













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Doomed |
| Level / Exp | 21 / 5% |
| Size | medium |
| Lifes / Deaths | Killed by greater gwelgoroth at level 14 on the 49th Dusk 122nd year of Ascendancy at 03:54 3 / 2Killed by ultimate gwelgoroth at level 14 on the 49th Dusk 122nd year of Ascendancy at 05:19 |
Primary Stats
| Strength | 22 (base 10) |
| Dexterity | 25 (base 10) |
| Constitution | 30.340449927278 (base 10) |
| Magic | 11 (base 10) |
| Willpower | 58.340449927278 (base 50) |
| Cunning | 46 (base 45) |
Resources
| Life | 495/537 |
| Hate | 47/100 |
| Equilibrium | 18 |
| Psi | 141/148 |
| Healing Factor | 1.0386043087938 |
| Regeneration | 3.3754640035799 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Invisible | 10.340449927278 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 36 |
| Crit Chance | 14% |
| APR | 40 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 50 |
| Accuracy | 36 |
| Crit Chance | 15% |
| APR | 30 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +4% |
| All | +0% |
| Physical | +10% |
| Fire | +10% |
| Nature | +9% |
Offense: Damage Penetration
| Fire | +5% |
| Physical | +6% |
Defense: Base
| Armour (hardiness) | 4 (35.65183292883%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 22 |
| Mental Save | 31 |
Defense: Resistances
| Acid | 21%( 70%) |
| Blight | 25%( 70%) |
| Arcane | 22%( 70%) |
| Cold | 21%( 70%) |
| All | 18%( 70%) |
| Darkness | 57%( 79%) |
| Light | 6%( 70%) |
| Temporal | 29%( 70%) |
| Physical | 31%( 73%) |
| Fire | 30%( 70%) |
| Nature | 23%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 61% |
| Disarm Resistance | 20% |
| Confusion Resistance | 39% |
| Fear Resistance | 18% |
| Stun Resistance | 18% |
| Poison Resistance | 26% |
| Knockback Resistance | 62% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 322 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 60 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Cursed / Darkness | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / One with shadows | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Cursed / Advanced shadowmancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Punishments | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Deflection |
| talent | Call Shadows |
| talent | Shadows Empathy |
| talent | Psiblades |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.2): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 19% when tested. Power 1+: Removed from Reality: +5 Physical Resistance, +3 Maximum Physical Resistance Power 2+: -3 Luck, +7 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 39 mind and 41 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (summon Terrors and chances to slow, deal 59 Mind damage, and deal 61 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 4.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 12%) for 4 turns. Power 1+: Nightwalker: +16 Darkness Resistance, +9% Max Darkness Resistance, +10 See Invisible Power 2+: -3 Luck, +7 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 15% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by snow giant boulder thrower. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos&WHITELIGHT_GREEN | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj&WHITEREDWHITEGREENWHITELIGHT_GREEN039;ve found the needed green worm. The Brotherhood of Alchemists* &039; * You& | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. stealthy pair of rough leather boots of phasing (Shrouds) (0 def, 1 armour) (On feet)]stealthy pair of rough leather boots of phasing (Shrouds) (0 def, 1 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Changes stats: +4(-) Dex / +3(-) Mag / +2(-) Wil / +6(-) Lck Stealth bonus: +5 (-) Curse of Shrouds It can be used to blink to a nearby random location (rad 7) Activation puts all charms on cooldown for 25 turns. A pair of boots made of leather. |
| Light source | [vs. Breezedredge (Light source)]Breezedredge Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 58% Damage (Melee): 0(-20) item nature slow Changes stats: +2(-) Con Changes resistances: +5%(-) blight / +3%(-) cold / +5%(-) arcane / +3%(-) acid Life regen: +2.00 (-) Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Velabrewe the Abysspulverizer (Nightmares) (2 def, 2 armour) (On head)]Velabrewe the Abysspulverizer (Nightmares) (2 def, 2 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +2 (-) Defense: +2 (+1 eff.) (-) Changes resistances: +15%(-) fire / +6%(-) nature / +3%(-) temporal Changes resistances penetration: +5%(-) fire Changes damage: +10%(-) fire Pinning immunity: +20% (-) Maximum life: +40.00 (-) Curse of Nightmares A pointy cloth hat, very wizardly... |
| On hands | [vs. umbral iron gauntlets (Nightmares) (0 def, 1 armour) (On hands)]umbral iron gauntlets (Nightmares) (0 def, 1 armour) Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Damage (Melee): 5(-) darkness Changes resistances: +5%(-) darkness Changes damage: +4%(-) darkness Learn an unarmed attack talent or enable &039; to see combat stats. Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. ash totem of healing [power 170] (15 cooldown) (Tool)]ash totem of healing [power 170] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 170 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. titan&LASTtitan& Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3(-) Con Physical save: +6 (+3 eff.) (-) Mental save: +6 (+3 eff.) (-) Confusion immunity: +21% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. titan&LASTtitan& Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3(-) Con Physical save: +6 (+3 eff.) (-) Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Disarm immunity: +20% Confusion immunity: +0% (-21%) Pinning immunity: +20% Knockback immunity: +24% Maximum life: +21.00 Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. stabilizing steel amulet of dexterity (+2) (Around neck)]stabilizing steel amulet of dexterity (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2(-) Dex Changes resistances: +10%(-) temporal Pinning immunity: +21% (-) Knockback immunity: +20% (-) Amulets make your neck look great! |
| In main hand | [vs. gifted thorny mindstar (Nightmares) (10-11 power, 40 apr, nature damage) (In main hand, 1 of 2)]gifted thorny mindstar (Nightmares) (10-11 power, 40 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 86% Wil, 51% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 (-) Crit. chance: +3.5% (-) Attack speed: 100% (-) When wielded/worn: Talents granted: +1.00(-) Attune Mindstar Mindpower: +15 (+5 eff.) (-) Mental crit. chance: +3% (-) Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Around waist | [vs. blurring hardened leather belt of life (Shrouds) (Around waist)]blurring hardened leather belt of life (Shrouds) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +14 (+7 eff.) (-) Stealth bonus: +7 (-) Life regen: +1.00 (-) Healing mod.: +14% (-) Curse of Shrouds A belt that goes around your waist. |
| In off hand | [vs. gifted thorny mindstar (Nightmares) (10-11 power, 40 apr, nature damage) (In main hand, 1 of 2)]Kinetic Focus (Nightmares) (6-6 power, 30 apr, physical damage) Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6(-4.0 - -4.4) Uses stats: 86% Wil, 51% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +30 (-10) Crit. chance: +5.0% (+1.5%) Attack speed: 100% (-) When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talents granted: +0(+-1) Attune Mindstar +1 Psionic Maelstrom Physical save: +6 (+3 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +13 (+4 eff.) (-1 (-1 eff.)) Mental crit. chance: +4% (+1%) Curse of Nightmares Kinetic energies are focussed in the core of this mindstar. Tap to cycle through comparison choices |
| Cloak | [vs. linen cloak of Eldoral (Shrouds) (1 def, 0 armour) (Cloak)]linen cloak of Eldoral (Shrouds) (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Changes stats: +1(-) Cun / +1(-) Dex Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. verdant cashmere robe (Shrouds) (0 def, 0 armour) (Main armor)]verdant cashmere robe (Shrouds) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +4(-) Con Changes resistances: +11%(-) all Changes damage: +9%(-) nature Poison immunity: +26% (-) Disease immunity: +30% (-) Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion of the warrior (speed 506%; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 506% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. titan&LASTcopper ring of darkness (+20%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +0(-3) Con Changes resistances: +20% darkness Changes damage: +10% darkness Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Confusion immunity: +0% (-21%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. titan&LASTrogue& Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun / +0(-3) Con Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Confusion immunity: +0% (-21%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. verdant cashmere robe (Shrouds) (0 def, 0 armour) (Main armor)]mindwoven linen robe of lightning (+18%) (Nightmares) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +0(-4) Con Changes resistances: +18% lightning / +7%(-4%) all Changes damage: +12% lightning / +0%(-9%) nature Mental save: +16 (+8 eff.) Poison immunity: +0% (-26%) Disease immunity: +0% (-30%) Mindpower: +2 (+1 eff.) Mental crit. chance: +2% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. verdant cashmere robe (Shrouds) (0 def, 0 armour) (Main armor)]mindwoven woollen robe of nature (+16%) (Nightmares) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +0(-4) Con Changes resistances: +16% nature / +9%(-2%) all Changes damage: +11%(+2%) nature Mental save: +17 (+8 eff.) Poison immunity: +0% (-26%) Disease immunity: +0% (-30%) Mindpower: +3 (+1 eff.) Mental crit. chance: +2% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. verdant cashmere robe (Shrouds) (0 def, 0 armour) (Main armor)]impenetrable steel mail armour of lightning resistance (Nightmares) (2 def, 11 armour) Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +0(-4) Con Changes resistances: +16% lightning / +0%(-11%) all Changes damage: +0%(-9%) nature Poison immunity: +0% (-26%) Disease immunity: +0% (-30%) Curse of Nightmares A suit of armour made of mail. |
[vs. blurring hardened leather belt of life (Shrouds) (Around waist)]blurring rough leather belt of transcendence (Nightmares) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+4 eff.) (-6 (-3 eff.)) Stealth bonus: +5 (-2) Physical save: +5 (+2 eff.) Life regen: +0.00 (-1.00) Mindpower: +2 (+1 eff.) Healing mod.: +0% (-14%) Curse of Nightmares A belt that goes around your waist. |
[vs. blurring hardened leather belt of life (Shrouds) (Around waist)]Rope Belt of the Thaloren (Corpses) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Defense: +0 (+0 eff.) (-14 (-7 eff.)) Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Stealth bonus: +0 (-7) Life regen: +0.00 (-1.00) Mindpower: +15 (+5 eff.) Mental crit. chance: +15% Healing mod.: +0% (-14%) Curse of Corpses The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
[vs. linen cloak of Eldoral (Shrouds) (1 def, 0 armour) (Cloak)]enveloping cashmere cloak of Eldoral (Nightmares) (9 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 (+4 eff.) (+8 (+4 eff.)) Changes stats: +1(-) Cun / +2(+1) Dex Physical save: +6 (+3 eff.) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. umbral iron gauntlets (Nightmares) (0 def, 1 armour) (On hands)]Chillrip (Misfortune) (0 def, 2 armour) Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 (+1) Fatigue: +3% (+2%) Damage (Melee): 0(-5) darkness Changes stats: +3 Str / +4 Wil / +4 Con Changes resistances: +9% mind / +0%(-5%) darkness Changes damage: +15% cold / +18% arcane / +0%(-4%) darkness Talent mastery: +0.20 Technique / Grappling Disarm immunity: +31% Learn an unarmed attack talent or enable &039; to see combat stats. Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Velabrewe the Abysspulverizer (Nightmares) (2 def, 2 armour) (On head)]rough leather cap of knowledge (Shrouds) (0 def, 1 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-1) Defense: +0 (+0 eff.) (-2 (-1 eff.)) Fatigue: +1% Changes stats: +2 Cun / +2 Wil Changes resistances: +0%(-15%) fire / +0%(-6%) nature / +0%(-3%) temporal Changes resistances penetration: +0%(-5%) fire Changes damage: +0%(-10%) fire Pinning immunity: +0% (-20%) Maximum life: +0.00 (-40.00) Mindpower: +3 (+1 eff.) Curse of Shrouds A cap made of leather. |
[vs. Velabrewe the Abysspulverizer (Nightmares) (2 def, 2 armour) (On head)]iron helm of the depths (Misfortune) (0 def, 3 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (+1) Defense: +0 (+0 eff.) (-2 (-1 eff.)) Fatigue: +5% Changes resistances: +0%(-3%) temporal / +0%(-15%) fire / +0%(-6%) nature / +6% cold Changes resistances penetration: +0%(-5%) fire Changes damage: +0%(-10%) fire Allows you to breathe in: water Pinning immunity: +0% (-20%) Maximum life: +0.00 (-40.00) Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Velabrewe the Abysspulverizer (Nightmares) (2 def, 2 armour) (On head)]Steel Helm of Garkul (Corpses) (0 def, 6 armour) Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul&LASTYELLOWLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLASTREDLASTLASTREDLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTREDLASTLIGHT_REDLASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTLIGHT_GREENLASTREDLASTLIGHT_STEEL_BLUELASTLIGHT_GREENLASTREDLASTLIGHT_REDLASTLIGHT_GREENLASTREDLASTLIGHT_REDLASTLIGHT_GREEN physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+6 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) Pinning immunity: +0% (-20%) Maximum life: +0.00 (-40.00) Curse of Corpses A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
[vs. ash totem of healing [power 170] (15 cooldown) (Tool)]Eye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target&LASTANTIQUE_WHITE |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Exterminator
Killed 1000 creatures.By Lsueru the Thalore Doomed level 18
35th Haze 122nd year of Ascendancy at 23:13 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lsueru the Thalore Doomed level 21
11st Regrowth 123rd year of Ascendancy at 14:43 see stats
Level 10
Got a character to level 10.By Lsueru the Thalore Doomed level 10
2nd Flare 122nd year of Ascendancy at 15:35 see stats
Level 20
Got a character to level 20.By Lsueru the Thalore Doomed level 20
2nd Regrowth 123rd year of Ascendancy at 19:36 see stats
The Arena
Unlocked Arena mode.By Lsueru the Thalore Doomed level 9
3rd Summertide 122nd year of Ascendancy at 21:49 see stats
The secret city
Discovered the truth about mages.By Lsueru the Thalore Doomed level 11
6th Flare 122nd year of Ascendancy at 18:09 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Lsueru the Thalore Doomed level 15
77th Dusk 122nd year of Ascendancy at 01:55 see stats
Log
Talent Creeping Darkness is ready to use.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
There is an exit to the worldmap here (press &039; or right click to use).
Ran for 4 turns (stop reason: at exit).
New shimmer option unlocked: cashmere robe
Lsueru wears (replacing mindwoven linen robe of lightning (+18%) (Nightmares) (0 def, 0 armour)): verdant cashmere robe (Shrouds) (0 def, 0 armour).
Lsueru wears (replacing rough leather cap of knowledge (Shrouds) (0 def, 1 armour)): Velabrewe the Abysspulverizer (Nightmares) (2 def, 2 armour).
Lsueru wears (replacing Velabrewe the Abysspulverizer (Nightmares) (2 def, 2 armour)): Steel Helm of Garkul (Corpses) (0 def, 6 armour).
You gain 7.41 gold from the transmogrification of scouring dwarven-steel gauntlets of the juggernaut (Nightmares) (0 def, 2 armour).
You gain 9.40 gold from the transmogrification of rejuvenating steel mail armour of implacability (Nightmares) (2 def, 11 armour).
You gain 6.40 gold from the transmogrification of coruscating dwarven-steel shield of the stars (Shrouds) (0 def, 6 armour, 86 block).
You gain 4.15 gold from the transmogrification of hungering thorny mindstar of life (Madness) (10-11 power, 24 apr, mind damage).
You gain 5.36 gold from the transmogrification of dreamer&LASTLASTwarbringer&LASTLASTTEALLASTCall Shadows.
Lsueru activates Call Shadows.
Lsueru deactivates Shadows Empathy.
Lsueru activates Shadows Empathy.
Lsueru deactivates Psiblades.
Lsueru activates Psiblades.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Deflection
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Lsueru wears (replacing Steel Helm of Garkul (Corpses) (0 def, 6 armour)): Velabrewe the Abysspulverizer (Nightmares) (2 def, 2 armour).


















































































