Tanj 1 the level 20 Higher Necromancer by Teber2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
Ignore Race/Class Locks 1.0.1
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassNecromancer
Level / Exp20 / 77%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity13 (base 10)
Constitution22 (base 14)
Magic66 (base 48)
Willpower54 (base 39)
Cunning13 (base 11)

Resources

Life347/347
Mana570/570
Positive94/107
Healing Factor1.4
Regeneration0.35

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage30
Accuracy7
Crit Chance3%
APR3
Speed1.00

Offense: Spell

Spellpower50
Crit Chance8%
Speed1

Offense: Mind

Mindpower31.5
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+7%
Blight+5%
Physical+6%
Cold+7%
Lightning+7%
Light+10%
Mind+10%
Darkness+15%
Arcane+5%
Fire+6%
Nature+6%

Defense: Base

Armour (hardiness)5 (30%)
Defense4.05
Ranged Defense4.05
Fatigue3
Physical Save12.95
Spell Save39
Mental Save21.725

Defense: Resistances

Lightning 9%( 70%)
Light 30%( 70%)
Mind 7%( 70%)
Blight 19%( 70%)
All 0%( 70%)
Cold 19%( 70%)
Nature 19%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance27%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Necrosis1.30
4/5
3/5
1/5
0/5
Spell / Necrotic minions1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
5/5
1/5
1/5
2/5
Spell / Ice1.20
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
5/5
1/5
2/5
3/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Celestial / Light0.80
4/5
1/5
5/5
5/5
Spell / Conveyance1.20
1/5
1/5
2/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

done
active
done
failed
done
done
done
active
done
done
done
active
active
active
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

A different point of view
4th Regrowth 123rd year of Ascendancy at 21:49
see stats
Curse Lifter Killed Ben Cruthdar the Cursed.
By Tanj 1 the Higher Necromancer level 8
13rd Dusk 122nd year of Ascendancy at 03:57
see stats
Exterminator Killed 1000 creatures.
By Tanj 1 the Higher Necromancer level 18
20th Regrowth 123rd year of Ascendancy at 02:57
see stats
Home sweet home
4th Regrowth 123rd year of Ascendancy at 21:22
see stats
Level 10 Got a character to level 10.
By Tanj 1 the Higher Necromancer level 10
27th Dusk 122nd year of Ascendancy at 03:16
see stats
Level 20 Got a character to level 20.
By Tanj 1 the Higher Necromancer level 20
35th Regrowth 123rd year of Ascendancy at 00:44
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Tanj 1 the Higher Necromancer level 12
72nd Dusk 122nd year of Ascendancy at 08:59
see stats
Size matters Did over 600 damage in one attack.
By Tanj 1 the Higher Necromancer level 16
1st Regrowth 123rd year of Ascendancy at 00:49
see stats
That was close Killed your target while having only 1 life left.
By Tanj 1 the Higher Necromancer level 13
47th Haze 122nd year of Ascendancy at 20:51
see stats
The Arena Unlocked Arena mode.
By Tanj 1 the Higher Necromancer level 7
7th Dusk 122nd year of Ascendancy at 14:30
see stats
The secret city Discovered the truth about mages.
By Tanj 1 the Higher Necromancer level 5
1st Flare 122nd year of Ascendancy at 06:53
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Tanj 1 the Higher Necromancer level 20
36th Regrowth 123rd year of Ascendancy at 15:13
see stats

Log

Tanj 1 deactivates Vampiric Gift.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.

Saving done.

Saving game...

Resting starts...

Talent Teleport is ready to use.
Talent Undeath Link is ready to use.
Talent Chill of the Tomb is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Healing Light is ready to use.
Talent Phase Door is ready to use.
Talent Bathe in Light is ready to use.
Talent Circle of Death is ready to use.
Talent Invoke Darkness is ready to use.
Talent Fear the Night is ready to use.
Talent Infusion: Wild is ready to use.
Talent Barrier is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Rigor Mortis is ready to use.
Talent Cold Flames is ready to use.
Talent Impending Doom is ready to use.
Talent Providence is ready to use.
Talent Blurred Mortality is ready to use.
Talent Vampiric Gift is ready to use.
Talent Displacement Shield is ready to use.
Talent Gift of the Highborn is ready to use.
Rested for 45 turns (stop reason: all resources and life at maximum).