Tanj 1 the level 2 Higher Necromancer by Teber2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
Ignore Race/Class Locks 1.0.1
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassNecromancer
Level / Exp2 / 25%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic20 (base 19)
Willpower16 (base 15)
Cunning11 (base 11)

Resources

Life99/99
Mana107/107
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy5
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower21.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower15.6
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save7.35
Spell Save12.6
Mental Save9.45

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
2/5
0/5
0/5
0/5
Spell / Nightfall1.30
3/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Divination1.20
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
0/5
0/5
0/5
Cunning / Survival0.90
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Tanj 1 hits wolf for 101 darkness damage.
Tanj 1 killed wolf!
Tanj 1 hits stone troll for 101 darkness damage.
Tanj 1 killed stone troll!

Tanj 1 picks up (b.):
elm magestaff (10-12 power, 2 apr, lightning damage).

Talent Invoke Darkness is ready to use.

You pickup 0.45 gold pieces.


Resting starts...

Rested for 46 turns (stop reason: all resources and life at maximum).


Giant rabbit uses Evasion.

Giant rabbit tries to evade attacks.


Tanj 1 casts Invoke Darkness.

Tanj 1 hits giant rabbit for 101 darkness damage.
Tanj 1 killed giant rabbit!

Talent Invoke Darkness is ready to use.

There is a way to the next level here (press &039; or right click to use).

You gain 0.47 gold from the transmogrification of
woodsman&LASTLASThuntsman&LASTLASTelm magestaff (10-12 power, 2 apr, lightning damage).
You gain 0.25 gold from the transmogrification of
iron mace (6.5-9.1 power, 2 apr).
There is a way to the previous level here (press &039; or right click to use).