Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Draconians 1.0.4 More Taints 1.0.4 Items Vault 1.0.3 Arcanum Class Pack 1.0.4 Necromancy+ 1.0.4 Druid Class 1.0.4 Wights 1.0.4 Turtle race 1.0.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Necromancer |
| Level / Exp | 6 / 90% |
| Size | medium |
| Lifes / Deaths | Killed by Ben Cruthdar, the Cursed at level 6 on the 4th Flare 122nd year of Ascendancy at 23:24 / 1 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 29 (base 29) |
| Willpower | 13 (base 13) |
| Cunning | 15 (base 15) |
Resources
| Life | -272/165 |
| Mana | 102/110 |
| Souls | 0/10 |
| Healing Factor | 0.85 |
| Regeneration | 0.2125 |
Speed
| Mental | -30% |
| Attack | -30% |
| Movement | +15% |
| Spell | -30% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 14 |
| Accuracy | 3 |
| Crit Chance | 3% |
| APR | 2 |
| Speed | 1.43 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 6% |
| Speed | 1.4285714285714 |
Offense: Mind
| Mindpower | 15.1 |
| Crit Chance | 2% |
| Speed | 1.4285714285714 |
Offense: Damage Bonus
| Cold | +10% |
| Fire | +13% |
| All | +0% |
Offense: Damage Penetration
| Cold | +8% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 16.8 |
| Ranged Defense | 16.8 |
| Fatigue | 0 |
| Physical Save | 6.475 |
| Spell Save | 14.175 |
| Mental Save | 9.275 |
Defense: Resistances
| Light | -16%( 70%) |
| Cold | 15%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Taints | Effective talent level: 1.0 Taint: VampireUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Vampiric taint fills you; each time you deal damage, you have 16% chance to heal for 16% of the damage done. However this effect will only last 8 turns and your light resistance is weakened by 16%. Scales with Taintmarks. |
| Taints | Effective talent level: 1.0 Taint: InversionUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Wrap twisted threads of time around you for 8 turns. You gain 80% damage affinity all and 40% of all damage you do is converted into healing. Scales with Taintmarks. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Nightfall | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Charnel | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dead secrets | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Necrotic Aura |
| talent | Blurred Mortality |
| beneficial effect | Tainted Vampirism |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
| detrimental effect | Cursed Wound |
| detrimental effect | The more you use taints, the longer they will take to recharge (+1 cooldowns). Tainted |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITESLATE039;Pul and find out what lurks there and what treasures are to be gained! Of trolls and damp caves | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | active |
Equipment
| Main armor | Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 Damage when the wearer is hit: 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | enveloping linen cloak of resilience (6 def, 0 armour) enveloping linen cloak of resilience (6 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 Maximum life: +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | potent elm vilestaff of might (13-15.6 power, 2 apr, fire damage) potent elm vilestaff of might (13-15.6 power, 2 apr, fire damage)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 13.0 - 15.6 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +13% fire Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
Inventory
taint of bone thorns (32 bleeding damage when hit for 8 turns) taint of bone thorns (32 bleeding damage when hit for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / taint ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Causes sharp thorns of bone to sprout from your bones for 8 turns. These bones inflict 32.00 bleeding damage on anyone who hits you. However these thorns have no regard for you own flesh and cause you to bleed as well. Scales with Taintmarks. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
That was close
Killed your target while having only 1 life left.By Irnes the Cornac Necromancer level 1
75th Pyre 122nd year of Ascendancy at 00:06 see stats
The Arena
Unlocked Arena mode.By Irnes the Cornac Necromancer level 6
3rd Mirth 122nd year of Ascendancy at 21:55 see stats
The secret city
Discovered the truth about mages.By Irnes the Cornac Necromancer level 6
1st Mirth 122nd year of Ascendancy at 19:51 see stats
Log
Ben Cruthdar, the Cursed hits skeleton archer for 21 physical, 6 fire damage (total 26.31).
Ben Cruthdar, the Cursed killed skeleton archer!
Irnes is not cripple anymore.
Irnes overcomes the gloom.
Irnes casts Taint: Vampire.
Irnes is hungry for blood!
Talent Create Minions is ready to use.
Irnes hits Ben Cruthdar, the Cursed for 15 fire damage.
Ben Cruthdar, the Cursed uses Slash.
Ben Cruthdar, the Cursed misses Irnes.
Irnes is no longer dominated.
Irnes hits Ben Cruthdar, the Cursed for 15 fire damage.
Ben Cruthdar, the Cursed performs a critical strike!
Irnes is crippled.
Irnes overcomes the dismay
Irnes hits Ben Cruthdar, the Cursed for 9 cold damage.
Ben Cruthdar, the Cursed hits Irnes for 44 physical, 6 fire damage (total 49.50).
Talent Taint: Inversion is ready to use.
Irnes is no longer weakened.
Irnes hits Ben Cruthdar, the Cursed for 16 fire damage.
Irnes leeches life from its victim!
Irnes hits Ben Cruthdar, the Cursed for 11 cold damage.
Ben Cruthdar, the Cursed hits Irnes for 32 physical, 6 fire damage (total 38.00).
Saving done.
Saving done.
Saving game...
