Tanj 6 the level 5 Cornac Oozemancer by Teber2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
Ignore Race/Class Locks 1.0.1
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassOozemancer
Level / Exp5 / 38%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic10 (base 10)
Willpower24 (base 24)
Cunning20 (base 20)

Resources

Life123/123
Equilibrium43
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth7
See Invisible5

Offense: Mainhand

Damage14
Accuracy18
Crit Chance5%
APR17
Speed1.00

Offense: Offhand

Damage14
Accuracy18
Crit Chance5%
APR17
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower23.99843430209
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense2
Ranged Defense5
Fatigue1
Physical Save7
Spell Save11.9
Mental Save15.4

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Moss1.30
1/5
1/5
0/5
0/5
Wild-gift / Slime1.30
5/5
0/5
0/5
0/5
Wild-gift / Ooze1.30
1/5
0/5
0/5
0/5
Wild-gift / Mucus1.30
1/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
2/5
0/5
0/5
0/5
Wild-gift / Antimagic1.30
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.30
1/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
active
active

Equipment

On feet
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log

Resting starts...
Tanj 6 stops being poisoned.

Tanj 6 is no longer attuned.

Rested for 29 turns (stop reason: all resources and life at maximum).


You fail to use Slime Spit due to your equilibrium!

Large white snake hits Tanj 6 for 6 physical damage.

Tanj 6 uses Slime Spit.

Tanj 6 hits large white snake for 166 nature damage.
Tanj 6 killed large white snake!
Tanj 6 hits wolf for 166 nature damage.
Tanj 6 killed wolf!

Resting starts...

Talent Slime Spit is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


Tanj 6 uses Slime Spit.

Tanj 6 hits wolf for 166 nature damage.
Tanj 6 killed wolf!

Resting starts...

Talent Slime Spit is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).


Tanj 6 picks up (j.):
rough leather gloves of magic (+2) (0 def, 1 armour).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).