Arcane the level 1 Ogre Arcane Blade by Teber2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Exploration
SexMale
RaceOgre
ClassArcane Blade
Level / Exp1 / 25%
Sizebig
Lifes / Deaths

Primary Stats

Strength18 (base 15)
Dexterity9 (base 10)
Constitution13 (base 10)
Magic16 (base 14)
Willpower8 (base 10)
Cunning15 (base 13)

Resources

Life132/132
Mana90/90
Stamina75/75
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy14
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower16
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense0
Ranged Defense0
Fatigue6
Physical Save16
Spell Save8
Mental Save8

Defense: Immunities

Disarm Resistance22%
Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance23%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Technique / Magical combat1.30
1/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
2/5
0/5
0/5
0/5
Spell / Enhancement1.20
0/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Spell / Air1.20
2/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Aegis1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active
active
active
active

Equipment

Main armor
On fingers
Light source
In main hand

Inventory

Achievements

Log

Today is the 1st Summertide of the 122nd year of the Age of Ascendancy of Maj&LASTLAST039;Eyal.
The time is 01:13.


He points in the direction of the Riljek forest to the north.

Accepted quest &039;! (Press &039; to see the quest log)

There is a Last Hope (Town) here (press &039; or right click to use).
Today is the 3rd Summertide of the 122nd year of the Age of Ascendancy of Maj&
LASTLASTYELLOW_GREEN039;&LASTTEALLASTLASTLASTLASTLASTwild infusion of the wizard (resist 20%; cure physical) for 43.60 gold.
You have no more inscription slots.

You are now inscribed with Infusion: Wild.

Resting starts...

Talent Infusion: Wild is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


You can check the ingredients you possess by pressing Escape and selecting &039;.
Accepted quest &039;! (Press &039; to see the quest log)
Quest &039; status updated! (Press &039; to see the quest log)
He points out the location of the graveyard on your map.

Accepted quest &039;! (Press &039; to see the quest log)

Arcane deactivates Arcane Combat.