









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 50 / 2214% |
| Size | small |
| Lifes / Deaths | Killed by Flip the Brain at level 50 on the 72nd Pyre 124th year of Ascendancy at 09:02 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 40 (base 22) |
| Dexterity | 42 (base 21) |
| Constitution | 84 (base 60) |
| Magic | 19 (base 8) |
| Willpower | 122 (base 65) |
| Cunning | 127 (base 66) |
Resources
| Life | 970/963 |
| Equilibrium | 18 |
| Psi | 660/712 |
| Healing Factor | 1.4376823682619 |
| Regeneration | 28.371647690341 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +137.29957955368% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 49.242677126183 |
| See Invisible | 49.242677126183 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 103 |
| Accuracy | 59 |
| Crit Chance | 59% |
| APR | 47 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 95 |
| Accuracy | 59 |
| Crit Chance | 59% |
| APR | 47 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19.333333333333 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Mind
| Mindpower | 119 |
| Crit Chance | 94% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +23% |
| Blight | +20% |
| Physical | +44% |
| Cold | +17% |
| All | +11% |
| Lightning | +29% |
| Mind | +126% |
| Darkness | +21% |
| Nature | +36% |
Offense: Damage Penetration
| Acid | +10% |
| Fire | +10% |
| Nature | +25% |
| Physical | +30% |
| Mind | +85% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 20 (35.65183292883%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 0 |
| Physical Save | 52.45 |
| Spell Save | 50.14 |
| Mental Save | 64 |
Defense: Resistances
| Acid | 66%( 70%) |
| Blight | 45%( 70%) |
| Arcane | 35%( 70%) |
| Cold | 48%( 70%) |
| All | 31%( 70%) |
| Darkness | 46%( 70%) |
| Physical | 66%( 70%) |
| Temporal | 37%( 70%) |
| Lightning | 31%( 70%) |
| Mind | 70%( 70%) |
| Fire | 61%( 70%) |
| Nature | 42%( 70%) |
Defense: Immunities
| Pinning Resistance | 31% |
| Disarm Resistance | 30% |
| Confusion Resistance | 88% |
| Silence Resistance | 23% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 31% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 745 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 41% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 338 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 42% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1096% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Psionic / Thought-Forms | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
Back and there again | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
Escort: lost defiler (level 2 of Ruins of Kor'Pul) | done |
You failed to protect the lost defiler from death by poison gas trap. Escort: lost defiler (level 3 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Skate (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by master vampire. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj&WHITEGREENWHITEREDWHITEREDWHITEGREENWHITEREDWHITEGREEN The Brotherhood of Alchemists | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
The Doom of the World! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Blizzardcrypt (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Cun +4 Con dps ---------- Mind.crit +2% Crit.mult +20.00% Mind.pwr +5 (+1 eff.) Dmg.mod +6% cold Res.pen +25% mind Melee Ret 2 cold ----- def ----- Armour +4 Fatigue +3% Phys.save +14 (+4 eff.) Mind.save +17 (+4 eff.) ---------- misc Hate/m.crit +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | Ninik1.0 T5 lite [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +13 Wil dps ---------- Phys.crit +6.0% Mind.crit +2% Crit.mult +18.00% Phys.pwr +10 (+2 eff.) Mind.pwr +15 (+3 eff.) Dmg.mod +12% mind ----- def ----- Resists +6% mind +3% all Spell.save +12 (+3 eff.) ---------- misc Max.hate +8.00 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Siloseba the Brightravager (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +7 (+1 eff.) Dmg.mod +9% blight +11% physical +10% darkness Res.pen +10% fire ----- def ----- Defense +2 (+1 eff.) Resists +7% physical +12% darkness +20% blight +15% fire +9% temporal Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.hate +11.00 A pointy cloth hat, very wizardly... |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+4 eff.) Max.HP +100.00 ---------- misc Light +1 Unarmed combat: Power 142% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Apr +18 Crit +12.0% Atk.spd 83% Melee+ +20 silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: * 50 arcane resource burn Can&PURPLELASTWHITEffff66LIGHT_GREENLASTLIGHT_GREENLASTPURPLELASTLAST999900LASTANTIQUE_WHITE |
| Tool | overpowered stralite torque of psionic shield [power 185] (22/32 cooldown)2.0 T4 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 185 for 5 turns Puts all charms on 32 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Biletickler the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Str +20 Con dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +12% acid +19% mind Res.pen +10% acid Melee Ret 6 fire ----- def ----- Resists +12% acid +3% nature +19% mind Phys.save +20 (+5 eff.) Stun/Frz- +60% Rings make your fingers look great! |
| On fingers | steel ring &039;0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +16% mind ----- def ----- Resists +10% mind Max.HP +32.00 HP.reg +1.00 Disarm- +30% Pinning- +31% Stun/Frz- +24% Knockbk- +31% ---------- misc Max.psi +20.00 Rings make your fingers look great! |
| Around neck | Shockwitch0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% lightning +21% mind Res.pen +30% mind Melee Ret 12 mind On Hit (Melee): * 24% chance to reduce all saves and defense by 55 ----- def ----- Resists +24% acid +14% physical +6% arcane +15% fire ---------- misc Stam/turn +1.10 Amulets make your neck look great! |
| In main hand | Nexus of the Way (124% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 124% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +23 (+4 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Mind.save +15 (+3 eff.) Confus- +30% ---------- misc Masteries +0.20 Race/Yeek Wayist: (Instant) Level 1.2 Pwr.cost 51 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 65 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
| Around waist | Duruthel the Tidereaper1.0 T5 belt armor [Rare] Master While equipped: Stats +12 Cun dps ---------- Crit.mult +15.00% Mind.pwr +15 (+3 eff.) ----- def ----- Resists +13% fire +12% nature +24% cold ---------- misc Max.hate +6.00 A belt that goes around your waist. |
| In off hand | epiphanous living mindstar of sand (114% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +10% Mind.pwr +15 (+3 eff.) Melee+ 15 physical Dmg.mod +22% mind +17% physical Res.pen +20% physical ----- def ----- Resists +18% physical ---------- misc Psi/m.crit +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+3 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+5 eff.) Resists +10% darkness +10% mind Mind.save +10 (+2 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+4 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 112.90 to 141.12 physical damage (based on Willpower and Cunning) with knockback. Uses 9 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
wild infusion of the psychic (res 40%; magical; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 40% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune (damage 240; dur 4; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 239.85 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 7; phase 27; cd 10)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Tome of Wildfire0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in searing flames. Yet they do not harm you. |
Daneth&2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General& |
Garkul&0.1 T5 amulet jewelry [Unique] Master Another of Garkul&LASTYELLOWLASTORANGE+10 Str +6 Con ----- def ----- Phys.save +18 (+5 eff.) Mind.save +18 (+4 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker&LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTffff66LAST6FFF8300FF006FFF837FFFD46FFF83FFFFFF6FFF83FFFFFF6FFF83Release a powerful shout, doing 481.40 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul& |
Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+8 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Spellblaze Echoes0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +8 (+1 eff.) S.pwr/crit +15 ----- def ----- Armour +6 Defense +6 (+2 eff.) Unleash a destructive wail, destroying terrain and dealing 442.08 physical damage (based on Magic) in a radius of 3. Uses 51 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
cleansing voratun amulet of dexterity (+10)0.1 T5 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +10 Dex ----- def ----- Resists +23% nature +20% blight Poison- +34% Disease- +35% Amulets make your neck look great! |
grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% lightning Stun/Frz- +22% Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Emiba the Frigidflash0.1 T5 ring jewelry [Rare] Master While equipped: Stats +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Defense +15 (+5 eff.) Resists +6% physical +9% light +9% darkness Phys.save +12 (+3 eff.) Spell.save +20 (+5 eff.) Die.at -80.00 life HP.reg +4.00 ---------- misc Max.stam +33.00 Rings make your fingers look great! |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+2 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.6 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 3 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+1 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+2 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 89.67 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
gladiator&0.1 T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats +9 Str +9 Con dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +19% mind ----- def ----- Resists +19% mind Rings make your fingers look great! |
solipsist&0.1 T5 ring jewelry [Ego++] Psionic While equipped: Stats +13 Cun +7 Wil dps ---------- Mind.pwr +11 (+2 eff.) Melee+ 14 physical Ranged+ 26 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 55 On Hit (Ranged): * 17% chance to reduce all saves and defense by 55 ---------- misc Hate/m.crit +2.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
solipsist&0.1 T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats +6 Cun +7 Wil dps ---------- Mind.pwr +14 (+2 eff.) ----- def ----- Max.HP +24.00 Disarm- +35% Pinning- +20% Knockbk- +36% Rings make your fingers look great! |
steel ring of lightning (+24%)0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +24% lightning Rings make your fingers look great! |
voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +52.00 HP.reg +14.00 Heal.mod +19% Stun/Frz- +60% Rings make your fingers look great! |
voratun ring &039;0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +8 Wil +7 Cun +6 Con dps ---------- Mind.pwr +14 (+2 eff.) Dmg.mod +9% acid Melee Ret 6 acid On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +27% acid Spell.save +18 (+5 eff.) Max.HP +37.00 Disarm- +37% Pinning- +50% Stun/Frz- +60% Knockbk- +50% ---------- misc Max.stam +40.00 Rings make your fingers look great! |
voratun ring &039;0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +8 Str +5 Wil +24 Cun dps ---------- Phys.crit +4.0% Melee+ 26 physical Ranged+ 21 physical Res.pen +20% arcane Apr +9 On Hit (Melee): * 19% chance to reduce all saves and defense by 55 On Hit (Ranged): * 20% chance to reduce all saves and defense by 55 ----- def ----- Die.at -80.00 life ---------- misc Hate/m.crit +3.00 Max.hate +13.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
voratun ring &039;0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Cun +7 Wil dps ---------- Mind.pwr +15 (+3 eff.) ----- def ----- Resists +3% light +6% cold +3% fire +3% nature +15% darkness Max.HP +128.00 HP.reg +17.00 Heal.mod +17% Disarm- +44% Pinning- +44% Knockbk- +47% Rings make your fingers look great! |
voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +100.00 HP.reg +18.00 Heal.mod +19% Rings make your fingers look great! |
voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +15 (+8 eff.) Apr +16 ----- def ----- Defense +16 (+5 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Bagodeldir (167% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Rare] Nature Power 168% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit.r1 +25 temporal On Crit.r2 +126 fire On Hit: * 25% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +12 Cun dps ---------- Mind.crit +6% Mind.pwr +25 (+4 eff.) All.spd +15% Res.pen +27% fire ----- def ----- Resists +18% temporal ---------- misc Psi/ret +0.16 Hate/m.crit +6.00 Massive two-handed battleaxes. |
Champion&3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 179% Range: 1.6x Uses 20% Con, 115% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +12.0% Atk.spd 100% On Hit: * releases a burst of light, dealing 21 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con ---------- misc Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 26 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
caustic voratun greatsword of massacre (192% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Nature/Master Power 193% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +28 acid +63 nature While equipped: dps ---------- Res.pen +23% acid +35% nature Apr +19 Massive two-handed swords. |
elemental voratun greatsword of projection (175% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego++] Arcane/Psionic Power 175% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * Create an explosion dealing 27 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +41% cold Res.pen +27% cold Massive two-handed swords. |
voratun greatsword &039; (175% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Rare] Master Power 176% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +24 blight While equipped: Stats +5 Wil dps ---------- Res.pen +31% arcane +31% acid Acc +16 (+8 eff.) Melee Ret 10 acid ----- def ----- Defense +21 (+7 eff.) Resists +33% acid Crit.chn- 18.70% Disarm- +70% ---------- misc See.Invis +12 Massive two-handed swords. |
dragonbone longbow &039;4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Random Unique] Nature/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +20 Str +20 Dex +20 Mag +14 Wil +20 Cun +20 Con dps ---------- Phys.crit +32.0% Acc +46 (+19 eff.) On Hit (Ranged): * 10 arcane resource burn ----- def ----- Resists +3% mind +9% fire Phys.save +9 (+2 eff.) Die.at -40.00 life HP.reg +2.00 Pinning- +24% Longbows are used to shoot arrows at your foes. |
Dawn&3.0 T5 longsword 1H weapon [Unique] Arcane If the sun doesn&039;s power lasts forever. Power 162% Range: 1.4x Uses 25% Mag, 80% Str Dmg Light Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 100% Against +25% Undead +25% Demon While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+1 eff.) Dmg.mod +20% light Res.pen +25% light ---------- misc Light +2 Cooldown Healing Light -3 Barrier -5 Providence -10 Bathe in Light -5 Masteries +0.20 Celestial/Sun +0.20 Celestial/Combat +0.20 Celestial/Light Invoke dawn, inflicting 125.43 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 30 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
truestriking voratun longsword (156% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Master Power 156% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +9% physical Acc +24 (+11 eff.) Apr +12 Sharp, long, and deadly. |
Eyal&3.0 T5 mindstar 1H weapon [Unique] Nature/Disrupt Power 124% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+3 eff.) Dmg.mod +20% nature +10% acid Res.pen +20% nature +10% acid ----- def ----- Resists +25% blight +15% nature ---------- misc Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Level 3.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 9, doing 137.64 slime damage for 16 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
Tuladunarin (113% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +24 arcane While equipped: Stats +17 Wil dps ---------- Mind.crit +5% Crit.mult +10.00% Spell.pwr +15 (+1 eff.) Mind.pwr +10 (+2 eff.) Melee+ 20 physical Dmg.mod +20% physical Res.pen +20% physical Melee Ret 6 acid ----- def ----- Resists +20% physical Spell.save +18 (+5 eff.) ---------- misc Max.mana +80.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous living mindstar of frost (115% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +8% Mind.pwr +14 (+2 eff.) Melee+ 15 cold Dmg.mod +16% mind +11% cold Res.pen +12% cold ----- def ----- Armour +12 Resists +14% cold ---------- misc Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous pulsing mindstar (108% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 108% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +7% Mind.pwr +12 (+2 eff.) Dmg.mod +17% mind ---------- misc Psi/m.crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
penetrating drakeskin leather sling of fire4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Ego+] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +11 fire While equipped: dps ---------- Dmg.mod +22% fire Res.pen +22% physical Slings are used to hurl stones or metal shots at your foes. |
Shinebiter (136% power, 6 apr, light element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Mag +5 Wil dps ---------- Spell.crit +18% Crit.mult +33.00% Spell.pwr +36 (+3 eff.) Melee+ 15 fire Dmg.mod +42% light Res.pen +40% darkness ---------- misc Max.mana +99.00 Light +3 See.Invis +17 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord&5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Mag +4 Wil dps ---------- Phys.crit +11.0% Spell.crit +5% Spell.pwr +36 (+3 eff.) Melee+ 45 arcane Dmg.mod +30% fire ---------- misc Max.mana +210.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Malediction (150% power, 15 apr)3.0 T4 waraxe 1H weapon Reqs Str 55 [Unique] Arcane Power 150% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +10.0% Atk.spd 100% On Hit.r1 +25 blight On Hit: 10% Curse of Death 3 On Hit: 10% Curse of Vulnerability 3 While equipped: dps ---------- Spell.pwr +20 (+2 eff.) Dmg.mod +20% blight On Spell Hit: 10% Curse of Impotence 3 On Spell Hit: 10% Curse of Defenselessness 3 The land withers and crumbles wherever this cursed axe rests. |
caustic voratun waraxe of amnesia (150% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego++] Nature/Psionic Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +43 acid +37 nature On Hit: * 50% chance to put 1 talent on cooldown for 7 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +22% acid +23% nature Apr +15 One-handed war axes. |
chilling voratun waraxe of daylight (150% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego] Arcane Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +19 light +30 cold Against +29% Undead One-handed war axes. |
flaming voratun waraxe of the mystic (150% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego] Arcane Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +17 fire While equipped: Stats +10 Mag +7 Wil dps ---------- Spell.pwr +15 (+1 eff.) One-handed war axes. |
Frozenripper1.0 T5 belt armor [Rare] Psionic While equipped: Stats +11 Dex dps ---------- Mind.pwr +12 (+2 eff.) Res.pen +25% cold Melee Ret 8 lightning ----- def ----- Phys.save +15 (+4 eff.) ---------- misc Infravis +3 See.Invis +18 A belt that goes around your waist. |
insulating drakeskin leather belt of resilience1.0 T5 belt armor [Ego] Nature/Master While equipped: ----- def ----- Resists +11% fire +14% cold Max.HP +68.00 A belt that goes around your waist. |
Aeronne the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +8 Dex +4 Mag +3 Wil +2 Cun +5 Con ----- def ----- Defense +2 (+1 eff.) Resists +9% acid Spell.save +5 (+1 eff.) ---------- misc Stam/turn +0.60 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Freezeimmortal (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +4 Con dps ---------- Dmg.mod +9% acid +21% cold +15% fire Melee Ret 6 fire ----- def ----- Defense +2 (+1 eff.) Resists +9% acid +21% cold Phys.save +10 (+3 eff.) Max.HP +70.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hurundil the Tidecrack (2 def, 7 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +5% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 55 ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +15% mind +45% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak &039; (8 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +8 Cun +4 Dex dps ---------- Phys.crit +2.0% Spell.crit +4% Crit.mult +75.00% Spell.pwr +8 (+1 eff.) Mind.pwr +5 (+1 eff.) Dmg.mod +15% arcane Res.pen +14% arcane Acc +24 (+11 eff.) Apr +14 ----- def ----- Defense +8 (+3 eff.) Stealth +14 Die.at -20.00 life ---------- misc Max.mana +85.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Galydenik the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Wil +8 Mag dps ---------- Mind.crit +3% Spell.pwr +20 (+2 eff.) Mind.pwr +7 (+1 eff.) Dmg.mod +18% mind +20% all Res.pen +16% mind +15% acid Melee Ret 2 acid ----- def ----- Resists +15% all Mind.save +9 (+2 eff.) Cut- +10% Silence- +20% ---------- misc Mana/turn +0.32 Psi/turn +1.00 Max.psi +19.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe &039;Nelle&2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +6 Str +2 Dex +10 Cun dps ---------- Crit.mult +35.00% Mind.pwr +15 (+3 eff.) Dmg.mod +30% nature +27% lightning ----- def ----- Resists +40% lightning +45% nature +15% all ---------- misc Hate/m.crit +4.00 Psi/m.crit +5.00 Max.hate +8.00 Max.psi +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of protection (3 def, 3 armour)2.0 T4 cloth armor [Ego+] Nature/Master While equipped: Stats +6 Str +5 Mag +6 Wil dps ---------- Dmg.mod +8% lightning +12% physical +9% cold ----- def ----- Armour +3 Defense +3 (+1 eff.) Resists +11% lightning +10% cold +13% all Phys.save +20 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. This item has been sent to the Item& |
verdant elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +7 Con dps ---------- Dmg.mod +25% nature ----- def ----- Resists +15% all Poison- +50% Disease- +43% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eden&2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 70% (based on Cunning). Uses 43 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Woegore (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +2 Str +7 Dex +9 Wil +6 Cun +4 Con +14 Lck dps ---------- Phys.crit +6.0% Phys.pwr +6 (+1 eff.) Dmg.mod +9% darkness Apr +12 Melee Ret 6 darkness ----- def ----- Armour +5 Phys.save +15 (+4 eff.) Spell.save +14 (+3 eff.) Mind.save +14 (+3 eff.) Stealth +13 ---------- misc Infravis +2 A pair of boots made of leather. |
blood-soaked pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +5 (+1 eff.) Apr +13 ----- def ----- Armour +5 Fatigue +4% ---------- misc Stam/turn +0.80 Max.stam +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Ruthless Grip (0 def, 5 armour)1.5 T4 hands armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Unarmed combat: Power 131% Range: 1.4x Uses 40% Wil, 40% Cun, 40% Dex 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Dominate 3 On Hit: 5% Slash 3 Instill Fear: Level 3.0 Pwr.cost 17 out of 30/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 93.79 mind and 50.21 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 43% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 43. Terrified: Deals 23.73 mind and 12.70 darkness damage per turn and increases cooldowns by 64%. Haunted: Causes the target to suffer 36.22 mind and 19.39 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Ce&2.0 T5 head armor [Rare] Nature While equipped: Stats +12 Str +4 Dex dps ---------- Res.pen +20% temporal ----- def ----- Armour +5 Defense +37 (+12 eff.) Fatigue +5% Resists +15% lightning +13% temporal Phys.save +22 (+6 eff.) Cut- +25% Knockbk- +25% ---------- misc Light +4 A cap made of leather. |
Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+1 eff.) Mind.pwr +15 (+3 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
Gleampain the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Dex +1 Wil dps ---------- Dmg.mod +9% light Res.pen +5% acid ----- def ----- Armour +3 Fatigue +5% Resists +3% acid +6% cold ---------- misc Infravis +3 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating voratun helm of absorption (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +12% fire +13% cold ---------- misc Stam/ret +3.00 Equi/ret +2.90 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
leafwalker&3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +10 Dex ----- def ----- Armour +5 Fatigue +5% Resists +12% nature Spell.save +6 (+2 eff.) Max.HP +84.00 Heal.mod +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Freezeriver the cured leather armour (6 def, 4 armour)9.0 T2 light armor [Rare] Nature While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +3% arcane Res.pen +25% temporal Melee Ret 10 cold On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +11% acid +9% physical +6% temporal +9% fire +9% lightning +21% cold A suit of armour made of leather. |
drakeskin leather armour &039; (20 def, 8 armour)9.0 T5 light armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +33% blight +21% cold +12% fire Res.pen +30% fire Melee Ret 8 fire On Hit (Melee): * 25% chance to reduce strength, dexterity, and constitution by 12 ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Resists +21% acid +9% cold +10% mind Mind.save +25 (+6 eff.) A suit of armour made of leather. |
Daimytir the voratun plate armour (0 def, 25 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Rare] Master While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Res.pen +30% arcane Melee Ret 12 arcane ----- def ----- Armour +25 Fatigue +12% Resists +25% blight Phys.save +13 (+4 eff.) ---------- misc Vim/s.crit +2.49 Max.vim +62.35 A suit of armour made of metal plates. |
Yvitta the Glittershear (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Rare] Master While equipped: Stats +7 Str +5 Dex +9 Cun dps ---------- Res.pen +31% lightning +31% light ----- def ----- Armour +16 Fatigue +22% Resists +12% light +27% cold ---------- misc Light +4 Infravis +4 A suit of armour made of metal plates. |
cleansing voratun plate armour of clarity (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego] Disrupt/Psionic While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +14% blight +9% mind +16% nature Mind.save +25 (+6 eff.) A suit of armour made of metal plates. |
voratun plate armour of the dragon (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Nature While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +14% acid +13% physical +15% cold +13% lightning +15% fire Disarm- +39% Stun/Frz- +40% Knockbk- +40% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
voratun shield (0 def, 10 armour, 180% power, 200.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Normal] When used to Attack: Power 180% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +200 While equipped: ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
deadly quiver of dragonbone arrows of wind (21/21, 185% power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego] Nature/Master Power 186% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 21 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 231 physical damage Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows &039; (21/21, 165% power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Rare] Arcane Power 166% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 21 Ranged+ +25 lightning +44 cold +25 light On Hit.r1 +25 lightning +25 temporal +25 light On Hit: * 25% chance to gain 10% of a turn (3/turn limit) Arrows are used with bows to pierce your foes to death. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
115 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Nimbushunger (dig speed 10 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +3 Str +5 Mag dps ---------- Spell.crit +10% Dmg.mod +12% temporal Res.pen +15% temporal Melee Ret 2 lightning 6 temporal ----- def ----- Armour +5 Defense +8 (+3 eff.) Resists +6% temporal +9% physical ---------- misc Max.mana +60.00 Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof&1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Belotta the Blazenigh1.0 T3 lite [Rare] Nature While equipped: ----- def ----- Resists +15% blight +12% fire Mind.save +18 (+4 eff.) Max.HP +55.00 HP.reg +4.00 Pinning- +20% ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(165 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+1 eff.) Mind.pwr +10 (+2 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 13 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak& |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon&0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
5 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Dawnwell [power 5] (22/22 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +31% mind +6% light Melee Ret 4 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce all saves and defense by 55 ----- def ----- Resists +9% mind ---------- misc Light +3 Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to heal for 75. Torques are made by powerful psionics to store psionic powers. |
Duskpulverizer [power 475] (22/13 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +20.20% Dmg.mod +18% blight Res.pen +25% darkness +25% light On Hit (Melee): * 20% chance to reduce damage dealt by 44% ---------- misc Mana/turn +0.24 Mana/s.crit +2.02 Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LAST999900LASTANTIQUE_WHITE |
Xerudalle [power 506] (22/13 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +4 Con ----- def ----- Armour +12 Resists +6% arcane +24% cold Max.HP +120.00 Heal.mod +25% Blind- +25% Stun/Frz- +25% Def/telep +19 Res/telep +19% Dur/telep +19% Heal yourself and all friendly characters within 10 spaces for 506 Puts all charms on 13 cooldown 100% to increase all damage by 26% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
8 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
A View From The Gallery (Nightmare (Roguelike) difficulty)
43rd Regrowth 123rd year of Ascendancy at 06:51 see stats
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Flip the Brain the Yeek Solipsist level 35
80th Regrowth 123rd year of Ascendancy at 18:12 see stats
A different point of view (Nightmare (Roguelike) difficulty)
4th Dusk 123rd year of Ascendancy at 04:10 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By Flip the Brain the Yeek Solipsist level 33
48th Regrowth 123rd year of Ascendancy at 05:25 see stats
Antimagic! (Nightmare (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Flip the Brain the Yeek Solipsist level 25
31st Haze 122nd year of Ascendancy at 02:39 see stats
Arachnophobia (Nightmare (Roguelike) difficulty)
Destroyed the spydric menace.By Flip the Brain the Yeek Solipsist level 46
71st Dusk 123rd year of Ascendancy at 06:34 see stats
Back and there again (Nightmare (Roguelike) difficulty)
23rd Dusk 123rd year of Ascendancy at 14:46 see stats
Brave new world (Nightmare (Roguelike) difficulty)
Went to the Far East and took part in the war.By Flip the Brain the Yeek Solipsist level 38
8th Pyre 123rd year of Ascendancy at 03:56 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Flip the Brain the Yeek Solipsist level 26
78th Haze 122nd year of Ascendancy at 03:15 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Flip the Brain the Yeek Solipsist level 44
20th Dusk 123rd year of Ascendancy at 12:25 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By Flip the Brain the Yeek Solipsist level 37
4th Pyre 123rd year of Ascendancy at 20:41 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Flip the Brain the Yeek Solipsist level 44
11st Dusk 123rd year of Ascendancy at 07:36 see stats
Earth Master (Nightmare (Roguelike) difficulty)
25th Haze 122nd year of Ascendancy at 06:25 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Flip the Brain the Yeek Solipsist level 20
43rd Dusk 122nd year of Ascendancy at 23:20 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Flip the Brain the Yeek Solipsist level 25
38th Haze 122nd year of Ascendancy at 22:58 see stats
Fear of Fours (Nightmare (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Flip the Brain the Yeek Solipsist level 50
68th Pyre 124th year of Ascendancy at 20:38 see stats
Gem of the Moon (Nightmare (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By Flip the Brain the Yeek Solipsist level 50
16th Regrowth 124th year of Ascendancy at 20:56 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
4th Dusk 123rd year of Ascendancy at 03:54 see stats
Is that how it feels to be an escort quest?! (Nightmare (Roguelike) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Flip the Brain the Yeek Solipsist level 35
50th Regrowth 123rd year of Ascendancy at 03:01 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Flip the Brain the Yeek Solipsist level 10
5th Flare 122nd year of Ascendancy at 11:39 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Flip the Brain the Yeek Solipsist level 20
43rd Dusk 122nd year of Ascendancy at 20:13 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Flip the Brain the Yeek Solipsist level 30
38th Regrowth 123rd year of Ascendancy at 17:23 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Flip the Brain the Yeek Solipsist level 40
26th Pyre 123rd year of Ascendancy at 19:40 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By Flip the Brain the Yeek Solipsist level 50
5th Decay 123rd year of Ascendancy at 13:48 see stats
Myths of an age past (Nightmare (Roguelike) difficulty)
Learned all there is to learn about the Gods and the Godslayers.By Flip the Brain the Yeek Solipsist level 43
4th Dusk 123rd year of Ascendancy at 04:10 see stats
Orcrist (Nightmare (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Flip the Brain the Yeek Solipsist level 50
56th Pyre 124th year of Ascendancy at 09:11 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By Flip the Brain the Yeek Solipsist level 23
76th Dusk 122nd year of Ascendancy at 03:21 see stats
Race through fire (Nightmare (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Flip the Brain the Yeek Solipsist level 50
6th Decay 123rd year of Ascendancy at 16:47 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Flip the Brain the Yeek Solipsist level 36
3rd Pyre 123rd year of Ascendancy at 15:34 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Flip the Brain the Yeek Solipsist level 25
34th Haze 122nd year of Ascendancy at 19:05 see stats
Sliders (Nightmare (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Flip the Brain the Yeek Solipsist level 37
4th Pyre 123rd year of Ascendancy at 22:33 see stats
Tactical master (Nightmare (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Flip the Brain the Yeek Solipsist level 50
72nd Pyre 124th year of Ascendancy at 09:01 see stats
Tales of the Spellblaze (Nightmare (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Flip the Brain the Yeek Solipsist level 43
4th Dusk 123rd year of Ascendancy at 04:10 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Flip the Brain the Yeek Solipsist level 12
7th Flare 122nd year of Ascendancy at 06:20 see stats
The Legend of Garkul (Nightmare (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Flip the Brain the Yeek Solipsist level 43
4th Dusk 123rd year of Ascendancy at 04:10 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Flip the Brain the Yeek Solipsist level 26
72nd Haze 122nd year of Ascendancy at 13:23 see stats
The Sun Still Shines (Nightmare (Roguelike) difficulty)
Aeryn survived the last battle.By Flip the Brain the Yeek Solipsist level 50
72nd Pyre 124th year of Ascendancy at 09:02 see stats
The bigger the better! (Nightmare (Roguelike) difficulty)
Did over 3000 damage in one attack.By Flip the Brain the Yeek Solipsist level 50
68th Pyre 124th year of Ascendancy at 20:38 see stats
There and back again (Nightmare (Roguelike) difficulty)
35th Pyre 123rd year of Ascendancy at 05:01 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Flip the Brain the Yeek Solipsist level 31
43rd Regrowth 123rd year of Ascendancy at 06:51 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Flip the Brain the Yeek Solipsist level 20
44th Dusk 122nd year of Ascendancy at 22:51 see stats
Triumph of the Way (Nightmare (Roguelike) difficulty)
Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.By Flip the Brain the Yeek Solipsist level 50
72nd Pyre 124th year of Ascendancy at 09:02 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Flip the Brain the Yeek Solipsist level 33
47th Regrowth 123rd year of Ascendancy at 17:12 see stats
Log
Shield of Light hits Elandar for 25 light, 114 light (138 total damage).
Elandar is no longer sleeping.
Flip the Brain&
Elandar had a restless night.
Flip the Brain is no longer attuned.
Talent Sunder Mind is ready to use.
Flip the Brain receives 8 healing (8 psi heal).
Arcane Vortex from Mirror Image (Elandar&PURPLELASTLAST039;s Inner Demon hits Elandar for 54 fire damage.
Restless Night from Flip the Brain hits Elandar for 123 mind damage.
Flip the Brain uses Mind Sear.
Flip the Brain&
Quest &039; is done! (Press &039; to see the quest log)
Personal New Achievement: Tactical master (Nightmare (Roguelike) difficulty)!
Quest &039; status updated! (Press &039; to see the quest log)
Mirror Image (Elandar&SLATELASTPURPLELAST0 total damage).
Flip the Brain hits Elandar for 2116 mind damage.
Flip the Brain killed Elandar!
Talent Mind Sear is ready to use.
Flip the Brain receives 7 healing (7 psi heal).
Quest &039; status updated! (Press &039; to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Triumph of the Way (Nightmare (Roguelike) difficulty)!
Personal New Achievement: The Sun Still Shines (Nightmare (Roguelike) difficulty)!
Saving game...
You feel the power of the Way within you!
Saving done.






































































































































































