Ramalord the level 9 Higher Archmage by ramalord97

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp9 / 92%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution12 (base 10)
Magic39 (base 33)
Willpower23 (base 22)
Cunning11 (base 11)

Resources

Life-122/167
Mana127/221
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite3
Infravision1
See Stealth10

Offense: Mainhand

Damage16
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower17.5
Crit Chance9%
Speed1

Offense: Mind

Mindpower22
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+17%
Lightning+16%
Cold+6%
Arcane+6%
Fire+17%
All+0%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save15
Spell Save33
Mental Save17

Defense: Resistances

Acid 22%( 70%)
Nature 13%( 70%)
Temporal 17%( 70%)
Blight 15%( 70%)
Darkness 13%( 70%)
Fire 27%( 70%)
All 7%( 70%)

Defense: Immunities

Knockback Resistance22%
Pinning Resistance22%
Instadeath Resistance100%
Blind Resistance15%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
2/5
0/5
0/5
Spell / Air1.30
4/5
4/5
2/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
4/5
0/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

Quests

active
done
done
active
done

Equipment

Tool
On fingers
On fingers
Around neck
In main hand
Light source
On head
Main armor

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Ramalord the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 20:56
see stats

Log

You are unable to move!
Skeleton master archer&
fbd578LASTWHITELASTLASTLASTLASTLASTLAST039;s aura of power vanishes.

Talent Infusion: Regeneration is ready to use.

Ramalord speeds up.

Talent Temporal Shield is ready to use.
Ramalord deactivates
Shielding.
Shielding has been disrupted by
anti-magic forces!

Ramalord uses
Infusion: Regeneration.
Ramalord starts regenerating health quickly.


Talent Infusion: Wild is ready to use.

Skeleton master archer&fbd578LAST
Ramalord slows down.

Skeleton master archer&
fbd578LAST127 physical damage.
Ramalord stops regenerating health quickly.


Skeleton master archer uses
Pinning Shot.
Skeleton master archer&fbd578LAST
Ramalord resists!

Skeleton master archer&
fbd578LAST143 physical damage.
Ramalord the level 9 higher archmage was shattered to death by a skeleton master archer on level 2 of Ruins of Kor&