











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Store Wish List 1.7.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press <ctrl-Return> when a store item is selected to add it to your wish list; press <alt-shift-w> (or your preferred key rebound in the usual manner) to manage your wish list. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 24 / 26% |
| Size | medium |
| Lifes / Deaths | Killed by Zuboyatta the Guardian at level 24 on the 20th Regrowth 123rd year of Ascendancy at 13:23 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 61 (base 50) |
| Dexterity | 19 (base 12) |
| Constitution | 16 (base 12) |
| Magic | 10 (base 10) |
| Willpower | 16 (base 16) |
| Cunning | 46 (base 41) |
Resources
| Life | -144/773 |
| Steam | 100/100 |
| Stamina | 92/215 |
| Equilibrium | 0 |
| Healing Factor | 1.1545771506546 |
| Regeneration | 10.679838643555 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | +26% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 32.365053558023 |
| See Invisible | 32.365053558023 |
Offense: Mainhand
| Damage | 81 |
| Accuracy | 60 |
| Crit Chance | 15% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +17% |
| Light | +30% |
| Lightning | +16% |
| Cold | +17% |
| Physical | +17% |
| Mind | +14% |
| All | +5% |
Offense: Damage Penetration
| Lightning | +9% |
| Light | +25% |
| Cold | +10% |
| Fire | +5% |
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 97.723073231957 (96.438666929426%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 22 |
| Physical Save | 39 |
| Spell Save | 20 |
| Mental Save | 20 |
Defense: Resistances
| Acid | 13%( 70%) |
| Light | 39%( 70%) |
| Darkness | 15%( 70%) |
| Cold | 28%( 70%) |
| Lightning | 47%( 70%) |
| Fire | 22%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 80% |
| Confusion Resistance | 0% |
| Stun Resistance | 60% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 278 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 29% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 714% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 153% efficiency and cooldown mod of 89%. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You failed to protect the injured seer from death by Layoraletta the wolf. Escort: injured seer (level 2 of Trollmire) | failed |
Escort: injured seer (level 3 of Trollmire) | done |
Escort: lost tinker (level 1 of Ruins of Kor'Pul) | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Possessed. Of trolls and damp caves | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj&WHITESLATE039;Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.&WHITELIGHT_GREEN039;ve found the needed giant spider spinneret. The Brotherhood of Alchemists* &039; | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Ulfobers the Unlightresolve (15 def, 13 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +4 Str offense ------ Damage +12% acid When Hit 4 darkness defense ------ Armor +13 Defense +15 (+8 eff.) Fatigue +3% other ------- Infravision +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(62 power, based on Willpower). Uses 7 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Adolewyn (21 def, 4 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Str +1 Con offense ------ Damage +11% lightning On-Hit (Melee): * 10% chance to reduce armor by 20% defense ------ Armor +4 Defense +21 (+10 eff.) Resistance +16% lightning other ------- Max stamina +10.00 A pointy cloth hat, very wizardly... |
| On hands | Halukalthogas the Flarepride (0 def, 7 armour) 1.5 Encumbrance T2 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Dex offense ------ On-Hit 7 physical Damage +9% mind +5% physical Ignore resists +5% fire Accuracy +16 (+4 eff.) When Hit 2 mind defense ------ Armor +7 Fatigue +3% Resistance +6% fire Life Regen +5.00 Disarm Resist +80% other ------- Stamina/turn +0.70 Max stamina +21.00 Talents +3 Iron Grip Unarmed combat: Weapon Damage 122% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +8 Ignore Armor +9 Critical Rate +15.0% Attack Speed 83% On-Hit, radius 1 +5 physical On-crit, radius 2 +7 physical On Hit: 10% Nightmare level 3 On Hit: 10% Sand Breath level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | ash totem of thorny skin &039; [power 33] (1/13 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Damage +15% light On-Hit (Melee): * 20% chance to reduce damage dealt by 17% * 10% chance to reduce armor by 20% defense ------ Resistance +6% light Harden the skin for 7 turns increasing armour by 33 and armour hardiness by 40% Puts all charms on 13 turn cooldown 100% to reduce fatigue by 26% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun offense ------ On-Hit 16 physical On-Ranged-Hit 14 physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 20 On-Hit (Ranged): * 15% chance to reduce all saves and defense by 20 defense ------ Stun Resist +30% other ------- Hate-on-crit +3.00 Max hate +8.00 Bleeding Edge: Puts all charms on 13 turn cooldown Effective talent level: 3.9 Power cost 13 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 306% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
| On fingers | gold ring &039;0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Physical Power +8 (+2 eff.) Spellpower +7 (+5 eff.) Mindpower +9 (+4 eff.) Damage +5% all Accuracy +30 (+8 eff.) defense ------ Armor +10 other ------- Stamina/turn +3.00 Rings make your fingers look great! |
| Around neck | Ce&0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Dex +3 Con offense ------ When Hit 2 temporal defense ------ Fatigue -5% Crit Resistance 5.00% Physical save +7 (+2 eff.) Life +32.00 Life Regen +4.00 other ------- Infravision +1 Amulets make your neck look great! |
| In main hand | dwarven-steel waraxe &039; (123% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 123% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +8 cold On-crit, radius 2 +19 lightning +5 cold On Hit: * 10% chance to reduce armor by 20% * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +3 Str offense ------ Move Speed +26% Damage +6% cold +7% physical Ignore resists +9% lightning +10% cold +10% acid Accuracy +7 (+2 eff.) defense ------ Resistance +15% cold One-handed war axes. |
| Around waist | Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | dwarven-steel shield &039; (0 def, 9 armour, 133% power, 123 block)7.0 Encumbrance T3 shield armor [Rare] Nature When used to Attack: Weapon Damage 134% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +123 On-hit +8 darkness On-Hit, radius 1 +12 fire While equipped: Stats +2 Dex defense ------ Armor +9 Fatigue +8% Resistance +7% acid +9% darkness +7% fire +7% cold +7% lightning other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | Chillblur the linen cloak (1 def, 2 armour) 2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +6% cold Accuracy +10 (+3 eff.) Ignore Armor +1 defense ------ Armor +2 Defense +1 (+1 eff.) Resistance +18% lightning +9% fire Unlife -20.00 life Life +33.00 Stun Resist +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Lightgasher the dwarven-steel plate armour (0 def, 31 armour) 17.0 Encumbrance T3 massive armor [Rare] Master While equipped: offense ------ Ignore resists +25% light When Hit 2 fire 30 physical defense ------ Armor +31 Fatigue +23% Resistance +6% acid +3% light +6% cold +6% darkness +6% lightning A suit of armour made of metal plates. |
Inventory
medical injector implant of the titan (efficiency 109% / cooldown 77%)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 109% efficiency and cooldown mod of 77%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
shatter afflictions rune of the warrior (absorb 95; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 95 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Focus Lens0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Headlamp0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
insulating copper amulet of dexterity (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex defense ------ Resistance +11% fire +11% cold Amulets make your neck look great! |
Boltbreak0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +3% lightning Ignore resists +5% lightning defense ------ Resistance +18% light +6% lightning Mind save +7 (+4 eff.) Confus Resist +27% Rings make your fingers look great! |
Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Nuyachik the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex +2 Con offense ------ Damage +11% nature +9% mind Accuracy +8 (+2 eff.) When Hit 2 physical defense ------ Resistance +22% nature Spell save +14 (+7 eff.) other ------- EQ when Hit +0.08 Max stamina +11.00 Rings make your fingers look great! |
Polamissra the Frostclamor0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Dex offense ------ Damage +3% cold Accuracy +14 (+4 eff.) Ignore Armor +7 defense ------ Defense +7 (+4 eff.) Resistance +5% arcane Healmod +10% Blind Resist +42% other ------- Infravision +4 See Stealth +10 See Invisibility +7 Disengage: Puts all charms on 7 turn cooldown Effective talent level: 2.0 Power cost 7 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 99% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 10.57 cold and 10.57 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 37 power out of 60/60 This azure ring seems to be always moist to the touch. |
copper ring of the mountain (+12%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +12% physical defense ------ Resistance +12% physical Rings make your fingers look great! |
psionicist&0.1 Encumbrance T3 ring jewelry [Ego] Psionic While equipped: Stats +4 Wil defense ------ Mind save +8 (+4 eff.) Rings make your fingers look great! |
warrior&0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Str defense ------ Armor +4 Mind save +6 (+3 eff.) Confus Resist +23% Rings make your fingers look great! |
wizard&0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag offense ------ On-Hit 10 light On-Ranged-Hit 15 light Damage +12% light defense ------ Spell save +6 (+3 eff.) Rings make your fingers look great! |
dwarven-steel battleaxe (138% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Normal] Weapon Damage 139% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% Massive two-handed battleaxes. |
Tirakai&5.0 Encumbrance T2 greatmaul 2H weapon [Unique] Arcane Weapon Damage 139% Range: 1.0x-1.3x Uses 10% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +8.0% Attack Speed 100% While equipped: No gem Imbue the hammer with a gem of your choice. Uses 7 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Corruptionpall the dwarven-steel greatsword (142% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Rare] Nature Weapon Damage 143% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +21 lightning +33 cold On Hit: * 20% chance to slow global speed by 46% While equipped: offense ------ Move Speed +34% Damage +15% nature +12% cold Ignore resists +14% lightning +19% cold +25% nature Massive two-handed swords. |
arcing dwarven-steel greatsword of daylight (146% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego] Arcane Weapon Damage 146% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +14 light Damage Against +12% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 21 damage Massive two-handed swords. |
Dourdare (138% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Rare] Master Weapon Damage 139% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +20 darkness On-crit, radius 2 +12 darkness While equipped: offense ------ Ignore resists +10% darkness +5% cold Sharp, long, and deadly. |
truestriking dwarven-steel mace of phasing (130% power, 12 apr)3.0 Encumbrance T3 mace 1H weapon [Ego+] Arcane/Master Weapon Damage 131% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Critical Rate +1.5% Attack Speed 100% Ignore Shields +10% While equipped: offense ------ Ignore resists +7% physical Accuracy +14 (+4 eff.) Ignore Armor +7 Blunt and deadly. |
runic cured leather sling of cold4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Ego+] Arcane Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 On-ranged-hit +6 cold On Hit: 10% Arcane Vortex level 2 While equipped: Stats +3 Mag offense ------ Spellpower +7 (+5 eff.) Damage +7% arcane +9% cold Slings are used to hurl stones or metal shots at your foes. |
Morninglace the dwarven-steel steamgun4.0 Encumbrance T3 steamgun 1H weapon Reqs Dex 24 Shoot [Rare] Nature/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +8 Projectile Speed +600% On-ranged-hit +16 light On-crit, radius 2 +22 fire Uses 2.0 Steam While equipped: offense ------ Physical Power +30 (+9 eff.) Global Speed +4% Ignore resists +11% fire When Hit 2 light defense ------ Armor +10 Resistance +2% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Ce&3.0 Encumbrance T3 steamsaw 1H weapon [Rare] Psionic/Steamtech Weapon Damage 132% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +42 On-Hit, radius 1 +20 acid On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Uses 1.0 Steam While equipped: Stats +3 Dex offense ------ Physical Power +15 (+5 eff.) On-Hit (Melee): * 20% chance to reduce armor by 20% defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +8% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
dwarven-steel steamsaw &039; (128% power, 0 apr)3.0 Encumbrance T3 steamsaw 1H weapon [Rare] Psionic/Steamtech Weapon Damage 128% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +44 On-hit +7 darkness +12 mind +12 cold Damage Against +7% Living On Hit: * 20% chance to reduce all saves and defense by 20 * 10% chance to reduce armor by 20% Uses 1.0 Steam While equipped: offense ------ Damage +12% acid On-Hit (Melee): * 20% chance to reduce armor by 20% defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +8% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
flaming dwarven-steel steamsaw (130% power, 0 apr)3.0 Encumbrance T3 steamsaw 1H weapon [Ego] Arcane/Steamtech Weapon Damage 131% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +50 On-Hit, radius 1 +5 fire Uses 1.0 Steam While equipped: defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +8% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
hateful steel waraxe of dampening (105% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego] Disrupt/Psionic Weapon Damage 106% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +7 darkness Damage Against +7% Living While equipped: defense ------ Resistance +9% acid +10% lightning +9% cold +9% fire +4% all Spell save +7 (+4 eff.) One-handed war axes. |
nightruned rough leather belt of unlife =undead=1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight +6% light +5% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
linen cloak of the voidstalker (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego+] Arcane While equipped: defense ------ Defense +1 (+1 eff.) Resistance +11% darkness +11% temporal Out-of-Phase Defense +11 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 7 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 poison 0 physical 20 nature slow defense ------ Armor +15 Hardiness +30% Defense +10 (+5 eff.) Resistance +30% nature +11% all Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
cashmere robe &039; (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Disrupt While equipped: offense ------ When Hit: * 6% chance to slow global speed by 46% * 5 arcane resource burn defense ------ Resistance +9% nature +15% light +11% all Mind save +15 (+8 eff.) other ------- Max hate +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Daimomadir the pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +5 Str +5 Con offense ------ Physical Crit +1.0% Damage +29% physical defense ------ Armor +4 Fatigue +3% Resistance +5% physical other ------- Max stamina +30.00 Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Islireba the pair of hardened leather boots (0 def, 5 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +2 Cun +3 Wil offense ------ When Hit 4 acid defense ------ Armor +5 other ------- EQ when Hit +0.24 Max hate +10.00 Infravision +1 A pair of boots made of leather. |
Hanayon (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +3 Dex +2 Con defense ------ Armor +3 Fatigue +3% Resistance +13% light +13% darkness other ------- EQ when Hit +0.08 Hate-on-crit +5.00 Max hate +8.00 A cap made of leather. |
Ragezor the Charfoe (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: offense ------ When Hit 4 lightning 4 fire On-Hit (Melee): * 20% chance to slow global speed by 46% defense ------ Armor +3 Fatigue +3% Resistance +14% mind +24% fire Mind save +21 (+11 eff.) Confus Resist +32% A cap made of leather. |
Sunlash (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +6% darkness Ignore resists +20% darkness defense ------ Defense +2 (+1 eff.) Resistance +6% lightning +8% fire +18% light +8% cold other ------- Light +3 A pointy cloth hat, very wizardly... |
dwarven-steel helm of dexterity (+4) (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego] Master While equipped: Stats +4 Dex defense ------ Armor +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
impenetrable dwarven-steel mail armour of implacability (3 def, 24 armour)14.0 Encumbrance T3 heavy armor [Ego+] Master While equipped: defense ------ Armor +24 Defense +3 (+2 eff.) Fatigue +7% Physical save +8 (+3 eff.) A suit of armour made of mail. |
marauder&9.0 Encumbrance T3 light armor [Ego+] Arcane/Master While equipped: Stats +7 Str +5 Dex defense ------ Armor +6 Defense +13 (+7 eff.) Fatigue +8% Resistance +7% arcane Physical save +5 (+2 eff.) Spell save +10 (+5 eff.) A suit of armour made of leather. |
dwarven-steel plate armour &039; (15 def, 11 armour)17.0 Encumbrance T3 massive armor [Random Unique] Nature/Master While equipped: offense ------ When Hit 0 physical defense ------ Armor +11 Defense +15 (+8 eff.) Fatigue +22% Resistance +7% acid +7% physical +32% fire +10% lightning +33% cold Crit Resistance 10.00% Disarm Resist +27% Stun Resist +23% Knockbk Resist +26% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Cooldown Rush -5 A suit of armour made of metal plates. |
windwalling dwarven-steel shield of the stars (0 def, 6 armour, 132% power, 79 block)7.0 Encumbrance T3 shield armor [Ego++] Arcane/Psionic When used to Attack: Weapon Damage 133% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +79 On-hit +14 physical +15 light +12 darkness While equipped: Stats +2 Mag +3 Wil +3 Cun offense ------ Damage +11% light +12% darkness defense ------ Armor +6 Fatigue +8% Resistance +11% physical +12% light +12% darkness Windwall +13 Slow Projectiles +22% other ------- Talents +1 Block Handheld deflection devices. |
Galecrack the quiver of yew arrows (18/18, 150% power, 18 apr)3.0 Encumbrance T3 arrow ammo Reqs Dex 24 [Random Unique] Arcane/Master Weapon Damage 151% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +10.0% Capacity 18 Auto Reload 3 Projectile Speed +200% On-ranged-hit +16 lightning +4 temporal On-Hit, radius 1 +4 temporal On-crit, radius 2 +12 lightning On Hit: 20% Curse of Impotence level 3 Arrows are used with bows to pierce your foes to death. |
45 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Anuderab (dig speed 24 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str +3 Cun offense ------ Ignore resists +25% physical Accuracy +6 (+2 eff.) defense ------ Defense +25 (+11 eff.) Unlife -40.00 life other ------- Max stamina +30.00 Infravision +4 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern &039;2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 10% chance to slow global speed by 46% defense ------ Resistance +3% mind Life +43.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
potent healing salve [power 165] potent healing salve [power 165]1.0 Encumbrance T2 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 165 Puts Talent Medical Injector on 10 turn cooldown Medical salve. |
powerful frost salve [power 15] powerful frost salve [power 15]1.0 Encumbrance T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 2 physical effects and grants a frost aura (15% cold, darkness and nature affinity) Puts Talent Medical Injector on 16 turn cooldown Activation is instant. Medical salve. |
Transmogrification Chest2.0 Encumbrance sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
thought-forged pouch of dwarven-steel shots of vileness (19/19, 139% power, 3 apr)3.0 Encumbrance T3 shot ammo Reqs Dex 24 [Ego] Arcane/Psionic Weapon Damage 139% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 19 Auto Reload 6 On-ranged-hit +7 blight +7 mind On Hit: * 8% chance to reduce strength, dexterity, and constitution by 10 * 16% chance to reduce all saves and defense by 20 Shots are used with slings to pummel your foes to death. |
Ce&2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +7 Con defense ------ Resistance +12% cold other ------- Psi when Hit +0.08 Max hate +2.00 Infravision +3 Setup a psionic shield, reducing all damage taken by 75 for 5 turns Puts all charms on 16 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Chodunagund [power 180] (1/10 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +3 Cun +3 Con defense ------ Resistance +9% darkness +3% temporal Crit Resistance 5.00% other ------- Light +2 Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LAST999900LASTANTIQUE_WHITE |
extending dwarven-steel torque of gale force [power 215] (1/10 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 252 physical damage Puts all charms on 10 turn cooldown 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast [power 175] (1/10 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
supercharged steel torque of clear mind [power 2] (1/19 cooldown)2.0 Encumbrance T2 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 19 turn cooldown Torques are made by powerful psionics to store psionic powers. |
yew totem of healing &039; [power 266] (1/10 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: offense ------ Critical power +20.00% defense ------ Resistance +12% acid +3% temporal other ------- EQ when Hit +0.08 Hate-on-crit +3.00 Heal yourself and all friendly characters within 10 spaces for 266 Puts all charms on 10 turn cooldown 100% to increase all damage penetration by 21% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
yew totem of stinging [power 230] (1/10 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Sting an enemy dealing 242 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 10 turn cooldown Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Bones the Cornac Bulwark level 21
9th Allure 123rd year of Ascendancy at 23:56 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Bones the Cornac Bulwark level 10
5th Haze 122nd year of Ascendancy at 20:38 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Bones the Cornac Bulwark level 23
20th Regrowth 123rd year of Ascendancy at 00:28 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Bones the Cornac Bulwark level 10
5th Haze 122nd year of Ascendancy at 20:36 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Bones the Cornac Bulwark level 20
2nd Decay 122nd year of Ascendancy at 12:53 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Bones the Cornac Bulwark level 10
16th Haze 122nd year of Ascendancy at 09:45 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Bones the Cornac Bulwark level 18
67th Haze 122nd year of Ascendancy at 23:58 see stats
Log
Burning from Zuboyatta the Guardian hits Bones for (12 blocked), 0 fire (0 total damage).
Deadly Poison from Zuboyatta the Guardian hits Bones for (12 blocked), 0 nature (0 total damage).
Bones attunes to the damage.
Cyreyaba the bandit&fbd578LASTDARK_GREENLASTDARK_GREENLAST0 total damage).
Zuboyatta the Guardian activates Stealth.
Zuboyatta the Guardian activates Leeching Poison.
Zuboyatta the Guardian deactivates Insidious Poison.
Zuboyatta the Guardian casts Rune: Manasurge.
Zuboyatta the Guardian starts to surge mana.
Bones speeds up.
Talent Assault is ready to use.
Cyreyaba the bandit hits Bones for (5 blocked), 0 physical, (6 blocked), 0 blight, (4 blocked), 0 physical (0 total damage).
Melee retaliation hits Cyreyaba the bandit for 3 darkness, 1 fire, 2 temporal, 2 mind, 27 physical, 3 darkness, 1 fire, 2 temporal, 2 mind, 27 physical (70 total damage).
Bleeding from Zuboyatta the Guardian hits Bones for (8 blocked), 0 physical (0 total damage).
Deadly Poison from Zuboyatta the Guardian hits Bones for (12 blocked), 0 nature (0 total damage).
Burning from Zuboyatta the Guardian hits Bones for (12 blocked), 0 fire (0 total damage).
Bones uses Assault.
Bones performs a melee critical strike against Cyreyaba the bandit!
Bones performs a melee critical strike against Cyreyaba the bandit!
Bones performs a melee critical strike against Zuboyatta the Guardian!
Zuboyatta the Guardian is not dazed anymore.
Bones performs a melee critical strike against Cyreyaba the bandit!
Bones hits Cyreyaba the bandit for 153 physical, 15 darkness, 47 physical, 32 light, 19 fire, 284 physical (550 total damage).
Bones hits Zuboyatta the Guardian for 34 mind, 7 cold, 21 physical, 15 light, 17 lightning, 4 cold (98 total damage).
Bones killed Cyreyaba the bandit!
Zuboyatta the Guardian casts Pulverizing Auger.
Zuboyatta the Guardian deactivates Stealth.
Zuboyatta the Guardian hits Bones for 150 physical damage.
Bones the level 24 cornac bulwark was bludgeoned to death by Zuboyatta the Guardian on level 1 of Ruined Dungeon.











































































































