












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Lazy Unlocker 1.7.6Adds a menu item to permanently unlock everything. Probably only use this after you've unlocked all the things you wanted to unlock through normal play and just want to get everything else all at once. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 22 / 85% |
| Size | medium |
| Lifes / Deaths | Killed by Bethyvea the skeleton warrior at level 22 on the 12nd Regrowth 123rd year of Ascendancy at 19:41 / 1 |
Primary Stats
| Strength | 30 (base 17) |
| Dexterity | 28 (base 10) |
| Constitution | 22 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 82 (base 51) |
| Cunning | 52 (base 40) |
Resources
| Life | -240/533 |
| Hate | 100/100 |
| Healing Factor | 1.0339456057028 |
| Regeneration | 4.3942688242367 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 3 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 38 |
| Crit Chance | 20% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10.5 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 69 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +16% |
| Light | +19% |
| Temporal | +17% |
| Lightning | +26% |
| Physical | +13% |
| Cold | +16% |
| All | +10% |
Offense: Damage Penetration
| Acid | +5% |
| Physical | +10% |
| Lightning | +5% |
Defense: Base
| Armour (hardiness) | 42.883307766991 (81.151787968034%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 28 |
| Physical Save | 20 |
| Spell Save | 34 |
| Mental Save | 45 |
Defense: Resistances
| Acid | 40%( 70%) |
| Blight | 16%( 70%) |
| Cold | 29%( 70%) |
| All | 4%( 70%) |
| Lightning | 38%( 70%) |
| Light | 7%( 70%) |
| Temporal | 11%( 70%) |
| Mind | 4%( 70%) |
| Darkness | 7%( 70%) |
| Fire | 10%( 70%) |
| Nature | 10%( 70%) |
Defense: Immunities
| Stun Resistance | 18% |
| Confusion Resistance | 18% |
| Fear Resistance | 18% |
| Teleport Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 38% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 245 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 31% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 204 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Fears | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You failed to protect the lost sun paladin from death by Globremina the fire drake hatchling. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Possessed. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed orc heart. The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed ice ant stinger. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * &039;t much matter. The last ten inches or so should do nicely.&WHITELIGHT_GREEN039;ve found the needed vial of wight ectoplasm. * You&WHITESLATE039;Needed: one vial of elder vampire blood. Once you&039; * You&WHITESLATE039;Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...& | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | pair of hardened leather boots &039; (Corpses) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +9 Lck / +5 Dex Changes resistances: +3% acid / +6% fire / +15% cold Changes damage: +6% cold Stealth bonus: +7 Spell save: +15 (+7 eff.) Curse of Corpses A pair of boots made of leather. |
| Quiver | pouch of iron shots &039; (13/13, 16-19 power, 1 apr)Requires: - Dexterity 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 15.5 - 18.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 13 On weapon hit: * 10% chance to reduce damage dealt by 31% Damage (radius 1) on hit: +12 darkness Damage against: +7% Unnatural / +5% Unliving Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern &039;Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Changes resistances: +3% light Changes resistances penetration: +5% acid Changes damage: +9% light / +3% physical Maximum life: +43.00 Maximum stamina: +20.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Woespitter the iron helm (Madness) (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +1 Physical power: +10 (+3 eff.) Armour: +3 Fatigue: +5% Changes stats: +3 Dex / +3 Cun Changes resistances: +3% darkness Changes resistances penetration: +10% physical Maximum psi: +30.00 Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Delyyon (Misfortune) (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +10 (+4 eff.) Physical power: +7 (+2 eff.) Armour: +2 Fatigue: +3% Damage (Melee): 8 temporal Damage (Ranged): 8 temporal Changes stats: +2 Str / +2 Dex Changes resistances: +3% lightning / +7% temporal Changes damage: +7% temporal Teleport immunity: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Learn an unarmed attack talent or enable &039; to see combat stats. Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Adovea the Stormstreak [power 272] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes resistances: +12% blight Changes resistances penetration: +5% lightning Changes damage: +3% lightning Life regen: +4.00 Only die when reaching: -60.00 life It can be used to sting an enemy dealing 299 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 16% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +20 (+6 eff.) Changes stats: +6 Str / +4 Wil / +6 Con Changes resistances: +18% acid Changes damage: +6% acid / +5% all Mental save: +8 (+2 eff.) Spellpower: +8 (+2 eff.) Mindpower: +13 (+4 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn& |
| On fingers | painweaver&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Changes resistances: +26% lightning Changes damage: +13% lightning / +5% all Spellpower: +5 (+2 eff.) Mindpower: +9 (+3 eff.) Curse of Madness Rings make your fingers look great! |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | steel longsword of enduring (Shrouds) (15-21 power, 3 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Con / +7 Wil Maximum life: +29.00 Curse of Shrouds Sharp, long, and deadly. |
| Around waist | hardened leather belt of burglary (Shrouds)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +5 Cun / +6 Lck Trap disarming bonus: +19 Stealth bonus: +5 Infravision radius: +3 Curse of Shrouds A belt that goes around your waist. |
| In off hand | Emath (Madness) (20 def, 13 armour, 18-22 power, 60.5 block)Requires: - Shield usage training - Strength 16 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 18.0 - 21.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +60 When wielded/worn: Armour: +13 Defense: +20 (+9 eff.) Fatigue: +8% On shield block: * Cause enemies within radius 6 to bleed for 221 physical damage over 5 turns (1/turn) Changes stats: +4 Dex Talent granted: +1 Block Curse of Madness Handheld deflection devices. |
| Cloak | Cyrenne the Quenchglean (Nightmares) (6 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +2 Wil Changes resistances: +9% acid / +3% cold / +6% nature / +6% lightning Mental save: +6 (+2 eff.) Knockback immunity: +20% Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening dwarven-steel mail armour of the deep (Madness) (3 def, 11 armour)Requires: - Heavy armour training - Strength 28 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +11 Defense: +3 (+2 eff.) Fatigue: +12% Changes stats: +4 Cun / +5 Wil Changes resistances: +7% acid / +8% cold Allows you to breathe in: water Mental save: +12 (+4 eff.) Curse of Madness A suit of armour made of mail. |
Inventory
Chargestinger (Shrouds)Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes stats: +4 Str / +2 Wil Changes resistances: +10% physical Changes damage: +6% lightning / +10% physical Mental save: +13 (+4 eff.) Confusion immunity: +22% Curse of Shrouds Rings make your fingers look great! |
titan&Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Con Changes resistances: +10% blight Changes damage: +10% blight Physical save: +8 (+4 eff.) Curse of Madness Rings make your fingers look great! |
Blindwake (Shrouds) (28-40 power, 4 apr)Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.5 - 39.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Armour penetration: +4 Effects on melee hit: * 10% chance to reduce damage dealt by 31% Changes stats: +1 Dex Changes resistances: +8% acid / +3% light / +10% lightning / +10% fire / +9% cold / +4% all Spell save: +7 (+4 eff.) Stamina each turn: +2.00 Light radius: +3 Curse of Shrouds Blunt and deadly. |
noble&Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +6% blight Damage against: +17% Summoned Reduced damage from: +17% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Misfortune A belt that goes around your waist. |
Unlightwilter the pair of iron boots (Misfortune) (10 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical power: +15 (+4 eff.) Armour: +3 Defense: +10 (+5 eff.) Fatigue: +2% Effects on melee hit: * 10% chance to reduce damage dealt by 31% Damage when hit (Melee): 6 light Changes stats: +4 Str Stamina each turn: +1.30 Maximum stamina: +13.00 Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Frozenblast the dwarven-steel mail armour (Nightmares) (3 def, 17 armour)Requires: - Heavy armour training - Strength 28 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +17 Defense: +3 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 2 cold Changes resistances: +20% lightning / +16% cold / +8% acid Changes resistances penetration: +10% fire Changes damage: +12% fire Allows you to breathe in: water Curse of Nightmares A suit of armour made of mail. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Prox&Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling&039;s hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn&039;s clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By maitititititiititit the Cornac Cursed level 20
59th Haze 122nd year of Ascendancy at 21:20 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
69th Haze 122nd year of Ascendancy at 09:11 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By maitititititiititit the Cornac Cursed level 10
7th Mirth 122nd year of Ascendancy at 01:45 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By maitititititiititit the Cornac Cursed level 20
12nd Haze 122nd year of Ascendancy at 06:17 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By maitititititiititit the Cornac Cursed level 10
7th Mirth 122nd year of Ascendancy at 01:56 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By maitititititiititit the Cornac Cursed level 17
76th Dusk 122nd year of Ascendancy at 00:00 see stats
Log
Maitititititiititit&LAST039;s light area effect hits maitititititiititit for 67 light damage.
Bethyvea the skeleton warrior&YELLOWLASTLASTUID:1247256:0WHITELASTLASTStun.
Maitititititiititit harrows Bethyvea the skeleton warrior!
Maitititititiititit is stunned!
Heavy bone giant hits maitititititiititit for 15 physical, 4 blight (19 total damage).
Curse of Nightmares hits Bethyvea the skeleton warrior for (29 absorbed), 0 mind, (54 absorbed), 0 darkness (0 total damage).
Bethyvea the skeleton warrior casts Providence.
Maitititititiititit stops regenerating health quickly.
Heavy bone giant is weakened by the gloom.
Bleeding from Heavy bone giant hits maitititititiititit for 50 physical damage.
Mindrot hits Heavy bone giant for 11 mind, 11 darkness (23 total damage).
Bethyvea the skeleton warrior&fbd578LASTYELLOWLASTLAST039;s light area effect hits Terror for 134 light damage.
Bethyvea the skeleton warrior&
Heavy bone giant misses maitititititiititit.
Your summoned terror disappears.
Bethyvea the skeleton warrior is no longer beckoned.
Bethyvea the skeleton warrior casts Moonlight Ray.
Bethyvea the skeleton warrior&
Talent Blindside is ready to use.
Talent Instill Fear is ready to use.
Talent Dominate is ready to use.
Maitititititiititit&LASTUID:1245043:0fbd578LAST125 darkness damage.
Bethyvea the skeleton warrior hits Terror for 0 darkness damage.
maitititititiititit the level 22 cornac cursed was swallowed by the void to death by Bethyvea the skeleton warrior on level 1 of Ruined halfling complex.


































































