Etill the level 6 Cornac Alchemist by Zaive

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassAlchemist
Level / Exp6 / 77%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity10 (base 10)
Constitution17 (base 17)
Magic32 (base 29)
Willpower11 (base 11)
Cunning10 (base 10)

Resources

Life172/172
Mana110/110
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage23
Accuracy4
Crit Chance3%
APR3
Speed1.00

Offense: Spell

Spellpower29
Crit Chance3%
Speed1

Offense: Mind

Mindpower11.7
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)7 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save10.15
Spell Save15.05
Mental Save7.35

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Explosive admixtures1.30
4/5
3/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
5/5
0/5
0/5
0/5
Spell / Staff combat1.30
1/5
1/5
0/5
0/5

Effects

talent

Quests

done
done
active

Equipment

On feet
Quiver
On hands
On head
Around neck
Main armor
In main hand
Light source
Around waist

Inventory

Achievements

Log

There is a way to the previous level here (press &039; or right click to use).
Ran for 20 turns (stop reason: at exit).


You don&
LAST039;t see how to get there...

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Space around you starts to dissolve...


Etill deactivates Frost Infusion.

Etill activates Frost Infusion.

Resting starts...

Rested for 11 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 29 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Ran for 2 turns (stop reason: dialog is displayed).


You gain 2.43 gold from the transmogrification of
blighted iron gauntlets of strength (+2) (0 def, 1 armour).
You gain 2.15 gold from the transmogrification of
potent elm starstaff of projection (14-16.8 power, 2 apr, darkness element).
You gain 1.00 gold from the transmogrification of
horrifying mossy mindstar (2-2.2 power, 12 apr, nature damage).
You gain 2.95 gold from the transmogrification of
balanced iron dagger of phasing (10-13 power, 9 apr).
There is a Passageway into the Trollmire here (press &039; or right click to use).
You feel very confident walking into this place.