Harain the level 2 Skeleton Wanderer by elxavo19

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceSkeleton
ClassWanderer
Level / Exp2 / 98%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 12)
Dexterity23 (base 12)
Constitution14 (base 12)
Magic12 (base 12)
Willpower12 (base 12)
Cunning18 (base 18)

Resources

Life132/132
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-997
Infravision3
Stealth31

Offense: Mainhand

Damage16
Accuracy17
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower17
Crit Chance3%
Speed1

Offense: Mind

Mindpower20
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)14.831784070159 (54.478466572514%)
Defense23
Ranged Defense23
Fatigue0
Physical Save21
Spell Save8
Mental Save10

Defense: Resistances

Cold 21%( 70%)
All 7%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Battle tactics1.00
0/5
0/5
0/5
0/5
Cunning / Stealth1.00
3/5
0/5
0/5
0/5
Technique / Buckler Training1.00
3/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
2/5
0/5
0/5
0/5
Technique / Conditioning1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
0/5
0/5
0/5
Cunning / Lethality1.00
0/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active

Equipment

Tool
On hands
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Ran for 20 turns (stop reason: at exit).

Harain wears (replacing
iron longsword (12-17 power, 2 apr)): flaming iron mace (12-17 power, 2 apr).

You gain 0.25 gold from the transmogrification of
iron longsword (12-17 power, 2 apr).
Harain switches his weapons to:
iron dagger
iron shield.

You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
Harain switches his weapons to:
flaming iron mace
reinforced iron shield of cold resistance (+15%).

You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (19/19, 12-15 power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (17/17, 14-19 power, 5 apr).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-3 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-18 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (10-15 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (17-27 power, 1 apr).
You gain 1.76 gold from the transmogrification of
potent elm starstaff of might (12-14 power, 2 apr, temporal element).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, temporal element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, lightning element).
You gain 0.59 gold from the transmogrification of
manasurge rune (regen 664% over 10 turns; mana 33; cd 12).
You gain 1.55 gold from the transmogrification of
blink rune (range 3; phase 11; cd 17).
You gain 1.19 gold from the transmogrification of
regeneration infusion of the psychic (heal 107; 16 cd).
There is a next level here (press &039; or right click to use).