Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Anorithil |
| Level / Exp | 21 / 34% |
| Size | medium |
| Lifes / Deaths | Killed by Cyroreth the rogue at level 19 on the 46th Dusk 122nd year of Ascendancy at 16:08 2 / 4Killed by Elydhera the large brown snake at level 21 on the 53rd Dusk 122nd year of Ascendancy at 15:22 Killed by Elydhera the large brown snake at level 21 on the 53rd Dusk 122nd year of Ascendancy at 16:33 Killed by Yaila at level 21 on the 53rd Dusk 122nd year of Ascendancy at 16:38 |
Primary Stats
| Strength | 23 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 49 (base 37) |
| Magic | 59 (base 50) |
| Willpower | 33 (base 10) |
| Cunning | 25 (base 15) |
Resources
| Life | 601/601 |
| Positive | 47/110 |
| Negative | 6/110 |
| Healing Factor | 1.2 |
| Regeneration | 1.8 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 7 |
| See Stealth | 7 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 37 |
| Accuracy | 7 |
| Crit Chance | 16% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26.55 |
| Crit Chance | 14% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 7.05 |
| Ranged Defense | 7.05 |
| Fatigue | 4 |
| Physical Save | 44.733333333333 |
| Spell Save | 34.1 |
| Mental Save | 45.433333333333 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 5% |
| Bleed Resistance | 5% |
| Silence Resistance | 15% |
| Stun Resistance | 23% |
| Instadeath Resistance | 100% |
| Blind Resistance | 25% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 296 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 362 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 11. Its effects scale with your Willpower stat. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Celestial / Circles | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Twilight | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Star fury | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Celestial / Sunlight | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Hymns | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Escort: lost sun paladin (level 2 of Ruins of Kor'Pul) | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Elydhera the large brown snake. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders&LIGHT_GREENWHITESLATE | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj&WHITEREDWHITEGREENWHITESLATE039;Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.&WHITESLATE039;Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.&WHITELIGHT_GREEN039;ve found the needed hummerhorn wing. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You&WHITELIGHT_GREEN039;ve found the needed giant spider spinneret. * &039;t much matter. The last ten inches or so should do nicely.& | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Healoblivion (0 def, 1 armour) Healoblivion (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * Slows global speed by 30% Changes stats: +1 Cun / +2 Con Changes resistances penetration: +5% darkness / +5% nature Physical save: +11 (+4 eff.) Mental save: +11 (+4 eff.) A pair of boots made of leather. |
| Light source | Ararima ArarimaPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +9% light / +6% darkness Changes damage: +10% darkness Damage affinity(heal): +5% darkness Reduces incoming crit damage: 10.00% Cut immunity: +5% Silence immunity: +5% Light radius: +3 Infravision radius: +3 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 5.2 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 235.72 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Eravon the drakeskin leather cap (0 def, 5 armour) Eravon the drakeskin leather cap (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 (+3 eff.) Armour: +5 Fatigue: +3% Changes stats: +5 Str / +11 Wil / +10 Con Changes resistances: +11% blight / +3% physical Changes damage: +3% blight Critical mult.: +6.00% Mental save: +24 (+8 eff.) Only die when reaching: -20.00 life Light radius: +2 A cap made of leather. |
| Tool | dwarven-steel pickaxe &039; (dig speed 17 turns) dwarven-steel pickaxe &039; (dig speed 17 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +4 Str / +2 Dex Spell save: +3 (+2 eff.) Maximum life: +29.00 Maximum stamina: +19.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Cun / +3 Mag Changes resistances: +3% light / +5% arcane Blindness immunity: +25% Stun/Freeze immunity: +23% Life regen: +1.10 Spellpower: +7 (+2 eff.) Light radius: +1 Infravision radius: +4 See stealth: +7 See invisible: +5 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn& |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | hardened leather belt &039; hardened leather belt &039;Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Wil Changes damage: +6% acid Critical mult.: +3.00% Physical save: +3 (+1 eff.) Mental save: +8 (+3 eff.) Maximum life: +76.00 A belt that goes around your waist. |
| In main hand | Eclipse (18-21.6 power, 4 apr, darkness element) Eclipse (18-21.6 power, 4 apr, darkness element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% temporal / +15% physical / +15% light / +15% darkness Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+4 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
| On hands | umbral rough leather gloves of strength (+2) (0 def, 1 armour) umbral rough leather gloves of strength (+2) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +1 Damage (Melee): 6 darkness Changes stats: +2 Str Changes resistances: +6% darkness Changes damage: +4% darkness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Mayulrarin the Morningfury (5 def, 0 armour) Mayulrarin the Morningfury (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+5 eff.) Damage when hit (Melee): 4 light Changes stats: +4 Cun Changes resistances: +15% acid / +18% physical / +25% light / +19% cold / +3% nature / +16% fire Changes damage: +5% acid / +14% physical / +37% light / +13% cold / +12% fire / +18% darkness Talent cooldown: Refit Golem (-6 turns) Physical save: +23 (+8 eff.) Spell save: +6 (+3 eff.) Mental save: +9 (+3 eff.) Silence immunity: +10% Pinning immunity: +5% Spellpower: +9 (+3 eff.) Spell crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | linen cloak &039; (1 def, 0 armour) linen cloak &039; (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Wil / +2 Mag Changes damage: +3% darkness Spell save: +3 (+2 eff.) Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet of manastreaming steel amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.10 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +21.00 Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. FalegolegFalegoleg Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 On weapon hit: * 20% chance to cause random gloom Burst (radius 2) on crit: +2 mind When wielded/worn: Changes resistances: +5% arcane Changes resistances penetration: +10% physical Changes damage: +10% physical Longbows are used to shoot arrows at your foes. |
Beloriata the hardened leather belt Beloriata the hardened leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +1 Wil Changes damage: +3% mind Maximum life: +46.00 Mental crit. chance: +3% A belt that goes around your waist. |
Chalablek ChalablekInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Con Reduces incoming crit damage: 15.00% Maximum life: +37.00 Heals friendly targets nearby when you use a nature summon: +20 A belt that goes around your waist. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Yviyawen the Satyrwish (dig speed 30 turns) Yviyawen the Satyrwish (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+4 eff.) Changes stats: +2 Cun / +1 Str Changes resistances: +3% nature Changes resistances penetration: +5% physical Physical save: +9 (+3 eff.) Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Arundil the brass lantern Arundil the brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes resistances: +9% nature Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Yaila the Shalore Anorithil level 10
6th Mirth 122nd year of Ascendancy at 17:59 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Yaila the Shalore Anorithil level 20
51st Dusk 122nd year of Ascendancy at 13:12 see stats
Lost in translation (Insane (Adventure) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Yaila the Shalore Anorithil level 8
78th Pyre 122nd year of Ascendancy at 16:25 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Yaila the Shalore Anorithil level 15
18th Dusk 122nd year of Ascendancy at 20:21 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Yaila the Shalore Anorithil level 21
53rd Dusk 122nd year of Ascendancy at 16:29 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Yaila the Shalore Anorithil level 10
6th Mirth 122nd year of Ascendancy at 18:14 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Yaila the Shalore Anorithil level 9
3rd Mirth 122nd year of Ascendancy at 11:48 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Yaila the Shalore Anorithil level 16
27th Dusk 122nd year of Ascendancy at 22:37 see stats
Log
Elydhera the large brown snake uses Slime Spit.
Your shield crumbles under the damage!
The shield around Yaila crumbles.
Elydhera the large brown snake&fbd578LASTSLATELASTLIGHT_GREENLASTLASTTalent Twilight is ready to use.
Poison from Elydhera the large brown snake hits Yaila for 114 nature damage.
Numbing Poison from Elydhera the large brown snake hits Yaila for 24 nature damage.
Elydhera the large brown snake receives 60 healing from Yaila&LAST039;s defensive darkness area effect hits Elydhera the large brown snake for (19 absorbed), 0 darkness (0 total damage).
Yaila the level 21 shalore anorithil was naturalised to death by Elydhera the large brown snake on level 4 of Old Forest.
You have 2 life(s) left.
Yaila speeds up.
Yaila is no longer poisoned.
Yaila deactivates Chant of Fortress.
Yaila is no longer surging arcane power.
Yaila deactivates Hymn of Moonlight.
The shroud of shadows around Yaila disappears.
Yaila stops regenerating health quickly.
Yaila stops being poisoned.
Yaila deactivates Corona.
Yaila slows down.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Numbing Poison from Elydhera the large brown snake killed Yaila!
Ran for 2 turns (stop reason: interesting character).
Saving done.
Saving game...
