











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.6Donators/Buyers bonus! Display class 1.7.0Display class icon on top off enemies Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Light From Below 1.7.6Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Krog |
| Class | Marauder |
| Level / Exp | 11 / 20% |
| Size | big |
| Lifes / Deaths | Killed by Emelima the large white snake at level 11 on the 8th Mirth 122nd year of Ascendancy at 11:19 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 39 (base 36) |
| Dexterity | 27 (base 25) |
| Constitution | 19 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 13 (base 11) |
Resources
| Life | -4/342 |
| Stamina | 131/156 |
| Healing Factor | 1.1891723257556 |
| Regeneration | 52.070876824598 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -40% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 4 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 42 |
| Crit Chance | 1% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 43 |
| Accuracy | 42 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 0 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 5 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +3% |
| Temporal | +6% |
| Fire | +3% |
| Physical | +5% |
| Mind | +3% |
| All | +0% |
Offense: Damage Penetration
| Arcane | +10% |
| Mind | +15% |
| Temporal | +5% |
Defense: Base
| Armour (hardiness) | 23 (38.594633868923%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 11 |
| Mental Save | 24 |
Defense: Resistances
| Acid | 34%( 70%) |
| Blight | 27%( 70%) |
| Arcane | 18%( 70%) |
| Mind | 19%( 70%) |
| All | 14%( 70%) |
| Lightning | 17%( 70%) |
| Light | 17%( 70%) |
| Fire | 49%( 70%) |
| Nature | 17%( 70%) |
Defense: Immunities
| Stun Resistance | 52% |
| Silence Resistance | 10% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 32% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 70 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 114 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
| detrimental effect | The target is on fire, taking 31.63 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| beneficial effect | Increases defense by 10. Mobile Defense |
| detrimental effect | Movement speed is reduced by 40%. Slow movement |
| beneficial effect | A flow of life spins around the target, regenerating 20.00 life per turn. Regeneration |
| beneficial effect | You gain 13% resistance against fire. Resolve |
| detrimental effect | Intimidated |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | Victim is tormented with impending death. When it dies, it will restore to the source (Ivugada the shivgoroth) up to 1 times the normal amount of Vim. Bleak Outcome |
| detrimental effect | Huge cut that bleeds, doing 26.59 physical damage per turn. Bleeding |
| beneficial effect | The target has 17 increased life regeneration. Recovery |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
Quests
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Possessed. Of trolls and damp caves | done |
Various alchemists around Maj&WHITESLATE039;Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.&WHITESLATE039;Needed: one ice ant stinger. If you&039; The Brotherhood of Alchemists* &039;ve not encountered hummerhorns before, they&039; | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | miner&2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +4 ---------- misc Stam/turn +0.40 Max.stam +13.00 Infravis +1 A pair of boots made of leather. |
| On hands | sand hardened leather gloves (0 def, 8 armour)1.0 T2 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 6 physical Dmg.mod +5% physical ----- def ----- Armour +8 Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | iron helm &039; (0 def, 7 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Crit.mult +5.00% ----- def ----- Armour +7 Fatigue +5% Phys.save +11 (+6 eff.) Spell.save +3 (+3 eff.) HP.reg +4.00 ---------- misc Max.psi +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Xerevena [power 116] (11/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +2 Con dps ---------- Mind.crit +1% Res.pen +15% mind ---------- misc Infravis +3 Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| Around waist | rough leather belt &039;1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% temporal +3% fire Res.pen +5% temporal ----- def ----- Resists +6% blight HP.reg +0.60 Heal.mod +11% A belt that goes around your waist. |
| Main armor | cured leather armour &039; (6 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +3% light Res.pen +10% arcane ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +17% acid +5% arcane +6% mind +3% light Mind.save +14 (+7 eff.) HP.reg +2.00 ---------- misc Stam/turn +0.60 A suit of armour made of leather. |
| Light source | Chorand2.0 T1 lite [Rare] Nature While equipped: Stats +1 Cun dps ---------- Mind.crit +2% Melee Ret 6 mind ----- def ----- Max.HP +42.00 ---------- misc Max.hate +4.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | thought-forged iron waraxe of massacre (117% power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Master/Psionic Power 117% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +5 mind On Hit: * 10% chance to reduce all saves and defense by 5 While equipped: Stats +1 Cun +1 Wil One-handed war axes. This object&B4B4B4LAST |
| Cloak | linen cloak &039; (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Dex +2 Wil dps ---------- Dmg.mod +3% mind Melee Ret 4 mind ----- def ----- Defense +1 (+0 eff.) Mind.save +6 (+3 eff.) Silence- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object&C578C6LAST |
| In main hand | Rotquake (104% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Nature Power 105% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 nature While equipped: ----- def ----- Resists +6% acid +9% blight +3% fire +3% nature +3% lightning Blunt and deadly. |
Inventory
movement infusion of the duelist (speed 481%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 481% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Adelevea1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Phys.pwr +3 (+1 eff.) ----- def ----- Resists +6% darkness Spell.save +5 (+5 eff.) Mind.save +6 (+3 eff.) ---------- misc Max.psi +10.00 Size +1 A belt that goes around your waist. |
Giledor the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Str +2 Wil +3 Cun dps ---------- Mind.crit +4% ----- def ----- Defense +1 (+0 eff.) Resists +3% mind Spell.save +9 (+9 eff.) Heal.mod +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Dimmalice (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: dps ---------- Dmg.mod +15% fire +6% darkness +20% physical Res.pen +5% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 5 * 10% chance to reduce damage dealt by 5% ----- def ----- Resists +22% fire +20% physical +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Shimmercutter (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Wil dps ---------- Dmg.mod +9% lightning ----- def ----- Armour +1 Resists +6% lightning ---------- misc Stam/turn +0.40 Max.stam +12.00 Max.psi +10.00 A pair of boots made of leather. |
pair of rough leather boots &039; (0 def, 2 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +2 Resists +2% physical Spell.save +6 (+6 eff.) Mind.save +3 (+2 eff.) Blind- +10% ---------- misc Infravis +1 A pair of boots made of leather. |
traveler&2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue -4% Phys.save +6 (+3 eff.) ---------- misc Max.enc +21 A pair of boots made of leather. |
iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets of strength (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Aerileba (0 def, 5 armour)2.0 T1 head armor [Rare] Master While equipped: ----- def ----- Armour +5 Fatigue +1% Resists +3% lightning +6% fire +6% cold Spell.save +6 (+6 eff.) Silence- +20% Teleport- +10% A cap made of leather. |
Tozilantir the Dawnsweeper (6 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Melee Ret 4 light ----- def ----- Defense +6 (+3 eff.) Resists +6% cold +6% fire ---------- misc Light +2 A pointy cloth hat, very wizardly... |
Velewyn (10 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +6% mind ----- def ----- Armour +1 Defense +10 (+5 eff.) Fatigue +1% Resists +6% fire +1% physical A cap made of leather. This object&GREYLAST |
iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of strength (+2) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron mail armour &039; (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Wil dps ---------- Mind.crit +1% Mind.pwr +5 (+5 eff.) ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +17% lightning +5% arcane +12% blight A suit of armour made of mail. |
rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
troll-hide rough leather armour (3 def, 2 armour)9.0 T1 light armor [Ego+] Nature While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Max.HP +31.00 HP.reg +3.00 Heal.mod +11% A suit of armour made of leather. This object&B4B4B4LAST |
iron pickaxe &039; (dig speed 37 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Res.pen +5% acid +20% physical Apr +3 ----- def ----- Defense +5 (+2 eff.) Fatigue -5% ---------- misc Stam/turn +2.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Anyledeldil the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Mind.crit +1% Crit.mult +10.00% Melee Ret 2 mind ----- def ----- Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of clarity2.0 T1 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+3 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Laspaiel the Krog Marauder level 10
6th Mirth 122nd year of Ascendancy at 10:44 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Laspaiel the Krog Marauder level 6
77th Pyre 122nd year of Ascendancy at 15:39 see stats
Log
Laspaiel&LASTUID:13060:0LASTLASTLASTfbd578LASTWHITELASTLASTfbd578LASTLIGHT_REDLASTLASTLASTUID:14646:0fbd578LASTWHITELASTLIGHT_REDLASTWHITELASTLIGHT_REDLAST54 total damage).
Melee retaliation hits Emelima the large white snake for 5 mind, 5 mind (10 total damage).
Ivugada the shivgoroth&LIGHT_REDLASTLASTUID:13060:0LASTLASTDisengage.
Laspaiel uses Disengage.
Laspaiel uses Infusion: Regeneration.
Laspaiel starts regenerating health quickly.
Something shoves Copperhead snake aside.
Emelima the large white snake misses Laspaiel.
Islivena the large brown snake hits Laspaiel for 20 physical damage.
Melee retaliation hits Islivena the large brown snake for 4 mind damage.
Melee retaliation hits Emelima the large white snake for 4 mind damage.
Emelima the large white snake hits Laspaiel for 22 physical, 7 fire (29 total damage).
Talent Dual Strike is ready to use.
Bleeding from Emelima the large white snake hits Laspaiel for 13 physical damage.
Burning from Emelima the large white snake hits Laspaiel for 11 fire damage.
Ivugada the shivgoroth&LIGHT_REDLASTLAST039;s fire area effect hits Xanymina the shivgoroth for 11 fire damage.
Xanymina the shivgoroth shoves Something aside.
Something shoves Copperhead snake aside.
















































































