















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Old RPG Tileset 1.0.1The work is by daftigod, I'm just putting this here so I can have the md5 check work. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Talent Point Planner 1.6.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.6.7Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Higher |
| Class | Psyshot |
| Level / Exp | 18 / 97% |
| Size | medium |
| Lifes / Deaths | Killed by Gletira the minotaur at level 18 on the 21st Dusk 122nd year of Ascendancy at 19:56 / 1 |
Primary Stats
| Strength | 20 (base 10) |
| Dexterity | 27 (base 19) |
| Constitution | 17 (base 10) |
| Magic | 15 (base 10) |
| Willpower | 55 (base 28) |
| Cunning | 77.6 (base 46) |
Resources
| Life | -115/384 |
| Psi | 130/135 |
| Steam | 74/100 |
| Healing Factor | 1.0561497326203 |
| Regeneration | 0.26403743315508 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +100% |
| Spell | 0% |
| Global | +98.765432098765% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 4 |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 22 |
| Crit Chance | 25% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 25 |
| Accuracy | 36 |
| Crit Chance | 25% |
| APR | 30 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 54 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +29% |
| Arcane | +21% |
| Mind | +57% |
| All | +18% |
| Light | +27% |
| Temporal | +25% |
| Physical | +28% |
| Fire | +28% |
| Cold | +21% |
Offense: Damage Penetration
| Acid | +20% |
| Light | +5% |
| Temporal | +6% |
| Arcane | +10% |
| Mind | +35% |
| Physical | +25% |
Defense: Base
| Armour (hardiness) | -4.9390969828326 (38.536585365854%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 10 |
| Mental Save | 37 |
Defense: Resistances
| Acid | 57%( 70%) |
| Nature | 48%( 70%) |
| Darkness | 51%( 70%) |
| Mind | 55%( 70%) |
| Lightning | 49%( 70%) |
| Fire | 53%( 70%) |
| All | 42%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 21% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.7 steam per turn. Can be activated for an instant burst of 43 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 99% efficiency and cooldown mod of 85%. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 90% efficiency and cooldown mod of 68%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 401 damage for 4 turns. Its effects scale with your Cunning stat. |
Class Talents
| Steamtech / Thoughts of iron | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Steamtech / Psytech gunnery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psionic fog | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Mechstar | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Gestalt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Action at a distance | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Engineering | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Molten Iron Blood |
| talent | Rocket Boots |
| talent | Gestalt |
| detrimental effect | The target is losing faith that it can defeat you, reducing its damage by 3% and slowing it by -1% Overwhelming Fear |
| beneficial effect | Increases defense by 10. Mobile Defense |
| detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | The target calls upon its inner resources, improving all damage by 12% and reducing all damage taken by 12%. Wrath of the Highborn |
| detrimental effect | Sunder Armour |
| detrimental effect | The target is silenced, preventing it from casting spells and using some vocal talents. Silenced |
| detrimental effect | The target is hexed, granting it 19% chance each turn to be dazed for 3 turns. Pacification Hex |
| beneficial effect | Provides a frost aura, giving you +11% cold, nature and darkness affinity. Frost Salve |
Quests
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Biroddanik the Ravenvice (0 def, 4 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Cun +6 Wil dps ---------- Res.pen +5% mind On Hit (Melee): * 10% chance to reduce damage dealt by 26% ----- def ----- Armour +4 ---------- misc Equi/ret +0.08 Infravis +2 Talents +1 Rocket Boots A pair of boots made of leather. |
| Quiver | deadly pouch of steel shots of paradox (22/22, 26-31.2 power, 2 apr) 3.0 T2 shot ammo [Ego] Arcane/Master Power 26.0 - 31.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 22 Ranged+ +6 temporal On Hit: * 5% chance to gain 10% of a turn (3/turn limit) While equipped: ---------- misc Talents +1 Explosive Shell Shots are used with slings to pummel your foes to death. |
| Light source | Runilin the Scabminister2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Str +4 Wil dps ---------- Dmg.mod +6% mind Res.pen +20% physical On Hit (Melee): * 10% chance to slow global speed by 60% ----- def ----- Defense +5 (+2 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Lisulaith (0 def, 1 armour) 2.0 T1 head armor [Rare] Psionic While equipped: Stats +5 Str +2 Mag +3 Wil +7 Cun dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +6% mind Res.pen +25% mind ----- def ----- Armour +1 Fatigue +1% Mind.save +6 (+3 eff.) ---------- misc Infravis +2 A hat made of leather. Very stylish. |
| On hands | Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable &039; to see combat stats. Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 112.23 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Tool | Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Morninggrinder the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Con dps ---------- Dmg.mod +11% acid +9% light +3% arcane +12% mind Res.pen +10% arcane +5% light ----- def ----- Resists +12% mind +22% acid Phys.save +4 (+2 eff.) Rings can have magical properties. |
| On fingers | titan&0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Confus- +21% Rings can have magical properties. |
| Around neck | Eilinelemina the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Apr +1 ----- def ----- Resists +6% darkness Die.at -80.00 life Stun/Frz- +20% Amulets can have magical properties. |
| In main hand | steel steamgun of tinkering (+4)4.0 T2 steamgun 1H weapon [Ego] Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +4 Cun dps ---------- Steampwr +5 (+1 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | rough leather belt &039;1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Dex +1 Cun +2 Con ----- def ----- Crit.dmg- 15.00% Max.HP +37.00 A belt that goes around your waist. |
| In off hand | Psionic Fury (12-13.2 power, 25 apr, mind damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic Power 12.0 - 13.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +25 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +8% Mind.pwr +10 (+3 eff.) Dmg.mod +15% mind +5% physical ----- def ----- Resists +10% mind Release a wave of psionic power, dealing 191.57 mind damage (based on Willpower) to all within radius 5. Uses 40 power out of 40/40 This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
| Cloak | linen cloak &039; (2 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Mind.crit +1% Mind.pwr +5 (+1 eff.) Dmg.mod +3% cold Res.pen +20% acid +5% mind Acc +4 (+2 eff.) Apr +4 ----- def ----- Defense +2 (+1 eff.) Resists +3% acid +12% lightning Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | ancient linen robe of power (0 def, 0 armour)2.0 T1 cloth armor [Ego++] Arcane While equipped: Stats +2 Mag dps ---------- Spell.pwr +11 (+5 eff.) Dmg.mod +7% temporal +5% physical +6% all Res.pen +6% temporal +5% physical ----- def ----- Resists +7% all Anom.red +8 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Corrosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Kinetic Stabiliser0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Mental Stimulator0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Rustproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
insulating steel amulet of magic (+3)0.1 T2 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag ----- def ----- Resists +10% fire +12% cold Amulets can have magical properties. |
copper ring of luminosity0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 10 light Ranged+ 13 light Dmg.mod +10% light Rings can have magical properties. |
titan&0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Rings can have magical properties. |
steel dagger of massacre (15.5-20.15 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Master Power 15.5 - 20.2 Physical Uses 45% Str, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Sharp, short and deadly. |
thought-forged steel greatsword of dampening (22.5-36 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Disrupt/Psionic Power 22.5 - 36.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +10 mind On Hit: * 20% chance to reduce all saves and defense by 32 While equipped: Stats +2 Cun +3 Wil ----- def ----- Resists +13% acid +12% lightning +13% cold +10% fire +5% all Spell.save +9 (+9 eff.) Massive two-handed swords. |
yew longbow &039;4.0 T3 longbow 2H weapon [Rare] Master Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +8 Proj.spd +200% Ranged+ +20 darkness While equipped: Stats +5 Str dps ---------- Crit.mult +15.00% Phys.pwr +22 (+9 eff.) Apr +1 ---------- misc Reload +1 Longbows are used to shoot arrows at your foes. |
Mayogada the dwarven-steel mace (33.5-46.9 power, 4 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Rare] Master Power 33.5 - 46.9 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% arcane ----- def ----- Armour +10 Resists +3% acid +12% cold Spell.save +9 (+9 eff.) Knockbk- +20% Blunt and deadly. |
Serpent&3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 146.49 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
creative mossy mindstar of resolve (3-3.3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 3.0 - 3.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.crit +1% Crit.mult +7.00% Mind.pwr +2 (+0 eff.) ----- def ----- Spell.save +3 (+3 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (3-3.3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 3.0 - 3.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Scumvault4.0 T3 sling 1H weapon [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: dps ---------- Phys.crit +2.0% Acc +6 (+3 eff.) Melee Ret 10 nature On Hit (Ranged): * 20 arcane resource burn ----- def ----- Defense +15 (+5 eff.) HP.reg +4.00 Slings are used to hurl stones or metal shots at your foes. |
Taintclash4.0 T1 steamgun 1H weapon [Rare] Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% On Hit: * 10% chance to slow global speed by 60% * 10% chance to reduce armor by 23% Uses 2.0 Steam While equipped: dps ---------- Acc +6 (+3 eff.) ----- def ----- Resists +5% arcane Crit.dmg- 15.00% HP.reg +4.00 ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
iron steamgun4.0 T1 steamgun 1H weapon [Normal] Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
steel steamsaw (13-19.5 power, 0 apr)3.0 T2 steamsaw 1H weapon [Normal] Steamtech Power 13.0 - 19.5 Phys.bleed Uses 100% Str Acc+ +0.3% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +21 Uses 1.0 Steam While equipped: ----- def ----- Armour +3 Defense +4 (+1 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
warbringer&3.0 T2 waraxe 1H weapon [Ego+] Master Power 10.0 - 14.0 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +5 (+2 eff.) Res.pen +7% physical ----- def ----- Disarm- +13% One-handed war axes. |
Urogen the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Dex +3 Mag ----- def ----- Armour +8 Resists +5% fire +3% darkness +5% cold Mind.save +6 (+3 eff.) A belt that goes around your waist. |
Tundraoracle (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Crit.mult +5.00% Mind.pwr +5 (+1 eff.) Dmg.mod +6% mind Res.pen +5% cold ----- def ----- Defense +2 (+1 eff.) Resists +12% temporal ---------- misc Hate/m.crit +1.00 Max.psi +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Yvatha the linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Defense +7 (+2 eff.) Resists +9% acid +5% arcane +0% lightning Phys.save +5 (+3 eff.) Mind.save +6 (+3 eff.) Heal.mod +5% Blind- +10% Stun/Frz- +0% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak &039; (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +3% acid Res.pen +5% darkness Melee Ret 4 nature On Hit (Melee): * 20% chance to reduce armor by 23% ----- def ----- Defense +2 (+1 eff.) Resists +6% nature +6% darkness Mind.save +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Flameguile (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% cold Res.pen +10% fire ----- def ----- Resists +16% cold +7% all Poison- +10% Pinning- +10% Def/telep +15 Res/telep +15% Dur/telep +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven cashmere robe of fire (+15%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Arcane/Nature While equipped: dps ---------- Spell.crit +2% Spell.pwr +3 (+1 eff.) Dmg.mod +10% fire ----- def ----- Resists +11% all +15% fire Spell.save +15 (+12 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cracklequeen the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Cun +4 Con dps ---------- Res.pen +10% lightning ----- def ----- Armour +3 Resists +15% mind +9% lightning Phys.save +17 (+9 eff.) Mind.save +12 (+5 eff.) A pair of boots made of leather. |
Hettidunamas (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +2 Con +2 Wil dps ---------- Mind.pwr +4 (+1 eff.) Res.pen +5% acid +6% physical +10% arcane Melee Ret 4 acid 4 arcane ----- def ----- Armour +1 Resists +5% arcane Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 11 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of hardened leather boots &039; (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Str +2 Wil +3 Cun +7 Con dps ---------- Dmg.mod +8% physical Res.pen +10% darkness Acc +30 (+15 eff.) ----- def ----- Armour +3 ---------- misc Max.stam +20.00 Size +1 A pair of boots made of leather. |
pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 A pair of boots made of leather. |
rough leather gloves of dexterity (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +10 (+5 eff.) ----- def ----- Armour +1 Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Vorelrath the hardened leather cap (0 def, 7 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +1 Str +3 Con dps ---------- Phys.pwr +30 (+11 eff.) ----- def ----- Armour +7 Fatigue +3% Resists +9% mind Phys.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Die.at -40.00 life Blind- +10% ---------- misc Stam/turn +1.00 Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
cleansing rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego] Disrupt While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% nature +6% blight A cap made of leather. |
miner&2.0 T1 head armor [Ego] Master While equipped: Stats +0 Cun ----- def ----- Armour +3 Fatigue +1% Mind.save +0 (+0 eff.) ---------- misc Infravis +1 A hat made of leather. Very stylish. |
rough leather hat &039; (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- S.pwr/crit +2 Dmg.mod +6% lightning +12% blight Res.pen +5% lightning ----- def ----- Armour +1 Fatigue +1% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/s.crit +1.00 A hat made of leather. Very stylish. |
rough leather hat &039; (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +0 Cun +3 Dex dps ---------- Dmg.mod +3% mind Melee Ret 2 blight ----- def ----- Armour +1 Fatigue +1% Resists +6% blight +3% mind +9% lightning Mind.save +0 (+0 eff.) A hat made of leather. Very stylish. |
Purelace (3 def, 8 armour)14.0 T3 heavy armor Reqs - Heavy armour training Str 28 [Rare] Master While equipped: Stats +1 Dex +1 Cun dps ---------- Dmg.mod +9% light +9% nature On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +21% cold ---------- misc See.Invis +9 A suit of armour made of mail. |
duelist&9.0 T2 light armor [Ego++] Master/Psionic While equipped: Stats +6 Cun +5 Dex ----- def ----- Armour +13 Defense +15 (+5 eff.) Fatigue +7% Mind.save +12 (+5 eff.) A suit of armour made of leather. |
rejuvenating hardened leather armour of lightning resistance (9 def, 6 armour)9.0 T3 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +15% lightning HP.reg +3.10 ---------- misc Stam/turn +0.80 A suit of armour made of leather. |
Shadowblast (0 def, 4 armour, 36 block)7.0 T2 shield armor [Rare] Nature Learn shield attack talent or enable &039; to see combat stats. While equipped: dps ---------- Melee+ 13 lightning Res.pen +5% acid Melee Ret 3 lightning 4 darkness ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
icy steel shield of fire resistance (+16%) (0 def, 4 armour, 39.5 block)7.0 T2 shield armor [Ego] Nature/Master Learn shield attack talent or enable &039; to see combat stats. While equipped: dps ---------- Melee+ 11 cold Melee Ret 1 ice ----- def ----- Armour +4 Fatigue +8% Resists +16% fire ---------- misc Talents +1 Block Handheld deflection devices. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
143 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Bleaktyphoon the alchemist&1.0 T3 lite [Rare] Psionic While equipped: Stats +2 Dex +5 Wil +5 Con dps ---------- Crit.mult +10.00% Dmg.mod +8% mind +3% darkness ----- def ----- Defense +5 (+2 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern2.0 T1 lite [Ego] Arcane While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Resists +5% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 9] simple frost salve [power 9]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 74% efficiency and 128% cooldown modifier. Remove 1 physical effects and grants a frost aura (9% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 108] simple healing salve [power 108]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 74% efficiency and 128% cooldown modifier. Heal 108 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
acidic pouch of iron shots of accuracy (19/19, 13.5-16.2 power, 1 apr)3.0 T1 shot ammo [Ego] Arcane/Master Power 13.5 - 16.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +6 Apr +1 Crit +4.0% Capacity 19 On Crit: * Splash the target with acid dealing 60 damage over 5 turns and reducing armor and accuracy by 8 While equipped: Shots are used with slings to pummel your foes to death. |
pouch of iron shots (17/17, 14.5-17.4 power, 1 apr)3.0 T1 shot ammo [Normal] Power 14.5 - 17.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 17 Shots are used with slings to pummel your foes to death. |
pouch of steel shots of erosion (18/18, 20.5-24.6 power, 2 apr)3.0 T2 shot ammo [Ego] Nature Power 20.5 - 24.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 18 Ranged+ +7 nature While equipped: Shots are used with slings to pummel your foes to death. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By koa the Higher Psyshot level 8
4th Mirth 122nd year of Ascendancy at 19:37 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By koa the Higher Psyshot level 10
3rd Summertide 122nd year of Ascendancy at 09:25 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By koa the Higher Psyshot level 17
15th Dusk 122nd year of Ascendancy at 05:25 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By koa the Higher Psyshot level 11
1st Flare 122nd year of Ascendancy at 10:28 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By koa the Higher Psyshot level 15
11st Dusk 122nd year of Ascendancy at 10:04 see stats
Log
Gletira the minotaur hits koa for (32 to ice), 49 physical, (17 to ice), 25 fire (73 total damage).
Melee retaliation hits Iceblock for 55 fire damage.
Koa stops burning.
Koa uses a frost salve.
koa performs a melee critical strike against koa!
Melee retaliation hits Iceblock for 55 fire damage.
koa hits Iceblock for 47 mind damage.
Betutira the shadowblade casts Draining Assault.
Betutira the shadowblade performs a melee critical strike against koa!
Betutira the shadowblade performs a melee critical strike against koa!
Betutira the shadowblade steals life from koa!
koa HEALS from darkness damage!
Betutira the shadowblade hits koa for (78 to ice), 117 physical, (4 to ice), 6 darkness, (2 to ice), 3 fire, (49 to ice), 73 physical, (4 to ice), 6 darkness, (2 to ice), 3 fire (209 total damage).
Melee retaliation hits Iceblock for 55 fire, 55 fire (109 total damage).
koa hits Betutira the shadowblade for 36 healing, 2 healing, 19 healing (0 total damage) [56 healing].
Koa is free from the ice.
Gletira the minotaur uses Sunder Armour.
Koa&LASTUID:39013:0fbd578LASTWHITELASTLASTLIGHT_REDLASTLAST{bold}
Koa is free from the hex.
Koa deactivates Gestalt.
Koa&LAST039;s armour is more intact.
Koa is not affected anymore by the salve.
Koa deactivates Molten Iron Blood.
Koa deactivates Rocket Boots.
Koa is not silenced anymore.

































































































