









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nur Kit 1.6.0Makes water-breathing equipment reliably available from various locations:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.6.0Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Krog |
| Class | Mindslayer |
| Level / Exp | 42 / 46% |
| Size | huge |
| Lifes / Deaths | Killed by Weirdling Beast at level 14 on the 19th Haze 122nd year of Ascendancy at 13:40 0 / 9Killed by orc high cryomancer at level 35 on the 64th Dusk 123rd year of Ascendancy at 01:40 Killed by Doomed Shade of Aser at level 42 on the 62nd Pyre 124th year of Ascendancy at 10:16 Killed by Doomed Shade of Aser at level 42 on the 62nd Pyre 124th year of Ascendancy at 12:15 Killed by Doomed Shade of Aser at level 42 on the 62nd Pyre 124th year of Ascendancy at 14:30 Killed by Doomed Shade of Aser at level 42 on the 62nd Pyre 124th year of Ascendancy at 16:31 Killed by Doomed Shade of Aser at level 42 on the 62nd Pyre 124th year of Ascendancy at 18:14 Killed by Doomed Shade of Aser at level 42 on the 62nd Pyre 124th year of Ascendancy at 20:10 Killed by Doomed Shade of Aser at level 42 on the 62nd Pyre 124th year of Ascendancy at 20:12 |
| Antimagic | Follower |
Primary Stats
| Strength | 101 (base 48) |
| Dexterity | 22 (base 10) |
| Constitution | 38 (base 10) |
| Magic | 14 (base 10) |
| Willpower | 116 (base 60) |
| Cunning | 83 (base 60) |
Resources
| Life | -9/1366 |
| Equilibrium | 0 |
| Psi | 196/206 |
| Healing Factor | 1.2019230769231 |
| Regeneration | 21.479447695219 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.0206059048178E-12% |
| Spell | 0% |
| Global | +86.95652173913% |
Vision
| Sight | 12 |
| Lite | 12 |
| Infravision | 5 |
| See Stealth | 41.649325461976 |
| See Invisible | 48.649325461976 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, humanoid/orc |
Offense: Mainhand
| Damage | 143 |
| Accuracy | 52 |
| Crit Chance | 31% |
| APR | 31 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 70 |
| Accuracy | 52 |
| Crit Chance | 31% |
| APR | 31 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 3.5 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 76 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Mind | +8% |
| Nature | +42% |
| Darkness | +11% |
| Physical | +50% |
| Cold | +11% |
| All | +2% |
Offense: Damage Penetration
| Acid | +30% |
| Physical | +42% |
| Nature | +35% |
| Arcane | +35% |
| Fire | +30% |
| All | +10% |
Defense: Base
| Armour (hardiness) | 84.551211628464 (74.117647058824%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 25 |
| Physical Save | 44 |
| Spell Save | 40 |
| Mental Save | 51 |
Defense: Resistances
| Acid | 29%( 70%) |
| Blight | 9%( 70%) |
| Arcane | 34%( 70%) |
| Cold | 13%( 70%) |
| All | 0%( 70%) |
| Darkness | 9%( 70%) |
| Light | 9%( 70%) |
| Physical | 5%( 70%) |
| Lightning | 16%( 70%) |
| Fire | 65%( 70%) |
| Nature | 32%( 70%) |
Defense: Immunities
| Disarm Resistance | 22% |
| Stun Resistance | 100% |
| Blind Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 348 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 242 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 832% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Voracity | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Psi-fighting | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 3/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | Reduces global action speed by 15%. Slow |
| beneficial effect | 13% chance to stun any foes hit. Wrath of the Wilds |
| beneficial effect | You gain 29% resistance against acid, nature and arcane. Resolve |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | Target is using his telekinetically wielded weapon defensively and will block the next melee attack and retaliate. Weapon Warding |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Back and there again | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
Escort: injured seer (level 2 of Old Forest) | done |
Escort: injured seer (level 6 of Dreadfell) | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Dreadfell. Escort: lost tinker (level 2 of Dreadfell)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
The Doom of the World! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak&WHITELIGHT_GREENWHITESLATEWHITESLATE | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | The Gaping Maw (72-108 power, 4 apr)3.0 T5 battleaxe 1H weapon [Unique] Nature/Disrupt Power 72.0 - 108.0 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +50 acid +50 nature slow On Crit: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: Stats +6 Str +6 Wil dps ---------- Dmg.mod +15% nature ---------- misc Cooldown Ice Claw -1 Mana Clash -2 Swallow -2 This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+3 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+3 eff.) Spell.save +15 (+5 eff.) Max.HP +100.00 ---------- misc Light +1 Unarmed combat: Power 34.0 - 47.6 Physical Uses 40% Wil, 40% Str, 40% Cun 40% Dex Apr +18 Crit +12.0% Atk.spd 83% Melee+ +20 silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: * 50 arcane resource burn Can&PURPLELASTWHITEffff66LIGHT_GREENLASTLIGHT_GREENLASTPURPLELASTLAST999900LASTANTIQUE_WHITE |
| Light source | piercing dwarven lantern of health1.0 T5 lite [Ego+] Nature/Master While equipped: dps ---------- Res.pen +10% all Apr +14 ----- def ----- Max.HP +63.00 ---------- misc Light +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Chyruigodas (0 def, 9 armour)3.0 T5 head armor [Rare] Master While equipped: Stats +2 Cun +6 Wil dps ---------- Mind.crit +3% Crit.mult +20.00% Dmg.mod +15% physical Acc +9 (+3 eff.) ----- def ----- Armour +9 Fatigue +5% Resists +9% blight Phys.save +6 (+2 eff.) Mind.save +12 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object&FFD700LAST |
| On feet | fleetfooted pair of voratun boots of massiveness (13 def, 5 armour)3.0 T5 feet armor [Ego++] Master While equipped: Stats +7 Str +8 Dex +7 Con dps ---------- Dmg.mod +8% physical ----- def ----- Armour +5 Defense +13 (+7 eff.) Fatigue +4% ---------- misc Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Tool | Silutha [power 448] (15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +4 Str dps ---------- Dmg.mod +9% acid +9% physical Res.pen +20% acid +20% physical ----- def ----- Armour +6 Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LAST999900LASTANTIQUE_WHITE |
| On fingers | Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | Ivoba0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Con dps ---------- Acc +6 (+2 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Armour +4 HP.reg +4.00 Stun/Frz- +26% Def/telep +15 Res/telep +15% Dur/telep +15% Rings can have magical properties. |
| Around neck | Xaniyawe0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Dex dps ---------- Res.pen +25% arcane On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +16% lightning +5% arcane Blind- +10% Stun/Frz- +26% ---------- misc Infravis +4 Sight +2 See.Invis +7 Amulets can have magical properties. |
| In main hand | Cyrotha (53-74.2 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Disrupt/Master Power 53.0 - 74.2 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Against +16% Unnatural While equipped: Stats +6 Str +3 Wil +3 Cun dps ---------- Dmg.mod +11% physical Acc +14 (+5 eff.) On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% nature +9% light Crit.dmg- 10.00% ---------- misc Light +3 Blunt and deadly. |
| Around waist | Nightrend1.0 T5 belt armor [Rare] Master While equipped: Stats +3 Dex +3 Con dps ---------- Phys.crit +6.0% Crit.mult +13.00% Phys.pwr +5 (+2 eff.) Dmg.mod +9% darkness Res.pen +20% fire Acc +15 (+5 eff.) ----- def ----- Defense +12 (+6 eff.) Resists +9% darkness A belt that goes around your waist. |
| In off hand | warbringer&3.0 T5 mace 1H weapon [Ego++] Master/Psionic Power 44.5 - 62.3 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +6 Con dps ---------- Phys.pwr +11 (+3 eff.) Res.pen +12% physical ----- def ----- Disarm- +22% Blunt and deadly. |
| Cloak | linen cloak &039; (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Str +6 Wil dps ---------- Dmg.mod +6% mind +9% cold Melee Ret 4 cold ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +13% cold ---------- misc Infravis +1 Telepathy Humanoid/Orc A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object&C578C6LAST |
| Main armor | fortifying stralite plate armour of command (5 def, 17 armour)17.0 T4 massive armor [Ego++] Master/Psionic While equipped: Stats +6 Str +1 Cun +5 Con ----- def ----- Armour +17 Defense +5 (+3 eff.) Fatigue +22% Mind.save +14 (+5 eff.) Max.HP +31.00 A suit of armour made of metal plates. |
Inventory
heroism infusion of the psychic (die at -882; dur 6; cd 29)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -882 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1373 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 739%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 739% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion (heal 226; 17 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 226 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 180; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 180 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 189; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 189 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
acid wave rune (damage 115; dur 4; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 115.11 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)0.1 T3 taint scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
insulating steel amulet of the fish0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% cold +18% fire ---------- misc Breathe water Amulets can have magical properties. |
Hazewilder0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +4 Dex dps ---------- Phys.crit +4.0% Crit.mult +10.00% Dmg.mod +9% physical Melee Ret 8 physical ----- def ----- Resists +18% cold Phys.save +6 (+2 eff.) ---------- misc Max.stam +30.00 Masteries +0.25 Psionic/Kinetic mastery Amulets can have magical properties. |
cleansing stralite amulet of perfection (0.21 Psionic / Augmented striking,0.21 Psionic / Augmented mobility)0.1 T4 amulet jewelry [Ego+] Disrupt/Master While equipped: ----- def ----- Resists +22% nature +21% blight Poison- +26% Disease- +25% ---------- misc Masteries +0.21 Psionic/Augmented mobility +0.21 Psionic/Augmented striking Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
short dragonbone vilestaff of breaching (30-36 power, 6 apr, blight element)5.0 T5 staff 1H weapon Reqs Mag 48 [Ego+] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +1.3% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+2 eff.) Dmg.mod +30% blight Res.pen +15% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Seeds of the Black Tree (17-18.7 power, 27 apr, darkness damage)3.0 T4 mindstar 1H weapon Reqs Mag 20 [Unique] Nature/Psionic/Unknown Power 17.0 - 18.7 Darkness Uses 80% Wil, 30% Mag Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +12% Mind.crit +12% Spell.pwr +12 (+2 eff.) Mind.pwr +12 (+3 eff.) Dmg.mod +10% blight +10% mind +10% darkness This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
epiphanous living mindstar of frost (15-16.5 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 15.0 - 16.5 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +10% Mind.pwr +14 (+4 eff.) Melee+ 11 cold Dmg.mod +13% mind +15% cold Res.pen +9% cold ----- def ----- Armour +15 Resists +17% cold ---------- misc Psi/m.crit +3.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
plaguebringer&3.0 T5 shot ammo Reqs Dex 48 [Ego++] Arcane/Psionic Power 53.5 - 64.2 Physical Uses 40% Wil, 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 23 Ranged+ +19 blight On Hit: 20% Epidemic 5 On Hit: * 12% chance to reduce strength, dexterity, and constitution by 5 * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
radiant voratun plate armour (0 def, 16 armour)17.0 T5 massive armor [Ego+] Nature While equipped: Stats +3 Wil ----- def ----- Armour +16 Fatigue +22% Resists +19% blight +21% darkness ---------- misc Light +1 A suit of armour made of metal plates. |
bladed voratun helm of blood magic (0 def, 5 armour)3.0 T5 head armor [Ego++] Arcane/Master While equipped: Stats +12 Str +6 Mag +4 Wil dps ---------- Spell.crit +3% Dmg.mod +7% blight +11% arcane ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy&LIGHT_GREENLASTWHITELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITELASTWHITELASTWHITEANTIQUE_WHITE |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Glowing Core1.0 T4 white gem [Unique] Arcane While equipped: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% See.Invis +20 While carried: Light +2 Item imbue powers: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% Light +4 See.Invis +20 Latent Damage Type: Light This is all that& |
88 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
41 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Rungof&1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
dream-smith&3.0 T3 digger tool [Ego+] Psionic While equipped: Stats +2 Str dps ---------- Dmg.mod +7% mind +8% fire ----- def ----- Mind.save +9 (+3 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 308.99 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Aser the Krog Mindslayer level 30
7th Mirth 123rd year of Ascendancy at 15:23 see stats
Against all odds
Killed Ukruk in the ambush.By Aser the Krog Mindslayer level 29
19th Pyre 123rd year of Ascendancy at 08:58 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Aser the Krog Mindslayer level 16
29th Haze 122nd year of Ascendancy at 14:00 see stats
Arachnophobia
Destroyed the spydric menace.By Aser the Krog Mindslayer level 34
21st Dusk 123rd year of Ascendancy at 07:13 see stats
Brave new world
Went to the Far East and took part in the war.By Aser the Krog Mindslayer level 33
18th Dusk 123rd year of Ascendancy at 23:29 see stats
Bringer of Doom
Killed a Bringer of Doom.By Aser the Krog Mindslayer level 22
2nd Wintertide 123rd year of Ascendancy at 07:00 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Aser the Krog Mindslayer level 23
3rd Allure 123rd year of Ascendancy at 19:37 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Aser the Krog Mindslayer level 12
17th Dusk 122nd year of Ascendancy at 17:50 see stats
Destroyer of the creation
Killed Slasul.By Aser the Krog Mindslayer level 34
28th Dusk 123rd year of Ascendancy at 00:12 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Aser the Krog Mindslayer level 32
3rd Flare 123rd year of Ascendancy at 11:34 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Aser the Krog Mindslayer level 36
9th Allure 124th year of Ascendancy at 03:45 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Aser the Krog Mindslayer level 34
27th Dusk 123rd year of Ascendancy at 09:18 see stats
Exterminator
Killed 1000 creatures.By Aser the Krog Mindslayer level 17
48th Haze 122nd year of Ascendancy at 04:57 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Aser the Krog Mindslayer level 17
52nd Haze 122nd year of Ascendancy at 04:24 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Aser the Krog Mindslayer level 35
28th Dusk 123rd year of Ascendancy at 01:11 see stats
Guiding Hand
Saved all escorted adventurers.By Aser the Krog Mindslayer level 31
1st Flare 123rd year of Ascendancy at 01:38 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Aser the Krog Mindslayer level 30
42nd Pyre 123rd year of Ascendancy at 03:03 see stats
Level 10
Got a character to level 10.By Aser the Krog Mindslayer level 10
10th Mirth 122nd year of Ascendancy at 10:05 see stats
Level 20
Got a character to level 20.By Aser the Krog Mindslayer level 20
78th Haze 122nd year of Ascendancy at 05:44 see stats
Level 30
Got a character to level 30.By Aser the Krog Mindslayer level 30
38th Pyre 123rd year of Ascendancy at 02:33 see stats
Level 40
Got a character to level 40.By Aser the Krog Mindslayer level 40
1st Pyre 124th year of Ascendancy at 08:23 see stats
Myths of an age past
Learned all there is to learn about the Gods and the Godslayers.By Aser the Krog Mindslayer level 15
19th Haze 122nd year of Ascendancy at 19:11 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Aser the Krog Mindslayer level 41
22nd Pyre 124th year of Ascendancy at 02:41 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Aser the Krog Mindslayer level 12
55th Dusk 122nd year of Ascendancy at 08:08 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Aser the Krog Mindslayer level 30
39th Pyre 123rd year of Ascendancy at 13:54 see stats
Size is everything
Did over 1500 damage in one attack.By Aser the Krog Mindslayer level 42
62nd Pyre 124th year of Ascendancy at 17:16 see stats
Size matters
Did over 600 damage in one attack.By Aser the Krog Mindslayer level 23
3rd Allure 123rd year of Ascendancy at 22:32 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Aser the Krog Mindslayer level 32
3rd Flare 123rd year of Ascendancy at 15:46 see stats
The Arena
Unlocked Arena mode.By Aser the Krog Mindslayer level 8
3rd Mirth 122nd year of Ascendancy at 08:32 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Aser the Krog Mindslayer level 15
19th Haze 122nd year of Ascendancy at 19:11 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Aser the Krog Mindslayer level 24
50th Regrowth 123rd year of Ascendancy at 11:59 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Aser the Krog Mindslayer level 22
1st Allure 123rd year of Ascendancy at 12:36 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Aser the Krog Mindslayer level 23
4th Allure 123rd year of Ascendancy at 07:55 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Aser the Krog Mindslayer level 15
24th Haze 122nd year of Ascendancy at 07:47 see stats
Unstoppable
Returned from the dead.By Aser the Krog Mindslayer level 42
62nd Pyre 124th year of Ascendancy at 20:10 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Aser the Krog Mindslayer level 27
17th Pyre 123rd year of Ascendancy at 18:21 see stats
Log
Aser deactivates Kinetic Shield.
Aser has finished recovering.
Aser deactivates Antimagic Shield.
Aser deactivates Skate.
Aser deactivates Deflect Projectiles.
Aser is no longer frenzied.
Aser deactivates Augmentation.
Aser no longer feels strong.
Aser deactivates Beyond the Flesh.
Aser is not silenced anymore.
Aser deactivates Thermal Shield.
Personal New Achievement: Unstoppable!
Saving game...
Saving done.
Aser uses Wrath of the Wilds.
Doomed Shade of Aser blocks Aser&
Aser attunes to the damage.
Aser slows down.
Aser is disarmed!
Doomed Shade of Aser repels an attack from Aser.
Aser misses Doomed Shade of Aser.
Doomed Shade of Aser strikes Aser in the darkness (+17% damage).
Melee retaliation hits Doomed Shade of Aser for (2 antimagic), 0 cold (0 total damage).
Doomed Shade of Aser hits Aser for 485 physical, 44 acid, 59 nature, 0 arcane, 62 fire, 34 physical, 12 fire (695 total damage).
Doomed Shade of Aser&LAST039;s manaburn arcane area effect hits Shadow for 11 arcane damage.
Doomed Shade of Aser&PURPLELASTLAST{bold}039;s Beyond the Flesh performs a melee critical strike against Aser!
Aser shrugs off the critical damage!
Saving game...














































































































