Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Oozemancer |
| Level / Exp | 62 / 85% |
| Size | medium |
| Lifes / Deaths | Killed by Velodanor the poison ooze at level 62 on the 50th Dusk 122nd year of Ascendancy at 11:12 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 40 (base 10) |
| Dexterity | 103 (base 60) |
| Constitution | 95 (base 60) |
| Magic | 13 (base 10) |
| Willpower | 129.94264826451 (base 72) |
| Cunning | 157.71324132254 (base 72) |
Resources
| Life | -193/1907 |
| Equilibrium | 197 |
| Healing Factor | 1.27 |
| Regeneration | 7.6835 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +66.666666666667% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 7 |
Offense: Mainhand
| Damage | 193 |
| Accuracy | 70 |
| Crit Chance | 111% |
| APR | 100 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 202 |
| Accuracy | 70 |
| Crit Chance | 111% |
| APR | 100 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25.5 |
| Crit Chance | 71% |
| Speed | 1 |
Offense: Mind
| Mindpower | 99.332561082179 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| All | +8% |
Offense: Damage Penetration
| All | +25% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 51.516666666667 |
| Ranged Defense | 51.516666666667 |
| Fatigue | 0 |
| Physical Save | 73.5625 |
| Spell Save | 61.007481723145 |
| Mental Save | 85.135912271094 |
Defense: Resistances
| All | -3%( 73%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 15% |
| Bleed Resistance | 86% |
| Confusion Resistance | 49% |
| Knockback Resistance | 5% |
| Stun Resistance | 33% |
| Poison Resistance | 100% |
| Blind Resistance | 76% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 38% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 12% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 338 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 596 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 683 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.50 |
| 5/5 |
| 6/5 |
| 4/5 |
| 6/5 |
| Wild-gift / Mucus | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 4/5 |
| Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Slime | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 6/5 |
| Wild-gift / Ooze | 1.30 |
| 6/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
| Cunning / Survival | 1.10 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 6/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.40 |
| 6/5 |
| 1/5 |
| 6/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 6/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Unstoppable Nature |
| talent | Psiblades |
| talent | Mitosis |
| talent | Antimagic Shield |
| detrimental effect | Slowed by 50% and taking 259 crushing damage per turn. Imploding (slow) |
| beneficial effect | Nature damage increased by 15%. Natural Acid |
| detrimental effect | Bleak Outcome |
| beneficial effect | You gain 133% resistance against blight. Resolve |
| detrimental effect | The target is on fire, taking 43.01 fire damage per turn, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While flameshocked talents do not cooldown. Burning Shock |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | Target is reeling from an lightning shock, halving its stun and pinning resistance. Shocked |
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | pair of rough leather boots &039; (0 def, 1 armour) pair of rough leather boots &039; (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +1 Fatigue: +1% Damage when hit (Melee): 8 lightning / 12 fire Changes resistances: +6% lightning / +10% temporal / +3% light / +3% blight / +6% darkness / +9% acid A pair of boots made of leather. |
| Light source | Tulytosus TulytosusInfused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +7 Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Changes stats: +4 Wil Changes resistances penetration: +5% all Critical mult.: +12.00% Spell save: +20 (+5 eff.) Mental save: +30 (+6 eff.) Cut immunity: +10% Silence immunity: +15% Knockback immunity: +5% Only die when reaching: -40.00 life Mindpower: +5 (+1 eff.) Mental crit. chance: +5% Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | elven-silk wizard hat &039; (3 def, 0 armour) elven-silk wizard hat &039; (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Fatigue: -4% Changes resistances: +19% physical / +25% darkness / +34% mind / +9% cold / +5% arcane / +27% nature Changes damage: +16% darkness / +20% physical / +18% nature / +31% mind Critical mult.: +6.00% Physical save: +34 (+8 eff.) Mental save: +39 (+8 eff.) Psi each turn: +0.29 Maximum hate: +10.00 Maximum psi: +72.00 Mindpower: +31 (+5 eff.) Mental crit. chance: +15% A pointy cloth hat, very wizardly... |
| On hands | rough leather gloves &039; (0 def, 1 armour) rough leather gloves &039; (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Physical crit. chance: +16.0% Armour: +1 Damage (Melee): 6 nature Changes resistances: +3% cold / +6% nature / +9% temporal Changes damage: +10% nature Critical mult.: +13.00% Spell save: +20 (+5 eff.) Spell crit. chance: +14% Mental crit. chance: +14% Light radius: +3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Poluldawyn the Bogorder (dig speed 12 turns) Poluldawyn the Bogorder (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +6 Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 4 acid Changes stats: +2 Cun / +3 Str Changes resistances: +12% lightning / +6% cold / +9% nature / +3% darkness Changes damage: +3% nature Maximum life: +23.00 Maximum stamina: +16.00 Infravision radius: +3 When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 23 cooldown : Effective talent level: 2.0 Power cost: 23 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Shinebraid the gold ring Shinebraid the gold ringInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 16 light Changes resistances: +9% acid / +9% fire / +3% darkness / +6% cold Stun/Freeze immunity: +66% Life regen: +5.40 Maximum life: +58.00 Healing mod.: +17% Rings can have magical properties. |
| On fingers | Haledir the voratun ring Haledir the voratun ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Physical power: +17 (+4 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +10 Dex / +10 Wil / +17 Cun / +19 Con Changes resistances: +24% blight / +9% cold / +15% nature Changes damage: +8% all Reduces incoming crit damage: 5.00% Physical save: +38 (+9 eff.) Mental save: +15 (+3 eff.) Poison immunity: +24% Disease immunity: +14% Confusion immunity: +49% Psi when hit: +0.08 Maximum hate: +4.00 Spellpower: +18 (+9 eff.) Mindpower: +37 (+6 eff.) Heals friendly targets nearby when you use a nature summon: +10 Rings can have magical properties. |
| Around neck | copper amulet &039; copper amulet &039;Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +4 Defense: +5 (+2 eff.) Changes stats: +10 Str / +10 Dex / +10 Wil / +2 Con Changes resistances: +12% acid / +6% cold Changes resistances cap: +3% all Physical save: +9 (+2 eff.) Life regen: +0.40 Stamina each turn: +0.20 Healing mod.: +10% Amulets can have magical properties. |
| In main hand | creative living mindstar of clarity (15.5-17.05 power, 83 apr, nature damage) creative living mindstar of clarity (15.5-17.05 power, 83 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 99% Wil, 59% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +83 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +14 Cun Critical mult.: +19.00% Mental save: +2 (+0 eff.) Maximum psi: +14.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Blackhunter BlackhunterInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +26.0% Armour: +9 Defense: +13 (+4 eff.) Effects on melee hit: * 30% chance to inflict damage reduction Changes stats: +6 Str / +17 Dex / +10 Wil / +16 Cun / +5 Con Changes resistances: +9% blight / +6% cold Changes resistances penetration: +10% mind / +17% physical Changes damage: +18% physical Physical save: +39 (+9 eff.) Spell save: +27 (+7 eff.) Mental save: +32 (+6 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +26% A belt that goes around your waist. |
| In off hand | creative living mindstar of storms (18-19.8 power, 83 apr, nature damage) creative living mindstar of storms (18-19.8 power, 83 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. Base power: 18.0 - 19.8 Uses stats: 99% Wil, 59% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +83 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 12 lightning Changes stats: +3 Str / +2 Dex / +3 Mag / +6 Wil / +16 Cun / +1 Con Changes resistances: +9% lightning Changes resistances penetration: +13% lightning Changes damage: +12% lightning Critical mult.: +17.00% Mindpower: +20 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Flashsmash (13 def, 0 armour) Flashsmash (13 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +13 (+4 eff.) Fatigue: -8% Damage when hit (Melee): 8 fire Changes stats: +8 Str / +4 Dex / +6 Wil / +9 Cun / +8 Con Changes resistances: +3% acid / +24% darkness / +25% fire / +25% light / +3% lightning Changes resistances penetration: +14% darkness / +5% physical Changes damage: +22% darkness Critical mult.: +9.00% Stealth bonus: +39 Only die when reaching: -60.00 life Maximum life: +20.00 Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Punishments +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world& |
Inventory
regeneration infusion of the titan (heal 415 over 5 turns) regeneration infusion of the titan (heal 415 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 415 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 26%; cure physical) wild infusion of the duelist (resist 26%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 22%; cure mental) wild infusion of the titan (resist 22%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Eloriama EloriamaInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +6 (+2 eff.) Changes stats: +6 Lck Changes resistances: +6% blight / +3% fire / +6% acid / +6% lightning Changes resistances penetration: +5% mind Reduce all damage from unseen attackers: 11% Amulets can have magical properties. |
Rainfury the copper ring Rainfury the copper ringCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +7 (+2 eff.) Effects on melee hit: * Slows global speed by 30% * 15% chance to daze Changes stats: +5 Str / +5 Con Changes resistances: +3% nature / +3% darkness Changes damage: +12% nature / +3% lightning Spell save: +3 (+1 eff.) Stun/Freeze immunity: +21% Life regen: +1.20 Rings can have magical properties. |
Velomira VelomiraInfused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Effects on melee hit: * 11% chance to cause random gloom Damage (Melee): 8 bleed Effects on ranged hit: * 11% chance to cause random gloom Damage (Ranged): 8 bleed Changes stats: +2 Cun Changes resistances: +22% acid Changes damage: +11% acid Reduces incoming crit damage: 10.00% Spell save: +6 (+2 eff.) Disease immunity: +10% Cut immunity: +15% Confusion immunity: +10% Hate when firing a critical mind attack: +2.00 Only die when reaching: -60.00 life Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
psionicist& psionicist&Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+1 eff.) Disarm immunity: +20% Pinning immunity: +22% Knockback immunity: +22% Maximum life: +20.00 Rings can have magical properties. |
Loradrabar the vined mindstar (5-5.5 power, 18 apr, mind damage) Loradrabar the vined mindstar (5-5.5 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. This psionic mindstar has an epiphany about dreams. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * Slows global speed by 7% * 9% chance to corrode armour Burst (radius 1) on hit: +4 acid When wielded/worn: Damage when hit (Melee): 12 acid Changes stats: +4 Wil Changes resistances: +12% lightning / +3% nature / +3% darkness Changes damage: +10% mind Physical save: +4 (+1 eff.) Spell save: +25 (+6 eff.) Mindpower: +7 (+1 eff.) Mental crit. chance: +4% It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous living mindstar (15.5-17.05 power, 40 apr, nature damage) epiphanous living mindstar (15.5-17.05 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar has an epiphany about dreams. Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +8% mind Mindpower: +13 (+2 eff.) Mental crit. chance: +6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted vined mindstar of the jelly (6-6.6 power, 18 apr, mind damage) gifted vined mindstar of the jelly (6-6.6 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +2% acid Equilibrium when hit: +0.60 Mindpower: +6 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of storms (14-15.4 power, 32 apr, mind damage) pulsing mindstar of storms (14-15.4 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural lightning should be returned to the wyrm. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 12 lightning Changes stats: +3 Str / +1 Dex / +3 Mag / +3 Wil / +2 Cun / +2 Con Changes resistances: +8% lightning Changes resistances penetration: +10% lightning Changes damage: +10% lightning Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar &039; (6-6.6 power, 18 apr, nature damage) vined mindstar &039; (6-6.6 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. This psionic mindstar hates not to be wrathful. Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% * 10 arcane resource burn When wielded/worn: Damage when hit (Melee): 4 nature Changes resistances: +12% cold Changes resistances penetration: +5% nature / +7% mind / +8% darkness Changes damage: +9% mind / +7% darkness Spell save: +3 (+1 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Adara the Growthpiety Adara the GrowthpietyInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +3 Cun / +2 Dex Changes resistances: +6% acid / +3% light / +6% blight / +7% cold / +6% fire / +3% darkness Grants telepathy: Humanoid/Orc Spell save: +9 (+2 eff.) Size category: +1 A belt that goes around your waist. |
Emelota the rough leather belt Emelota the rough leather beltCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Effects on melee hit: * 10 arcane resource burn Changes resistances: +6% light / +6% temporal Spell save: +6 (+2 eff.) Size category: +1 A belt that goes around your waist. |
rough leather belt &039; rough leather belt &039;Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +6.0% Effects on melee hit: * 10 arcane resource burn Changes stats: +3 Str / +8 Dex / +8 Cun / +6 Lck Changes resistances: +3% darkness Trap disarming bonus: +7 Stealth bonus: +6 Maximum encumbrance: +20 Physical save: +6 (+2 eff.) Life regen: +0.40 Maximum life: +36.00 Mental crit. chance: +5% Infravision radius: +4 A belt that goes around your waist. |
Gloommalice (1 def, 0 armour) Gloommalice (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Str / +2 Con Changes resistances: +3% lightning Changes resistances penetration: +20% mind / +10% darkness Grants telepathy: Dragon Physical save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Only die when reaching: -50.00 life Mental crit. chance: +2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ivoth (1 def, 0 armour) Ivoth (1 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +1 (+0 eff.) Changes stats: +2 Dex / +3 Wil / +6 Cun / +2 Con Changes resistances: +11% blight / +12% cold / +12% nature / +3% light Maximum encumbrance: +30 Life regen: +1.20 Mental crit. chance: +5% See invisible: +3 Healing mod.: +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of Eldoral (6 def, 0 armour) enveloping linen cloak of Eldoral (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +1 Cun / +1 Dex Physical save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe &039; (0 def, 0 armour) linen robe &039; (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +3 Cun / +3 Con Changes resistances: +3% acid / +6% darkness / +16% fire / +9% nature / +6% light Changes damage: +7% nature / +11% fire Critical mult.: +11.00% Mental save: +20 (+4 eff.) Poison immunity: +24% Disease immunity: +24% Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe of nature (+16%) (0 def, 0 armour) mindwoven linen robe of nature (+16%) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +16% nature Changes damage: +11% nature Mental save: +15 (+3 eff.) Mindpower: +2 (+0 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) These gloves are coated with a thick, green liquid. |
naturalist& naturalist&Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 nature Changes resistances: +5% nature Changes damage: +4% nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of strength (+2) (0 def, 1 armour) rough leather gloves of strength (+2) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +1 Changes stats: +2 Str Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Blindstun the linen wizard hat (1 def, 0 armour) Blindstun the linen wizard hat (1 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 20 arcane resource burn Changes resistances: +22% acid / +3% nature / +3% darkness Changes damage: +11% acid A pointy cloth hat, very wizardly... |
Curegore (0 def, 1 armour) Curegore (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +15% fire / +12% darkness / +7% cold Changes resistances penetration: +10% nature A cap made of leather. |
Glorissra (1 def, 0 armour) Glorissra (1 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 40% chance to corrode armour Changes stats: +1 Mag / +6 Wil / +4 Cun Changes resistances: +16% nature Changes damage: +11% nature / +6% acid Grants telepathy: Dragon Demon/Major Demon/Minor Mental save: +24 (+5 eff.) Confusion immunity: -40% Fear immunity: -40% Mental crit. chance: +10% It can be used to activate talent Hateful Whisper, placing all other charms into a 14 cooldown : Effective talent level: 3.6 Power cost: 14 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 447 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.7. Every victim of the whisper has a 28% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Isarelranne the Morningstreak (2 def, 0 armour) Isarelranne the Morningstreak (2 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Defense: +2 (+1 eff.) Effects on melee hit: * Slows global speed by 15% * 30% chance to blind Damage when hit (Melee): 8 physical Changes stats: +15 Wil / +10 Cun / +2 Con Changes resistances: +6% lightning Physical save: +10 (+2 eff.) Stamina each turn: +0.20 Mindpower: +9 (+2 eff.) A pointy cloth hat, very wizardly... |
Layolle the Chargeviper (1 def, 0 armour) Layolle the Chargeviper (1 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Defense: +1 (+0 eff.) Changes stats: +7 Wil / +4 Cun / +2 Con Changes damage: +3% lightning / +6% physical Critical mult.: +3.00% Physical save: +5 (+1 eff.) Mindpower: +4 (+1 eff.) A pointy cloth hat, very wizardly... |
Wretchlore (0 def, 1 armour) Wretchlore (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 20 arcane resource burn Changes resistances: +3% acid / +3% temporal / +6% fire / +6% nature / +5% cold Spell save: +3 (+1 eff.) A cap made of leather. |
rough leather armour &039; (1 def, 2 armour) rough leather armour &039; (1 def, 2 armour)Requires: - Strength 10 Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Changes stats: +6 Cun / +4 Wil Changes resistances: +5% arcane / +9% cold Grants telepathy: Demon/Minor Demon/Major Mental save: +12 (+2 eff.) A suit of armour made of leather. |
14 agate 14 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2155 alchemist agate 2155 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
woodsman& woodsman&Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
14 spinel 14 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Glevea GleveaInfused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Effects on melee hit: * Slows global speed by 30% * 15% chance to corrode armour Changes stats: +4 Wil Changes resistances: +3% blight Changes damage: +3% acid Critical mult.: +11.00% Spell save: +18 (+4 eff.) Blindness immunity: +23% Confusion immunity: +13% Light radius: +9 See stealth: +7 See invisible: +7 It can be used to activate talent Track, placing all other charms into a 36 cooldown : Effective talent level: 3.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 53 for 6 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of focus bright brass lantern of focusCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +5% mind Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 178 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
supercharged iron torque of kinetic psionic shield [power 31] (23 cooldown) supercharged iron torque of kinetic psionic shield [power 31] (23 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 31 for 7 turns, putting all charms on cooldown for 23 turns. Torques are made by powerful psionics to store psionic powers. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
14 ametrine 14 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
17 citrine 17 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 zircon 14 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Nightmare (Roguelike) difficulty) (Uniques)
Completed antimagic training in the Ziguranth camp.By koa the Cornac Oozemancer level 62
42nd Dusk 122nd year of Ascendancy at 01:28 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty) (Uniques)
Killed a Bringer of Doom.By koa the Cornac Oozemancer level 59
24th Dusk 122nd year of Ascendancy at 09:24 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty) (Uniques)
Amassed 8000 gold pieces.By koa the Cornac Oozemancer level 22
9th Dusk 122nd year of Ascendancy at 22:56 see stats
Fear me not! (Nightmare (Roguelike) difficulty) (Uniques)
Survived the Fearscape!By koa the Cornac Oozemancer level 18
4th Mirth 122nd year of Ascendancy at 06:41 see stats
Level 10 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 10.By koa the Cornac Oozemancer level 10
77th Pyre 122nd year of Ascendancy at 09:55 see stats
Level 20 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 20.By koa the Cornac Oozemancer level 20
2nd Summertide 122nd year of Ascendancy at 22:03 see stats
Level 30 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 30.By koa the Cornac Oozemancer level 30
20th Dusk 122nd year of Ascendancy at 23:06 see stats
Level 40 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 40.By koa the Cornac Oozemancer level 40
22nd Dusk 122nd year of Ascendancy at 06:18 see stats
Level 50 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 50.By koa the Cornac Oozemancer level 50
23rd Dusk 122nd year of Ascendancy at 08:32 see stats
Size is everything (Nightmare (Roguelike) difficulty) (Uniques)
Did over 1500 damage in one attack.By koa the Cornac Oozemancer level 60
42nd Dusk 122nd year of Ascendancy at 00:45 see stats
Size matters (Nightmare (Roguelike) difficulty) (Uniques)
Did over 600 damage in one attack.By koa the Cornac Oozemancer level 22
9th Dusk 122nd year of Ascendancy at 04:42 see stats
The Arena (Nightmare (Roguelike) difficulty) (Uniques)
Unlocked Arena mode.By koa the Cornac Oozemancer level 13
78th Pyre 122nd year of Ascendancy at 17:01 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty) (Uniques)
Amassed 3000 gold pieces.By koa the Cornac Oozemancer level 19
2nd Summertide 122nd year of Ascendancy at 07:52 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty) (Uniques)
Amassed 1000 gold pieces.By koa the Cornac Oozemancer level 18
4th Mirth 122nd year of Ascendancy at 06:14 see stats
Log
Koa&
Koa is invigorated by the attack!
Elama the sandworm casts Flameshock.
Velodanor the poison ooze is stunned by the burning flame!
Koa is stunned by the burning flame!
Bloated ooze resists the searing flame!
koa shares damage with her oozes!
Layurima the sandworm destroyer receives 32 healing.
Thunderstorm hits Bloated ooze for 108 lightning, 214 lightning (322 total damage).
Thunderstorm hits koa for (108 antimagic), 0 lightning, (121 antimagic), 46 lightning (46 total damage).
Burning Shock from Elama the sandworm hits Velodanor the poison ooze for 9 fire damage.
Koa is dazed!
Thunderstorm killed Bloated ooze!
Layurima the sandworm destroyer casts Glyph of Repulsion.
Koa is not dazed anymore.
Koa&
Koa is invigorated by the attack!
Koa&
Koa is invigorated by the attack!
Koa&LASTkoa shares damage with her oozes!
koa hits Layurima the sandworm destroyer for (3 turned into osmosis), 3 lightning, (2 turned into osmosis), 2 fire, (0 turned into osmosis), 0 acid, (6 turned into osmosis), 6 mind, (1 turned into osmosis), 1 light (13 total damage).
Layurima the sandworm destroyer hits koa for 80 physical, (3 antimagic), 0 lightning, , (10 antimagic), 0 blight (80 total damage).
Layurima the sandworm destroyer hits Layurima the sandworm destroyer for 15 healing, 15 healing (0 total damage) [30 healing].
Velodanor the poison ooze uses Cripple.
Velodanor the poison ooze performs a melee critical strike against koa!
Koa shrugs off the critical damage!
Saving done.
Saving done.
Saving game...
