










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.0Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Reaver |
| Level / Exp | 16 / 61% |
| Size | medium |
| Lifes / Deaths | Killed by Cyreseda the large white snake at level 16 on the 61st Dusk 122nd year of Ascendancy at 19:28 / 1 |
Primary Stats
| Strength | 44 (base 35) |
| Dexterity | 23 (base 12) |
| Constitution | 23 (base 18) |
| Magic | 46 (base 32) |
| Willpower | 17 (base 10) |
| Cunning | 17 (base 10) |
Resources
| Life | -72/512 |
| Vim | 67/187 |
| Healing Factor | 1.2099022211821 |
| Regeneration | 2.6012897755415 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 6 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 53 |
| Accuracy | 48 |
| Crit Chance | 7% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 32 |
| Accuracy | 48 |
| Crit Chance | 7% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 36 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +12% |
| Darkness | +9% |
| Light | +9% |
| Temporal | +4% |
| Nature | +15% |
| Arcane | +4% |
| Mind | +12% |
| All | +0% |
Offense: Damage Penetration
| Cold | +5% |
| Physical | +6% |
| Mind | +15% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 40.08934837382 (86.151787968034%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 29 |
| Physical Save | 29 |
| Spell Save | 21 |
| Mental Save | 11 |
Defense: Resistances
| Acid | 3%( 70%) |
| Arcane | 4%( 70%) |
| Mind | 6%( 70%) |
| All | 0%( 70%) |
| Lightning | 6%( 70%) |
| Temporal | 28%( 70%) |
| Darkness | 3%( 70%) |
| Fire | 3%( 70%) |
| Nature | 9%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 44% |
| Bleed Resistance | 100% |
| Disarm Resistance | 93% |
| Fear Resistance | 100% |
| Stun Resistance | 40% |
| Poison Resistance | 100% |
| Knockback Resistance | 46% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Rot | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Vim | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 2/5 |
| 2/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | [vs. Layawe the pair of iron boots (20 def, 3 armour) (On feet)]Layawe the pair of iron boots (20 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% (-) Phys.pwr +10 (+4 eff.) (-) Mind.pwr +5 (+3 eff.) (-) ----- def ----- Armour +3 (-) Defense +20 (+10 eff.) (-) Fatigue +2% (-) Resists +6%(-) lightning +6%(-) temporal Crit.dmg- 15.00% (-) ---------- misc See.Invis +3 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | [vs. Wintertide Phial (Light source)]Wintertide Phial 2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 (-) Infravis +6 (-) Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
| On head | [vs. Quasit&LASTQuasit& 3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3(-) Con ----- def ----- Armour +12 (-) Hardiness +5% (-) Fatigue +5% (-) Phys.save +12 (+6 eff.) (-) Stun/Frz- +30% (-) Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On hands | [vs. hardened leather gloves &039; (0 def, 2 armour) (On hands)]hardened leather gloves &039; (0 def, 2 armour) 1.0 T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +3(-) Mag +4(-) Wil dps ---------- Spell.pwr +6 (+3 eff.) (-) Melee+ 6(-) arcane 7(-) temporal Ranged+ 9(-) temporal Dmg.mod +4%(-) arcane +4%(-) temporal Res.pen +5%(-) cold Melee Ret 10(-) nature ----- def ----- Armour +2 (-) Resists +7%(-) temporal +4%(-) arcane +3%(-) nature HP.reg +1.00 (-) ---------- misc Stam/turn +0.50 (-) Max.stam +16.00 (-) Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. The Cog (Tool)] The CogThe Cog 0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5(-) Cun +3(-) Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | [vs. Radiancewild (On fingers, 1 of 2)]Radiancewild 0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Melee+ 0(-10) item temporal energize Dmg.mod +6%(-) mind +9%(-) light Res.pen +15%(-) mind On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6%(-) temporal Max.HP +22.00 (-) Disarm- +22% (-) Pinning- +23% (-) Knockbk- +23% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. Radiancewild (On fingers, 1 of 2)]Manyroddavor the copper ring 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Mag dps ---------- Melee+ 0(-10) item temporal energize Dmg.mod +0%(-6%) mind +0%(-9%) light Res.pen +0%(-15%) mind ----- def ----- Resists +3% acid +9%(+3%) temporal Crit.dmg- 5.00% Max.HP +20.00 (-2.00) Disarm- +21% (-1%) Pinning- +21% (-2%) Knockbk- +23% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. copper amulet of dexterity (+2) (Around neck)]copper amulet of dexterity (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2(-) Dex Amulets make your neck look great! |
| In main hand | [vs. Samagorn the Phoenixwreck (15-21 power, 3 apr) (In main hand, 1 of 2)]Samagorn the Phoenixwreck (15-21 power, 3 apr) 3.0 T2 longsword 1H weapon Reqs Str 16 [Random Unique] Arcane/Master Power 15.0 - 21.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 (-) Crit +3.0% (-) Atk.spd 100% (-) Melee+ +8(-) blight On Crit.r2 +8(-) lightning +4(-) fire On Hit: 20% Epidemic 2 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 20 While equipped: Stats +1(-) Str dps ---------- Dmg.mod +6%(-) physical Acc +12 (+4 eff.) (-) Melee Ret 6(-) fire ----- def ----- Defense +6 (+3 eff.) (-) Resists +3%(-) fire Disease- +12% (-) Disarm- +26% (-) Sharp, long, and deadly. Tap to cycle through comparison choices |
| Around waist | [vs. Corpsequick the rough leather belt (Around waist)]Corpsequick the rough leather belt 1.0 T1 belt armor [Rare] Nature While equipped: Stats +2(-) Con dps ---------- Phys.crit +2.0% (-) Dmg.mod +12%(-) nature Res.pen +5%(-) nature Apr +1 (-) ----- def ----- Phys.save +3 (+2 eff.) (-) HP.reg +0.90 (-) Heal.mod +10% (-) ---------- misc Stam/turn +2.00 (-) A belt that goes around your waist. |
| In off hand | [vs. Samagorn the Phoenixwreck (15-21 power, 3 apr) (In main hand, 1 of 2)]Leligamnir the Corruptionbreacher (15-21 power, 3 apr) 3.0 T2 longsword 1H weapon Reqs Str 16 [Random Unique] Master Power 15.0 - 21.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 (-) Crit +3.0% (-) Atk.spd 100% (-) Melee+ +0(-8) blight On Crit.r2 +0(-8) lightning +0(-4) fire On Hit: 20% Epidemic 2 On Hit: * 10 arcane resource burn * 0% chance to reduce strength, dexterity, and constitution by 20 While equipped: Stats +2(+1) Str dps ---------- Dmg.mod +3% nature +6%(-) physical Res.pen +15% nature +6% physical Acc +19 (+6 eff.) (+7 (+2 eff.)) Apr +7 Melee Ret 0(-6) fire ----- def ----- Defense +6 (+3 eff.) (-) Resists +6% nature +0%(-3%) fire Disease- +0% (-12%) Disarm- +24% (-2%) Sharp, long, and deadly. Tap to cycle through comparison choices |
| Cloak | [vs. Dairyladechak (11 def, 0 armour) (Cloak)]Dairyladechak (11 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2(-) Cun +2(-) Dex dps ---------- Acc +4 (+2 eff.) (-) Apr +4 (-) ----- def ----- Defense +11 (+6 eff.) (-) Resists +6%(-) mind Die.at -20.00 life (-) Max.HP +40.00 (-) Stun/Frz- +10% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Alahell the Blindhack (0 def, 12 armour) (Main armor)]Alahell the Blindhack (0 def, 12 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Rare] Master While equipped: dps ---------- Melee+ 0(-20) item darkness numbing Dmg.mod +6%(-) mind +9%(-) darkness Melee Ret 2(-) lightning On Hit (Melee): * 20% chance to reduce damage dealt by 13% ----- def ----- Armour +12 (-) Fatigue +22% (-) Resists +3%(-) darkness A suit of armour made of metal plates. |
Inventory
healing infusion of the psychic (heal 83; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 83 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 21%; physical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune of the titan (damage 97; dur 4; cd 23)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 96.60 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shatter Afflictions (on body)]shatter afflictions rune of the duelist (absorb 69; cd 15) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 69 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Radiancewild (On fingers, 1 of 2)]titan& 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Melee+ 0(-10) item temporal energize Dmg.mod +11% fire +0%(-6%) mind +0%(-9%) light Res.pen +0%(-15%) mind ----- def ----- Resists +0%(-6%) temporal +22% fire Phys.save +6 (+3 eff.) Max.HP +0.00 (-22.00) Disarm- +0% (-22%) Pinning- +0% (-23%) Knockbk- +0% (-23%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Samagorn the Phoenixwreck (15-21 power, 3 apr) (In main hand)]Zubygamina (16-26 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Rare] Nature Power 16.0 - 25.6(+1.0 - +4.6) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 (-2) Crit +2.5% (-0.5%) Atk.spd 100% (-) Melee+ +8(-) blight +10 nature On Crit.r2 +8 blight +0(-4) fire +0(-8) lightning On Hit: 20% Epidemic 2 On Hit: * 0% chance to reduce strength, dexterity, and constitution by 20 While equipped: Stats +0(-1) Str +2 Dex +4 Cun dps ---------- Dmg.mod +0%(-6%) physical Acc +0 (+0 eff.) (-12 (-4 eff.)) Melee Ret 0(-6) fire ----- def ----- Defense +0 (+0 eff.) (-6 (-3 eff.)) Resists +0%(-3%) fire Disease- +0% (-12%) Disarm- +0% (-26%) ---------- misc Infravis +2 Massive two-handed swords. |
[vs. Samagorn the Phoenixwreck (15-21 power, 3 apr) (In main hand, 1 of 2)]Arihell the Dourtrencher (11-15 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Rare] Nature Power 11.0 - 15.4(-4.0 - -5.6) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-1) Crit +2.5% (-0.5%) Atk.spd 100% (-) Melee+ +0(-8) blight +6 nature On Crit.r2 +0(-8) lightning +0(-4) fire On Hit: 20% Epidemic 2 On Hit: * 0% chance to reduce strength, dexterity, and constitution by 20 While equipped: Stats +0(-1) Str dps ---------- Phys.crit +3.0% Dmg.mod +0%(-6%) physical Acc +5 (+1 eff.) (-7 (-3 eff.)) Melee Ret 0(-6) fire On Hit (Melee): * 10% chance to reduce damage dealt by 13% ----- def ----- Defense +5 (+2 eff.) (-1 (-1 eff.)) Resists +0%(-3%) fire Disease- +0% (-12%) Disarm- +0% (-26%) Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Samagorn the Phoenixwreck (15-21 power, 3 apr) (In main hand, 1 of 2)]Polatira the iron longsword (12-16 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Rare] Arcane Power 11.5 - 16.1(-3.5 - -4.9) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-1) Crit +6.5% (+3.5%) Atk.spd 100% (-) Melee+ +0(-8) blight On Crit.r2 +0(-8) lightning +0(-4) fire On Hit: 20% Epidemic 2 On Hit: * 0% chance to reduce strength, dexterity, and constitution by 20 + 25% chance for lightning to strike from the target to a second target dealing 62 damage While equipped: Stats +3(+2) Str +3 Wil dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +0%(-6%) physical Acc +0 (+0 eff.) (-12 (-4 eff.)) Melee Ret 0(-6) fire ----- def ----- Armour +4 Defense +0 (+0 eff.) (-6 (-3 eff.)) Resists +0%(-3%) fire Disease- +0% (-12%) Disarm- +0% (-26%) ---------- misc Max.stam +10.00 Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Samagorn the Phoenixwreck (15-21 power, 3 apr) (In main hand, 1 of 2)]hateful iron longsword of persecution (11-15 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Ego] Disrupt/Psionic Power 11.0 - 15.4(-4.0 - -5.6) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-1) Crit +2.5% (-0.5%) Atk.spd 100% (-) Melee+ +0(-8) blight +6 darkness Against +5% Living +7% Unnatural On Crit.r2 +0(-8) lightning +0(-4) fire On Hit: 20% Epidemic 2 On Hit: * 0% chance to reduce strength, dexterity, and constitution by 20 While equipped: Stats +0(-1) Str +1 Wil dps ---------- Dmg.mod +0%(-6%) physical Acc +0 (+0 eff.) (-12 (-4 eff.)) Melee Ret 0(-6) fire ----- def ----- Defense +0 (+0 eff.) (-6 (-3 eff.)) Resists +0%(-3%) fire Disease- +0% (-12%) Disarm- +0% (-26%) Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Samagorn the Phoenixwreck (15-21 power, 3 apr) (In main hand, 1 of 2)]Scabwreck the iron waraxe (12-18 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Rare] Nature Power 12.5 - 17.5(-2.5 - -3.5) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-1) Crit +3.5% (+0.5%) Atk.spd 100% (-) Melee+ +0(-8) blight +6 nature On Crit.r2 +0(-8) lightning +0(-4) fire On Hit: 20% Epidemic 2 On Hit: * 0% chance to reduce strength, dexterity, and constitution by 20 While equipped: Stats +0(-1) Str dps ---------- Crit.mult +5.00% Dmg.mod +0%(-6%) physical Acc +0 (+0 eff.) (-12 (-4 eff.)) Melee Ret 0(-6) fire ----- def ----- Defense +0 (+0 eff.) (-6 (-3 eff.)) Resists +0%(-3%) fire Disease- +0% (-12%) Disarm- +0% (-26%) ---------- misc Stam/turn +3.00 One-handed war axes. Tap to cycle through comparison choices |
[vs. Samagorn the Phoenixwreck (15-21 power, 3 apr) (In main hand, 1 of 2)]iron waraxe (12-17 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Normal] Power 12.0 - 16.8(-3.0 - -4.2) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-1) Crit +3.5% (+0.5%) Atk.spd 100% (-) Melee+ +0(-8) blight On Crit.r2 +0(-8) lightning +0(-4) fire On Hit: 20% Epidemic 2 On Hit: * 0% chance to reduce strength, dexterity, and constitution by 20 While equipped: Stats +0(-1) Str dps ---------- Dmg.mod +0%(-6%) physical Acc +0 (+0 eff.) (-12 (-4 eff.)) Melee Ret 0(-6) fire ----- def ----- Defense +0 (+0 eff.) (-6 (-3 eff.)) Resists +0%(-3%) fire Disease- +0% (-12%) Disarm- +0% (-26%) One-handed war axes. Tap to cycle through comparison choices |
[vs. Samagorn the Phoenixwreck (15-21 power, 3 apr) (In main hand, 1 of 2)]iron waraxe (12-16 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Normal] Power 11.5 - 16.1(-3.5 - -4.9) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-1) Crit +3.5% (+0.5%) Atk.spd 100% (-) Melee+ +0(-8) blight On Crit.r2 +0(-8) lightning +0(-4) fire On Hit: 20% Epidemic 2 On Hit: * 0% chance to reduce strength, dexterity, and constitution by 20 While equipped: Stats +0(-1) Str dps ---------- Dmg.mod +0%(-6%) physical Acc +0 (+0 eff.) (-12 (-4 eff.)) Melee Ret 0(-6) fire ----- def ----- Defense +0 (+0 eff.) (-6 (-3 eff.)) Resists +0%(-3%) fire Disease- +0% (-12%) Disarm- +0% (-26%) One-handed war axes. Tap to cycle through comparison choices |
[vs. Samagorn the Phoenixwreck (15-21 power, 3 apr) (In main hand, 1 of 2)]iron waraxe of paradox (12-17 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Arcane Power 12.0 - 16.8(-3.0 - -4.2) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-1) Crit +3.5% (+0.5%) Atk.spd 100% (-) Melee+ +0(-8) blight +5 temporal On Crit.r2 +0(-8) lightning +0(-4) fire On Hit: 20% Epidemic 2 On Hit: * 0% chance to reduce strength, dexterity, and constitution by 20 While equipped: Stats +0(-1) Str dps ---------- Dmg.mod +0%(-6%) physical Acc +0 (+0 eff.) (-12 (-4 eff.)) Melee Ret 0(-6) fire ----- def ----- Defense +0 (+0 eff.) (-6 (-3 eff.)) Resists +0%(-3%) fire +6% temporal Disease- +0% (-12%) Disarm- +0% (-26%) One-handed war axes. Tap to cycle through comparison choices |
[vs. Samagorn the Phoenixwreck (15-21 power, 3 apr) (In main hand, 1 of 2)]steel waraxe of projection (13-18 power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego+] Psionic Power 13.0 - 18.2(-2.0 - -2.8) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 (-) Crit +4.0% (+1.0%) Atk.spd 100% (-) Melee+ +0(-8) blight On Crit.r2 +0(-8) lightning +0(-4) fire On Hit: 20% Epidemic 2 On Hit: * 0% chance to reduce strength, dexterity, and constitution by 20 + Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +0(-1) Str dps ---------- Dmg.mod +0%(-6%) physical Acc +0 (+0 eff.) (-12 (-4 eff.)) Melee Ret 0(-6) fire ----- def ----- Defense +0 (+0 eff.) (-6 (-3 eff.)) Resists +0%(-3%) fire Disease- +0% (-12%) Disarm- +0% (-26%) One-handed war axes. Tap to cycle through comparison choices |
[vs. Samagorn the Phoenixwreck (15-21 power, 3 apr) (In main hand, 1 of 2)]gifted vined mindstar (4-5 power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature Power 4.5 - 5.0(-10.5 - -16.1) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (+15) Crit +3.0% (-) Atk.spd 100% (-) Melee+ +0(-8) blight On Crit.r2 +0(-8) lightning +0(-4) fire On Hit: 20% Epidemic 2 On Hit: * 0% chance to reduce strength, dexterity, and constitution by 20 While equipped: Stats +0(-1) Str dps ---------- Mind.crit +2% Mind.pwr +7 (+4 eff.) Dmg.mod +0%(-6%) physical Acc +0 (+0 eff.) (-12 (-4 eff.)) Melee Ret 0(-6) fire ----- def ----- Defense +0 (+0 eff.) (-6 (-3 eff.)) Resists +0%(-3%) fire Disease- +0% (-12%) Disarm- +0% (-26%) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Samagorn the Phoenixwreck (15-21 power, 3 apr) (In main hand, 1 of 2)]vined mindstar of flames (4-5 power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego+] Nature Power 4.5 - 5.0(-10.5 - -16.1) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (+15) Crit +3.0% (-) Atk.spd 100% (-) Melee+ +0(-8) blight On Crit.r2 +0(-8) lightning +0(-4) fire On Hit: 20% Epidemic 2 On Hit: * 0% chance to reduce strength, dexterity, and constitution by 20 While equipped: Stats +0(-1) Str dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) All.spd +4% Melee+ 6 fire Dmg.mod +0%(-6%) physical +6% fire Res.pen +5% fire Acc +0 (+0 eff.) (-12 (-4 eff.)) Melee Ret 0(-6) fire ----- def ----- Defense +0 (+0 eff.) (-6 (-3 eff.)) Resists +5%(+2%) fire Disease- +0% (-12%) Disarm- +0% (-26%) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Alahell the Blindhack (0 def, 12 armour) (Main armor)]mindwoven woollen robe of fire (+19%) (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Melee+ 0(-20) item darkness numbing Dmg.mod +13% fire +0%(-6%) mind +0%(-9%) darkness Melee Ret 0(-2) lightning ----- def ----- Armour +0 (-12) Fatigue +0% (-22%) Resists +19% fire +0%(-3%) darkness +9% all Mind.save +15 (+12 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Alahell the Blindhack (0 def, 12 armour) (Main armor)]rough leather armour of acid resistance (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Master While equipped: dps ---------- Melee+ 0(-20) item darkness numbing Dmg.mod +0%(-6%) mind +0%(-9%) darkness Melee Ret 0(-2) lightning ----- def ----- Armour +2 (-10) Defense +3 (+1 eff.) Fatigue +6% (-16%) Resists +16% acid +0%(-3%) darkness A suit of armour made of leather. |
[vs. Alahell the Blindhack (0 def, 12 armour) (Main armor)]iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Normal] While equipped: dps ---------- Melee+ 0(-20) item darkness numbing Dmg.mod +0%(-6%) mind +0%(-9%) darkness Melee Ret 0(-2) lightning ----- def ----- Armour +4 (-8) Defense +2 (+1 eff.) Fatigue +12% (-10%) Resists +0%(-3%) darkness A suit of armour made of mail. |
[vs. Alahell the Blindhack (0 def, 12 armour) (Main armor)]prismatic iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Arcane While equipped: dps ---------- Melee+ 0(-20) item darkness numbing Dmg.mod +0%(-6%) mind +0%(-9%) darkness Melee Ret 0(-2) lightning ----- def ----- Armour +4 (-8) Defense +2 (+1 eff.) Fatigue +12% (-10%) Resists +10% light +10%(+7%) darkness A suit of armour made of mail. |
[vs. Alahell the Blindhack (0 def, 12 armour) (Main armor)]prismatic steel mail armour of clarity (2 def, 6 armour) 14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Arcane/Psionic While equipped: dps ---------- Melee+ 0(-20) item darkness numbing Dmg.mod +0%(-6%) mind +0%(-9%) darkness Melee Ret 0(-2) lightning ----- def ----- Armour +6 (-6) Defense +2 (+1 eff.) Fatigue +12% (-10%) Resists +10%(+7%) darkness +5% mind +12% light Mind.save +10 (+9 eff.) A suit of armour made of mail. |
[vs. Corpsequick the rough leather belt (Around waist)]Goridan 1.0 T1 belt armor [Rare] Psionic While equipped: Stats +0(-2) Con dps ---------- Phys.crit +0.0% (-2.0%) Mind.pwr +2 (+1 eff.) Dmg.mod +6% mind +0%(-12%) nature Res.pen +0%(-5%) nature Apr +1 (-) ----- def ----- Resists +3% darkness +3% blight Phys.save +8 (+4 eff.) (+5 (+2 eff.)) HP.reg +0.00 (-0.90) Heal.mod +0% (-10%) Confus- +20% ---------- misc Stam/turn +0.00 (-2.00) A belt that goes around your waist. |
[vs. Dairyladechak (11 def, 0 armour) (Cloak)]Xanawe (12 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +0(-2) Dex +1(-1) Cun +1 Con dps ---------- Mind.crit +2% Mind.pwr +15 (+8 eff.) Dmg.mod +12% mind Acc +0 (+0 eff.) (-4 (-2 eff.)) Apr +0 (-4) ----- def ----- Defense +12 (+6 eff.) (+1 (+0 eff.)) Resists +0%(-6%) mind Phys.save +5 (+2 eff.) Die.at +0.00 life (+20.00 life) Max.HP +0.00 (-40.00) Stun/Frz- +0% (-10%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Dairyladechak (11 def, 0 armour) (Cloak)]Cloak of Deception 1.0 cloak armor [Plot Item] Arcane While equipped: Stats +0(-2) Cun +0(-2) Dex dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+3 eff.) Acc +0 (+0 eff.) (-4 (-2 eff.)) Apr +0 (-4) ----- def ----- Defense +0 (+0 eff.) (-11 (-6 eff.)) Resists +0%(-6%) mind Die.at +0.00 life (+20.00 life) Max.HP +0.00 (-40.00) Stun/Frz- +0% (-10%) A black cloak, with subtle illusion enchantments woven into its very fabric. |
[vs. Layawe the pair of iron boots (20 def, 3 armour) (On feet)]Beriruirak (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Dex +2 Mag +2 Cun dps ---------- Crit.mult +5.00% (-5.00%) Phys.pwr +0 (+0 eff.) (-10 (-4 eff.)) Mind.pwr +5 (+3 eff.) (-) ----- def ----- Armour +1 (-2) Defense +0 (+0 eff.) (-20 (-10 eff.)) Fatigue +0% (-2%) Resists +0%(-6%) lightning +5% fire +0%(-6%) temporal +7% cold Crit.dmg- 0.00% (-15.00%) Mind.save +3 (+3 eff.) ---------- misc See.Invis +0 (-3) A pair of boots made of leather. |
[vs. Layawe the pair of iron boots (20 def, 3 armour) (On feet)]pair of rough leather boots &039; (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Crit.mult +0.00% (-10.00%) Phys.pwr +0 (+0 eff.) (-10 (-4 eff.)) Mind.pwr +0 (+0 eff.) (-5 (-3 eff.)) ----- def ----- Armour +1 (-2) Defense +0 (+0 eff.) (-20 (-10 eff.)) Fatigue -5% (-7%) Resists +12%(+6%) lightning +6% fire +0%(-6%) temporal Crit.dmg- 0.00% (-15.00%) Phys.save +9 (+4 eff.) Die.at -20.00 life Poison- +10% ---------- misc Max.enc +22 See.Invis +0 (-3) A pair of boots made of leather. |
[vs. Layawe the pair of iron boots (20 def, 3 armour) (On feet)]scholar& 2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Crit.mult +0.00% (-10.00%) Phys.pwr +0 (+0 eff.) (-10 (-4 eff.)) Spell.pwr +3 (+1 eff.) Mind.pwr +0 (+0 eff.) (-5 (-3 eff.)) ----- def ----- Armour +1 (-2) Defense +0 (+0 eff.) (-20 (-10 eff.)) Fatigue +0% (-2%) Resists +0%(-6%) lightning +0%(-6%) temporal Crit.dmg- 0.00% (-15.00%) ---------- misc Stam/turn +0.40 Max.stam +11.00 See.Invis +0 (-3) A pair of boots made of leather. |
[vs. Layawe the pair of iron boots (20 def, 3 armour) (On feet)]wanderer& 2.0 T1 feet armor [Ego+] Master While equipped: Stats +2 Cun +2 Con dps ---------- Crit.mult +0.00% (-10.00%) Phys.pwr +0 (+0 eff.) (-10 (-4 eff.)) Mind.pwr +0 (+0 eff.) (-5 (-3 eff.)) ----- def ----- Armour +1 (-2) Defense +0 (+0 eff.) (-20 (-10 eff.)) Fatigue +0% (-2%) Resists +0%(-6%) lightning +0%(-6%) temporal Crit.dmg- 0.00% (-15.00%) Phys.save +10 (+5 eff.) Mind.save +10 (+9 eff.) ---------- misc See.Invis +0 (-3) A pair of boots made of leather. |
[vs. Layawe the pair of iron boots (20 def, 3 armour) (On feet)]Arcbrawn the pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.crit +4.0% Crit.mult +0.00% (-10.00%) Phys.pwr +18 (+6 eff.) (+8 (+2 eff.)) Mind.pwr +0 (+0 eff.) (-5 (-3 eff.)) Acc +5 (+1 eff.) Apr +4 ----- def ----- Armour +3 (-) Defense +0 (+0 eff.) (-20 (-10 eff.)) Fatigue +2% (-) Resists +3%(-3%) lightning +0%(-6%) temporal Crit.dmg- 5.00% (-10.00%) Knockbk- +20% ---------- misc See.Invis +0 (-3) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
[vs. Layawe the pair of iron boots (20 def, 3 armour) (On feet)]grounding pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Nature While equipped: dps ---------- Crit.mult +0.00% (-10.00%) Phys.pwr +0 (+0 eff.) (-10 (-4 eff.)) Mind.pwr +0 (+0 eff.) (-5 (-3 eff.)) ----- def ----- Armour +3 (-) Defense +0 (+0 eff.) (-20 (-10 eff.)) Fatigue +2% (-) Resists +7%(+1%) lightning +5%(-1%) temporal Crit.dmg- 0.00% (-15.00%) ---------- misc See.Invis +0 (-3) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
[vs. hardened leather gloves &039; (0 def, 2 armour) (On hands)]Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +0(-3) Mag +4(-) Wil +4 Cun dps ---------- Spell.pwr +0 (+0 eff.) (-6 (-3 eff.)) Mind.pwr +2 (+1 eff.) Melee+ 0(-6) arcane 0(-7) temporal Ranged+ 0(-9) temporal Dmg.mod +0%(-4%) temporal +5% nature +0%(-4%) arcane Res.pen +0%(-5%) cold Melee Ret 0(-10) nature ----- def ----- Armour +0 (-2) Resists +0%(-7%) temporal +10%(+7%) nature +0%(-4%) arcane HP.reg +0.00 (-1.00) Poison- +20% ---------- misc Stam/turn +0.00 (-0.50) Max.stam +0.00 (-16.00) Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable &039; to see combat stats. These gloves are coated with a thick, green liquid. |
[vs. hardened leather gloves &039; (0 def, 2 armour) (On hands)]blighted rough leather gloves of dexterity (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Arcane/Master While equipped: Stats +2 Dex +0(-3) Mag +0(-4) Wil dps ---------- Spell.pwr +0 (+0 eff.) (-6 (-3 eff.)) Melee+ 5 blight 0(-7) temporal 0(-6) arcane Ranged+ 0(-9) temporal Dmg.mod +3% blight +0%(-4%) temporal +0%(-4%) arcane Res.pen +0%(-5%) cold Acc +11 (+3 eff.) Melee Ret 0(-10) nature ----- def ----- Armour +1 (-1) Resists +5% blight +0%(-7%) temporal +0%(-4%) arcane +0%(-3%) nature HP.reg +0.00 (-1.00) ---------- misc Stam/turn +0.00 (-0.50) Max.stam +0.00 (-16.00) Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. hardened leather gloves &039; (0 def, 2 armour) (On hands)]Chamyyanik the Singegrind (0 def, 2 armour) 1.0 T2 hands armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +3 Str +0(-3) Mag +0(-4) Wil dps ---------- Phys.pwr +11 (+3 eff.) Spell.pwr +0 (+0 eff.) (-6 (-3 eff.)) Melee+ 6 acid 0(-7) temporal 0(-6) arcane Ranged+ 0(-9) temporal Dmg.mod +5% acid +0%(-4%) temporal +0%(-4%) arcane Res.pen +0%(-5%) cold Melee Ret 0(-10) nature 4 fire On Melee Ret: * 23 arcane resource burn ----- def ----- Armour +2 (-) Resists +9% acid +0%(-7%) temporal +0%(-4%) arcane +0%(-3%) nature Spell.save +20 (+10 eff.) HP.reg +0.00 (-1.00) ---------- misc Stam/turn +0.00 (-0.50) Max.stam +0.00 (-16.00) Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Quasit&LASTiron helm &039; (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +0(-3) Con dps ---------- Res.pen +5% nature ----- def ----- Armour +3 (-9) Hardiness +0% (-5%) Fatigue +5% (-) Resists +6% blight +6% fire +3% light +9% cold Phys.save +0 (+0 eff.) (-12 (-6 eff.)) Stun/Frz- +0% (-30%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
166 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Wintertide Phial (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (+2) Infravis +0 (-6) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Wintertide Phial (Light source)]brass lantern &039; 2.0 T1 lite [Rare] Arcane While equipped: Stats +2 Dex dps ---------- Mind.pwr +15 (+8 eff.) Melee Ret 12 fire ----- def ----- Resists +18% fire Crit.dmg- 5.00% HP.reg +2.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +3 (+2) Infravis +1 (-5) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. The Cog (Tool)]iron pickaxe (dig speed 38 turns) 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str +0(-5) Cun +0(-3) Wil While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Larry with Covid the Skeleton Reaver level 11
10th Flare 122nd year of Ascendancy at 05:34 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Larry with Covid the Skeleton Reaver level 10
1st Summertide 122nd year of Ascendancy at 20:12 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Larry with Covid the Skeleton Reaver level 12
5th Dusk 122nd year of Ascendancy at 19:16 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Larry with Covid the Skeleton Reaver level 14
47th Dusk 122nd year of Ascendancy at 08:17 see stats
Log
Deadly Poison from Lisomivea the thief hits Carrion worm mass for 12 nature damage.
Lisomivea the thief&WHITELASTROYAL_BLUELAST34 total damage).
Carrion worm mass hits Ce&WHITELASTDARK_GREENLAST16 total damage).
Melee retaliation hits Cyreseda the large white snake for 2 lightning, 5 fire, 9 nature, 2 lightning, 5 fire, 9 nature (31 total damage).
Cyreseda the large white snake hits Larry with Covid for 71 physical, 0 lightning, 0 fire, 0 nature, 93 physical, 0 lightning, 0 fire, 0 nature (165 total damage).
Lisomivea the thief&WHITELASTROYAL_BLUELAST45 total damage).
Carrion worm mass&DARK_GREENLASTLAST039;s wormblight area effect hits Shadow for 18 blight damage.
Carrion worm mass&039;Netta the rogue for 16 blight damage.
Larry with Covid is stunned by madness!
Talent Virulent Disease is ready to use.
Shadow misses Larry with Covid.
Carrion worm mass&
Lisomivea the thief&
Agony from Ce&fbd578LASTORANGELASTLAST039;Netta the rogue for 8 blight damage.
Larry with Covid is confused and fails to use Bone Armour.
Ce&Infusion: Healing.
Ce&LASTCyreseda the large white snake activates a prepared device.
Ce&LIGHT_GREENLASTLAST039;s wormblight area effect hits Shadow for 18 blight damage.
Cyreseda the large white snake performs a melee critical strike against Larry with Covid!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 15.
Cyreseda the large white snake performs a melee critical strike against Larry with Covid!
Larry with Covid damages himself through Martyrdom!
Melee retaliation hits Cyreseda the large white snake for 1 lightning, 3 fire, 4 nature, 1 lightning, 3 fire, 4 nature (16 total damage).
Cyreseda the large white snake hits Larry with Covid for 83 physical damage.
Larry with Covid the level 16 skeleton reaver was dissected to death by Cyreseda the large white snake on level 2 of Ruins of Kor&














































































