Thleir the level 11 Dark Faerie Mesmer by Zaive

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDark Faerie
ClassMesmer
Level / Exp11 / 86%
Sizetiny
Lifes / Deaths

Primary Stats

Strength27 (base 28)
Dexterity13 (base 10)
Constitution3 (base 10)
Magic29 (base 24)
Willpower18 (base 10)
Cunning25 (base 20)

Resources

Life97/97
Healing Factor1
Regeneration0.25

Speed

Mental+28.146858108917%
Attack0%
Movement0%
Spell+56.293716217834%
Global+100%

Vision

Sight10
Lite1
Infravision6

Offense: Mainhand

Damage22
Accuracy960
Crit Chance18%
APR1
Speed0.78

Offense: Spell

Spellpower26
Crit Chance18%
Speed0.63982098845628

Offense: Mind

Mindpower23.8
Crit Chance16%
Speed1

Offense: Damage Bonus

All+18%

Defense: Base

Armour (hardiness)10 (30%)
Defense21.725
Ranged Defense21.725
Fatigue0
Physical Save41.466386369121
Spell Save43.449719702454
Mental Save35.974579553681

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Spell / Signets1.30
0/5
0/5
0/5
0/5
0/5
Spell / Mesmer staff1.30
5/5
5/5
0/5
0/5
0/5
Spell / Mesmer greatsword1.30
5/5
1/5
0/5
0/5
0/5
Spell / Mantras1.30
0/5
0/5
0/5
0/5
0/5

Generic Talents

Spell / Mesmer utility1.30
1/5
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Mesmer traits1.00
2/2
0/2
0/2
0/2
0/2
Spell / Shatter illusions1.30
1/5
0/5
0/5
0/5
0/5
Race / Dark-faerie1.20
5/5
5/5
0/5
0/5

Effects

beneficial effect

Quests

done
done
done
done
active
done

Equipment

On hands
On head
Tool
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By Thleir the Dark Faerie Mesmer level 10
10th Mirth 122nd year of Ascendancy at 12:26
see stats
The Arena Unlocked Arena mode.
By Thleir the Dark Faerie Mesmer level 5
1st Mirth 122nd year of Ascendancy at 13:12
see stats

Log

Resting starts...
Rested for 34 turns (stop reason: all resources and life at maximum).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 3.12 gold from the transmogrification of
Bethina the elm wand of clairvoyance [power 9] (6 cooldown).
You gain 1.73 gold from the transmogrification of
storming quiver of ash arrows (19/19, 19-26.6 power, 7 apr).
You gain 1.22 gold from the transmogrification of
steel plate armour of acid resistance (4 def, 9 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.44 gold from the transmogrification of
insulating rough leather cap (0 def, 1 armour).
You gain 3.80 gold from the transmogrification of
Mayykira the steel longsword (12.5-17.5 power, 3 apr).
You gain 1.60 gold from the transmogrification of
steel greatmaul of projection (27.5-41.25 power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron greatmaul of massacre (24-36 power, 1 apr).
You gain 1.17 gold from the transmogrification of
iron dagger of projection (10-13 power, 5 apr).
You gain 1.03 gold from the transmogrification of
teleportation rune of the sneak (range 46).
There is a Entrance to the Scintillating Caves here (press &039; or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


Today is the 5th Dusk of the 122nd year of the Age of Ascendancy of Maj&
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