Meziamuk the level 5 Yeek Oozemancer by Shoob

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceYeek
ClassOozemancer
Level / Exp5 / 16%
Sizesmall
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic10 (base 10)
Willpower30 (base 24)
Cunning24 (base 20)

Resources

Life89/89
Equilibrium0
Healing Factor0.95714285714286
Regeneration0.23928571428571

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6
See Stealth34.412867251835
See Invisible34.412867251835

Offense: Mainhand

Damage10
Accuracy22
Crit Chance7%
APR12
Speed1.00

Offense: Offhand

Damage10
Accuracy22
Crit Chance7%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower27
Crit Chance7%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save4
Spell Save14
Mental Save18

Defense: Resistances

Fire 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Moss1.30
0/5
0/5
0/5
0/5
Wild-gift / Slime1.30
4/5
0/5
0/5
0/5
Wild-gift / Ooze1.30
0/5
0/5
0/5
0/5
Wild-gift / Mucus1.30
4/5
2/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.10
2/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
1/5
0/5
0/5
0/5
Wild-gift / Antimagic1.30
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Resting starts...
Talent Slime Spit is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).


Meziamuk picks up (a.):
elm vilestaff (10-12 power, 2 apr, fire element).
You pickup 0.75 gold pieces.

Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj&
LASTLASTLASTLASTYELLOW_GREEN039;&LASTLASTLASTLASTYELLOW_GREEN039;&LASTLASTLASTLASTLASTYELLOW_GREEN039;&LASTLASTLASTlinen wizard hat of fire (+15%) (1 def, 0 armour).

You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 0.63 gold from the transmogrification of
linen robe of light (+15%) (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (13-18.2 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, fire element).
There is a ladder to the previous level here (press &039; or right click to use).