










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Wyrmic |
| Level / Exp | 20 / 32% |
| Size | medium |
| Lifes / Deaths | Killed by Ivyvea the venom drake at level 20 on the 8th Decay 122nd year of Ascendancy at 12:56 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 59 (base 48) |
| Dexterity | 15 (base 10) |
| Constitution | 14 (base 11) |
| Magic | 8 (base 10) |
| Willpower | 54 (base 43) |
| Cunning | 21 (base 10) |
Resources
| Life | -237/734 |
| Stamina | 283/283 |
| Equilibrium | 40 |
| Healing Factor | 1.1972895330004 |
| Regeneration | 25.038757681388 |
Speed
| Mental | +2.9072344087915% |
| Attack | +2.9072344087915% |
| Movement | +42.609950326513% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Stealth | 7 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 101 |
| Accuracy | 37 |
| Crit Chance | 22% |
| APR | 19 |
| Speed | 0.97 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 19% |
| Speed | 0.97174897930652 |
Offense: Damage Bonus
| Acid | +6% |
| Light | +9% |
| Cold | +15% |
| Nature | +19% |
| Physical | +12% |
| Fire | +3% |
| All | +0% |
Offense: Damage Penetration
| Lightning | +20% |
| Fire | +15% |
| Physical | +7% |
| Mind | +5% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 30.08934837382 (81.151787968034%) |
| Defense | 6 |
| Ranged Defense | 6 |
| Fatigue | 29 |
| Physical Save | 30 |
| Spell Save | 22 |
| Mental Save | 29 |
Defense: Resistances
| Acid | 20%( 70%) |
| Blight | 17%( 70%) |
| Arcane | 6%( 70%) |
| Cold | 23%( 70%) |
| All | 1%( 70%) |
| Lightning | 23%( 70%) |
| Light | 4%( 70%) |
| Physical | 6%( 70%) |
| Mind | 10%( 70%) |
| Fire | 10%( 70%) |
| Nature | 50%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Confusion Resistance | 12% |
| Disarm Resistance | 20% |
| Stun Resistance | 67% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 171 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -576 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1153 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 577% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Escort: injured seer (level 3 of Old Forest) | done |
Escort: lost defiler (level 1 of Ruins of Kor'Pul) | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos&WHITESLATE | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed skeleton mage skull. The Brotherhood of Alchemists* You&WHITESLATE039;Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.&WHITELIGHT_GREEN039;ve found the needed honey tree root. * &039;t drink it, even if it tells you to.&WHITESLATE039;Needed: one ritch stinger. Keep as much venom in it as possible.& | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Cun / +4 Wil Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | UraziladinInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +5 Physical crit. chance: +1.0% Armour: +2 Changes damage: +6% physical Critical mult.: +5.00% Mental save: +6 (+3 eff.) Light radius: +3 See stealth: +7 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Boltblight the linen wizard hat (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 8 acid Changes resistances: +12% acid / +6% lightning Reduces incoming crit damage: 15.00% Physical save: +6 (+3 eff.) Spell save: +3 (+1 eff.) Psi each turn: +0.10 Maximum life: +40.00 Mindpower: +2 (+0 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
| Tool | Arcsever (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +3% fire Changes resistances penetration: +20% lightning Blindness immunity: +20% Pinning immunity: +10% Only die when reaching: -80.00 life Maximum life: +29.00 Maximum stamina: +16.00 Healing mod.: +5% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold ring &039;Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 28 Damage when hit (Melee): 4 fire Changes resistances: +6% mind / +3% fire Changes resistances penetration: +15% fire Changes damage: +3% fire Stun/Freeze immunity: +23% Life regen: +3.00 Rings make your fingers look great! |
| On fingers | Splendourhacker the steel ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +2 Changes resistances: +24% nature Changes damage: +6% physical / +12% nature / +9% light Stun/Freeze immunity: +24% Life regen: +9.00 Maximum life: +58.00 Healing mod.: +11% Rings make your fingers look great! |
| Around waist | Cyrynne the SerpentrendInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Str Changes resistances: +3% mind Changes resistances penetration: +5% nature Changes damage: +3% nature Physical save: +7 (+3 eff.) Mindpower: +4 (+1 eff.) A belt that goes around your waist. |
| In main hand | truestriking dwarven-steel battleaxe of massacre (157% power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 157% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +10 Changes resistances penetration: +7% physical Massive two-handed battleaxes. |
| On hands | hardened leather gloves &039; (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +15 (+5 eff.) Armour: +2 Effects on melee hit: * 20% chance to reduce armor by 9% Changes stats: +2 Dex Changes resistances penetration: +5% mind Critical mult.: +5.00% Psi when hit: +0.12 Mindpower: +10 (+3 eff.) See invisible: +3 Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Hathoregorig the dwarven-steel plate armour (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes stats: +2 Con Changes resistances: +3% lightning / +3% light / +13% blight / +12% nature / +5% arcane Critical mult.: +10.00% Only die when reaching: -80.00 life A suit of armour made of metal plates. |
| Cloak | Gloomlord the linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 20% chance to reduce armor by 9% Changes resistances: +3% acid Disarm immunity: +20% Life regen: +4.00 Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | BarotirInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 55% Changes stats: +4 Cun / +1 Wil Changes resistances: +11% lightning / +3% fire Changes damage: +6% acid Mental save: +6 (+3 eff.) Confusion immunity: +12% Stun/Freeze immunity: +20% Mindpower: +6 (+2 eff.) Amulets make your neck look great! |
Inventory
heroism infusion of the warrior (die at -389; dur 6; cd 28)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -389 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 779 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 430%; cd 9)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 430% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Arilrathra the steel amuletInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Cun / +2 Con Changes resistances: +3% nature / +11% temporal Blindness immunity: +10% Pinning immunity: +42% Knockback immunity: +24% Amulets make your neck look great! |
Brodelar the steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +25 (+9 eff.) Physical power: +20 (+7 eff.) Defense: +15 (+14 eff.) Changes stats: +4 Wil Changes damage: +9% arcane Stamina each turn: +2.00 Amulets make your neck look great! |
Xerema the VoidstokerCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Damage when hit (Melee): 2 darkness Changes resistances: +9% lightning / +3% darkness Life regen: +1.00 Amulets make your neck look great! |
cleansing steel amuletInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% nature / +14% blight Poison immunity: +22% Disease immunity: +23% Amulets make your neck look great! |
BorarigInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Dex / +4 Mag Changes resistances penetration: +20% blight Mental save: +6 (+3 eff.) Confusion immunity: +23% Mental crit. chance: +2% Infravision radius: +3 Rings make your fingers look great! |
BranarakInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+3 eff.) Defense: +8 (+8 eff.) Changes stats: +4 Str / +4 Cun / +6 Con Changes resistances: +6% acid / +24% cold Changes damage: +3% acid / +12% cold Spellpower: +30 (+10 eff.) Rings make your fingers look great! |
BuvorCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+6 eff.) Damage when hit (Melee): 6 acid / 4 mind Changes stats: +3 Cun Changes damage: +9% mind Mental save: +15 (+7 eff.) Hate when firing a critical mind attack: +3.00 Rings make your fingers look great! |
Porydhewen the HeatpiercerInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +15 (+14 eff.) Changes stats: +2 Dex / +4 Wil Changes resistances: +9% fire Changes resistances penetration: +5% fire Critical mult.: +5.00% Mental save: +8 (+4 eff.) Rings make your fingers look great! |
Unrefast the ForestwreckerInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 55% Damage when hit (Melee): 4 lightning Changes resistances: +16% nature / +7% blight Changes damage: +3% lightning Poison immunity: +12% Disease immunity: +14% Rings make your fingers look great! |
savage&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Con Spell save: +10 (+5 eff.) Stun/Freeze immunity: +20% Life regen: +1.00 Maximum stamina: +14.00 Rings make your fingers look great! |
savior&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +7 (+3 eff.) Spell save: +7 (+3 eff.) Mental save: +6 (+3 eff.) Rings make your fingers look great! |
steel ring &039;Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +30 (+10 eff.) Physical crit. chance: +2.0% Physical power: +5 (+2 eff.) Changes resistances: +1% physical Disarm immunity: +21% Pinning immunity: +26% Knockback immunity: +28% Maximum life: +25.00 Rings make your fingers look great! |
steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +8 Defense: +8 (+8 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 90% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
enhanced steel battleaxe (123% power, 2 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 123% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Str / +5 Dex / +6 Mag / +6 Wil / +7 Cun / +6 Con Massive two-handed battleaxes. |
steel dagger of enduring (105% power, 6 apr)Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 105% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Con / +7 Wil Maximum life: +10.00 Sharp, short and deadly. |
Ichorcutter (135% power, 2 apr)Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 135% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 16 arcane resource burn * 10% chance to slow global speed by 55% When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +10 Changes resistances: +6% nature Changes resistances penetration: +9% physical Changes damage: +6% nature Massive two-handed swords. |
DelydilCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Str / +1 Mag Changes resistances: +5% fire / +6% cold Reduces incoming crit damage: 5.00% Light radius: +3 A belt that goes around your waist. |
Guthra the cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Damage when hit (Melee): 6 mind Changes stats: +2 Str / +2 Dex / +1 Wil / +2 Cun / +2 Con Critical mult.: +5.00% Mindpower: +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Isildaba the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Cun / +2 Dex Changes resistances: +3% acid / +9% temporal / +3% light Equilibrium when hit: +0.08 Maximum life: +60.00 Mental crit. chance: +3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Vorema (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Con / +3 Wil Changes resistances penetration: +5% mind Mental save: +6 (+3 eff.) Equilibrium when hit: +0.08 Psi when hit: +0.08 Mindpower: +15 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak &039; (7 def, 0 armour) =3 CUN=Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+7 eff.) Changes stats: +3 Cun Changes resistances: +12% lightning / +6% cold Physical save: +6 (+3 eff.) Maximum hate: +6.00 Mindpower: +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
woollen robe &039; (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +9% all Changes damage: +9% temporal / +9% darkness / +11% all Mana each turn: +0.10 Psi each turn: +0.11 Spellpower: +23 (+8 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eden&Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+2 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 30% (based on Cunning) Activation costs 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Snowborn (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Effects on melee hit: * 20 arcane resource burn Changes resistances: +6% blight / +3% temporal / +6% nature Changes damage: +3% cold Maximum encumbrance: +22 Physical save: +6 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Spiderjeer (0 def, 3 armour) =3 CON=Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Armour: +3 Changes stats: +3 Con Changes damage: +6% nature Critical mult.: +5.00% Only die when reaching: -20.00 life Infravision radius: +1 A pair of boots made of leather. |
pair of iron boots &039; (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +3.0% Physical power: +4 (+2 eff.) Armour: +3 Fatigue: +2% Effects on melee hit: * 10% chance to slow global speed by 55% Changes stats: +4 Str / +1 Dex / +2 Con Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Aeryrekira the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 7 lightning Changes stats: +4 Dex / +1 Wil / +2 Con Changes resistances: +5% lightning / +6% acid Changes damage: +5% lightning Reduces incoming crit damage: 15.00% See invisible: +3 Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Emelyma (0 def, 1 armour) =Water=Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +3% acid / +6% cold / +3% temporal Allows you to breathe in: water Reduces incoming crit damage: 5.00% Silence immunity: +20% Healing mod.: +10% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cap made of leather. |
Frostsin (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +5% Damage when hit (Melee): 8 cold Changes stats: +2 Cun / +3 Dex Changes resistances: +3% temporal / +12% cold Changes damage: +3% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Glimmerbright (0 def, 4 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +2 Str Changes resistances: +10% lightning / +6% temporal / +3% light Reduces incoming crit damage: 10.00% Mindpower: +15 (+5 eff.) Light radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Mayaldakira (2 def, 4 armour) =5 CON=Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Changes stats: +5 Con Changes resistances: +15% nature Changes damage: +10% nature / +6% physical Psi when hit: +0.08 Maximum hate: +6.00 A pointy cloth hat, very wizardly... |
Nerynne the rough leather cap (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +1 Str / +1 Dex / +1 Wil Changes resistances: +10% light / +10% darkness Changes damage: +6% mind Stamina each turn: +3.00 Mindpower: +20 (+6 eff.) Mental crit. chance: +1% A cap made of leather. |
dwarven-steel helm &039; (0 def, 12 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +8 Armour: +12 Fatigue: +4% Changes stats: +3 Str / +3 Dex / +3 Cun / +4 Con Changes resistances: +7% fire / +7% cold Changes resistances penetration: +10% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
troll-hide cured leather armour of lightning resistance (6 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+6 eff.) Fatigue: +7% Changes resistances: +15% lightning Life regen: +3.00 Maximum life: +32.00 Healing mod.: +11% A suit of armour made of leather. |
fortifying steel plate armour (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes stats: +2 Str / +4 Con Maximum life: +41.00 A suit of armour made of metal plates. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
105 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Hanadan the Hellsaw (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str / +2 Dex / +2 Mag Changes resistances: +3% lightning / +6% fire Changes damage: +9% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ash totem of thorny skin &039; [power 29] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes resistances: +9% blight Critical mult.: +5.00% Stun/Freeze immunity: +10% Knockback immunity: +10% Mental crit. chance: +3% It can be used to harden the skin for 7 turns increasing armour by 29 and armour hardiness by 40% Activation puts all charms on cooldown for 20 turns. When used: * Reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Ebony the Thalore Wyrmic level 15
40th Haze 122nd year of Ascendancy at 01:42 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Ebony the Thalore Wyrmic level 12
18th Haze 122nd year of Ascendancy at 05:15 see stats
I'm a cool hero (Insane (Roguelike) difficulty)
Saved Derth without a single inhabitant dying.By Ebony the Thalore Wyrmic level 15
46th Haze 122nd year of Ascendancy at 16:40 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Ebony the Thalore Wyrmic level 10
8th Haze 122nd year of Ascendancy at 23:40 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Ebony the Thalore Wyrmic level 20
7th Decay 122nd year of Ascendancy at 03:24 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Ebony the Thalore Wyrmic level 18
72nd Haze 122nd year of Ascendancy at 16:10 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Ebony the Thalore Wyrmic level 12
13rd Haze 122nd year of Ascendancy at 06:41 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Ebony the Thalore Wyrmic level 5
26th Dusk 122nd year of Ascendancy at 16:54 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Ebony the Thalore Wyrmic level 18
73rd Haze 122nd year of Ascendancy at 01:15 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Ebony the Thalore Wyrmic level 15
29th Haze 122nd year of Ascendancy at 19:10 see stats
Log
Ebony gains 0% of a turn from Ancestral Life.
Ivyvea the venom drake uses Blinding Speed.
Ivyvea the venom drake speeds up.
Ebony HEALS from acid damage!
Ebony hits Venom drake hatchling for 142 physical damage.
Melee retaliation hits Ebony for (2 antimagic), 0 acid, 1 healing (0 total damage) [1 healing].
Ivyvea the venom drake casts Blood Lock.
Ebony is blood locked.
Ebony killed Venom drake hatchling!
Ivyvea the venom drake uses Heartseeker.
Ivyvea the venom drake performs a melee critical strike against Ebony!
Your resonance field crumbles under the damage!
The psychic field around Ebony crumbles.
Ivyvea the venom drake performs a melee critical strike against Ebony!
Ebony is recovering from the damage!
Ebony HEALS from nature damage!
Ivyvea the venom drake hits Ebony for (116 resonance), 172 physical, (21 antimagic), 0 blight, 186 physical, (3 antimagic), 0 nature, 2 healing, (21 antimagic), 0 blight (360 total damage) [2 healing].
Melee retaliation hits Ivyvea the venom drake for 2 acid, 25 cold, 4 fire, 2 acid, 25 cold, 4 fire (65 total damage).
Ebony gains 0% of a turn from Ancestral Life.
Ivyvea the venom drake&fbd578LASTWHITELASTDARK_GREENLASTDARK_GREENLAST106 total damage).
Melee retaliation hits Ivyvea the venom drake for 2 acid, 25 cold, 4 fire (32 total damage).
Ivyvea the venom drake uses Flurry.
Ivyvea the venom drake performs a melee critical strike against Ebony!
Ivyvea the venom drake performs a melee critical strike against Ebony!
Ivyvea the venom drake performs a melee critical strike against Ebony!
Ebony HEALS from nature damage!
Ivyvea the venom drake hits Ebony for 149 physical, (21 antimagic), 0 blight, 57 physical, (3 antimagic), 0 nature, 2 healing, (21 antimagic), 0 blight, 94 physical, (21 antimagic), 0 blight, 50 physical, (3 antimagic), 0 nature, 2 healing, (21 antimagic), 0 blight, 135 physical, (21 antimagic), 0 blight, 110 physical (599 total damage) [4 healing].
Melee retaliation hits Ivyvea the venom drake for 2 acid, 25 cold, 4 fire, 2 acid, 25 cold, 4 fire, 2 acid, 25 cold, 4 fire, 2 acid, 25 cold, 4 fire, 2 acid, 25 cold, 4 fire, 2 acid, 25 cold, 4 fire (194 total damage).
Ebony the level 20 thalore wyrmic was maimed to death by Ivyvea the venom drake on level 2 of Tempest Peak.
Ebony gains 0% of a turn from Ancestral Life.






































































































