Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Draconians 1.0.4 Items Vault 1.0.3 Crossbows 1.0.3 Adjustable Exp 1.0.4 Misc objects Addon 1.0.4 Kestin Highfin's Vault 1.0.0 Conveyance Reward 1.0.4 Empyreal 1.0.3 More Taints 1.0.4 Chronometer 1.0.1 Equipment Tweaks 1.0.4 Extra Dungeons 1.0.4 Plenum Tooltip: Enhanced actor tooltip display for TOME v1.10 1.0.4 ZOmnibus Addon Pack 1.0.4 Succor and easement 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Draconian |
| Class | Empyreal |
| Level / Exp | 1 / 95% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 14 (base 13) |
| Magic | 21 (base 19) |
| Willpower | 13 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 106/106 |
| Positive | 0/50 |
| Negative | 0/50 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +3.0420110874729E-12% |
| Spell | -1.8873791418628E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 9 |
| Accuracy | 4 |
| Crit Chance | 2% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13.1 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +6% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 0 |
| Physical Save | 9.45 |
| Spell Save | 11.9 |
| Mental Save | 8.05 |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Celestial / Sol | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Energies | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Cosmic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Reflection | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Chants | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Draconian | 1.10 |
| 1/5 |
| Celestial / Light | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | Your movement speed is increased by 0%. Your casting speed is increased by 0%. Celestial Acceleration |
Quests
Escort the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire) | active |
Explore the caves below the ruins of Kor&SLATEWHITESLATE039;Pul and find out what lurks there and what treasures are to be gained! Of trolls and damp caves | active |
Equipment
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | elm shortstaff of might (6-7.2 power, 1 apr, light damage) elm shortstaff of might (6-7.2 power, 1 apr, light damage)Requires: - Magic 11 Powered by arcane forces 3.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / staff ; tier 1 Base power: 6.0 - 7.2 Uses stat: 90% Mag Damage type: Light Armour Penetration: +1 Physical crit. chance: +2.0% Attack speed: 100% When wielded/worn: Changes damage: +6% light Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +5% Shortstaves are lighter, smaller and less powerful than traditional staves. Their reduced dimensions makes it possible to wield them using just one hand. |
Inventory
elm crossbow of lightning elm crossbow of lightningRequires: - Strength 11 - Talent Shoot Powered by arcane forces 8.00 Encumbrance. Type: weapon / crossbow ; tier 1 It must be held with both hands. Attack speed: 100% Firing range: +9 Travel speed: +200% Damage when this weapon hits(ranged): +5 lightning When wielded/worn: Accuracy: +8 Physical crit. chance: +14.5% Changes damage: +8% lightning Critical mult.: +17.50% Longbows are used to shoot arrows at your foes. |
earthen elm magestaff of illumination (10-12 power, 2 apr, lightning damage) earthen elm magestaff of illumination (10-12 power, 2 apr, lightning damage)Requires: - Magic 11 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Lightning Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +2 Armour Hardiness: +3% Defense: +6 Damage when the wearer hits(melee): 6 blinding light Changes damage: +10% lightning Talent granted: +1 Command Staff Physical save: +2 Spellpower: +3 Spell crit. chance: +1% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 58.20 light damage. Staves designed for wielders of magic, by the greats of the art. |
elm shortstaff of illumination (6-7.2 power, 1 apr, darkness damage) elm shortstaff of illumination (6-7.2 power, 1 apr, darkness damage)Requires: - Magic 11 Infused by nature 3.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / staff ; tier 1 Base power: 6.0 - 7.2 Uses stat: 90% Mag Damage type: Darkness Armour Penetration: +1 Physical crit. chance: +2.0% Attack speed: 100% When wielded/worn: Defense: +5 Damage when the wearer hits(melee): 4 blinding light Changes damage: +6% darkness Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 43.22 light damage. Shortstaves are lighter, smaller and less powerful than traditional staves. Their reduced dimensions makes it possible to wield them using just one hand. |
elm vilestaff (10-12 power, 2 apr, blight damage) elm vilestaff (10-12 power, 2 apr, blight damage)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Blight Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% blight Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
stabilizing rough leather cap of constitution (+2) (0 def, 1 armour) stabilizing rough leather cap of constitution (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Con Physical save: +10 A cap made of leather. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE |
Achievements
Log
Resting starts...
Talent Solar Orb is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).
You pickup 1.00 gold pieces.
Borardurt picks up (f.): elm shortstaff of might (6-7.2 power, 1 apr, light damage).
Ran for 22 turns (stop reason: at door).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press &039; or right click to use).
Ran for 49 turns (stop reason: at exit).
Borardurt wears(replacing): elm shortstaff of illumination (6-7.2 power, 1 apr, darkness damage).
Borardurt wears(replacing): elm shortstaff of might (6-7.2 power, 1 apr, light damage).
Borardurt wears(replacing): elm shortstaff of illumination (6-7.2 power, 1 apr, darkness damage).
Borardurt wears: earthen elm magestaff of illumination (10-12 power, 2 apr, lightning damage).
Talent Command Staff is ready to use.
Borardurt wears(replacing): elm shortstaff of illumination (6-7.2 power, 1 apr, darkness damage).
Borardurt wears(replacing): elm shortstaff of might (6-7.2 power, 1 apr, light damage).
You gain 1.09 gold from the transmogrification of manasurge rune of the sneak (680% regen over 10 turns; 34 instant mana).
You gain 1.50 gold from the transmogrification of wild infusion of the titan (resist 15%; cure magical).
There is a way to the previous level here (press &039; or right click to use).
Accepted quest &039;! (Press &039; to see the quest log)
