Hakku the level 4 Dwarf Reaver by taikaponi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsEverything is Unique! - Dancing on Needles Edition 1.0.4
Items Vault 1.0.3
Stone Wardens DLC Class 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassReaver
Level / Exp4 / 98%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 23)
Dexterity9 (base 11)
Constitution13 (base 10)
Magic14 (base 14)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life182/225
Vim112/112
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage27
Accuracy16
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage16
Accuracy16
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower14
Crit Chance1%
Speed1

Offense: Mind

Mindpower13.1
Crit Chance1%
Speed1

Offense: Damage Bonus

Arcane+3%

Defense: Base

Armour (hardiness)16.64 (43%)
Defense1.65
Ranged Defense1.65
Fatigue15
Physical Save14.7
Spell Save9.45
Mental Save8.05

Defense: Resistances

Darkness 10%( 70%)
Lightning 27%( 70%)
Light 11%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance20%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Corruption / Scourge1.30
1/5
0/5
0/5
0/5
Corruption / Reaving combat1.30
2/5
0/5
0/5
0/5
Corruption / Vim1.30
1/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
1/5
0/5
0/5
0/5
Corruption / Bone1.30
0/5
0/5
0/5
0/5
Corruption / Plague1.30
2/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Corruption / Torment1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
2/5
0/5

Effects

Quests

active
active
done

Equipment

On hands
On feet
Around neck
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

Hakku picks up (f.): iron plate armour of fire resistance (3 def, 7 armour).
Hakku picks up (h.):
bright brass lantern of health.
Hakku picks up (g.):
iron shield (4 def, 2 armour, 19.5 block).
Talent Resilience of the Dwarves is ready to use.
Hakku picks up (m.):
elm wand of trap destruction [power 18] (15 cooldown).
Hakku picks up (d.):
cleansing linen wizard hat of fire (+16%) (1 def, 0 armour).
Hakku picks up (a.):
mule&LASTLASTelm vilestaff (10-12 power, 2 apr, blight damage).
Hakku picks up (q.):
zircon.
There is a The Iron Council (Dwarven empire main city) here (press &039; or right click to use).
Ran for 2 turns (stop reason: at exit).


Hakku wears:
rough leather cap of strength (+2) (0 def, 1 armour).

Hakku wears(replacing):
bright brass lantern of health.

You gain 0.05 gold from the transmogrification of
elm wand of trap destruction [power 18] (15 cooldown).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 19.5 block).
You gain 0.91 gold from the transmogrification of
iron plate armour of fire resistance (3 def, 7 armour).
You gain 1.34 gold from the transmogrification of
cleansing linen wizard hat of fire (+16%) (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, blight damage).
You gain 1.65 gold from the transmogrification of
acidic iron greatsword of crippling (8-12.8 power, 1 apr).
You gain 0.96 gold from the transmogrification of
acidic iron greatmaul (12-18 power, 1 apr).
You gain 2.47 gold from the transmogrification of
mule&LASTLASTLIGHT_GREEN039;Reknor is lost!&WHITE039;j&LASTLIGHT_GREEN039;Reknor is lost!&WHITE039;j&LASTLIGHT_GREEN039;From bellow, it devours&WHITE039;j&LASTLIGHT_GREEN039;Into the darkness&WHITE039;j&LASTLIGHT_GREEN039;Reknor is lost!&WHITE039;j&LASTYELLOW_GREEN