cold, 1 lightning, 1 arcane, 4 fire, 0 cold, 3 lightning, 3 arcane, 4 fire, 0 cold, 3 lightning, 3 arcane (100 total damage).
Insane Swami receives 22 healing.
Burning from Cyromina the ice wyrm hits Insane Swami for (37 to psi shield), (25 absorbed), 0 fire (0 total damage).
Cyromina the ice wyrm hits Insane Swami for (7 to psi shield), (4 absorbed), 0 physical, (4 to psi shield), (2 absorbed), 0 temporal, (13 to psi shield), (9 absorbed), 0 cold (0 total damage).
Cyromina the ice wyrm casts Rend.
Cyromina the ice wyrm performs a melee critical strike against Insane Swami!
Cyromina the ice wyrm performs a melee critical strike against Insane Swami!
Your shield crumbles under the damage!
The psionic shield around Insane Swami crumbles.
Insane Swami resists the cut!
Insane Swami resists the cut!
Cyromina the ice wyrm performs a melee critical strike against Insane Swami!
Cyromina the ice wyrm performs a melee critical strike against Insane Swami!
Saving game...
