










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Doomed |
| Level / Exp | 22 / 42% |
| Size | medium |
| Lifes / Deaths | Killed by Nerath the bandit at level 22 on the 5th Allure 123rd year of Ascendancy at 14:09 / 1 |
Primary Stats
| Strength | 29 (base 10) |
| Dexterity | 21 (base 10) |
| Constitution | 24 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 86 (base 47) |
| Cunning | 63 (base 51) |
Resources
| Life | -44/570 |
| Hate | 100/100 |
| Equilibrium | 18 |
| Psi | 164/176 |
| Healing Factor | 1.2041122926401 |
| Regeneration | 0.30102807316 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 46 |
| Crit Chance | 19% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 46 |
| Accuracy | 46 |
| Crit Chance | 19% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 2.5 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 78 |
| Crit Chance | 45% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Light | +10% |
| Nature | +39% |
| Darkness | +10% |
| Lightning | +7% |
| Mind | +36% |
| All | +0% |
Offense: Damage Penetration
| Lightning | +7% |
| Blight | +15% |
| Acid | +15% |
| Mind | +35% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 26 (65.65183292883%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 41 |
| Mental Save | 46 |
Defense: Resistances
| Acid | 30%( 70%) |
| Blight | 26%( 70%) |
| Arcane | 16%( 70%) |
| Cold | 16%( 70%) |
| All | 16%( 70%) |
| Lightning | 25%( 70%) |
| Light | 41%( 70%) |
| Physical | 23%( 70%) |
| Mind | 26%( 70%) |
| Darkness | 33%( 70%) |
| Fire | 16%( 70%) |
| Nature | 41%( 70%) |
Defense: Immunities
| Pinning Resistance | 21% |
| Bleed Resistance | 10% |
| Disarm Resistance | 23% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 608% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 36% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 215 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Advanced shadowmancy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Augmented mobility | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Escort: injured seer (level 2 of Norgos Lair) | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you gained talent category Psionic / Augmented mobility (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos&WHITELIGHT_GREEN | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj&WHITESLATE039;Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don&039; The Brotherhood of Alchemists* &039; * &039;ve lost a number of adventurers to this one, but I&039;ll be fine.&WHITELIGHT_GREEN039;ve found the needed red crystal shard. * &039; * &039;ve gotten it, cross some moving water on your way back.&WHITELIGHT_GREEN039;ve found the needed giant spider spinneret. * You&WHITESLATE039;Needed: one ice ant stinger. If you&039; Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You&WHITELIGHT_GREEN039;ve found the needed bear paw. * &039; | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | Radhayarach the pair of hardened leather boots (Madness) (5 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +3 Wil offense ------ Mindpower +20 (+4 eff.) Ignore resists +20% mind defense ------ Armor +3 Defense +5 (+3 eff.) Resistance +12% mind Mind save +9 (+3 eff.) Curse of Madness Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 21 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 21% chance to evade melee and ranged attacks and 12 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(139 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | hardened leather cap &039; (Nightmares) (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +10 Str +6 Dex +6 Wil +3 Cun offense ------ Physical Power +7 (+2 eff.) Damage +3% mind defense ------ Armor +3 Fatigue +3% Resistance +8% physical Crit Resistance 5.00% Physical save +8 (+4 eff.) other ------- Infravision +2 Curse of Nightmares A cap made of leather. |
| On hands | Spellhunt Remnants (Madness) (4 def, 5 armour)1.5 Encumbrance T4 hands armor [Unique] Disrupt/Master While equipped: Stats +8 Cun +8 Wil offense ------ Mind Crit +12% Mindpower +10 (+2 eff.) Damage +20% nature Ignore resists +20% nature defense ------ Armor +5 Defense +4 (+2 eff.) Spell save +10 (+4 eff.) Life +80.00 Learn an unarmed attack talent or enable &039; to see combat stats. Can&PURPLELASTWHITEF53CBELASTffff66PURPLELASTLAST999900LASTANTIQUE_WHITE |
| Tool | Persistent Will2.0 Encumbrance T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil offense ------ Mindpower +10 (+2 eff.) Damage +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 25 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth& |
| On fingers | psionicist&0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil defense ------ Mind save +6 (+2 eff.) Life +21.00 Disarm Resist +23% Pinning Resist +21% Knockbk Resist +21% Rings make your fingers look great! |
| On fingers | copper ring &039;0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +10% darkness +6% mind Ignore resists +15% blight +15% mind When Hit 4 mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 42 defense ------ Resistance +20% darkness Rings make your fingers look great! |
| Around neck | steel amulet &039;0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +5 Con defense ------ Resistance +3% lightning +9% acid Spell save +6 (+2 eff.) Cut Resist +10% other ------- Stamina/turn +1.00 Amulets make your neck look great! |
| In main hand | thorny mindstar of storms (Corpses) (10-10 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature Weapon Damage 9.5 - 10.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Str +2 Dex +2 Mag +2 Wil +1 Cun +3 Con offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) On-Hit 9 lightning Damage +7% lightning Ignore resists +7% lightning defense ------ Resistance +7% lightning other ------- Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | hardened leather belt &039; (Madness)1.0 Encumbrance T3 belt armor [Rare] Disrupt While equipped: Stats +4 Wil offense ------ Critical power +20.00% Physical Power +10 (+3 eff.) Mindpower +30 (+6 eff.) defense ------ Resistance +7% acid +5% blight Mind save +6 (+2 eff.) Curse of Madness A belt that goes around your waist. |
| In off hand | nature&3.0 Encumbrance T3 mindstar 1H weapon [Ego] Nature Weapon Damage 9.5 - 10.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) Damage +4% nature defense ------ Resistance +4% blight Disease Resist +10% other ------- Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Charvortex (Misfortune) (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +2 Wil offense ------ Mind Crit +4% Mindpower +15 (+3 eff.) Ignore resists +15% acid When Hit 4 fire defense ------ Defense +1 (+1 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (Corpses) (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+5 eff.) Resistance +30% nature +11% all Physical save +10 (+5 eff.) Spell save +10 (+4 eff.) Curse of Corpses This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
healing infusion of the psychic (heal 227; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 227 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the psychic (heal 212; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 212 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 60; 12 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 29%; physical; dur 2; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 17%; mental; dur 3; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 17% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
shatter afflictions rune of the psychic (absorb 108; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 108 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
grounding gold amulet0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +19% lightning Stun Resist +26% Amulets make your neck look great! |
restful steel amulet of manastreaming0.1 Encumbrance T2 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +2 Mag offense ------ Spellpower/crit +2 defense ------ Fatigue -5% Life Regen +1.00 other ------- Mana/turn +0.20 Max mana +24.00 Amulets make your neck look great! |
starlit copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% light +11% darkness Blind Resist +22% Amulets make your neck look great! |
warrior&0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +11% physical other ------- Stamina/turn +0.40 Amulets make your neck look great! |
Mayobeth the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Str +1 Dex +3 Mag offense ------ Damage +12% light +12% blight Ignore resists +10% arcane Accuracy +8 (+6 eff.) Ignore Armor +8 defense ------ Defense +9 (+5 eff.) Resistance +24% light +12% blight Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn& |
marksman&0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+5 eff.) defense ------ Life +21.00 Disarm Resist +24% Pinning Resist +21% Knockbk Resist +22% Rings make your fingers look great! |
steel ring of luminosity0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +1 Mag offense ------ On-Hit 13 light On-Ranged-Hit 13 light Damage +10% light Rings make your fingers look great! |
warrior&0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str offense ------ Damage +11% fire defense ------ Armor +4 Resistance +22% fire Rings make your fingers look great! |
warrior&0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Str defense ------ Armor +6 Life +22.00 Disarm Resist +20% Pinning Resist +21% Knockbk Resist +22% Rings make your fingers look great! |
wizard&0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag offense ------ Damage +10% blight defense ------ Resistance +10% blight Spell save +6 (+2 eff.) Rings make your fingers look great! |
wizard&0.1 Encumbrance T2 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +2 Cun +3 Mag offense ------ On-Hit 13 physical On-Ranged-Hit 5 physical On-Hit (Melee): * 13% chance to reduce all saves and defense by 42 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 42 defense ------ Spell save +6 (+2 eff.) other ------- Hate-on-crit +1.00 Max hate +6.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
inquisitor&3.0 Encumbrance T2 battleaxe 2H weapon [Ego+] Nature/Disrupt Weapon Damage 21.0 - 31.5 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +10 nature On Critical: * Deals 124 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Curse of Shrouds Massive two-handed battleaxes. |
plaguebringer&5.0 Encumbrance T3 greatmaul 2H weapon [Ego+] Arcane Weapon Damage 42.0 - 63.0 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-hit +26 blight On Hit: 20% Epidemic level 3 On Hit: * 25% chance to reduce strength, dexterity, and constitution by 5 While equipped: defense ------ Disease Resist +18% Curse of Corpses Massive two-handed mauls. |
elemental dwarven-steel greatsword of amnesia (Corpses) (36-57 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego++] Arcane/Psionic Weapon Damage 35.5 - 56.8 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) * Create an explosion dealing 15 cold damage (1/turn) While equipped: offense ------ Damage +7% cold Ignore resists +10% cold Curse of Corpses Massive two-handed swords. |
hateful steel greatsword of enduring (Corpses) (25-40 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego+] Nature/Psionic Weapon Damage 25.0 - 40.0 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +7 darkness Damage Against +9% Living While equipped: Stats +12 Con +10 Wil defense ------ Life +34.00 Curse of Corpses Massive two-handed swords. |
warbringer&3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Master Weapon Damage 36.0 - 57.6 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +5 Con offense ------ Physical Power +9 (+3 eff.) Ignore resists +13% physical defense ------ Disarm Resist +18% Curse of Misfortune Massive two-handed swords. |
warbringer&3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Disrupt/Master Weapon Damage 37.0 - 59.2 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +5 Con offense ------ Physical Power +7 (+2 eff.) Ignore resists +7% physical defense ------ Resistance +12% acid +10% lightning +13% cold +13% fire +7% all Spell save +10 (+4 eff.) Disarm Resist +20% Curse of Misfortune Massive two-handed swords. |
dwarven-steel longsword of evisceration (Nightmares) (24-34 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego+] Master Weapon Damage 24.5 - 34.3 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On Critical: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +5.0% Physical Power +7 (+2 eff.) Curse of Nightmares Sharp, long, and deadly. |
steel longsword of dampening (Madness) (16-22 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego] Disrupt Weapon Damage 15.5 - 21.7 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: defense ------ Resistance +9% acid +8% lightning +8% cold +10% fire +3% all Spell save +6 (+2 eff.) Curse of Madness Sharp, long, and deadly. |
balanced dwarven-steel mace of crippling (Nightmares) (28-38 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Ego+] Master Weapon Damage 27.5 - 38.5 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +7.0% Accuracy +5 (+4 eff.) defense ------ Defense +7 (+4 eff.) Disarm Resist +29% Curse of Nightmares Blunt and deadly. |
dwarven-steel mace &039; (Corpses) (32-46 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Random Unique] Disrupt/Master Weapon Damage 32.5 - 45.5 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% Damage Against +14% Unnatural While equipped: Stats +2 Str +3 Dex +2 Wil defense ------ Resistance +10% acid +3% darkness +9% lightning +10% fire +10% cold +2% all Physical save +6 (+3 eff.) Spell save +7 (+3 eff.) Curse of Corpses Blunt and deadly. |
Branayon the vined mindstar (Corpses) (6-7 power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 6.0 - 6.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% On-hit +4 mind While equipped: Stats +3 Cun offense ------ Mind Crit +2% Critical power +15.00% Mindpower +10 (+2 eff.) Accuracy +10 (+7 eff.) defense ------ Life +10.00 Life Regen +0.70 other ------- Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eye of Winter (Madness) (8-9 power, 18 apr, cold damage)3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Weapon Damage 8.0 - 8.8 Cold Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +10% cold Ignore resists +10% cold defense ------ Armor +10 Resistance -10% fire On Mind Hit: 10% Winter&LIGHT_GREEN Curse of Madness This mindstar glows with a dim cool light, but seems somehow incomplete. |
Poragatha the vined mindstar (Misfortune) (6-6 power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) defense ------ Resistance +3% lightning Physical save +3 (+1 eff.) Spell save +7 (+3 eff.) Mind save +7 (+2 eff.) Unlife -20.00 life Cut Resist +20% other ------- EQ when Hit +0.90 Hate/kill +1.00 Psi/kill +1.00 Max psi +19.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Cursed/Dark sustenance Curse of Misfortune Inflict 159.39 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative thorny mindstar of clarity (Misfortune) (8-9 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Cun offense ------ Mind Crit +3% Critical power +11.00% Mindpower +6 (+2 eff.) defense ------ Mind save +4 (+1 eff.) other ------- Max psi +15.00 Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted thorny mindstar (Nightmares) (9-10 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego] Nature Weapon Damage 9.0 - 9.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +10 (+2 eff.) other ------- Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted vined mindstar of resolve (Shrouds) (5-6 power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +3 Wil offense ------ Mind Crit +2% Mindpower +8 (+2 eff.) defense ------ Spell save +3 (+1 eff.) other ------- Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar &039; (Shrouds) (5-6 power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +2 Wil offense ------ Mind Crit +2% Mindpower +2 (+1 eff.) On-Hit 3 mind 3 darkness Damage +2% mind +3% darkness defense ------ Defense +10 (+5 eff.) other ------- EQ when Hit +0.16 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of sand (Nightmares) (7-8 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature Weapon Damage 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) On-Hit 6 physical Damage +8% physical Ignore resists +4% physical defense ------ Resistance +7% physical other ------- Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hardened leather sling of piercing (Misfortune)4.0 Encumbrance T3 sling 1H weapon Reqs Dex 24 Shoot [Ego+] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 While equipped: offense ------ Ignore resists +5% all Accuracy +8 (+6 eff.) Ignore Armor +7 Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. |
mighty hardened leather sling (Madness)4.0 Encumbrance T3 sling 1H weapon Reqs Dex 24 Shoot [Ego] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 While equipped: Stats +3 Str offense ------ Physical Power +7 (+2 eff.) Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
earthen yew vilestaff of might (Corpses) (20-24 power, 4 apr, blight element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +10% Spellpower +9 (+2 eff.) Damage +20% blight defense ------ Armor +3 Hardiness +4% Physical save +4 (+2 eff.) other ------- Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
shimmering elven-wood starstaff of breaching (Nightmares) (25-30 power, 5 apr, physical element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +12 (+3 eff.) Damage +25% physical Ignore resists +12% physical other ------- Mana/turn +0.20 Max mana +70.00 Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff of breaching (Corpses) (20-24 power, 4 apr, blight element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+2 eff.) Damage +20% blight Ignore resists +10% blight other ------- Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
Bethessra the Blazewisp (Madness) (13-18 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Psionic Weapon Damage 13.0 - 18.2 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +6 darkness +20 nature Damage Against +7% Living On-Hit, radius 1 +8 arcane While equipped: offense ------ Damage +3% light Ignore resists +25% light Curse of Madness One-handed war axes. |
acidic dwarven-steel waraxe of massacre (Madness) (26-37 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Ego] Arcane/Master Weapon Damage 26.5 - 37.1 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Curse of Madness One-handed war axes. |
elemental dwarven-steel waraxe of corruption (Shrouds) (20-27 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Ego++] Arcane Weapon Damage 19.5 - 27.3 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On Hit: 20% Curse of Impotence level 3 On Hit: * Create an explosion dealing 15 cold damage (1/turn) While equipped: offense ------ Damage +7% cold Ignore resists +8% cold Curse of Shrouds One-handed war axes. |
Eilinidhebeth the Prismvein (Nightmares)1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +1 Con offense ------ Mindpower +6 (+2 eff.) Damage +15% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 42 defense ------ Resistance +5% arcane +9% mind Mind save +8 (+3 eff.) other ------- Light +3 Curse of Nightmares A belt that goes around your waist. |
Gloruwen the Staronslaught (Misfortune)1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Spell Crit +3% Mindpower +3 (+1 eff.) Damage +3% blight Ignore resists +5% light Ignore Shields +30% defense ------ Physical save +6 (+3 eff.) other ------- Light +2 Curse of Misfortune A belt that goes around your waist. |
Hurekalthogar the rough leather belt (Shrouds)1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +2 Wil offense ------ Physical Power +2 (+1 eff.) Mindpower +5 (+1 eff.) defense ------ Spell save +7 (+3 eff.) other ------- Max psi +40.00 Size +1 Curse of Shrouds A belt that goes around your waist. |
hardened leather belt &039; (Nightmares)1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +2 Mag +2 Cun +4 Con offense ------ Mind Crit +5% defense ------ Crit Resistance 15.00% Mind save +6 (+2 eff.) Life +46.00 Curse of Nightmares A belt that goes around your waist. |
hardened leather belt &039; (Nightmares)1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: offense ------ Physical Crit +2.0% Damage +21% physical defense ------ Defense +10 (+5 eff.) Life +30.00 other ------- Stamina/turn +3.00 Curse of Nightmares A belt that goes around your waist. |
rough leather belt &039; (Madness)1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Critical power +15.00% Damage +6% mind defense ------ Defense +18 (+9 eff.) Mind save +6 (+2 eff.) Stealth +5 Knockbk Resist +10% Curse of Madness A belt that goes around your waist. |
rough leather belt of unlife (Misfortune)1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Misfortune A belt that goes around your waist. |
Glownight the linen cloak (Shrouds) (1 def, 2 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Str +4 Con offense ------ Physical Power +15 (+5 eff.) When Hit 4 light defense ------ Armor +2 Defense +1 (+1 eff.) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hailfoe (Corpses) (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Physical Crit +3.0% Physical Power +3 (+1 eff.) Ignore resists +25% mind defense ------ Defense +2 (+1 eff.) Fatigue -4% Resistance +9% acid +12% cold +3% mind Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak &039; (Corpses) (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil offense ------ Damage +6% lightning +6% cold Ignore resists +5% acid When Hit 4 lightning 10 cold defense ------ Defense +1 (+1 eff.) Spell save +6 (+2 eff.) other ------- Max mana +43.00 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak (Nightmares) (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane While equipped: Stats +2 Mag +3 Wil defense ------ Defense +2 (+1 eff.) Spell save +10 (+4 eff.) other ------- Max mana +40.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dreamer&2.0 Encumbrance T2 cloth armor [Ego+] Nature/Psionic While equipped: offense ------ Damage +12% fire defense ------ Resistance +12% darkness +18% fire +13% mind +9% all Physical save +12 (+6 eff.) Spell save +13 (+5 eff.) Mind save +22 (+7 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe of nature (+16%) (Madness) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +3 (+1 eff.) Damage +11% nature defense ------ Resistance +16% nature +7% all Mind save +16 (+5 eff.) Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken woollen robe (Misfortune) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil offense ------ Spell Crit +3% Spellpower +2 (+0 eff.) Damage +9% arcane +5% temporal defense ------ Resistance +9% all other ------- Max mana +14.00 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe (Madness) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Nature While equipped: Stats +5 Con offense ------ Damage +11% nature defense ------ Resistance +11% all Poison Resist +25% Disease Resist +26% Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe (Nightmares) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Nature While equipped: Stats +4 Con offense ------ Damage +11% nature defense ------ Resistance +11% all Poison Resist +20% Disease Resist +25% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe &039; (Corpses) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +3 Con offense ------ Damage +5% nature +12% light Ignore resists +10% mind defense ------ Resistance +12% acid +18% light +11% darkness +11% mind +9% all Physical save +12 (+6 eff.) Spell save +11 (+4 eff.) Mind save +24 (+8 eff.) Poison Resist +25% Disease Resist +24% other ------- Max hate +2.00 The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Blazescar (Corpses) (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +12% light Ignore resists +15% mind +5% acid defense ------ Armor +1 Fatigue -5% Resistance +3% light +3% mind Physical save +6 (+3 eff.) other ------- Encumbrance +20 Light +1 Curse of Corpses A pair of boots made of leather. |
Cracklewinter the pair of iron boots (Corpses) (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +5 Cun offense ------ Mind Crit +2% Mindpower +5 (+1 eff.) Ignore resists +5% lightning +10% mind defense ------ Armor +3 Fatigue +2% Resistance +6% fire +5% cold Mind save +3 (+1 eff.) Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Flashward the pair of rough leather boots (Shrouds) (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +3 Dex +2 Mag +2 Wil offense ------ Physical Crit +1.0% Ignore resists +10% lightning Accuracy +20 (+12 eff.) defense ------ Armor +1 other ------- Max stamina +10.00 Curse of Shrouds Blink to a nearby random location (rad 7) Puts all charms on 25 turn cooldown A pair of boots made of leather. |
Hettorohad the pair of iron boots (Shrouds) (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Mind Crit +2% Mindpower +25 (+5 eff.) Ignore resists +11% darkness +11% temporal defense ------ Armor +3 Fatigue +2% Resistance +11% darkness +11% temporal Out-of-Phase Defense +12 Out-of-Phase Resistance +11% Out-of-Phase Resilience +12% other ------- Psi when Hit +0.08 Hate-on-crit +1.00 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Isloyara (Shrouds) (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +5 Dex +4 Wil +8 Lck offense ------ Spellpower +15 (+3 eff.) Damage +3% temporal defense ------ Armor +3 Resistance +9% temporal Stealth +8 other ------- Mana-on-crit +2.00 Curse of Shrouds A pair of boots made of leather. |
pair of iron boots &039; (Madness) (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +1 Str +3 Mag +3 Wil +1 Cun offense ------ Ignore resists +5% mind defense ------ Armor +3 Fatigue +2% Resistance +6% lightning +6% temporal other ------- Max hate +2.00 See Invisibility +3 Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
pair of rough leather boots of evasion (Madness) (4 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego+] Master While equipped: defense ------ Armor +1 Defense +4 (+2 eff.) Curse of Madness Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 19 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 24% chance to evade melee and ranged attacks and 14 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
undeterred pair of dwarven-steel boots (Corpses) (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Arcane While equipped: defense ------ Armor +4 Fatigue +3% Silence Resist +20% Confus Resist +22% Stun Resist +25% Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Blazeblood the rough leather gloves (Madness) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ On-Hit 5 cold Damage +6% mind +4% cold Ignore resists +10% mind When Hit 4 mind 6 lightning On-Hit (Melee): * 20% chance to reduce all saves and defense by 42 defense ------ Armor +1 Resistance +6% cold Learn an unarmed attack talent or enable &039; to see combat stats. Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring dwarven-steel gauntlets (Nightmares) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego+] Disrupt While equipped: offense ------ When Hit: * 18 arcane resource burn defense ------ Armor +2 Fatigue +3% Spell save +10 (+4 eff.) Learn an unarmed attack talent or enable &039; to see combat stats. Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
Aeryrin the Heatstinger (Shrouds) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +1 Wil offense ------ Critical power +20.00% Damage +10% mind Ignore resists +5% arcane +5% fire Ignore Shields +10% defense ------ Defense +1 (+1 eff.) Resistance +10% mind Curse of Shrouds A pointy cloth hat, very wizardly... |
Arcenvy the linen wizard hat (Misfortune) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +6 Wil offense ------ Mind Crit +3% Critical power +5.00% Damage +11% acid +3% mind Ignore resists +5% lightning When Hit 4 cold defense ------ Defense +1 (+1 eff.) Resistance +16% acid Curse of Misfortune A pointy cloth hat, very wizardly... |
Betamina (Shrouds) (0 def, 2 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Ignore resists +10% mind When Hit 2 mind defense ------ Armor +2 Fatigue +1% Resistance +6% mind other ------- Hate-on-crit +1.00 Infravision +1 Curse of Shrouds A cap made of leather. |
Glowrigor (Nightmares) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: offense ------ Spell Crit +3% Spellpower +3 (+1 eff.) Spellpower/crit +6 Damage +3% blight +3% light defense ------ Defense +1 (+1 eff.) Resistance +6% mind +12% temporal other ------- Mana/turn +0.13 Curse of Nightmares A pointy cloth hat, very wizardly... |
Islirin the linen wizard hat (Madness) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Wil offense ------ Damage +3% blight defense ------ Defense +1 (+1 eff.) Resistance +6% blight Physical save +6 (+3 eff.) Curse of Madness A pointy cloth hat, very wizardly... |
Ivuda the hardened leather cap (Misfortune) (15 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +4 Wil +4 Cun +4 Con offense ------ Physical Crit +2.0% Physical Power +5 (+2 eff.) Mindpower +4 (+1 eff.) Damage +15% physical defense ------ Armor +3 Defense +15 (+8 eff.) Fatigue +3% Physical save +9 (+4 eff.) Curse of Misfortune A cap made of leather. |
Phoenixtrial (Corpses) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Str +1 Dex +3 Wil +2 Cun offense ------ Mindpower +8 (+2 eff.) Ignore resists +15% mind defense ------ Armor +3 Fatigue +5% Resistance +3% fire other ------- EQ when Hit +0.12 Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Radhadodin the cashmere wizard hat (Madness) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +1 Cun offense ------ Mind Crit +3% Mindpower +4 (+1 eff.) When Hit 6 acid defense ------ Defense +2 (+1 eff.) Resistance +3% acid +9% cold +9% nature +5% arcane Spell save +6 (+2 eff.) other ------- Psi/turn +0.15 Curse of Madness A pointy cloth hat, very wizardly... |
cashmere wizard hat &039; (Nightmares) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +5 Cun offense ------ Damage +12% darkness +15% mind When Hit 4 darkness On-Hit (Melee): * 20% chance to reduce all saves and defense by 42 defense ------ Defense +2 (+1 eff.) Resistance +6% light Mind save +8 (+3 eff.) Curse of Nightmares A pointy cloth hat, very wizardly... |
dwarven-steel helm &039; (Corpses) (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Psionic While equipped: offense ------ Ignore resists +5% lightning defense ------ Armor +4 Fatigue +4% Resistance +14% mind +6% light Spell save +18 (+6 eff.) Mind save +15 (+5 eff.) Healmod +10% Disease Resist +10% Confus Resist +26% Knockbk Resist +20% Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm &039; (Corpses) (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +5 Dex +1 Cun offense ------ Mind Crit +2% Ignore Armor +7 defense ------ Armor +4 Fatigue +4% Resistance +6% cold +1% physical other ------- Psi when Hit +0.08 Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened leather cap &039; (Shrouds) (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +5 Str +6 Dex offense ------ Ignore resists +10% lightning When Hit 6 acid defense ------ Armor +3 Fatigue +3% Resistance +12% lightning +27% cold Curse of Shrouds Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITE |
hardened leather cap of knowledge (Nightmares) (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego+] Psionic While equipped: Stats +2 Cun +2 Wil offense ------ Mindpower +4 (+1 eff.) defense ------ Armor +3 Fatigue +3% Curse of Nightmares A cap made of leather. |
prismatic iron helm of knowledge (Shrouds) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego+] Nature/Psionic While equipped: Stats +2 Cun +3 Wil offense ------ Mindpower +4 (+1 eff.) defense ------ Armor +3 Fatigue +5% Resistance +11% light +11% darkness Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
shielding linen wizard hat of the Brotherhood (Nightmares) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego+] Arcane While equipped: Stats +5 Mag +2 Con offense ------ Damage +5% arcane defense ------ Defense +1 (+1 eff.) Spell save +6 (+2 eff.) Curse of Nightmares Arcane Eye: (Instant) Puts all charms on 10 turn cooldown Effective talent level: 5.0 Power cost 10 out of 10/10. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
impenetrable dwarven-steel mail armour of fire resistance (Nightmares) (3 def, 18 armour)14.0 Encumbrance T3 heavy armor [Ego] Master While equipped: defense ------ Armor +18 Defense +3 (+2 eff.) Fatigue +12% Resistance +15% fire Curse of Nightmares A suit of armour made of mail. |
rejuvenating dwarven-steel mail armour of Eyal (Corpses) (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego+] Nature While equipped: defense ------ Armor +8 Defense +3 (+2 eff.) Fatigue +12% Life +26.00 Life Regen +5.60 Healmod +12% other ------- Stamina/turn +1.00 Curse of Corpses A suit of armour made of mail. |
cleansing hardened leather armour of the deep (Nightmares) (9 def, 8 armour)9.0 Encumbrance T3 light armor [Ego+] Nature/Disrupt While equipped: defense ------ Armor +8 Defense +9 (+5 eff.) Fatigue +8% Resistance +6% acid +7% cold +13% nature +12% blight other ------- Breathe water Curse of Nightmares A suit of armour made of leather. |
cured leather armour &039; (Shrouds) (6 def, 10 armour)9.0 Encumbrance T2 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +1 Cun offense ------ Mind Crit +1% On-Hit 5 fire On-Ranged-Hit 6 fire When Hit 2 mind defense ------ Armor +10 Defense +6 (+3 eff.) Fatigue +7% Resistance +17% lightning +16% physical +6% arcane +10% fire Spell save +12 (+4 eff.) Mind save +9 (+3 eff.) Curse of Shrouds A suit of armour made of leather. |
marauder&9.0 Encumbrance T3 light armor [Ego++] Master While equipped: Stats +6 Str +5 Dex offense ------ Physical Crit +3.0% Critical power +14.00% Physical Power +7 (+2 eff.) defense ------ Armor +6 Defense +11 (+6 eff.) Fatigue +8% Physical save +9 (+4 eff.) Curse of Misfortune A suit of armour made of leather. |
reinforced steel shield (Nightmares) (0 def, 7 armour, 65 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Ego] Master Learn shield attack talent or enable &039; to see combat stats. While equipped: defense ------ Armor +7 Fatigue +8% other ------- Talents +1 Block Curse of Nightmares Handheld deflection devices. |
windwalling dwarven-steel shield of acid resistance (+17%) (Madness) (0 def, 6 armour, 82.5 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training [Ego+] Master/Psionic Learn shield attack talent or enable &039; to see combat stats. While equipped: Stats +2 Wil defense ------ Armor +6 Fatigue +8% Resistance +17% acid +10% physical Windwall +22 Slow Projectiles +17% other ------- Talents +1 Block Curse of Madness Handheld deflection devices. |
quiver of ash arrows &039; (16/16, 22-30 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Rare] Psionic Weapon Damage 21.5 - 30.1 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 16 On-ranged-hit +8 lightning +20 light On-crit, radius 2 +20 light On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. |
sentry&3.0 Encumbrance T3 arrow ammo Reqs Dex 24 [Ego+] Arcane Weapon Damage 35.5 - 49.7 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +2.0% Capacity 45 Auto Reload 3 Arrows are used with bows to pierce your foes to death. |
5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
186 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Deladekhad the dwarven-steel pickaxe (dig speed 7 turns)3.0 Encumbrance T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +7 Str +7 Mag +5 Wil +2 Cun offense ------ Physical Crit +6.0% Mind Crit +7% defense ------ Resistance +7% darkness +7% fire Life +21.00 other ------- Max stamina +15.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Islumina (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +2 Str offense ------ Damage +6% physical Accuracy +5 (+4 eff.) defense ------ Armor +2 Fatigue -5% Poison Resist +10% Teleport Resist +20% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of endurance (dig speed 30 turns)3.0 Encumbrance T3 digger tool [Ego] Master While equipped: Stats +4 Str defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +2 Str defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman&3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +5% nature defense ------ Resistance +10% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Umbraphage0.0 Encumbrance T3 lite [Unique] Psionic While equipped: offense ------ Mindpower +10 (+2 eff.) Damage +15% light +15% darkness Ignore resists +10% darkness defense ------ Resistance +20% darkness Affinity +20% darkness Mind save +10 (+3 eff.) other ------- Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 273.90 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern &039;2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats +2 Mag +2 Wil +1 Con offense ------ Damage +3% lightning When Hit 11 fire On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +6% fire other ------- Light +3 Infravision +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of focus2.0 Encumbrance T1 lite [Ego] Psionic While equipped: Stats +3 Wil offense ------ Damage +6% mind other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern2.0 Encumbrance T1 lite [Ego] Arcane While equipped: offense ------ When Hit 10 fire defense ------ Resistance +5% fire other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader&039;s lamp of health1.0 Encumbrance T3 lite [Ego+] Nature/Master While equipped: defense ------ Life +44.00 Blind Resist +22% Confus Resist +12% other ------- Light +8 See Stealth +10 See Invisibility +8 Track: Puts all charms on 40 turn cooldown Effective talent level: 5.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 18 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox&2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+3 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling&039;s hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn&039;s clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Xanuribeth the Stokebright (21/21, 32-38 power, 3 apr)3.0 Encumbrance T3 shot ammo Reqs Dex 24 [Random Unique] Arcane/Psionic Weapon Damage 32.0 - 38.4 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 21 On-ranged-hit +8 fire +16 physical On-Hit, radius 1 +16 arcane +8 fire On-crit, radius 2 +12 fire On Hit: * Create an explosion dealing 15 fire damage (1/turn) * 20% chance to knock the target back 3 spaces and deal 290 physical damage Shots are used with slings to pummel your foes to death. |
barbed pouch of steel shots of amnesia (19/19, 30-35 power, 2 apr)3.0 Encumbrance T2 shot ammo [Ego++] Master/Psionic Weapon Damage 29.5 - 35.4 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +10.5% Capacity 19 On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) On Critical: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots &039; (22/22, 40-47 power, 3 apr)3.0 Encumbrance T3 shot ammo Reqs Dex 24 [Random Unique] Arcane/Master Weapon Damage 39.5 - 47.4 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +12.0% Capacity 22 On-ranged-hit +20 lightning On-Hit, radius 1 +4 lightning On-crit, radius 2 +4 lightning On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage * Create an explosion dealing 15 lightning damage (1/turn) On Critical: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
focusing dwarven-steel torque of gale force [power 225] (15 cooldown)2.0 Encumbrance T3 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 225 physical damage Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Duathelonslaught the elven-wood totem of stinging [power 356] (15 cooldown)2.0 Encumbrance T4 totem charm [Random Unique] Nature While equipped: offense ------ Damage +9% darkness Ignore resists +10% darkness defense ------ Resistance +3% cold Crit Resistance 10.00% Sting an enemy dealing 495 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to reduce 2 talent cooldowns by 2. 100% to gain a 10% chance to evade weapon attacks for 2 turns. 100% to heal for 51. Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Kali-Hel the Thalore Doomed level 10
5th Dusk 122nd year of Ascendancy at 05:01 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Kali-Hel the Thalore Doomed level 22
5th Allure 123rd year of Ascendancy at 03:58 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Kali-Hel the Thalore Doomed level 10
5th Mirth 122nd year of Ascendancy at 09:24 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Kali-Hel the Thalore Doomed level 20
56th Haze 122nd year of Ascendancy at 21:40 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Kali-Hel the Thalore Doomed level 10
5th Mirth 122nd year of Ascendancy at 09:26 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Kali-Hel the Thalore Doomed level 10
7th Mirth 122nd year of Ascendancy at 02:59 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Kali-Hel the Thalore Doomed level 17
74th Dusk 122nd year of Ascendancy at 05:03 see stats
Log
You have deflected 3 incoming damage!
Shadow hits Kali-Hel for (14 gestured), (3 deflected), 3 physical (3 total damage).
Melee retaliation hits Shadow for 2 nature, 2 fire, 3 mind, 13 nature (20 total damage).
Kali-Hel hits Shadow for 18 light, 18 light (36 total damage).
Kali-Hel hits Nerath the bandit for (28 to entropy), 34 mind, 5 lightning, 8 light, 5 lightning, 8 light (60 total damage).
Kali-Hel&LAST039;s mind surges with critical power!
Talent Blast is ready to use.
Kali-Hel&LASTLASTFade.
Shadow fades!
Kali-Hel&LASTLASTKali-Hel& HEALS from nature damage!
Melee retaliation hits Kali-Hel&LASTLIGHT_GREENLASTLIGHT_REDLASTSLATELASTORANGELASTSLATELASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_REDLASTSLATELASTORANGELASTSLATELASTLIGHT_GREENLASTLIGHT_GREENLAST18 total damage) [8 healing].
Kali-Hel&LASTYELLOWLASTYELLOWLAST49 total damage).
Kali-Hel&LASTfbd578LASTSLATELAST74 mind, 4 lightning, 5 light, 4 lightning, 5 light (92 total damage).
Kali-Hel&LASTYELLOWLASTYELLOWLAST0 total damage).
Kali-Hel&LASTYELLOWLASTYELLOWLAST45 total damage).
Nerath the bandit&fbd578LASTLAST039;s black hole pulls Shadow in!
Nerath the bandit&LAST039;s black hole pulls Shadow in!
Nerath the bandit&LIGHT_STEEL_BLUELASTGREYLAST34 total damage).
Nerath the bandit&fbd578LASTLIGHT_STEEL_BLUELASTGREYLAST34 total damage).
Nerath the bandit&LIGHT_STEEL_BLUELASTGREYLAST0 total damage).
Nerath the bandit&LIGHT_STEEL_BLUELASTGREYLAST34 total damage).
Nerath the bandit casts Netherblast.
Nerath the bandit&
Nerath the bandit&fbd578LAST231 temporal, 189 darkness (419 total damage).
Kali-Hel the level 22 thalore doomed was swallowed by the void to death by Nerath the bandit on level 1 of The Maze.








































































































































