Simmer the level 11 Turtle Archmage by Doctornull

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsOpt-in Adventurers Parties 1.0.4
Spellsword 1.0.4
Stone Wardens DLC Class 1.0.3
Go to Landmark 1.0.4
Empyreal 1.0.3
Extra Dungeons 1.0.4
Rare item Egos update 1.0.4
Items Vault 1.0.3
Turtle race 1.0.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceTurtle
ClassArchmage
Level / Exp11 / 82%
Sizesmall
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity8 (base 10)
Constitution36 (base 23)
Magic35 (base 30)
Willpower18 (base 18)
Cunning11 (base 11)

Resources

Life370/370
Mana176/176
Healing Factor1
Regeneration12.95

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+50%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage21
Accuracy2
Crit Chance3%
APR3
Speed1.00

Offense: Spell

Spellpower30.5
Crit Chance5%
Speed1

Offense: Mind

Mindpower17
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+11%
Arcane+10%
Fire+18%
All+0%

Defense: Base

Armour (hardiness)5 (30%)
Defense16.746400733942
Ranged Defense16.746400733942
Fatigue0
Physical Save21.575
Spell Save30.775
Mental Save10.15

Defense: Resistances

Darkness 20%( 70%)
All 5%( 70%)

Defense: Immunities

Disarm Resistance21%
Stun Resistance100%
Pinning Resistance22%
Instadeath Resistance100%
Knockback Resistance62%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
4/5
1/5
2/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
3/5
2/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Wildfire1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Turtle1.00
1/1
1/5
1/5
1/5
1/5
Spell / Aegis1.30
1/5
0/5
0/5
0/5
Wild-gift / Harmony1.00
0/5
0/5
0/5
0/5
Spell / Divination1.30
3/5
1/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
active
done
failed
done
done
done
active
done
active
done
active

Equipment

On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By Simmer the Turtle Archmage level 10
36th Dusk 122nd year of Ascendancy at 07:01
see stats
The Arena Unlocked Arena mode.
By Simmer the Turtle Archmage level 6
3rd Mirth 122nd year of Ascendancy at 01:02
see stats
The secret city Discovered the truth about mages.
By Simmer the Turtle Archmage level 9
31st Dusk 122nd year of Ascendancy at 05:41
see stats
The sky is falling! Saw a huge meteor falling from the sky.
By Simmer the Turtle Archmage level 10
38th Dusk 122nd year of Ascendancy at 10:43
see stats

Log

Rested for 3 turns (stop reason: all resources and life at maximum).

Talent HomeGuard is ready to use.
Ran for 42 turns (stop reason: interesting terrain).


Ran for 2 turns (stop reason: interesting terrain).


There is a way to the previous level here (press &039; or right click to use).
Ran for 5 turns (stop reason: at exit).


Ran for 4 turns (stop reason: interesting terrain).


Ran for 2 turns (stop reason: interesting terrain).


There is a way to the lake of Nur here (press &039; or right click to use).
Ran for 43 turns (stop reason: at exit).


You gain 1.42 gold from the transmogrification of
quiver of ash arrows of erosion (8/8, 22-30.8 power, 7 apr).
You gain 1.22 gold from the transmogrification of
steel plate armour of acid resistance (4 def, 9 armour).
You gain 0.80 gold from the transmogrification of
pair of iron boots of uncanny dodging (2 def, 3 armour).
You gain 2.40 gold from the transmogrification of
quick steel waraxe (10.5-14.7 power, 3 apr).
You gain 2.00 gold from the transmogrification of
flaming steel waraxe of crippling (10-14 power, 3 apr).
You gain 2.67 gold from the transmogrification of
steady cured leather sling of fire.
You gain 2.39 gold from the transmogrification of
mighty cured leather sling of lightning.
You gain 0.50 gold from the transmogrification of
steel greatsword (22-35.2 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel greatsword (22.5-36 power, 2 apr).
You gain 5.00 gold from the transmogrification of
Lisuyathra the steel dagger (14-18.2 power, 6 apr).
Saving done.

There is a way to the old forest here (press &039; or right click to use).
You feel mildly anxious, and walk with caution.