







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.5.9Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Marauder |
| Level / Exp | 50 / 2002% |
| Size | medium |
| Lifes / Deaths | Killed by Eminne the gigantic gravity worm at level 16 on the 59th Haze 122nd year of Ascendancy at 20:16 / 7Killed by AirBairon 2& |
Primary Stats
| Strength | 128 (base 61) |
| Dexterity | 86 (base 61) |
| Constitution | 58 (base 23) |
| Magic | 28 (base 7) |
| Willpower | 75 (base 43) |
| Cunning | 75 (base 43) |
Resources
| Life | 1245/1245 |
| Stamina | 359/359 |
| Equilibrium | 0 |
| Healing Factor | 1.5557894736841 |
| Regeneration | 3.189368421054 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 5 |
| See Stealth | 44.429186789964 |
| See Invisible | 44.429186789964 |
Offense: Mainhand
| Damage | 232 |
| Accuracy | 77 |
| Crit Chance | 100% |
| APR | 36 |
| Speed | 1.11 |
Offense: Offhand
| Damage | 168 |
| Accuracy | 77 |
| Crit Chance | 100% |
| APR | 33 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 69 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| All | +7% |
Offense: Damage Penetration
| Blight | +25% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 20 (30%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 0 |
| Physical Save | 44 |
| Spell Save | 47 |
| Mental Save | 49 |
Defense: Resistances
| Lightning | 29%( 70%) |
| Nature | 33%( 70%) |
| Blight | 33%( 70%) |
| Mind | 26%( 70%) |
| Fire | 29%( 70%) |
| All | 22%( 70%) |
Defense: Immunities
| Disarm Resistance | 15% |
| Confusion Resistance | 66% |
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 27% |
| Blind Resistance | 20% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 816 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 11 turns. While Heroism is active, you will only die when reaching -1003 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 8 turns. While Heroism is active, you will only die when reaching -911 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Bloodthirst | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Duelist | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 0.90 |
| 2/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Technique / Throwing knives | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Apply Poison |
| talent | Precise Strikes |
| talent | Trained Reactions |
| talent | Leeching Poison |
| talent | Crippling Poison |
| beneficial effect | Has 9 throwing knives prepared: 9 KnivesRange: 7 Net Damage: 211 - 296 Accuracy: 93 (knife) APR: 36 Crit Chance: +113% Crit mult: 203% Uses Stats: 50% Str, 70% Dex |
| beneficial effect | Parrying melee and ranged attacks: Has a 72% chance to deflect up to 39 damage from the next 2.8 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
Back and there again | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
Escort: injured seer (level 2 of Trollmire) | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You failed to protect the repented thief from death by orc master assassin. Escort: repented thief (level 8 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Possessed. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
The Doom of the World! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Tool | bloodhexed iron pickaxe (dig speed 30 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical crit. chance: +6.0% Changes stats: +4 Str / +3 Wil Mental crit. chance: +5% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Coup de soleilRequires: - Level 35 Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Armour: +20 Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +24 Str / +1 Dex / +9 Wil / +3 Cun / +14 Con Changes resistances: +15% blight / +15% nature / +9% lightning Mental save: +18 (+6 eff.) Poison immunity: +27% Disease immunity: +30% Infravision radius: +3 Rings can have magical properties. This item has been sent to the Item& |
| On fingers | voratun ring &039;Requires: - Level 35 Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+3 eff.) Physical power: +12 (+2 eff.) Changes stats: +10 Str / +10 Dex / +4 Mag / +8 Cun / +10 Con Changes resistances: +9% fire Changes resistances penetration: +10% blight Life regen: +1.80 Mana each turn: +0.04 Maximum life: +96.00 Spellpower: +2 (+1 eff.) Spell crit. chance: +2% Healing mod.: +24% Damage Shield penetration: +30% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings can have magical properties. This item has been sent to the Item& |
| In main hand | Butcher (48-67.2 power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+4 eff.) Changes stats: +10 Str / +10 Wil / +7 Cun Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let& |
| In off hand | Nachtschade (50-65 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 50.0 - 65.0 Uses stats: 40% Wil, 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Melee): +16 lightning / +16 darkness Damage against: +16% Living When wielded/worn: Physical crit. chance: +12.0% Changes resistances: +6% mind Physical save: +6 (+2 eff.) Spell save: +30 (+10 eff.) Blindness immunity: +20% Disarm immunity: +15% Only die when reaching: -60.00 life Sharp, short and deadly. This item has been sent to the Item& |
| Cloak | Airey (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Defense: +3 (+2 eff.) Fatigue: -7% Damage when hit (Melee): 12 blight Changes stats: +8 Str / +6 Mag / +5 Wil / +6 Con Changes resistances penetration: +15% blight Spell save: +15 (+5 eff.) Mana each turn: +0.16 Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +120.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Inventory
regeneration infusion of the duelist (heal 762 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 762 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 736 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 736 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the duelist (+18 for 10 turns, die at -909)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 10 turns. While Heroism is active, you will only die when reaching -909 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
SunprideInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 23 arcane / 8 fire Changes stats: +9 Str / +10 Dex Changes resistances: +6% fire Changes resistances penetration: +15% arcane / +10% fire Talent masteries: +0.34 Technique / Dual techniques +0.34 Technique / Throwing knives Amulets can have magical properties. |
voratun amulet &039;Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 35% chance to corrode armour by 30% Damage when hit (Melee): 8 arcane Changes stats: +6 Wil / +9 Mag Changes resistances: +9% acid Changes damage: +16% physical / +16% light / +16% temporal / +6% arcane / +6% mind / +15% darkness Mental save: +14 (+4 eff.) Confusion immunity: +25% Life regen: +2.30 Spellpower: +11 (+5 eff.) Spell crit. chance: +12% Mindpower: +14 (+4 eff.) Amulets can have magical properties. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
AramaticRequires: - Level 35 Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +18 (+4 eff.) Effects on melee hit: * 35% chance to inflict 15% damage reduction Changes stats: +9 Dex / +8 Mag / +4 Cun Changes resistances: +40% nature Changes damage: +9% temporal / +20% nature / +12% darkness Spell save: +9 (+3 eff.) Stun/Freeze immunity: +50% Life regen: +4.80 Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +21 (+10 eff.) Rings can have magical properties. This item has been sent to the Item& |
ArterrificRequires: - Level 35 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +7 Physical power: +4 (+0 eff.) Effects on melee hit: * 35% chance to corrode armour by 30% * 15% chance to blind Changes stats: +10 Dex / +7 Mag / +8 Wil / +10 Cun Changes resistances: +1% physical Silence immunity: +38% Stun/Freeze immunity: +50% Life regen: +4.80 Mana each turn: +0.40 Maximum stamina: +5.00 Spellpower: +15 (+7 eff.) Rings can have magical properties. This item has been sent to the Item& |
Betyth the voratun ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +30 (+6 eff.) Defense: +35 (+16 eff.) Changes stats: +20 Cun / +10 Dex Changes resistances: +9% blight / +44% nature / +6% acid Changes resistances penetration: +5% mind Changes damage: +19% nature Grants telepathy: Dragon Mindpower: +8 (+2 eff.) Infravision radius: +1 See invisible: +3 Movement speed: +25% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 22 cooldown : Effective talent level: 2.6 Power cost: 22 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 27% for 5 turns. Rings can have magical properties. |
HalenarifangRequires: - Level 35 Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +4 Defense: +9 (+5 eff.) Ranged Defense: +9 (+5 eff.) Changes stats: +10 Cun / +10 Mag Changes resistances: +6% acid Mental save: +25 (+8 eff.) Silence immunity: +10% Confusion immunity: +28% Spellpower: +16 (+8 eff.) Rings can have magical properties. This item has been sent to the Item& |
Porimira the DemonbraidInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+4 eff.) Armour penetration: +17 Physical crit. chance: +3.0% Defense: +26 (+13 eff.) Ranged Defense: +10 (+5 eff.) Effects on melee hit: * 19% chance to cause random gloom Damage (Melee): 19 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 21 bleed Changes stats: +2 Str / +3 Dex / +9 Cun Changes resistances: +21% physical Changes damage: +9% darkness / +19% physical Physical save: +10 (+3 eff.) Stun/Freeze immunity: +50% Life regen: +4.80 Hate when firing a critical mind attack: +3.00 Maximum hate: +11.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 11 cooldown : Effective talent level: 3.6 Power cost: 11 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 301% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings can have magical properties. |
ScaldworthInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 23% chance to disease Damage when hit (Melee): 8 darkness Changes stats: +8 Cun / +8 Wil Changes resistances: +15% blight / +14% nature / +40% acid Changes resistances penetration: +29% fire Changes damage: +20% acid / +3% fire / +3% blight Mental save: +15 (+5 eff.) Poison immunity: +28% Disease immunity: +24% Confusion immunity: +50% Mindpower: +15 (+4 eff.) Rings can have magical properties. |
Shadehack the voratun ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+4 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +10 Wil Changes resistances: +15% blight / +3% temporal / +12% nature Changes resistances penetration: +29% darkness Changes damage: +27% temporal / +7% all Mental save: +20 (+6 eff.) Poison immunity: +20% Disease immunity: +30% Stun/Freeze immunity: +50% Life regen: +3.30 Spellpower: +13 (+6 eff.) Mindpower: +16 (+4 eff.) Rings can have magical properties. |
voratun ring &039;Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +29 (+5 eff.) Fatigue: -10% Effects on melee hit: * 15% chance to daze at end of turn Damage when hit (Melee): 12 mind / 8 lightning Changes stats: +10 Str / +8 Con Changes resistances: +15% blight / +15% nature / +3% mind Changes resistances penetration: +20% lightning / +25% mind Changes damage: +6% lightning Maximum encumbrance: +40 Poison immunity: +23% Disease immunity: +30% Spellpower: +15 (+7 eff.) Mindpower: +15 (+4 eff.) Rings can have magical properties. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stats: 130% Mag, 40% Wil Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+21 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher&YELLOWLASTANTIQUE_WHITE{italic} |
Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Defense: +6 (+3 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 (+8 eff.) Blindness immunity: +50% Spellpower: +30 (+15 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Eilinomina the Earthpierce (10 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +10 (+5 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +7 Mag / +6 Wil / +6 Cun Changes resistances: +20% temporal Changes resistances penetration: +10% blight Changes damage: +6% arcane / +20% temporal / +20% light / +15% darkness Physical save: +29 (+9 eff.) Spell save: +20 (+7 eff.) Silence immunity: +49% Vim when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +29 (+14 eff.) Spell crit. chance: +7% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Emelaldabeth the elven-silk robe (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +12% lightning / +9% darkness / +12% blight / +12% fire / +12% cold / +42% light Changes damage: +12% acid / +18% darkness / +39% light / +20% arcane Grants telepathy: Dragon Physical save: +20 (+6 eff.) Spell save: +40 (+13 eff.) Mental save: +26 (+8 eff.) Maximum mana: +97.00 Spellpower: +10 (+5 eff.) Spell crit. chance: +10% Mindpower: +8 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Emelyvea (5 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +3 Dex / +13 Mag / +13 Wil Changes resistances: +20% acid / +18% physical / +19% cold / +20% temporal / +19% fire Changes damage: +13% acid / +15% physical / +11% cold / +20% temporal / +15% fire Grants telepathy: Dragon Demon/Major Demon/Minor Talent cooldown: Refit Golem (-6 turns) Silence immunity: +50% Mana each turn: +0.31 Psi each turn: +0.32 Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +20 (+10 eff.) Infravision radius: +3 See invisible: +15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe &039; (15 def, 10 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +10 Defense: +15 (+8 eff.) Changes stats: +11 Mag / +12 Wil Changes resistances: +12% lightning / +6% temporal Reduces incoming crit damage: 15.00% Physical save: +57 (+18 eff.) Silence immunity: +108% Disarm immunity: +10% Spellpower on spell critical (stacks up to 3 times): +14 Spellpower: +40 (+18 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe &039; (10 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +10 (+5 eff.) Effects on melee hit: * 35% chance to corrode armour by 30% Changes stats: +5 Mag / +5 Wil Changes resistances: +28% light Changes resistances penetration: +20% darkness / +20% physical Changes damage: +3% acid / +20% physical / +20% darkness / +9% blight / +6% mind / +19% light Physical save: +25 (+8 eff.) Spell save: +20 (+7 eff.) Silence immunity: +50% Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +7 Maximum hate: +13.00 Maximum vim: +50.00 Spellpower: +20 (+10 eff.) Mindpower: +9 (+3 eff.) Mental crit. chance: +5% Damage Shield penetration: +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
BlackslicerCrafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +18 (+3 eff.) Armour: +15 Defense: +15 (+8 eff.) Fatigue: -4% Changes stats: +6 Dex / +3 Wil / +15 Cun / +9 Lck Changes damage: +3% darkness / +6% mind Critical mult.: +9.00% Trap disarming bonus: +30 Stealth bonus: +13 Physical save: +21 (+7 eff.) Spell save: +15 (+5 eff.) Infravision radius: +7 Size category: +1 A belt that goes around your waist. |
Bregudedunanik the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Armour: +2 Changes stats: +13 Str / +9 Dex / +7 Wil / +7 Cun / +6 Con Changes resistances: +15% fire / +5% arcane / +12% cold Reduced damage from: +45% Summoned Physical save: +35 (+11 eff.) Spell save: +20 (+7 eff.) Mental save: +20 (+6 eff.) Stamina each turn: +0.80 Maximum life: +20.00 Maximum stamina: +20.00 Size category: +1 A belt that goes around your waist. |
Chamegadin the drakeskin leather beltPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +27 (+5 eff.) Damage when hit (Melee): 12 physical Changes stats: +11 Str / +6 Wil / +6 Con Changes resistances: +15% light / +13% darkness Changes resistances penetration: +10% mind Grants telepathy: Humanoid/Orc Physical save: +15 (+5 eff.) Spell save: +15 (+5 eff.) Mental save: +12 (+4 eff.) Maximum life: +109.00 Maximum stamina: +20.00 Mindpower: +6 (+2 eff.) Size category: +2 A belt that goes around your waist. |
EilinilaithPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +5 Mag Changes resistances: +9% temporal Changes resistances penetration: +25% mind Changes damage: +3% blight Reduced damage from: +90% Summoned Physical save: +15 (+5 eff.) Mana each turn: +0.52 Maximum mana: +60.00 Spellpower: +14 (+7 eff.) Mindpower: +12 (+3 eff.) A belt that goes around your waist. |
Emadatira the SunbornInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 35% chance to blind Changes stats: +6 Dex / +6 Cun / +10 Lck Changes resistances: +10% acid / +25% cold / +24% fire / +5% arcane / +10% lightning Changes resistances penetration: +10% arcane / +10% blight Changes damage: +6% light Trap disarming bonus: +30 Stealth bonus: +15 Maximum life: +70.00 Infravision radius: +6 A belt that goes around your waist. |
Emelarialle the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Defense: +3 (+2 eff.) Ranged Defense: +3 (+2 eff.) Changes stats: +6 Str / +6 Con Changes resistances: +10% acid / +2% physical / +25% cold / +6% blight / +25% fire / +3% nature / +9% lightning Changes resistances penetration: +20% physical Changes damage: +22% physical Physical save: +35 (+11 eff.) Only die when reaching: -60.00 life Maximum stamina: +5.00 Size category: +1 A belt that goes around your waist. |
Filthclash the drakeskin leather beltPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +6 Dex / +2 Wil / +6 Cun / +10 Lck Changes damage: +6% arcane / +12% nature Trap disarming bonus: +17 Stealth bonus: +14 Maximum encumbrance: +42 Mental save: +29 (+9 eff.) Mana each turn: +0.12 Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum life: +109.00 Maximum mana: +40.00 Spellpower: +10 (+5 eff.) Infravision radius: +6 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A belt that goes around your waist. |
GloreldathaInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +3 Str Changes resistances: +15% lightning / +15% temporal Changes damage: +9% arcane Grants telepathy: Humanoid/Orc Physical save: +15 (+5 eff.) Spell save: +12 (+4 eff.) Life regen: +3.60 Mana when firing critical spell: +3.00 Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +8 Spell crit. chance: +2% Mindpower: +12 (+3 eff.) Healing mod.: +30% Size category: +1 A belt that goes around your waist. |
MirelashPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +15 Defense: +15 (+8 eff.) Fatigue: -10% Changes resistances: +14% darkness / +6% mind / +15% light Changes damage: +12% nature Grants telepathy: Humanoid/Orc Maximum encumbrance: +50 Physical save: +25 (+8 eff.) Equilibrium when hit: +0.08 Maximum life: +130.00 Maximum mana: +80.00 Maximum stamina: +65.00 Maximum hate: +22.00 Maximum psi: +40.00 Maximum vim: +37.00 Maximum pos.energy: +40.00 Maximum neg.energy: +40.00 Mental crit. chance: +2% Reduces paradox anomalies(equivalent to willpower): +19 A belt that goes around your waist. |
Tarretosta the drakeskin leather beltInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +14 (+2 eff.) Changes stats: +7 Str / +6 Wil / +6 Con Changes resistances: +13% fire / +15% cold Changes resistances penetration: +10% temporal Changes damage: +6% physical Physical save: +45 (+15 eff.) Mental save: +13 (+4 eff.) Maximum life: +177.00 Mindpower: +6 (+2 eff.) Heals friendly targets nearby when you use a nature summon: +30 Size category: +1 A belt that goes around your waist. |
drakeskin leather belt &039;Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +6 Dex / +6 Cun / +9 Lck Changes resistances: +10% acid / +25% cold / +24% fire / +5% arcane / +10% lightning Trap disarming bonus: +27 Stealth bonus: +15 Physical save: +12 (+4 eff.) Spell save: +15 (+5 eff.) Blindness immunity: +20% Only die when reaching: -80.00 life Infravision radius: +6 Size category: +1 A belt that goes around your waist. |
drakeskin leather belt &039;Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Armour: +15 Defense: +15 (+8 eff.) Effects on melee hit: * Slows global speed by 30% * 10% chance to disease Damage when hit (Melee): 8 mind Changes stats: +7 Str / +7 Dex / +7 Wil / +7 Cun Changes resistances: +15% mind Changes resistances penetration: +5% nature Changes damage: +15% nature Critical mult.: +14.00% Physical save: +60 (+19 eff.) Spell save: +18 (+6 eff.) Mental save: +20 (+6 eff.) Mindpower: +12 (+3 eff.) A belt that goes around your waist. |
Turigorin the drakeskin leather beltRequires: - Level 35 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +10 Str / +13 Dex / +10 Wil / +10 Cun Changes resistances: +3% nature / +5% arcane Physical save: +45 (+15 eff.) Spell save: +46 (+15 eff.) Mental save: +32 (+10 eff.) Mindpower: +7 (+2 eff.) A belt that goes around your waist. This item has been sent to the Item& |
elven-silk cloak &039; (13 def, 11 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +11 Defense: +13 (+7 eff.) Changes stats: +3 Wil Changes resistances: +25% light / +20% blight / +25% fire / +20% nature / +28% cold Changes damage: +6% darkness Stealth bonus: +15 Mental save: +19 (+6 eff.) Poison immunity: +15% Cut immunity: +20% Disarm immunity: +45% Life regen: +3.00 Healing mod.: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon&0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Lifebinding EmeraldInfused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact), costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
71 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Eldritch PearlRequires: - Level 15 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+6 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 43 power out of 150/150) : Effective talent level: 4.0 Power cost: 43 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 14.12 cold damage and 14.12 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. This item has been sent to the Item& |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 108 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 333.84 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 14 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Lightbringer&Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 87 light damage (based on your Magic and Strength) to your foes within radius 5 each turn, costing 19 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
WINNER!
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By AirBairon 2 the Cornac Marauder level 32
45th Pyre 123rd year of Ascendancy at 06:09 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By AirBairon 2 the Cornac Marauder level 31
43rd Pyre 123rd year of Ascendancy at 10:50 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By AirBairon 2 the Cornac Marauder level 36
77th Pyre 123rd year of Ascendancy at 08:25 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By AirBairon 2 the Cornac Marauder level 35
75th Pyre 123rd year of Ascendancy at 08:17 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By AirBairon 2 the Cornac Marauder level 9
28th Dusk 122nd year of Ascendancy at 09:08 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By AirBairon 2 the Cornac Marauder level 37
2nd Mirth 123rd year of Ascendancy at 20:24 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By AirBairon 2 the Cornac Marauder level 34
72nd Pyre 123rd year of Ascendancy at 07:57 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By AirBairon 2 the Cornac Marauder level 50
21st Regrowth 124th year of Ascendancy at 11:29 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By AirBairon 2 the Cornac Marauder level 50
22nd Regrowth 124th year of Ascendancy at 12:31 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By AirBairon 2 the Cornac Marauder level 18
33rd Regrowth 123rd year of Ascendancy at 05:51 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By AirBairon 2 the Cornac Marauder level 21
43rd Regrowth 123rd year of Ascendancy at 21:59 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By AirBairon 2 the Cornac Marauder level 39
2nd Dusk 123rd year of Ascendancy at 22:03 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By AirBairon 2 the Cornac Marauder level 50
19th Regrowth 124th year of Ascendancy at 14:18 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By AirBairon 2 the Cornac Marauder level 32
51st Pyre 123rd year of Ascendancy at 04:52 see stats
Level 10 (Exploration mode)
Got a character to level 10.By AirBairon 2 the Cornac Marauder level 10
36th Dusk 122nd year of Ascendancy at 00:24 see stats
Level 20 (Exploration mode)
Got a character to level 20.By AirBairon 2 the Cornac Marauder level 20
43rd Regrowth 123rd year of Ascendancy at 04:18 see stats
Level 30 (Exploration mode)
Got a character to level 30.By AirBairon 2 the Cornac Marauder level 30
41st Pyre 123rd year of Ascendancy at 02:07 see stats
Level 40 (Exploration mode)
Got a character to level 40.By AirBairon 2 the Cornac Marauder level 40
52nd Dusk 123rd year of Ascendancy at 02:39 see stats
Level 50 (Exploration mode)
Got a character to level 50.By AirBairon 2 the Cornac Marauder level 50
53rd Haze 123rd year of Ascendancy at 04:42 see stats
Myths of an age past (Exploration mode)
Learned all there is to learn about the Gods and the Godslayers.By AirBairon 2 the Cornac Marauder level 17
67th Haze 122nd year of Ascendancy at 13:01 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By AirBairon 2 the Cornac Marauder level 50
10th Allure 124th year of Ascendancy at 00:24 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By AirBairon 2 the Cornac Marauder level 50
22nd Regrowth 124th year of Ascendancy at 11:58 see stats
Portal destroyer (Exploration mode)
Fought the two Sorcerers and closed one invocation portal.By AirBairon 2 the Cornac Marauder level 50
22nd Regrowth 124th year of Ascendancy at 12:30 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By AirBairon 2 the Cornac Marauder level 50
53rd Haze 123rd year of Ascendancy at 18:47 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By AirBairon 2 the Cornac Marauder level 13
73rd Dusk 122nd year of Ascendancy at 17:09 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By AirBairon 2 the Cornac Marauder level 30
41st Pyre 123rd year of Ascendancy at 17:10 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By AirBairon 2 the Cornac Marauder level 18
10th Regrowth 123rd year of Ascendancy at 05:56 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By AirBairon 2 the Cornac Marauder level 34
72nd Pyre 123rd year of Ascendancy at 09:13 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By AirBairon 2 the Cornac Marauder level 17
67th Haze 122nd year of Ascendancy at 13:01 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By AirBairon 2 the Cornac Marauder level 32
50th Pyre 123rd year of Ascendancy at 15:51 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By AirBairon 2 the Cornac Marauder level 8
22nd Dusk 122nd year of Ascendancy at 21:55 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By AirBairon 2 the Cornac Marauder level 17
67th Haze 122nd year of Ascendancy at 13:01 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By AirBairon 2 the Cornac Marauder level 50
22nd Regrowth 124th year of Ascendancy at 12:31 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By AirBairon 2 the Cornac Marauder level 35
75th Pyre 123rd year of Ascendancy at 20:50 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By AirBairon 2 the Cornac Marauder level 5
2nd Dusk 122nd year of Ascendancy at 05:57 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By AirBairon 2 the Cornac Marauder level 29
9th Pyre 123rd year of Ascendancy at 12:13 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By AirBairon 2 the Cornac Marauder level 19
43rd Regrowth 123rd year of Ascendancy at 01:48 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By AirBairon 2 the Cornac Marauder level 30
42nd Pyre 123rd year of Ascendancy at 08:27 see stats
Log
Today is the 57th Regrowth of the 124th year of the Age of Ascendancy of Maj&LASTLASTPendant of the Sun and Moons
AirBairon 2 deactivates Trained Reactions.
AirBairon 2 deactivates Leeching Poison.
AirBairon 2 deactivates Crippling Poison.
AirBairon 2 deactivates Precise Strikes.
AirBairon 2 deactivates Apply Poison.
































































































