Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | QuickTome: Remove Escorts 1.3.1This addon is part of the QuickTome addon set. This addon removes escorts from the game. CompatibilityThis addon is guaranteed to be compatible with the rest of the QuickTome set. If it isn't, that is a bug and should be reported. This addon overloads the following files: It will not be compatible with other addons that touch these files. Also, it removes the Quest:escort:assign hook. Weight: 216875 Changelog1.0.0- Initial release QuickTome: Remove Stat Requirements 1.3.1 Notes to Self 1.3.0Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: No Achievement Pop-ups 1.3.1This addon removes the pop-up window that appears when an achievement is gained. It also provides the option to disable announcing your own achievements in chat. CompatibilityThis addon superloads and OVERWRITES the following functions: This addon superloads the following functions non-intrusively: This addon uses the GameOptions:generateList hook to provide a new option. Weight: 39438 Changelog1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Half-Cost Category Mastery 1.3.1 QuickTome: Zone Overhaul 1.3.1 QuickTome: Event Changes 1.3.1 QuickTome: Orb of Communication 1.3.1 Plenum Tooltip: Enhanced actor tooltip display for TOME v2.4 1.3.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Square Field of Vision 1.3.1 Items Vault 1.3.0Donators/Buyers bonus! No Item Decay 1.3.1 QuickTome: Resource Tweaks 1.3.1 Replace Swift Hands 1.3.1 Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! QuickTome: Sight Overhaul 1.3.1 QuickTome: Item Tweaks 1.3.1 QuickTome: Melinda Tweaks 1.3.1 QuickTome: Arena Skip 1.3.1 QuickTome: Improved Recall 1.3.1Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release QuickTome: Creature Changes 1.3.1 QuickTome: Remove Traps 1.3.1 Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Ogre |
| Class | Brawler |
| Level / Exp | 50 / 770% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 111 (base 60) |
| Dexterity | 158 (base 61) |
| Constitution | 75 (base 10) |
| Magic | 43 (base 16) |
| Willpower | 49 (base 33) |
| Cunning | 119 (base 60) |
Resources
| Life | 1737/1737 |
| Stamina | 20/324 |
| Healing Factor | 1 |
| Regeneration | 0.24999999999999 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +1.7763568394003E-13% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
Offense: Barehand
| Damage | 161 |
| Accuracy | 122 |
| Crit Chance | 101% |
| APR | 77 |
| Speed | 0.67 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 49% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49.966666666667 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Damage Bonus
| All | +21% |
Defense: Base
| Armour (hardiness) | 30 (88.790697674419%) |
| Defense | 75.951644357563 |
| Ranged Defense | 75.951644357563 |
| Fatigue | 0 |
| Physical Save | 64.65 |
| Spell Save | 46.9 |
| Mental Save | 63.075 |
Defense: Resistances
| All | 22%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (6/6)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 28 for 9 turns. While Heroism is active, you will only die when reaching -844 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1337% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 550 and cleanse 1 wound and poison effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 513 damage for 4 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Technique / Combat techniques | 1.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Finishing moves | 1.60 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Pugilism | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 2.05 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.40 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.45 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Exploit Weakness |
| talent | Precise Strikes |
| talent | Striking Stance |
| beneficial effect | Attack |
| beneficial effect | Has a 63% chance to counter attack with a defensive throw when avoiding a melee attack, possibly throwing the target to the ground and stunning it. (2.6 throws remaining) Grappling Defensively |
| beneficial effect | Countering melee attacks: Has a 58% chance to get an automatic counter attack when avoiding a melee attack. (2.4 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Across Maj&039;t have time to visit all of them. A new beginningYou may enter only two of the following zones: * You elected not to visit the Heart of the Gloom. * You have visited the ruins of Kor&WHITESLATE039; Lair. * You elected not to visit the Rhaloren camp. * You have visited the Scintillating Caves. * You elected not to visit the Trollmire. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Back and there again | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
New evils have taken up residence in the tower of Dreadfell - on all nine of its levels. Return of Dread* You have vanquished Aluin on level 7. * You have vanquished the Corrupted Sand Wyrm on level 1. * You have vanquished Kor&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj&039;s new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane Spellpower: +5 (+1 eff.) It can be used to phase door in range 6, radius 2, costing 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. Press to compare |
| On hands | drakeskin leather gloves &039; (0 def, 3 armour) drakeskin leather gloves &039; (0 def, 3 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +19 (+2 eff.) Armour penetration: +26 Armour: +3 Damage (Melee): 15 lightning / 11 fire Damage when hit (Melee): 8 lightning Changes stats: +18 Cun / +18 Dex Changes resistances: +16% lightning / +10% fire Changes damage: +17% lightning / +11% fire When used to modify unarmed attacks: Power: 132% Range: 1.1x Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +21 Armour Penetration: +24 Physical crit. chance: +5.0% Attack speed: 167% When this weapon hits: Perfect Strike (30% chance level 5). When this weapon hits: Lightning Breath (10% chance level 5). When this weapon hits: Fire Breath (10% chance level 5). Burst (radius 1) on hit: +20 lightning Burst (radius 2) on crit: +10 lightning / +14 fire / +8 blight It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 207% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
| On head | mindcaging voratun helm of the bounder (0 def, 5 armour) mindcaging voratun helm of the bounder (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Str / +9 Dex Changes resistances: +17% mind Mental save: +20 (+5 eff.) Confusion immunity: +45% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
| Tool | Fortune& Fortune&Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+1 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj&WHITEPress to compare |
| On fingers | Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+11 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. Press to compare |
| On fingers | Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Combat training +0.30 Technique / Archery prowess +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Grappling +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Combat techniques +0.30 Technique / Shield offense +0.30 Technique / Archery excellence +0.30 Technique / Two-handed assault +0.30 Technique / Unarmed training +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Combat veteran +0.30 Technique / Dual techniques +0.30 Technique / Shield defense +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. Press to compare |
| Around neck | clarifying voratun amulet of perfection (0.25 Technique / Mobility,0.25 Technique / Unarmed training) clarifying voratun amulet of perfection (0.25 Technique / Mobility,0.25 Technique / Unarmed training)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +30% mind Talent masteries: +0.25 Technique / Mobility +0.25 Technique / Unarmed training Confusion immunity: +41% Amulets can have magical properties. Press to compare |
| Main armor | Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+5 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+5 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.4 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 166.86 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel&WHITEPress to compare |
| Light source | Plaguebearer PlaguebearerInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 40% Changes resistances: +3% nature Changes damage: +15% nature / +9% acid Maximum life: +71.00 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
| Cloak | Guise of the Hated (14 def, 0 armour) Guise of the Hated (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Defense: +14 (+4 eff.) Damage when hit (Melee): 30 mind Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.20 Cursed / Gloom +0.20 Cursed / Darkness Stealth bonus: +12 Mental save: +10 (+2 eff.) Hate per kill: +5.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to activate talent Creeping Darkness (costing 18 power out of 18/18) : Effective talent level: 4.8 Power cost: 18 out of 18/18. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 33 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark. Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. Press to compare |
| Around waist | Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+3 eff.) Spell save: +15 (+5 eff.) Mental save: +15 (+3 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. Press to compare |
Inventory
regeneration infusion of the sneak (heal 1043 over 5 turns) regeneration infusion of the sneak (heal 1043 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1043 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 30%; cure physical) wild infusion (resist 30%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
lightning rune of the duelist (857 lightning damage) lightning rune of the duelist (857 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 285.73 to 857.20 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 756 for 3 turns) shielding rune of the duelist (absorb 756 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 756 damage for 3 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare |
Lightningqueen the steel amulet Lightningqueen the steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 8 lightning Changes resistances: +21% lightning / +6% acid Changes damage: +6% lightning Stun/Freeze immunity: +32% Amulets can have magical properties. Press to compare |
vitalizing stralite amulet of healing vitalizing stralite amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Con Physical save: +8 (+2 eff.) Cut immunity: +60% Life regen: +1.00 Maximum life: +62.00 Healing mod.: +15% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 274 life. The life healed will increase with your Mindpower. Amulets can have magical properties. Press to compare |
warmaker& warmaker&Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +6 Physical crit. chance: +4.0% Changes stats: +6 Str / +4 Dex / +5 Wil Critical mult.: +14.00% Amulets can have magical properties. Press to compare |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
gold ring gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. Press to compare |
marksman& marksman&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Changes stats: +4 Dex Stun/Freeze immunity: +28% Life regen: +1.30 Rings can have magical properties. Press to compare |
marksman& marksman&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+1 eff.) Changes stats: +6 Dex Disarm immunity: +28% Pinning immunity: +27% Knockback immunity: +24% Maximum life: +33.00 Rings can have magical properties. Press to compare |
mule& mule&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +9 (+1 eff.) Fatigue: -6% Maximum encumbrance: +30 Spellpower: +11 (+3 eff.) Mindpower: +9 (+3 eff.) Rings can have magical properties. Press to compare |
painweaver& painweaver&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Physical power: +6 (+1 eff.) Defense: +7 (+2 eff.) Changes damage: +6% all Spellpower: +10 (+3 eff.) Mindpower: +11 (+3 eff.) Movement speed: +11% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.2 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 39% for 5 turns. Rings can have magical properties. Press to compare |
savior& savior&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +17% acid / +22% fire / +22% lightning / +16% cold Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +11 (+2 eff.) Rings can have magical properties. Press to compare |
savior& savior&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical save: +14 (+3 eff.) Spell save: +9 (+3 eff.) Mental save: +17 (+4 eff.) Stun/Freeze immunity: +20% Life regen: +3.50 Rings can have magical properties. Press to compare |
sneakthief& sneakthief&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+1 eff.) Changes stats: +6 Cun / +5 Dex Changes resistances: +20% nature Changes damage: +10% nature Rings can have magical properties. Press to compare |
sneakthief& sneakthief&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+1 eff.) Changes stats: +7 Cun / +7 Dex Silence immunity: +47% Mana each turn: +0.31 Rings can have magical properties. Press to compare |
sneakthief& sneakthief&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +9 (+1 eff.) Changes stats: +7 Cun / +6 Dex Life regen: +1.40 Maximum life: +63.00 Healing mod.: +16% Rings can have magical properties. Press to compare |
sneakthief& sneakthief&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +9 (+1 eff.) Changes stats: +7 Cun / +8 Dex Disarm immunity: +43% Pinning immunity: +35% Knockback immunity: +36% Maximum life: +36.00 Rings can have magical properties. Press to compare |
stralite ring of perseverance stralite ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Stun/Freeze immunity: +20% Life regen: +1.30 Rings can have magical properties. Press to compare |
titan& titan&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+1 eff.) Armour penetration: +13 Defense: +11 (+4 eff.) Changes stats: +4 Con Physical save: +8 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
Awakened Staff of Absorption (172% power, 60 apr, physical element) Awakened Staff of Absorption (172% power, 60 apr, physical element)Requires: Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+16 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher&YELLOWLASTANTIQUE_WHITE{italic} |
balancing drakeskin leather belt of carrying balancing drakeskin leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +11.0% Fatigue: -7% Changes stats: +4 Cun / +4 Dex Maximum encumbrance: +60 Mental crit. chance: +10% A belt that goes around your waist. Press to compare |
balancing drakeskin leather belt of resilience balancing drakeskin leather belt of resilienceInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +11.0% Changes stats: +5 Cun / +4 Dex Maximum life: +50.00 Mental crit. chance: +6% A belt that goes around your waist. Press to compare |
drakeskin leather belt &039; drakeskin leather belt &039;Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +11 Changes stats: +1 Str / +5 Dex / +5 Mag / +4 Wil / +9 Cun / +8 Lck Changes resistances penetration: +5% acid Changes damage: +3% acid Trap disarming bonus: +15 Stealth bonus: +12 Spell crit. chance: +5% It can be used to create a temporary shield that absorbs 299 damage, putting all charms on cooldown for 30 turns. A belt that goes around your waist. Press to compare |
Adanor the Airblast (3 def, 0 armour) Adanor the Airblast (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 40% chance to daze Changes stats: +4 Mag / +4 Wil Changes resistances penetration: +5% lightning / +5% arcane Changes damage: +6% nature / +3% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
elven-silk cloak of conjuring (3 def, 0 armour) elven-silk cloak of conjuring (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances penetration: +10% arcane Changes damage: +11% arcane Critical mult.: +19.00% Maximum mana: +29.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Glitterraider the pair of drakeskin leather boots (10 def, 5 armour) Glitterraider the pair of drakeskin leather boots (10 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +10 (+3 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +5% Damage when hit (Melee): 8 light Changes stats: +4 Cun / +3 Con Changes resistances penetration: +10% temporal Changes damage: +12% light / +15% temporal Physical save: +32 (+8 eff.) Spell save: +12 (+4 eff.) Mental save: +34 (+8 eff.) A pair of boots made of leather. Press to compare |
invigorating pair of drakeskin leather boots of massiveness (0 def, 5 armour) invigorating pair of drakeskin leather boots of massiveness (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -3% Changes stats: +8 Str / +7 Con Changes damage: +7% physical Stamina each turn: +0.40 Maximum life: +44.00 Movement speed: +10% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 4.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. Press to compare |
undeterred pair of drakeskin leather boots of evasion (18 def, 5 armour) undeterred pair of drakeskin leather boots of evasion (18 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +18 (+6 eff.) Fatigue: +5% Silence immunity: +26% Confusion immunity: +28% Stun/Freeze immunity: +37% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 38% chance to completely evade them and granting you 35 defense for 10 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. Press to compare |
Fist of the Destroyer (8 def, 0 armour) Fist of the Destroyer (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +9 Str / +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 When used to modify unarmed attacks: Power: 144% Range: 1.4x Uses stats: 40% Dex, 40% Cun, 20% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 167% When this weapon hits: Blood Grasp (10% chance level 3). When this weapon hits: Soul Rot (12% chance level 3). When this weapon hits: Drain (8% chance level 2). Increases all damage by 4% of current vim Current Bonus: 0% It can be used to activate talent Darkfire (costing 12 power out of 12/12) : Effective talent level: 5.0 Power cost: 12 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 109.10 fire damage and 86.85 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. Press to compare |
Kilnoracle the drakeskin leather gloves (0 def, 3 armour) Kilnoracle the drakeskin leather gloves (0 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +20 (+2 eff.) Armour penetration: +15 Armour: +3 Damage (Melee): 15 cold Changes stats: +8 Cun / +7 Dex Changes resistances: +10% cold Changes resistances penetration: +20% fire Changes damage: +10% cold / +9% arcane / +9% fire Physical save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Disarm immunity: +48% Life regen: +6.00 Stamina each turn: +1.10 Psi each turn: +0.39 Vim when firing critical spell: +3.00 When used to modify unarmed attacks: Power: 129% Range: 1.1x Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +21 Armour Penetration: +15 Physical crit. chance: +5.0% Attack speed: 167% When this weapon hits: Ice Breath (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Perfect Control (10% chance level 5). When this weapon hits: Second Wind (10% chance level 1). Damage Shield penetration (this weapon only): +30% Burst (radius 2) on crit: +15 ice It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 207% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Windquench the drakeskin leather gloves (0 def, 3 armour) Windquench the drakeskin leather gloves (0 def, 3 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +18 (+2 eff.) Armour: +3 Effects on melee hit: * Slows global speed by 47% Damage (Melee): 19 arcane Changes stats: +16 Mag / +10 Wil / +6 Cun Changes resistances: +10% arcane / +10% light / +10% darkness Changes damage: +3% nature / +6% arcane Physical save: +19 (+4 eff.) Mental save: +20 (+5 eff.) Disarm immunity: +99% When used to modify unarmed attacks: Power: 132% Range: 1.1x Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +19 Armour Penetration: +5 Physical crit. chance: +5.0% Attack speed: 167% When this weapon hits: Perfect Control (20% chance level 5). When this weapon hits: Manathrust (10% chance level 3). Damage (Melee): +19 arcane Burst (radius 2) on crit: +43 light / +50 darkness / +12 arcane It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 64.98 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
drakeskin leather gloves &039; (0 def, 3 armour) drakeskin leather gloves &039; (0 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +15 Physical power: +20 (+4 eff.) Armour: +3 Damage (Melee): 15 mind / 13 blight Damage when hit (Melee): 8 light Changes stats: +6 Str / +9 Dex / +6 Cun Changes resistances: +10% mind / +10% blight Changes resistances penetration: +10% lightning Changes damage: +11% mind / +8% blight When used to modify unarmed attacks: Power: 144% Range: 1.1x Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +11 Armour Penetration: +14 Physical crit. chance: +5.0% Attack speed: 167% When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Psychic Lobotomy (20% chance level 5). When this weapon hits: Soul Rot (20% chance level 5). Damage (Melee): +8 lightning Burst (radius 1) on hit: +8 light Burst (radius 2) on crit: +14 blight / +14 mind / +8 arcane / +8 light It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 207% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
drakeskin leather gloves &039; (0 def, 3 armour) drakeskin leather gloves &039; (0 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects on melee hit: * 25% chance to cause random gloom Damage (Melee): 14 blight / 26 mind / 20 light / 40 darkness Changes stats: +4 Str / +3 Dex / +4 Wil / +5 Con Changes resistances: +9% blight / +23% light Changes damage: +10% blight / +11% light Talent mastery: +0.20 Technique / Grappling Physical save: +20 (+5 eff.) Mental save: -1 (+0 eff.) Disarm immunity: +57% Maximum life: +10.00 Maximum vim: +20.00 Mindpower: +10 (+3 eff.) When used to modify unarmed attacks: Power: 132% Range: 1.1x Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +5.0% Attack speed: 167% When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Soul Rot (20% chance level 5). When this weapon hits: Disarm (10% chance level 5). On weapon hit: * 14% chance to blind Burst (radius 2) on crit: +15 blight It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Ebonyspar (0 def, 5 armour) Ebonyspar (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Armour: +5 Fatigue: +5% Effects on melee hit: * Slows global speed by 15% Changes stats: +8 Str / +17 Lck Changes resistances: +3% lightning / +6% temporal / +18% light / +17% darkness Changes resistances penetration: +15% darkness Changes damage: +9% darkness Spell crit. chance: +6% Mental crit. chance: +7% A cap made of leather. Press to compare |
Zerodil the hardened leather cap (7 def, 10 armour) Zerodil the hardened leather cap (7 def, 10 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +10 Defense: +7 (+2 eff.) Fatigue: +3% Changes resistances: +6% lightning / +4% all Physical save: +35 (+8 eff.) Pinning immunity: +15% Teleport immunity: +15% Only die when reaching: -80.00 life A cap made of leather. Press to compare |
leafwalker& leafwalker&Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +3 Str / +4 Con Changes resistances: +15% nature Spell save: +3 (+1 eff.) Maximum life: +63.00 Healing mod.: +30% A cap made of leather. Press to compare |
leafwalker& leafwalker&Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Str / +3 Con Changes resistances: +9% nature Physical save: +11 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +10 (+2 eff.) Maximum life: +81.00 Healing mod.: +17% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.6 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! Press to compare |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome, costing 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. Press to compare |
114 alchemist agate 114 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
Chorig the Sparkbender (dig speed 15 turns) Chorig the Sparkbender (dig speed 15 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +9 Fatigue: -8% Damage when hit (Melee): 8 lightning Changes stats: +11 Str Changes resistances: +18% lightning / +9% temporal Changes damage: +9% temporal Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 4.2 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +89 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. Press to compare |
brutal dwarven-steel pickaxe (dig speed 15 turns) brutal dwarven-steel pickaxe (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +5 Physical power: +7 (+1 eff.) Changes stats: +2 Str Critical mult.: +11.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Spellpower: +12 (+4 eff.) It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 24.91 cold damage and 24.50 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. Press to compare |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Communication Orb of CommunicationPowered by unknown forces 0.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to speak with someone, costing 1 power out of 1/1. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon& Atamathon&0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (400/400) Rod of Recall (400/400)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to teleport the user to another zone after 40 turns, costing 1 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Eilinonne the Hellswitch [power 243] (25 cooldown) Eilinonne the Hellswitch [power 243] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Damage when hit (Melee): 4 acid / 12 fire Changes resistances: +9% acid Changes resistances penetration: +10% acid Changes damage: +3% acid / +6% fire / +3% mind It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 243 for 7 turns, putting all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
Galosta the Tempestclash [power 285] (8 cooldown) Galosta the Tempestclash [power 285] (8 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * 40% chance to daze Damage when hit (Melee): 16 mind Changes resistances: +9% lightning It can be used to fire a blast of psionic energies in a range 8 beam (dam 142-285), putting all charms on cooldown for 8 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
overpowered voratun torque of kinetic psionic shield [power 275] (34 cooldown) overpowered voratun torque of kinetic psionic shield [power 275] (34 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 275 for 7 turns, putting all charms on cooldown for 34 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
stralite torque of thermal psionic shield [power 105] (20 cooldown) stralite torque of thermal psionic shield [power 105] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 105 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
voratun torque of psychoportation [power 57] (30 cooldown) voratun torque of psychoportation [power 57] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to teleport randomly (rad 57), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
Eilineba the dragonbone totem of cure ailments [power 3] (8 cooldown) Eilineba the dragonbone totem of cure ailments [power 3] (8 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 4 acid Changes stats: +2 Con Changes resistances: +6% acid Talents granted: +4 Lay Web +5 Rushing Claws Critical mult.: +6.00% Physical save: +13 (+3 eff.) Maximum life: +40.00 It can be used to remove up to 3 poisons or diseases from a target within range 8 (Willpower), putting all charms on cooldown for 8 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
dragonbone totem of thorny skin &039; [power 80] (20 cooldown) dragonbone totem of thorny skin &039; [power 80] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 40% chance to corrode armour Changes resistances: +3% blight / +6% temporal / +3% nature It can be used to harden the skin for 7 turns increasing armour by 80 and armour hardiness by 70%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 15 equilibrium. Natural totems are made by powerful wilders to store nature power. Press to compare |
overpowered dragonbone totem of healing [power 330] (30 cooldown) overpowered dragonbone totem of healing [power 330] (30 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal a target within range 8 (Willpower) for 330, putting all charms on cooldown for 30 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By qogbr the Ogre Brawler level 28
23rd Dusk 122nd year of Ascendancy at 10:00 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By qogbr the Ogre Brawler level 26
19th Dusk 122nd year of Ascendancy at 04:41 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By qogbr the Ogre Brawler level 45
4th Pyre 123rd year of Ascendancy at 19:49 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By qogbr the Ogre Brawler level 33
39th Dusk 122nd year of Ascendancy at 15:02 see stats
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By qogbr the Ogre Brawler level 41
60th Regrowth 123rd year of Ascendancy at 18:27 see stats
Destroyer of the creation (Roguelike)
Killed Slasul.By qogbr the Ogre Brawler level 33
41st Dusk 122nd year of Ascendancy at 20:03 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By qogbr the Ogre Brawler level 31
36th Dusk 122nd year of Ascendancy at 22:47 see stats
Evil denied (Roguelike)
Won ToME by preventing the Void portal from opening.By qogbr the Ogre Brawler level 50
26th Pyre 123rd year of Ascendancy at 02:21 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By qogbr the Ogre Brawler level 20
7th Dusk 122nd year of Ascendancy at 02:46 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By qogbr the Ogre Brawler level 19
5th Dusk 122nd year of Ascendancy at 05:37 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By qogbr the Ogre Brawler level 23
12nd Dusk 122nd year of Ascendancy at 20:27 see stats
Fear of Fours (Roguelike)
Killed all four bosses of the Slime Tunnels.By qogbr the Ogre Brawler level 45
4th Pyre 123rd year of Ascendancy at 07:07 see stats
Flooder (Roguelike)
Defeated Ukllmswwik while doing his own quest.By qogbr the Ogre Brawler level 32
39th Dusk 122nd year of Ascendancy at 07:27 see stats
I cleared the room of death and all I got was this lousy achievement! (Roguelike)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By qogbr the Ogre Brawler level 45
5th Pyre 123rd year of Ascendancy at 20:20 see stats
Invasion from the Depths (Roguelike)
Stopped a naga invasion by closing their portal.By qogbr the Ogre Brawler level 43
80th Regrowth 123rd year of Ascendancy at 09:39 see stats
Level 10 (Roguelike)
Got a character to level 10.By qogbr the Ogre Brawler level 10
4th Mirth 122nd year of Ascendancy at 07:45 see stats
Level 20 (Roguelike)
Got a character to level 20.By qogbr the Ogre Brawler level 20
5th Dusk 122nd year of Ascendancy at 05:37 see stats
Level 30 (Roguelike)
Got a character to level 30.By qogbr the Ogre Brawler level 30
31st Dusk 122nd year of Ascendancy at 01:13 see stats
Level 40 (Roguelike)
Got a character to level 40.By qogbr the Ogre Brawler level 40
57th Dusk 122nd year of Ascendancy at 02:22 see stats
Level 50 (Roguelike)
Got a character to level 50.By qogbr the Ogre Brawler level 50
26th Pyre 123rd year of Ascendancy at 01:52 see stats
Merry wintertide! (Roguelike)
Finish the Santascape event and free the little helper elves.By qogbr the Ogre Brawler level 42
72nd Regrowth 123rd year of Ascendancy at 13:03 see stats
Orcrist (Roguelike)
Killed the leaders of the Orc Pride.By qogbr the Ogre Brawler level 44
1st Pyre 123rd year of Ascendancy at 14:22 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By qogbr the Ogre Brawler level 12
7th Mirth 122nd year of Ascendancy at 21:02 see stats
Santassacre! (Roguelike)
Killed the little helper elves after saving them!By qogbr the Ogre Brawler level 42
72nd Regrowth 123rd year of Ascendancy at 13:23 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By qogbr the Ogre Brawler level 28
23rd Dusk 122nd year of Ascendancy at 10:02 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By qogbr the Ogre Brawler level 33
41st Dusk 122nd year of Ascendancy at 20:03 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By qogbr the Ogre Brawler level 23
12nd Dusk 122nd year of Ascendancy at 18:48 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By qogbr the Ogre Brawler level 31
37th Dusk 122nd year of Ascendancy at 04:12 see stats
Tactical master (Roguelike)
Fought the two Sorcerers without closing any invocation portals.By qogbr the Ogre Brawler level 50
26th Pyre 123rd year of Ascendancy at 02:20 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By qogbr the Ogre Brawler level 44
1st Pyre 123rd year of Ascendancy at 11:09 see stats
The Sun Still Shines (Roguelike)
Aeryn survived the last battle.By qogbr the Ogre Brawler level 50
26th Pyre 123rd year of Ascendancy at 02:21 see stats
The bigger the better! (Roguelike)
Did over 3000 damage in one attack.By qogbr the Ogre Brawler level 43
1st Pyre 123rd year of Ascendancy at 05:49 see stats
The secret city (Roguelike)
Discovered the truth about mages.By qogbr the Ogre Brawler level 17
7th Flare 122nd year of Ascendancy at 16:45 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By qogbr the Ogre Brawler level 16
3rd Flare 122nd year of Ascendancy at 15:49 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By qogbr the Ogre Brawler level 24
15th Dusk 122nd year of Ascendancy at 15:00 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By qogbr the Ogre Brawler level 17
3rd Flare 122nd year of Ascendancy at 23:22 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By qogbr the Ogre Brawler level 24
17th Dusk 122nd year of Ascendancy at 09:31 see stats
Log
qogbr performs a melee critical strike against Linaniil, Supreme Archmage of Angolwen!
Qogbr uses Perfect Strike.
qogbr performs a melee critical strike against Linaniil, Supreme Archmage of Angolwen!
qogbr hits Linaniil, Supreme Archmage of Angolwen for 164 physical, 7 lightning, 7 light, 27 fire, (slow 40%), 9 lightning, 4 lightning, 9 fire, 3 blight, 116 physical, 7 lightning, 7 light, 27 fire, (slow 40%), 9 lightning, 4 lightning, 9 fire, 3 blight, 161 physical, 7 lightning, 7 light, 27 fire, (slow 40%), 9 lightning, 4 lightning, 9 fire, 3 blight (649 total damage).
Qogbr throws a finishing uppercut.
qogbr performs a melee critical strike against Linaniil, Supreme Archmage of Angolwen!
Qogbr breathes lightning!
qogbr performs a melee critical strike against Linaniil, Supreme Archmage of Angolwen!
Linaniil, Supreme Archmage of Angolwen is stunned!
qogbr hits Linaniil, Supreme Archmage of Angolwen for 237 physical, 7 lightning, 7 light, 27 fire, (slow 40%), 119 lightning, 9 lightning, 4 lightning, 9 fire, 3 blight, 119 physical, 7 lightning, 7 light, 27 fire, (slow 40%), 9 lightning, 4 lightning, 9 fire, 3 blight (615 total damage).
Linaniil, Supreme Archmage of Angolwen activates Hurricane.
qogbr performs a melee critical strike against Linaniil, Supreme Archmage of Angolwen!
Qogbr uses Perfect Strike.
qogbr performs a melee critical strike against Linaniil, Supreme Archmage of Angolwen!
Linaniil, Supreme Archmage of Angolwen rises from the dead!
Linaniil, Supreme Archmage of Angolwen feels pain again.
Linaniil, Supreme Archmage of Angolwen speeds up.
Linaniil, Supreme Archmage of Angolwen deactivates Hurricane.
Linaniil, Supreme Archmage of Angolwen stops regenerating health quickly.
Linaniil, Supreme Archmage of Angolwen is not stunned anymore.
Linaniil, Supreme Archmage of Angolwen slows down.
qogbr hits Linaniil, Supreme Archmage of Angolwen for 119 physical, 7 lightning, 7 light, 27 fire, (slow 40%), 9 lightning, 4 lightning, 9 fire, 3 blight, 110 physical, 7 lightning, 7 light, 27 fire, (slow 40%), 9 lightning, 4 lightning, 9 fire, 3 blight (368 total damage).
Talent Spinning Backhand is ready to use.
Qogbr deactivates Exploit Weakness.
Qogbr deactivates Precise Strikes.
Qogbr aims less carefully.
Qogbr deactivates Striking Stance.
