| Wild-gift / Call of the wild | 1.30 |
Effective talent level: 0.0
Use mode: Sustained
Range: 10.00
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power and a nature gift
Description: Meditate on your link with Nature.
While meditating, you regenerate 2 equilibrium per turn, your Mental Save is increased by 6, and your healing factor increases by 6%.
Your deep meditation does not, however, let you deal damage correctly, reducing your damage done by 50%.
Also, any time you are resting (even with Meditation not sustained) you enter a simple meditative state that lets you regenerate 0.00 equilibrium per turn.
The effects will increase with your Mindpower. Meditation
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Touch a target (or yourself) to infuse it with Nature, healing it for 38 (this heal does not work on undead).
The amount healed will increase with your Mindpower. Nature's Touch
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 3
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Using your connection to Nature, you can see your surrounding area in a radius of 5.
Also, while meditating, you are able to detect the presence of creatures around your in a radius of 3. Earth's Eyes
| 0/5 |
| 0/5 |
| Race / Turtle | 1.00 |
| 0/1 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hide in your shell, absorbing 40 damage. Lasts for 15 turns.
The total damage the shield can absorb increases with your Constitution.
It gains more effect from Constitution per talent level. HomeGuard
| 0/5 |
| Cunning / Survival | 1.10 |
Effective talent level: 0.0
Use mode: Passive
Description: You notice the small things others do not notice, allowing you to "see" creatures in a 4 radius even outside of light radius.
This is not telepathy, however, and it is still limited to line of sight.
Also, your attention to detail allows you to detect traps around you (0 detection &039;).
At level 3, you learn to disarm known traps (0 disarm &039;).
The trap detection and disarming ability improves with your Cunning. Heightened Senses
| 0/5 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your quick wit allows you to see attacks before they land, granting you a 5% chance to completely evade them for 6 turns.
Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. Evasion
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
Effective talent level: 1.3
Use mode: Sustained
Sustain equilibrium cost: 18
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Channel your mental power through your wielded mindstars, generating psionic blades sprouting from the mindstars.
Mindstar psiblades have their damage modifiers (how much damage they gain from stats) multiplied by 1.45, their armour penetration by 1.23 and mindpower, willpower and cunning by 1.45.
Also increases Physical Power by 13 and increases weapon damage by 25% when using mindstars. Psiblades
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 7
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power and a nature gift
Description: You touch the target with your psiblade, bringing the forces of nature to bear on your foe.
Thorny vines will grab the target, slowing it by 20% and dealing 0.77 nature damage each turn for 10 turns.
Damage will increase with your Mindpower and Mindstar power (requires two mindstars, multiplier 1). Thorn Grab
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 20
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Smash your psiblades into the ground, creating a tide of crystallized leaves circling you in a radius of 3 for 7 turns.
All foes hit by the leaves will start bleeding for 5.75 per turn (cumulative).
All allies hit will be covered in leaves, granting them 11% chance to completely avoid any damaging attack.
Damage and avoidance will increase with your Mindpower and Mindstar power (requires two mindstars, multiplier 1). Leaves Tide
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 5
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: You hit a foe with your mainhand psiblade doing 250% weapon damage, channeling all the damage done through your offhand psiblade with which you touch a friendly creature to heal it.
The maximum heal possible is 56. Equilibrium of the healed target will also decrease by 10% of the heal power.
Max heal will increase with your Mindpower and Mindstar power (requires two mindstars, multiplier 1). Nature's Equilibrium
| 0/5 |
| Wild-gift / Harmony | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power and a nature gift
Description: The waters of life flow through you, purifying any poisons or diseases currently affecting you.
For 5 turns, all poisons and diseases will heal you instead of damaging you.
When activated, it also heals you for 2 life per diseases or poisons on you.
The healing per disease/poison will increase with your Willpower. Waters of Life
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Befriend the natural elements that constitute nature. Each time you are hit by one of the elements, you gain a special effect for 5 turns. This can only happen every 5 turns.
Fire: +10% global speed
Cold: +3 Armour
Lightning: +0 to all stats
Acid: +5.00 life regen
Nature: +5% to all resists Elemental Harmony
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 15
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: instant
Is: a mind power and a nature gift
Description: Commune with nature, removing the infusion saturation effect and reducing the cooldown of 0 infusions by 1 turns. One with Nature
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 24
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: A wave of natural energies flow around you in a radius of 1; all creatures hit will suffer from the Healing Nexus status for 3 turns.
While under the effect, all healing done to the creature will instead heal you for 40% of the heal value (and no healing at all goes to the target).
Each heal leeched will also restore 5 equilibrium. Healing Nexus
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
Effective talent level: 0.0
Use mode: Passive
Description: You stand in the way of magical damage. That which does not kill you will make you stronger.
Each time you are hit by non-physical, non-mind damage, you get a 1% resistance to that element for 7 turns.
If Antimagic Shield is not active, you also absorb part of the impact and use it to fuel your own powers, decreasing your equilibrium and increasing your stamina by 1.02 each hit.
The effects will increase with your Mindpower. Resolve
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Let out a burst of sound that silences for 3 turns all those affected in a radius of 4, including the user.
The silence chance will increase with your Mindpower. Aura of Silence
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 30
Range: 10.00
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Surround yourself with a shield that will absorb at most 3 non-physical, non-mind element damage per attack.
Each time damage is absorbed by the shield, your equilibrium increases by 1 for every 30 points of damage and a check is made. If the check fails, the shield will crumble and Antimagic Shield will go on cooldown.
The damage the shield can absorb will increase with your Mindpower. Antimagic Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: 10.00
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a mind power and a nature gift
Description: Drain 16 mana, 8 vim, 4 positive and negative energies from your target, triggering a chain reaction that explodes in a burst of arcane damage.
The damage done is equal to 100% of the mana drained, 200% of the vim drained, or 400% of the positive or negative energy drained, whichever is higher.
The effect will increase with your Mindpower. Mana Clash
| 0/5 |