Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
| Addons | Runic Golem 1.0.4 Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Stoic class 1.0.5Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Plenum Tooltip: Enhanced actor tooltip display for TOME v2.0 1.0.5Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Hireable Companions 1.0.4 Everything is Unique! - Prepare to Die Edition 1.0.4Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.1.2Donators/Buyers bonus! Square Field of Vision - Revised 1.0.6Makes field of vision and AoE square. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Rare item Egos update 1.0.4This addon improves rare drops (Salmon colored items) by adding a single level appropriate ego to them. (They use the same methods as normal randarts.) This should make rare drops more useful on average (generally slightly better than normal egos) though still less powerful than full randarts. Files affected: mod.class.GameState.lua Turtle race 1.1.2This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Necromancy+ 1.1.0Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Steamtech UI 1.0.5 Werebeast Class 1.0.5Add a Werebeast class to the Wilder metaclass. Cursed by Nature to become an avenger against all who harm her. Its a bit Cursed, a bit Wyrmic and a bit Rogue. Contains 6 mostly unique Wild-Curse talent categories. Forum link: http://forums.te4.org/viewtopic.php?f=50&t=35100&start=0 Beholder (Continuation) 1.1.1Adds Beholders as a playable race. Created by ajfluffy (design, code and conception) and rexorcorum (ideas and artwork), this addon is now being maintained by Nagyhal under the guidance of rexorcorum in ajfluffy's absence. Edit: Had to change the addon's short_name, and so v1.0.6's automatic upload helpfully made us a completely new addon page. Of course it's all on Steam, which is beautiful (thank you DG!), but I'm hoping we can merge the older versions into this thread. We'll look at it tomorrow. Edit of the edit: In the meantime, players who have fallen afoul of my clumsy Flame Laser bug are encouraged to upgrade to v5.9.2 for compatibility reasons. Have fun and happy facemelting! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Ghourtle |
| Class | Brawler |
| Level / Exp | 3 / 34% |
| Size | huge |
| Lifes / Deaths | Killed by Voranor the king cobra at level 1 on the 74th Pyre 122nd year of Ascendancy at 20:08 0 / 3Killed by Bethygatira the brown bear at level 3 on the 76th Pyre 122nd year of Ascendancy at 10:15 Killed by war hound at level 3 on the 76th Pyre 122nd year of Ascendancy at 19:31 |
Primary Stats
| Strength | 13 (base 13) |
| Dexterity | 3 (base 13) |
| Constitution | 59 (base 10) |
| Magic | 1 (base 10) |
| Willpower | 5 (base 10) |
| Cunning | 22 (base 22) |
Resources
| Life | -23/518 |
| Stamina | 94/94 |
| Healing Factor | 1 |
| Regeneration | 46.3 |
Speed
| Mental | -99% |
| Attack | -99% |
| Movement | -90% |
| Spell | -99% |
| Global | +10% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Barehand
| Damage | 16 |
| Accuracy | 0 |
| Crit Chance | 6% |
| APR | 3 |
| Speed | 8.00 |
Offense: Spell
| Spellpower | 1 |
| Crit Chance | 5% |
| Speed | 10 |
Offense: Mind
| Mindpower | 12.3 |
| Crit Chance | 5% |
| Speed | 10 |
Offense: Damage Bonus
| Fire | +12% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 109 (30%) |
| Defense | 20.391290580576 |
| Ranged Defense | 21.391290580576 |
| Fatigue | 13 |
| Physical Save | 22.6 |
| Spell Save | 2.1 |
| Mental Save | 9.45 |
Defense: Resistances
| Temporal | 16%( 70%) |
| Lightning | 6%( 70%) |
| Fire | 24%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Cunning / Tactical | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Megaturtle | 1.00 |
| 1/1 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Mega Spiked Shell |
| talent | Heart of the Mega Turtle |
Quests
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You must explore Norgos&WHITESLATE | active |
Equipment
| On fingers | Ivunne the steel ring Ivunne the steel ringPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +24% fire / +10% temporal Changes damage: +12% fire / +10% temporal Stun/Freeze immunity: +24% Life regen: +0.80 Hate when firing a critical mind attack: +1.00 Maximum psi: +20.00 Rings can have magical properties. |
| Main armor | spiked rough leather armour (1 def, 2 armour) spiked rough leather armour (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when the wearer is hit: 10 physical A suit of armour made of leather. |
| On feet | pair of iron boots of uncanny dodging (2 def, 3 armour) pair of iron boots of uncanny dodging (2 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 Ranged Defense: +2 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | grounding iron helm (0 def, 3 armour) grounding iron helm (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +6% lightning / +6% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 10.0 - 14.0 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 80% Metal gloves protecting the hands up to the middle of the lower arm. |
Inventory
This item will automatically be transmogrified when you leave the level. huntsman&huntsman& Requires: - Strength 11 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 10.0 - 15.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +8 nature Damage against: +8% Animal Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. thought-forged iron battleaxe of paradox (8.5-12.75 power, 1 apr)thought-forged iron battleaxe of paradox (8.5-12.75 power, 1 apr) Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 8.5 - 12.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +8 mind / +6 temporal Damage conversion: 33% mind When wielded/worn: Changes stats: +2 Wil Damage when the wearer is hit: 6 temporal Changes resistances: +6% temporal Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. arcing iron greatmaul (10-15 power, 1 apr)arcing iron greatmaul (10-15 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 10.0 - 15.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +8 lightning Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. iron greatsword of crippling (11.5-18.4 power, 1 apr)iron greatsword of crippling (11.5-18.4 power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 11.5 - 18.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +6.0% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. flaming iron waraxe of massacre (11-15.4 power, 2 apr)flaming iron waraxe of massacre (11-15.4 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +6 fire One-handed war axes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe &039; (35-49 power, 4 apr)dwarven-steel waraxe &039; (35-49 power, 4 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +6 darkness Damage against: +5% Humanoid / +10% Vermin When wielded/worn: Changes resistances: +3% blight One-handed war axes. |
This item will automatically be transmogrified when you leave the level. linen robe of darkness (+15%) (2 def, 0 armour)linen robe of darkness (+15%) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Defense: +2 Changes resistances: +15% darkness Changes damage: +10% darkness A cloth vestment. It offers no intrinsic protection but is easy to move in. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 7.5 - 8.3 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 60% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Something hits DEATH TURTLE STYLE FIST for 14 nature damage.
DEATH TURTLE STYLE FIST hits Something for 2 nature, 6 physical (7 total damage).
DEATH TURTLE STYLE FIST reflects damage back to Something!
DEATH TURTLE STYLE FIST hits Something for 2 physical, 1 mind, 1 nature, 6 physical (9 total damage).
Something hits DEATH TURTLE STYLE FIST for 21 physical, 8 mind, 8 nature (38 total damage).
DEATH TURTLE STYLE FIST recovers sight.
DEATH TURTLE STYLE FIST shrugs off the effect &039;!
Bethygatira the brown bear uses Swoop.
DEATH TURTLE STYLE FIST reflects damage back to Bethygatira the brown bear!
DEATH TURTLE STYLE FIST hits Bethygatira the brown bear for 3 physical, 1 mind, 1 nature, 6 physical (10 total damage).
Bethygatira the brown bear hits DEATH TURTLE STYLE FIST for 26 physical, 9 mind, 9 nature (43 total damage).
Islildara the black bear summons a War Hound!
Islildara the black bear receives 6 healing.
War hound receives 7 healing from Islildara the black bear.
Bethygatira the brown bear receives 6 healing from Islildara the black bear.
Bethygatira the brown bear uses Swoop.
DEATH TURTLE STYLE FIST reflects damage back to Bethygatira the brown bear!
DEATH TURTLE STYLE FIST hits Bethygatira the brown bear for 4 physical, 1 mind, 1 nature, 6 physical (11 total damage).
Bethygatira the brown bear hits DEATH TURTLE STYLE FIST for 33 physical, 9 mind, 9 nature (50 total damage).
DEATH TURTLE STYLE FIST reflects damage back to War hound!
DEATH TURTLE STYLE FIST hits War hound for 4 physical, 6 physical (10 total damage).
War hound hits DEATH TURTLE STYLE FIST for 39 physical damage.
DEATH TURTLE STYLE FIST reflects damage back to Islildara the black bear!
DEATH TURTLE STYLE FIST hits Islildara the black bear for 1 mind, 6 physical, 1 physical, 0 nature, 6 physical, 1 physical (14 total damage).
Islildara the black bear hits DEATH TURTLE STYLE FIST for 5 mind, 11 physical, 5 nature, 11 physical (32 total damage).
Bethygatira the brown bear uses Swoop.
DEATH TURTLE STYLE FIST reflects damage back to Bethygatira the brown bear!
DEATH TURTLE STYLE FIST hits Bethygatira the brown bear for 3 physical, 1 mind, 1 nature, 6 physical (10 total damage).
Bethygatira the brown bear hits DEATH TURTLE STYLE FIST for 25 physical, 9 mind, 9 nature (42 total damage).
Saving game...
