Tanj 1 the level 10 Higher Necromancer by Teber2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
Ignore Race/Class Locks 1.0.1
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassNecromancer
Level / Exp10 / 39%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic37 (base 34)
Willpower29 (base 23)
Cunning12 (base 12)

Resources

Life180/180
Mana228/228
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite4
Infravision6

Offense: Mainhand

Damage17
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower32
Crit Chance2%
Speed1

Offense: Mind

Mindpower24.05
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+10%
Physical+6%
Light+10%
All+0%

Defense: Base

Armour (hardiness)0 (30%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save19.35
Spell Save21.55
Mental Save14.35

Defense: Resistances

Physical 5%( 70%)
Light 30%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance8%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Grave1.30
5/5
0/5
0/5
0/5
Spell / Necrosis1.30
2/5
1/5
0/5
0/5
Spell / Nightfall1.30
5/5
1/5
2/5
0/5
Spell / Necrotic minions1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Divination1.20
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Spell / Conveyance1.20
1/5
1/5
3/5
0/5
Cunning / Survival0.90
1/5
0/5
0/5
0/5

Effects

talent

Quests

done
active
done
active
done
done

Equipment

Tool
Around waist
Main armor
Light source
In main hand

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Tanj 1 the Higher Necromancer level 9
2nd Flare 122nd year of Ascendancy at 22:29
see stats
Level 10 Got a character to level 10.
By Tanj 1 the Higher Necromancer level 10
9th Flare 122nd year of Ascendancy at 10:52
see stats
The Arena Unlocked Arena mode.
By Tanj 1 the Higher Necromancer level 8
5th Mirth 122nd year of Ascendancy at 22:19
see stats

Log

There is a previous level here (press &039; or right click to use).

There is a next level here (press &039; or right click to use).

You gain 0.35 gold from the transmogrification of
supercharged steel torque of thermal psionic shield [power 61] (29 cooldown).
You gain 0.05 gold from the transmogrification of
iron torque of kinetic psionic shield [power 25] (20 cooldown).
You gain 0.77 gold from the transmogrification of
iron shield of cold resistance (+16%) (4 def, 2 armour, 21.5 block).
You gain 1.44 gold from the transmogrification of
spiked rough leather armour of lightning resistance (1 def, 2 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.48 gold from the transmogrification of
grounding iron helm (0 def, 3 armour).
You gain 4.87 gold from the transmogrification of
restful iron gauntlets of dexterity (+2) (0 def, 1 armour).
You gain 0.85 gold from the transmogrification of
pair of iron boots of uncanny dodging (3 def, 3 armour).
You gain 2.69 gold from the transmogrification of
flaming steel waraxe of daylight (14-19.6 power, 3 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, fire damage).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, fire damage).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 2.58 gold from the transmogrification of
mighty cured leather sling of lightning.
You gain 1.74 gold from the transmogrification of
huntsman&LASTLASTbalanced iron longsword of vileness (6.5-9.1 power, 2 apr).
You gain 2.61 gold from the transmogrification of
mighty ash longbow of acid.
You gain 1.08 gold from the transmogrification of
elm longbow of lightning.
You gain 0.25 gold from the transmogrification of
iron greatmaul (14-21 power, 1 apr).
You gain 1.81 gold from the transmogrification of
shielding steel amulet of mastery (0.11 Cunning / Survival).
You gain 3.49 gold from the transmogrification of
cleansing steel amulet of the fish.
You gain 1.55 gold from the transmogrification of
phase door rune (range 5; power 16; dur 3).
You gain 1.12 gold from the transmogrification of
sun infusion of the wizard (rad 5; power 64; turns 4; dispells darkness).
You gain 1.23 gold from the transmogrification of
regeneration infusion of the warrior (heal 114 over 5 turns).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
There is a previous level here (press &039; or right click to use).
You feel very confident walking into this place.