











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Krog |
| Class | Cursed |
| Level / Exp | 50 / 1178% |
| Size | huge |
| Lifes / Deaths | Killed by Gunsnake at level 20 on the 8th Allure 123rd year of Ascendancy at 12:36 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 162 (base 61) |
| Dexterity | 59 (base 29) |
| Constitution | 68 (base 24) |
| Magic | 33 (base 9) |
| Willpower | 118 (base 60) |
| Cunning | 120 (base 60) |
Resources
| Life | 1728/1728 |
| Hate | 18/112 |
| Equilibrium | 30 |
| Healing Factor | 0.96045510609768 |
| Regeneration | 0.24011377652442 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Invisible | 10 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, dragon |
Offense: Mainhand
| Damage | 229 |
| Accuracy | 66 |
| Crit Chance | 73% |
| APR | 50 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 144 |
| Accuracy | 66 |
| Crit Chance | 73% |
| APR | 50 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8.6666666666667 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Mind
| Mindpower | 76 |
| Crit Chance | 59% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +13% |
| Physical | +75% |
| Nature | +32% |
| Arcane | +19% |
| Darkness | +31% |
| All | +7% |
Offense: Damage Penetration
| Physical | +32% |
| Lightning | +15% |
| Nature | +25% |
| Darkness | +10% |
| Blight | +20% |
| Arcane | +10% |
| Fire | +10% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 115.29230492397 (100%) |
| Defense | 56 |
| Ranged Defense | 56 |
| Fatigue | 0 |
| Physical Save | 56 |
| Spell Save | 61 |
| Mental Save | 58 |
Defense: Resistances
| Acid | 70%( 70%) |
| Blight | 69%( 70%) |
| Arcane | 49%( 70%) |
| Cold | 70%( 70%) |
| All | 40%( 70%) |
| Physical | 72%( 72%) |
| Lightning | 70%( 70%) |
| Light | 62%( 70%) |
| Temporal | 49%( 70%) |
| Mind | 57%( 70%) |
| Darkness | 79%( 79%) |
| Fire | 68%( 70%) |
| Nature | 54%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Pinning Resistance | 10% |
| Confusion Resistance | 70% |
| Fear Resistance | 41% |
| Knockback Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 36% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 382 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 52% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 51% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 918% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 812 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Predator | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Repel |
| talent | Antimagic Shield |
| talent | Gloom |
| talent | Stalk |
| talent | Savage Hunter |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 3.0)Penalty : Fractured Sanity: -8% Mind Resistance, -10% Confusion Immunity Power 1+: Unleashed: +9% critical damage, +12% off-hand weapon damage Power 2+: -1 Luck, +5 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 50% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 4.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+38% chance to avoid traps). Power 2+: -1 Luck, +7 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+13% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 38% if the increase would be enough to kill your opponent. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 2.0)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 11% when tested. Power 1+: Removed from Reality: +3 Physical Resistance, +2 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 54 mind and 66 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (summon Terrors and chances to slow, deal 92 Mind damage, and deal 113 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 4.0)Penalty : Fear of Death: -7% resistance against damage from the undead. Power 1+: Power over Death: +10% damage against the undead. Power 2+: -1 Luck, +4 Strength, +4 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 22 turns, retch (level 2) when you fall below 44% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+15% resist all). Shroud of Passing |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 4.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 10%) for 4 turns. Power 1+: Nightwalker: +16 Darkness Resistance, +9% Max Darkness Resistance, +10 See Invisible Power 2+: -1 Luck, +7 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 15% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
You have found a clue on the strange soldier about more like him all over. A Great DisturbanceOne of them keeps a special prisoner it says. You have found the &039; and it seems to have decided to like you. | done |
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
You have created a portal back to Maj&039;s request to study it. You must now look for the athame and diamond in Reknor. Back and there againYou brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
Escort: injured seer (level 1 of Ruins of Kor'Pul) | done |
You failed to protect the injured seer from death by Hannik the Enraged. Escort: injured seer (level 2 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the lost tinker from death by Glylle the large white snake. Escort: lost tinker (level 1 of Old Forest) | failed |
You failed to protect the lost warrior from death by Aromina the giant black ant. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the worried loremaster from death by gigantic corrosive tunneler. Escort: worried loremaster (level 3 of Old Forest) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj&039;s new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
The Doom of the World! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (Madness) (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% Curse of Madness These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | nightwalker&1.0 T5 lite [Ego++] Nature/Disrupt While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +18.00% Phys.pwr +6 (+1 eff.) ----- def ----- Resists +3% all Spell.save +10 (+3 eff.) ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Dragonskull Helm (Misfortune) (0 def, 20 armour)3.0 T5 head armor Reqs Heavy armour training [Unique] Master While equipped: ----- def ----- Armour +20 Fatigue +12% Resists +15% acid +15% physical +15% cold +15% fire +15% lightning Phys.save +12 (+4 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+3 eff.) ---------- misc Telepathy Dragon Curse of Misfortune Traces of a dragon& |
| On hands | Spellhunt Remnants (Nightmares) (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+3 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+4 eff.) Max.HP +100.00 ---------- misc Light +1 Unarmed combat: Power 142% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Apr +18 Crit +12.0% Atk.spd 83% Melee+ +20 silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: * 50 arcane resource burn Can&PURPLELASTWHITEF53CBELASTffff66LIGHT_GREENLASTLIGHT_GREENLASTPURPLELASTLAST999900LASTANTIQUE_WHITE |
| Tool | stralite torque of psionic shield &039; [power 125] (25 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +3 Str dps ---------- Dmg.mod +12% physical Res.pen +20% physical ----- def ----- Armour +14 Defense +20 (+6 eff.) ---------- misc Max.stam +20.00 Setup a psionic shield, reducing all damage taken by 125 for 5 turns Puts all charms on 25 cooldown 100% to gain a 28% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | sneakthief&0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +8 Cun +7 Dex dps ---------- Dmg.mod +14% physical Acc +9 (+2 eff.) ----- def ----- Resists +14% physical Curse of Misfortune Rings make your fingers look great! |
| On fingers | Porelle (Shrouds)0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Wil +7 Cun +4 Con dps ---------- Mind.crit +8% Mind.pwr +20 (+5 eff.) Melee+ 27 physical Ranged+ 28 physical Dmg.mod +15% physical On Hit (Melee): * 15% chance to reduce all saves and defense by 41 On Hit (Ranged): * 20% chance to reduce all saves and defense by 41 ----- def ----- Resists +15% physical Spell.save +17 (+4 eff.) Mind.save +3 (+1 eff.) ---------- misc Hate/m.crit +2.00 Max.stam +29.00 Max.hate +12.00 Curse of Shrouds Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| Around neck | gold amulet &039;0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid +24% darkness Res.pen +10% darkness +5% fire Melee Ret 2 acid ----- def ----- Resists +18% light +15% darkness Blind- +26% Amulets make your neck look great! |
| In main hand | Lavahacker (Corpses) (171% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Nature/Master Power 172% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +10 Str +13 Dex +11 Mag +10 Wil +12 Cun +11 Con dps ---------- Phys.crit +15.0% Crit.mult +35.00% Res.pen +20% blight +5% fire Apr +13 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +9% blight Curse of Corpses Blunt and deadly. |
| Around waist | Girdle of Preservation (Corpses)1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+4 eff.) Confus- +20% Curse of Corpses A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Unruthel the voratun mace (Corpses) (175% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Master Power 175% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +12.0% Crit.mult +34.00% Res.pen +12% physical Acc +15 (+4 eff.) Apr +24 ----- def ----- Resists +9% nature +3% light Spell.save +3 (+1 eff.) Disease- +20% Confus- +20% Curse of Corpses Blunt and deadly. |
| Cloak | Xanathra (Misfortune) (1 def, 14 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Dex ----- def ----- Armour +14 Defense +1 (+1 eff.) Resists +6% mind +10% cold Die.at -20.00 life Blind- +10% Pinning- +10% Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Shockblight the voratun mail armour (Madness) (5 def, 26 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Wil dps ---------- Dmg.mod +12% arcane Res.pen +10% arcane +15% lightning ----- def ----- Armour +26 Defense +5 (+2 eff.) Fatigue +12% Resists +22% acid +24% physical +24% darkness +30% lightning +24% blight +21% cold +5% arcane +17% fire ---------- misc Light +1 Curse of Madness A suit of armour made of mail. |
Inventory
movement infusion of the warrior (speed 1011%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1011% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled &039;0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Xuta the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Cun +1 Wil dps ---------- Mind.crit +3% Res.pen +20% mind +10% arcane ----- def ----- Resists +32% mind +26% temporal Phys.save +21 (+6 eff.) Spell.save +22 (+6 eff.) Mind.save +22 (+6 eff.) Confus- +42% Pinning- +44% Knockbk- +36% ---------- misc Hate/m.crit +2.00 Amulets make your neck look great! |
mindweaver&0.1 T5 amulet jewelry [Ego++] Nature/Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +7 (+2 eff.) ----- def ----- Mind.save +13 (+3 eff.) Blind- +23% Confus- +18% ---------- misc Infravis +6 Sight +2 See.Invis +13 Amulets make your neck look great! |
serendipitous voratun amulet of constitution (+15)0.1 T5 amulet jewelry [Ego+] Nature While equipped: Stats +15 Lck +7 Con dps ---------- Acc +11 (+3 eff.) ----- def ----- Defense +13 (+4 eff.) Unseen.red 17% Amulets make your neck look great! |
starlit voratun amulet of perfection (0.22 Cursed / Strife,0.22 Wild-gift / Harmony)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +20% light +10% darkness Blind- +43% ---------- misc Masteries +0.22 Cursed/Strife +0.22 Wild-gift/Harmony Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Polydhemira0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Str +8 Mag +8 Cun +8 Con dps ---------- Phys.pwr +13 (+3 eff.) Spell.pwr +15 (+3 eff.) Res.pen +10% all Acc +10 (+2 eff.) ----- def ----- Defense +20 (+6 eff.) Resists +3% blight +9% light +5% arcane Crit.chn- 15.00% Die.at -40.00 life Max.HP +44.00 Disarm- +50% Pinning- +33% Knockbk- +44% Teleport- +10% Rings make your fingers look great! |
Ring of the War Master (Madness)0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique Curse of Madness A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Vargh Redemption (Misfortune)0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Curse of Misfortune Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 23.09 cold and 37.76 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
gold ring &039; (Corpses)0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Dex +4 Con dps ---------- Phys.crit +5.0% Dmg.mod +12% physical Res.pen +10% physical Apr +3 ----- def ----- Defense +20 (+6 eff.) Resists +9% mind Spell.save +15 (+4 eff.) ---------- misc Max.stam +28.00 Curse of Corpses Rings make your fingers look great! |
marksman&0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +11% fire Acc +4 (+1 eff.) ----- def ----- Resists +22% fire Curse of Nightmares Rings make your fingers look great! |
mule&0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Fatigue -6% Resists +22% acid ---------- misc Max.enc +27 Curse of Misfortune Rings make your fingers look great! |
solipsist&0.1 T5 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +5 Mag +6 Wil +6 Cun dps ---------- Mind.pwr +10 (+3 eff.) Melee+ 32 light Ranged+ 34 light Dmg.mod +15% light Curse of Nightmares Rings make your fingers look great! |
voratun turquoise ring0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +8 Dex +8 Mag +8 Wil +9 Cun +3 Con dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 35 physical Ranged+ 35 physical Res.pen +5% physical +5% nature +10% all Acc +26 (+6 eff.) Melee Ret 6 physical On Hit (Melee): * 10% chance to slow global speed by 70% * 16% chance to reduce all saves and defense by 41 On Hit (Ranged): * 17% chance to reduce all saves and defense by 41 ----- def ----- Resists +1% physical ---------- misc Hate/m.crit +3.00 Max.hate +14.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
Daimithel (Corpses) (173% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Master/Psionic Power 173% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) While equipped: dps ---------- Phys.crit +23.0% Crit.mult +52.00% Res.pen +19% physical Acc +41 (+10 eff.) Apr +40 ----- def ----- Resists +3% temporal Curse of Corpses Massive two-handed swords. |
Dairelar (Corpses) (173% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Master Power 173% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +4 mind On Hit: * 20% chance to slow global speed by 70% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +10 Dex dps ---------- Phys.crit +16.0% Phys.spd +10% Res.pen +25% mind +19% all Acc +53 (+13 eff.) Apr +19 ----- def ----- Resists +6% light Curse of Corpses Massive two-handed swords. |
voratun longsword &039; (Madness) (166% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Master Power 167% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 mind On Crit.r2 +8 cold On Hit: * 10% chance to reduce all saves and defense by 41 While equipped: dps ---------- Dmg.mod +9% cold Res.pen +26% all Acc +43 (+11 eff.) Apr +26 Melee Ret 4 cold ----- def ----- Resists +9% mind Curse of Madness Sharp, long, and deadly. |
voratun mace &039; (Shrouds) (156% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Nature/Master/Psionic Power 157% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +17 nature +23 mind On Hit: * 33% chance to reduce all saves and defense by 41 While equipped: Stats +5 Wil +7 Cun +5 Con dps ---------- Phys.pwr +15 (+3 eff.) Mind.pwr +15 (+4 eff.) Dmg.mod +6% mind +6% temporal Res.pen +13% physical +15% mind +15% temporal ----- def ----- Mind.save +6 (+2 eff.) Disarm- +28% Curse of Shrouds Blunt and deadly. |
Awakened Staff of Absorption (172% power, 60 apr, arcane element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+7 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher&LASTffff66LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE{italic} |
Cobrashear the voratun waraxe (Nightmares) (152% power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Master Power 152% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 20% chance to reduce damage dealt by 33% While equipped: dps ---------- Dmg.mod +3% nature Res.pen +25% darkness +13% all Acc +18 (+4 eff.) Apr +13 On Hit (Melee): * 20% chance to slow global speed by 70% ----- def ----- Resists +12% nature Curse of Nightmares One-handed war axes. |
Girdle of the Calm Waters (Madness)1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% Curse of Madness A belt rumoured to have been worn by the Conclave healers. |
Obsidianblood (Nightmares)1.0 T5 belt armor [Rare] Psionic While equipped: Stats +5 Cun dps ---------- Mind.pwr +32 (+7 eff.) Dmg.mod +18% acid +30% darkness +15% mind ----- def ----- Resists +15% acid Phys.save +15 (+4 eff.) Curse of Nightmares A belt that goes around your waist. |
elven-silk robe &039;Nedhessra&2.0 T5 cloth armor [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Mind.pwr +25 (+6 eff.) Dmg.mod +30% physical ----- def ----- Armour +16 Defense +30 (+9 eff.) Resists +30% physical +15% all Crit.chn- 15.00% Teleport- +20% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Elassra the Growpain (Madness) (0 def, 13 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +5 Str dps ---------- Dmg.mod +6% physical Res.pen +15% nature Acc +15 (+4 eff.) Melee Ret 8 physical ----- def ----- Armour +13 Resists +10% acid +11% fire +12% lightning +6% cold Die.at -40.00 life Curse of Madness A pair of boots made of leather. |
Frozenhunt (Corpses) (0 def, 23 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +4 Mag +4 Wil dps ---------- Mov.spd +25% Dmg.mod +12% cold ----- def ----- Armour +23 Resists +15% acid +11% fire +15% lightning +18% cold ---------- misc Stam/turn +2.00 Curse of Corpses Blink to a nearby random location (rad 12) Puts all charms on 25 cooldown A pair of boots made of leather. |
reinforced pair of voratun boots of void walking (Corpses) (0 def, 14 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: dps ---------- Res.pen +17% darkness +19% temporal ----- def ----- Armour +14 Fatigue +4% Resists +13% acid +30% temporal +27% darkness +13% fire +13% lightning +13% cold Def/telep +28 Res/telep +17% Dur/telep +12% Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Sunshine (Misfortune) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Disrupt While equipped: dps ---------- Dmg.mod +30% light +9% mind Res.pen +25% acid On Hit (Melee): * 20% chance to reduce all saves and defense by 41 ----- def ----- Armour +3 Fatigue +5% Resists +9% acid +18% darkness +20% blight +20% arcane +6% light Affinity +15% nature Spell.save +23 (+6 eff.) ---------- misc Masteries +0.20 Wild-gift/Antimagic Unarmed combat: Power 134% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Crit: 20% Call of the Ooze 2 Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
brawler&1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +3 Str +2 Dex +4 Cun dps ---------- Phys.crit +10.0% Spell.crit +13% Mind.crit +10% Crit.mult +8.00% ----- def ----- Armour +3 Fatigue +5% Phys.save +11 (+3 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 138% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +3 Apr +15 Crit +34.0% Atk.spd 83% On Hit: 10% Set Up 5 On Crit: 20% Cripple 5 Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
Beroduhek the iron helm (Nightmares) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% ----- def ----- Armour +3 Fatigue +5% Resists +3% temporal +9% cold Spell.save +3 (+1 eff.) Mind.save +6 (+2 eff.) ---------- misc Breathe water Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (Corpses) (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul&LASTYELLOWLASTORANGE+5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Technique/Thuggery Curse of Corpses A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
hardened stralite plate armour of the dragon (Shrouds) (0 def, 20 armour)17.0 T4 massive armor Reqs Massive armour training [Ego++] Nature/Master While equipped: ----- def ----- Armour +20 Fatigue +22% Resists +19% acid +18% physical +21% cold +15% lightning +19% fire Disarm- +28% Stun/Frz- +22% Knockbk- +28% ---------- misc Cooldown Rush -5 Curse of Shrouds A suit of armour made of metal plates. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
608 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 29.05 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Rungof&1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eragas the dwarven lantern1.0 T5 lite [Rare] Psionic While equipped: Stats +6 Dex +5 Wil +4 Con dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +13% mind +15% physical Acc +30 (+7 eff.) ----- def ----- Defense +30 (+9 eff.) Resists +9% mind ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Lisyba the dwarven lantern1.0 T5 lite [Rare] Nature While equipped: Stats +18 Mag +8 Cun +4 Con dps ---------- Mind.crit +8% Mind.pwr +20 (+5 eff.) ----- def ----- Phys.save +15 (+4 eff.) Heal.mod +27% ---------- misc Psi/ret +0.16 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(163 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Miniature R2D2 Miniature R2D21.0 T3 mechanical misc [Plot Item] Unknown While carried: Stats +5 Cun +5 Wil Fire a jolt of lightning that has 50% chance to daze (damage based on your willpower or cunning). Uses 50 power out of 100/100 Activation is instant. This strange mechanical contraption seems to be kind of alive and keenly aware of you. It has taken a liking to you and seems intent on helping you. |
Prox&2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling&039;s hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn&039;s clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon&0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
42 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
12 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
17 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 83% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Strikequake the pouch of stralite shots (19/19, 167% power, 5 apr)3.0 T4 shot ammo [Random Unique] Disrupt/Master/Psionic Power 168% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +14.5% Capacity 19 Ranged+ +20 lightning +18 physical Against +10% Unnatural +25% Unliving On Hit.r1 +8 lightning On Crit.r2 +20 lightning On Hit: * 20% chance to knock the target back 3 spaces and deal 284 physical damage On Crit: * Wound the target dealing 298 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
pouch of voratun shots &039; (21/21, 175% power, 8 apr)3.0 T5 shot ammo [Random Unique] Arcane/Master/Psionic Power 175% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +8 Crit +17.0% Capacity 21 Proj.spd +200% Ranged+ +12 physical On Hit.r1 +16 mind On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage * 20% chance to knock the target back 3 spaces and deal 284 physical damage On Crit: * Wound the target dealing 298 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Cold Iron Acorn0.0 T1 trinket misc [Plot Item] Psionic While carried: dps ---------- Mov.spd +20% Dmg.mod +12% physical ----- def ----- Resists +30% mind A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless&5.0 T1 trinket misc [Plot Item] Psionic This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
6 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Hannik the Enraged the Krog Cursed level 30
45th Pyre 123rd year of Ascendancy at 02:16 see stats
A different point of view (Nightmare (Roguelike) difficulty)
74th Regrowth 124th year of Ascendancy at 23:59 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By Hannik the Enraged the Krog Cursed level 29
35th Pyre 123rd year of Ascendancy at 02:03 see stats
Antimagic! (Nightmare (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Hannik the Enraged the Krog Cursed level 18
4th Decay 122nd year of Ascendancy at 05:58 see stats
Arachnophobia (Nightmare (Roguelike) difficulty)
Destroyed the spydric menace.By Hannik the Enraged the Krog Cursed level 41
9th Regrowth 124th year of Ascendancy at 22:27 see stats
Back and there again (Nightmare (Roguelike) difficulty)
10th Decay 123rd year of Ascendancy at 01:43 see stats
Brave new world (Nightmare (Roguelike) difficulty)
Went to the Far East and took part in the war.By Hannik the Enraged the Krog Cursed level 32
53rd Pyre 123rd year of Ascendancy at 12:19 see stats
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
Killed Borius in the Bearscape.By Hannik the Enraged the Krog Cursed level 25
6th Pyre 123rd year of Ascendancy at 14:47 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Hannik the Enraged the Krog Cursed level 16
18th Haze 122nd year of Ascendancy at 19:15 see stats
Demonic Invasion (Nightmare (Roguelike) difficulty)
Stopped a demonic invasion by closing their portal.By Hannik the Enraged the Krog Cursed level 41
14th Regrowth 124th year of Ascendancy at 04:47 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By Hannik the Enraged the Krog Cursed level 31
50th Pyre 123rd year of Ascendancy at 06:51 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Hannik the Enraged the Krog Cursed level 38
7th Decay 123rd year of Ascendancy at 03:19 see stats
Evil denied (Nightmare (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Hannik the Enraged the Krog Cursed level 50
3rd Mirth 124th year of Ascendancy at 20:15 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Hannik the Enraged the Krog Cursed level 18
4th Decay 122nd year of Ascendancy at 05:16 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Hannik the Enraged the Krog Cursed level 19
1st Allure 123rd year of Ascendancy at 07:36 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By Hannik the Enraged the Krog Cursed level 34
2nd Summertide 123rd year of Ascendancy at 02:38 see stats
Fear of Fours (Nightmare (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Hannik the Enraged the Krog Cursed level 50
79th Pyre 124th year of Ascendancy at 20:43 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
3rd Regrowth 123rd year of Ascendancy at 00:26 see stats
Invasion from the Depths (Nightmare (Roguelike) difficulty)
Stopped a naga invasion by closing their portal.By Hannik the Enraged the Krog Cursed level 42
16th Regrowth 124th year of Ascendancy at 21:17 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Hannik the Enraged the Krog Cursed level 10
9th Mirth 122nd year of Ascendancy at 15:50 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Hannik the Enraged the Krog Cursed level 20
8th Allure 123rd year of Ascendancy at 05:22 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Hannik the Enraged the Krog Cursed level 30
35th Pyre 123rd year of Ascendancy at 02:03 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Hannik the Enraged the Krog Cursed level 40
10th Decay 123rd year of Ascendancy at 01:37 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By Hannik the Enraged the Krog Cursed level 50
50th Pyre 124th year of Ascendancy at 17:14 see stats
May the 4th be with you!
.By Hannik the Enraged the Krog Cursed level 50
5th Flare 124th year of Ascendancy at 22:00 see stats
Orcrist (Nightmare (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Hannik the Enraged the Krog Cursed level 50
52nd Pyre 124th year of Ascendancy at 17:44 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By Hannik the Enraged the Krog Cursed level 22
9th Regrowth 123rd year of Ascendancy at 15:26 see stats
Race through fire (Nightmare (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Hannik the Enraged the Krog Cursed level 43
22nd Regrowth 124th year of Ascendancy at 04:13 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Hannik the Enraged the Krog Cursed level 42
16th Regrowth 124th year of Ascendancy at 20:31 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Hannik the Enraged the Krog Cursed level 27
30th Pyre 123rd year of Ascendancy at 17:42 see stats
Sliders (Nightmare (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Hannik the Enraged the Krog Cursed level 32
50th Pyre 123rd year of Ascendancy at 10:46 see stats
Tactical master (Nightmare (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Hannik the Enraged the Krog Cursed level 50
3rd Mirth 124th year of Ascendancy at 20:14 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Hannik the Enraged the Krog Cursed level 8
3rd Mirth 122nd year of Ascendancy at 14:35 see stats
The Legend of Garkul (Nightmare (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Hannik the Enraged the Krog Cursed level 49
23rd Pyre 124th year of Ascendancy at 07:46 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Hannik the Enraged the Krog Cursed level 22
12nd Regrowth 123rd year of Ascendancy at 17:05 see stats
The Sun Still Shines (Nightmare (Roguelike) difficulty)
Aeryn survived the last battle.By Hannik the Enraged the Krog Cursed level 50
3rd Mirth 124th year of Ascendancy at 20:15 see stats
The bigger the better! (Nightmare (Roguelike) difficulty)
Did over 3000 damage in one attack.By Hannik the Enraged the Krog Cursed level 45
73rd Regrowth 124th year of Ascendancy at 21:50 see stats
There and back again (Nightmare (Roguelike) difficulty)
9th Mirth 123rd year of Ascendancy at 08:58 see stats
Thralless (Nightmare (Roguelike) difficulty)
12nd Regrowth 123rd year of Ascendancy at 01:33 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Hannik the Enraged the Krog Cursed level 25
7th Pyre 123rd year of Ascendancy at 15:18 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Hannik the Enraged the Krog Cursed level 18
27th Haze 122nd year of Ascendancy at 13:54 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Hannik the Enraged the Krog Cursed level 20
8th Allure 123rd year of Ascendancy at 12:37 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Hannik the Enraged the Krog Cursed level 28
34th Pyre 123rd year of Ascendancy at 02:17 see stats


































































































































