Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Opt-in Adventurers Parties 1.0.4 Rare item Egos update 1.0.4 Items Vault 1.0.3 Infinite Farportal 1.0.4 Brawling Adventurer 1.0.4 Infinite500: Revised high level play for ToME v1.10d 1.0.4 Draconians 1.0.4 Alternate Zones Option 1.0.4 Turtle race 1.0.4 Go to Landmark 1.0.4 Timed Rest 1.0.4 Equipment Tweaks 1.0.4 Extra Dungeons 1.0.4 New Gem types 1.0.4 Stone Wardens DLC Class 1.0.3 Doctornull's Class Pack 1.0.4 |
| Campaign | Infinite Farportal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Turtle |
| Class | Adventurer |
| Level / Exp | 16 / 76% |
| Size | small |
| Lifes / Deaths | Killed by Emena the dredge at level 16 on the 6th Mirth 122nd year of Ascendancy at 07:59 4 / 1 |
Primary Stats
| Strength | 15 (base 12) |
| Dexterity | 8 (base 12) |
| Constitution | 46 (base 16) |
| Magic | 44 (base 36) |
| Willpower | 48 (base 32) |
| Cunning | 16 (base 12) |
Resources
| Life | 642/642 |
| Mana | 380/380 |
| Psi | 138/138 |
| Equilibrium | 0 |
| Healing Factor | 1 |
| Regeneration | 8.85 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +50% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 32 |
| Accuracy | 12 |
| Crit Chance | 20% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 10 |
| Accuracy | 36 |
| Crit Chance | 19% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 45.333333333333 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44.333333333333 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +10% |
| Nature | +19% |
| Physical | +27% |
| Arcane | +15% |
| Cold | -7% |
| All | +0% |
Offense: Damage Penetration
| Arcane | +5% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 5.3 |
| Ranged Defense | 5.3 |
| Fatigue | 1 |
| Physical Save | 45.116666666667 |
| Spell Save | 36.6 |
| Mental Save | 38.7 |
Defense: Resistances
| Mind | 11%( 70%) |
| Darkness | 13%( 70%) |
| Light | 14%( 70%) |
| Fire | 9%( 70%) |
| Blight | 9%( 70%) |
| Physical | 5%( 70%) |
| Cold | 8%( 70%) |
| All | 4%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 232 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 700% over 10 turns and instantly restoring 35 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Psionic / Absorption | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Focus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Sand drake aspect | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Earth | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Stone | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Turtle | 1.00 |
| 1/1 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Stone alchemy | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | The target erects a powerful kinetic shield capable of absorbing 202/202 physical or acid damage before it crumbles. Spiked Kinetic Shield |
| beneficial effect | The target erects a powerful thermal shield capable of absorbing 202/202 thermal damage before it crumbles. Spiked Thermal Shield |
Quests
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress can support: 472 more runs. | active |
Equipment
| Psionic focus | Might (7-7.7 power, 24 apr, nature damage) Might (7-7.7 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 7.0 - 7.7 Uses stats: 40% Wil, 20% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour penetration: +1 Changes stats: +3 Str Damage when the wearer hits(melee): 4 fire Damage when the wearer is hit: 4 physical Changes resistances: +6% blight Changes damage: +6% nature Physical save: +9 Spell save: +5 Mental save: +7 Disease immunity: +15% Equilibrium when hit: +1.30 Mindpower: +17 Mental crit. chance: +6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Light source | bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +41.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | prismatic rough leather cap (0 def, 1 armour) prismatic rough leather cap (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +10% darkness / +11% light A cap made of leather. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes resistances: +8% mind Changes damage: +10% mind Sleep immunity: +100% It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Ring of Deception Ring of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: jewelry / ring When wielded/worn: Physical power: +12 Spellpower: +12 Mindpower: +12 A black ring, with subtle illusion enchantments flowing around it. |
| Around waist | insulating rough leather belt of transcendance insulating rough leather belt of transcendanceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +5% cold Physical save: +6 Mindpower: +3 A belt that goes around your waist. |
| In main hand | Archani (27-32.4 power, 4 apr, physical damage) Archani (27-32.4 power, 4 apr, physical damage)Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 27.0 - 32.4 Uses stat: 100% Mag Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage Shield penetration (this weapon only): +20% When wielded/worn: Accuracy: +10 Physical crit. chance: +15.0% Physical power: +9 Damage when the wearer hits(melee): 11 corrupted blood / 15 % chance to silence target Changes damage: +27% physical / +15% arcane / -7% cold Talent granted: +1 Command Staff Critical mult.: +27.00% Vim when firing critical spell: +3.00 Maximum vim: +23.00 Spellpower: +20 Spell crit. chance: +14% Damage Shield penetration: +30% Resist all after a teleport: +2% It can be used to projects a bolt from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. |
| In off hand | mossy mindstar (2.5-2.75 power, 12 apr, nature damage) mossy mindstar (2.5-2.75 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| On hands | rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 6.5 - 7.2 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 60% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Psience (6 def, 4 armour) Psience (6 def, 4 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +4 Defense: +6 Changes stats: +8 Mag / +12 Wil / +5 Cun / +5 Con Damage when the wearer is hit: 16 lightning Changes resistances penetration: +5% arcane Changes damage: +13% nature Physical save: +39 Spell save: +16 Mental save: +28 Life regen: +3.60 Mana each turn: +0.22 Psi each turn: +0.26 Mana when firing critical spell: +4.00 Vim when firing critical spell: +2.00 Defense after a teleport: +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
restful iron gauntlets of magic (+3) (0 def, 1 armour) restful iron gauntlets of magic (+3) (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Mag Changes damage: +4% arcane Life regen: +1.20 Stamina each turn: +0.50 Maximum stamina: +12.00 When used to modify unarmed attacks: Base power: 8.5 - 11.9 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 80% When this weapon hits: Slumber (10% chance level 1). Damage when this weapon hits: +4 arcane Burst (radius 2) on crit: +6 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
iron pickaxe (dig speed 37 turns) iron pickaxe (dig speed 37 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE |
small geode small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +2.00 Stamina each turn: +2.00 Mana each turn: +2.00 Psi each turn: +2.00 Healing mod.: +2% When used to imbue an object: Life regen: +2.00 Stamina each turn: +2.00 Mana each turn: +2.00 Psi each turn: +2.00 Healing mod.: +2% When used as an alchemist bomb: Bomb damage +-4% Additional 20 poison damage Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Additional 5 spell knockback damage Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10
Got a character to level 10.By Rockstar the Turtle Adventurer level 10
74th Pyre 122nd year of Ascendancy at 11:06 see stats
Log
Rockstar hits golem (servant of Layeleba the giant spider) for 15 fire, 2 physical, 4 physical, 12 lightning damage (total 31.90).
Rockstar hits gaeramarth for 14 fire damage.
Gaeramarth hits Rockstar for 22 nature damage.
Layeleba the giant spider hits Rockstar for 11 lightning, 2 fire damage (total 11.84).
Rockstar hits gaeramarth for 2 nature damage.
Rockstar hits Emena the dredge for 12 fire damage.
Emena the dredge casts Lightning.
Golem (servant of Layeleba the giant spider) hits Rockstar for 28 physical damage.
Golem (servant of Layeleba the giant spider) killed Rockstar!
Emena the dredge hits Rockstar for 96 lightning damage.
Emena the dredge killed Rockstar!
Rockstar hits golem (servant of Layeleba the giant spider) for 13 fire, 3 physical, 4 physical, 12 lightning damage (total 30.09).
Rockstar hits Emena the dredge for 7 lightning damage.
Rockstar the level 16 turtle adventurer was shocked to death by Emena the dredge on level 2 of Relgosus.
You have 4 life(s) left.
Rockstar deactivates Wild Growth.
Rockstar deactivates Beyond the Flesh.
Rockstar deactivates Kinetic Shield.
A powerful kinetic shield forms around Rockstar.
Rockstar deactivates Heart of the Turtle.
Rockstar stops burning.
Rockstar deactivates Thermal Shield.
A powerful thermal shield forms around Rockstar.
Rockstar is no longer poisoned.
Rockstar deactivates Spiked Shell.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
