Ryella the level 15 Fallen Archmage by Doctornull

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignInfinite Farportal
ModeNormal Roguelike
SexMale
RaceFallen
ClassArchmage
Level / Exp15 / 96%
Sizemedium
Lifes / Deaths

Primary Stats

Strength9 (base 10)
Dexterity11 (base 10)
Constitution20 (base 19)
Magic54 (base 41)
Willpower32 (base 23)
Cunning12 (base 11)

Resources

Life295/295
Mana178/178
Healing Factor1.01
Regeneration2.6765

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage27
Accuracy5
Crit Chance5%
APR5
Speed1.00

Offense: Spell

Spellpower44
Crit Chance5%
Speed1

Offense: Mind

Mindpower27.6
Crit Chance3%
Speed1

Offense: Damage Bonus

Light+10%
Arcane+25%

Defense: Base

Armour (hardiness)0 (30%)
Defense1.35
Ranged Defense1.35
Fatigue0
Physical Save0.15
Spell Save20.05
Mental Save26.2

Defense: Resistances

Light 30%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
3/5
2/5
4/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5
Spell / Meta1.30
1/5
5/5
0/5
0/5

Generic Talents

Spell / Aegis1.40
1/5
4/5
1/5
1/5
Race / Fallen1.00
5/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5

Effects

talent
talent
talent

Quests

active

Equipment

Tool
On fingers
Around neck
In main hand
Light source
On head
Main armor

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Ryella the Fallen Archmage level 10
74th Pyre 122nd year of Ascendancy at 11:00
see stats

Log

You gain 1.87 gold from the transmogrification of impenetrable steel plate armour of lightning resistance (4 def, 15 armour).
You gain 6.65 gold from the transmogrification of
rejuvenating cured leather armour (2 def, 4 armour).
You gain 2.88 gold from the transmogrification of
cured leather armour of Eyal (2 def, 4 armour).
You gain 1.05 gold from the transmogrification of
cleansing cured leather armour (2 def, 4 armour).
You gain 2.05 gold from the transmogrification of
impenetrable steel mail armour of fire resistance (2 def, 12 armour).
You gain 7.55 gold from the transmogrification of
Xanilekira (2 def, 6 armour).
You gain 1.09 gold from the transmogrification of
insulating rough leather cap of strength (+3) (0 def, 1 armour).
You gain 1.29 gold from the transmogrification of
cleansing rough leather cap of constitution (+3) (0 def, 1 armour).
You gain 2.08 gold from the transmogrification of
woollen robe of venom (+15%) (0 def, 0 armour).
You gain 1.30 gold from the transmogrification of
slimy woollen robe of protection (2 def, 3 armour).
You gain 0.68 gold from the transmogrification of
linen robe of lightning (+16%) (0 def, 0 armour).
You gain 1.85 gold from the transmogrification of
self-loading quiver of ash arrows of accuracy (9/9, 20-28 power, 7 apr).
You gain 1.55 gold from the transmogrification of
quick-loading quiver of ash arrows (13/13, 19-26.6 power, 7 apr).
You gain 3.07 gold from the transmogrification of
mighty ash longbow of lightning.
You gain 2.06 gold from the transmogrification of
ash starstaff of fate (15-18 power, 3 apr, temporal damage).
You gain 3.00 gold from the transmogrification of
Eclipse (18-21.6 power, 4 apr, darkness damage).
You gain 3.36 gold from the transmogrification of
acidic steel longsword of vileness (12-16.8 power, 3 apr).
You gain 3.83 gold from the transmogrification of
steel greatsword of ruin (19.5-31.2 power, 2 apr).
You gain 10.70 gold from the transmogrification of
steel greatmaul &039; (28.5-42.75 power, 2 apr).
You gain 3.89 gold from the transmogrification of
insidious steel dagger of the leech (11-14.3 power, 6 apr).
You gain 3.70 gold from the transmogrification of
blazebringer&LASTLASTteleportation rune of the wizard (range 86).
You gain 1.85 gold from the transmogrification of
phase door rune (range 6; power 21; dur 4).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Saving done.

You enter the swirling portal and in the blink of an eye you set foot in an unfamiliar zone, with no trace of the portal...