









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Morvarc'h's Improved Escorts 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Solipsist |
| Level / Exp | 42 / 63% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 31 (base 15) |
| Dexterity | 71 (base 50) |
| Constitution | 19 (base 11) |
| Magic | 20 (base 11) |
| Willpower | 98 (base 65) |
| Cunning | 98 (base 66) |
Resources
| Mana | 794/819 |
| Equilibrium | 60 |
| Vim | 264/264 |
| Life | 440/440 |
| Steam | 100/100 |
| Psi | 502/502 |
| Healing Factor | 1.1191723257555 |
| Regeneration | 3.6373100587054 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +17.58394756553% |
| Spell | 0% |
| Global | +141.54172088315% |
Vision
| Sight | 10 |
| Lite | 15 |
| Infravision | 6 |
| See Stealth | 72.681079374108 |
| See Invisible | 62.681079374108 |
Offense: Mainhand
| Damage | 61 |
| Accuracy | 50 |
| Crit Chance | 69% |
| APR | 45 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 51 |
| Accuracy | 50 |
| Crit Chance | 69% |
| APR | 32 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 49% |
| Speed | 1 |
Offense: Mind
| Mindpower | 109 |
| Crit Chance | 95% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +17% |
| Blight | +18% |
| Arcane | +26% |
| Cold | +11% |
| All | +8% |
| Darkness | +33% |
| Light | +43% |
| Physical | +43% |
| Fire | +17% |
| Mind | +39% |
Offense: Damage Penetration
| Physical | +31% |
| Darkness | +30% |
| Mind | +30% |
| All | +20% |
Defense: Base
| Armour (hardiness) | 44.992848897574 (54.823135475018%) |
| Defense | 58 |
| Ranged Defense | 58 |
| Fatigue | 0 |
| Physical Save | 54.75 |
| Spell Save | 58.44 |
| Mental Save | 65 |
Defense: Resistances
| Blight | 2%( 70%) |
| Arcane | 37%( 70%) |
| Mind | 30%( 80%) |
| All | 18%( 70%) |
| Lightning | 69%( 70%) |
| Physical | 40%( 70%) |
| Temporal | 23%( 70%) |
| Darkness | 42%( 70%) |
| Cold | 34%( 70%) |
| Fire | 61%( 70%) |
| Nature | 2%( 70%) |
Defense: Immunities
| Pinning Resistance | 37% |
| Confusion Resistance | 60% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Disarm Resistance | 80% |
| Bleed Resistance | 100% |
| Teleport Resistance | 100% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 764 damage for 9 turns. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 172% efficiency and cooldown mod of 54%. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 198% efficiency and cooldown mod of 54%. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Psionic / Solipsism | 1.40 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Discharge | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 4/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Psionic / Slumber | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Steamtech / Physics | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Forge | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Dreaming | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Dreamforge |
| talent | Lucid Dreamer |
| talent | Forge Shield |
| talent | Shielding |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+47% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Back and there again | done |
Escort: harried rogue (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost archer from death by Yvota the giant lightning ant. Escort: lost archer (level 1 of Dreadfell) | failed |
Escort: lost spellblade (level 1 of Ruins of Kor'Pul) | done |
You successfully escorted the lost spellblade to the recall portal on level 2 of Dreadfell. Escort: lost spellblade (level 2 of Dreadfell)As a reward you improved talent Shielding (+2 level(s)). | done |
You successfully escorted the lost spellblade to the recall portal on level 3 of Old Forest. Escort: lost spellblade (level 3 of Old Forest)As a reward you improved talent Shielding (+2 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You failed to protect the lost wyrmic from death by fire drake. Escort: lost wyrmic (level 2 of Daikara) | failed |
You successfully escorted the lost wyrmic to the recall portal on level 3 of Trollmire. Escort: lost wyrmic (level 3 of Trollmire)As a reward you improved talent Lightning Speed (+2 level(s)). | done |
You successfully escorted the stranded daemon-powered to the recall portal on level 4 of Dreadfell. Escort: stranded daemon-powered (level 4 of Dreadfell)As a reward you improved talent Wraithform (+2 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITESLATEWHITESLATEWHITESLATE | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Adisevea (0 def, 4 armour) (On feet)]Adisevea (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3(-) Wil dps ---------- Mind.crit +7% (-) Mind.pwr +10 (+2 eff.) (-) Dmg.mod +9%(-) acid +21%(-) mind Melee Ret 6(-) acid ----- def ----- Armour +4 (-) Fatigue +3% (-) Resists +10%(-) fire +10%(-) cold Phys.save +12 (+2 eff.) (-) Pinning- +20% (-) Knockbk- +20% (-) Teleport- +100% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | [vs. Umbraphage (Light source)]Umbraphage 0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) (-) Dmg.mod +35%(-) light +15%(-) darkness Res.pen +10%(-) darkness ----- def ----- Resists +20%(-) darkness Affinity +20%(-) darkness Mind.save +10 (+3 eff.) (-) ---------- misc Light +15 (-) See.Stealth +10 (-) Masteries +0.20(-) Cursed/Shadows Absorbs all darkness (power 148, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 15 radius cone with a 150% chance to blind (based on lite radius), dealing 554.61 darkness damage (based on Mindpower and charge). Uses 8 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | [vs. Omniscience (7 def, 0 armour) (On head)]Omniscience (7 def, 0 armour) 1.0 T5 head armor [Unique] Psionic While equipped: Stats +10(-) Cun dps ---------- Mind.crit +9% (-) Mind.pwr +20 (+3 eff.) (-) Res.pen +10%(-) mind ----- def ----- Defense +7 (+2 eff.) (-) Resists +15%(-) mind Res.Cap +10%(-) mind Mind.save +40 (+12 eff.) (-) Confus- +40% (-) ---------- misc Psi/m.crit +6.00 (-) Max.psi +50.00 (-) Infravis +5 (-) Reveal the surrounding area (range 20). Uses 22 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
| On hands | [vs. Steam Powered Gauntlets (0 def, 12 armour) (On hands)]Steam Powered Gauntlets (0 def, 12 armour) 1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6(-) Str +6(-) Dex dps ---------- Phys.crit +10.0% (-) Steam.crit +10% (-) Crit.mult +30.00% (-) Dmg.mod +8%(-) all ----- def ----- Armour +12 (-) Disarm- +50% (-) Unarmed combat: Power 145% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 (-) Crit +10.0% (-) Atk.spd 83% (-) Gauntlets. But with steam power! |
| Tool | [vs. dragonbone totem of healing &039; [power 560] (11 cooldown) (Tool)]dragonbone totem of healing &039; [power 560] (11 cooldown) 2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +9%(-) fire ----- def ----- Resists +24%(-) fire Spell.save +15 (+2 eff.) (-) Die.at -80.00 life (-) Poison- +20% (-) Disarm- +20% (-) Confus- +20% (-) Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 11 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. gold ring &039; (On fingers, 1 of 2)]gold ring &039; 0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +4(-) Str +3(-) Dex +6(-) Wil +6(-) Cun dps ---------- Mind.pwr +10 (+2 eff.) (-) Dmg.mod +3%(-) cold ----- def ----- Resists +6%(-) temporal +9%(-) cold Crit.dmg- 15.00% (-) Disarm- +10% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. gold ring &039; (On fingers, 1 of 2)]stralite ring &039; 0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +0(-4) Str +0(-3) Dex +0(-6) Wil +0(-6) Cun dps ---------- Phys.crit +6.0% Crit.mult +21.07% Mind.pwr +0 (+0 eff.) (-10 (-2 eff.)) Dmg.mod +15% physical +18% arcane +0%(-3%) cold Apr +5 Melee Ret 6 physical ----- def ----- Resists +0%(-6%) temporal +12% fire +18% arcane +0%(-9%) cold Crit.dmg- 0.00% (-15.00%) Phys.save +9 (+1 eff.) Disarm- +0% (-10%) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. voratun amulet &039; (Around neck)]voratun amulet &039; 0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.pwr +31 (+7 eff.) (-) Melee+ 0(-21) item manaburn arcane Dmg.mod +6%(-) physical On Hit (Melee): * 21 arcane resource burn ----- def ----- Armour +6 (-) Resists +30%(-) lightning +13%(-) physical +9%(-) darkness +6%(-) fire +5%(-) arcane ---------- misc Stam/turn +1.10 (-) Amulets make your neck look great! |
| In main hand | [vs. gifted living mindstar of sand (114% power, 40 apr, mind damage) (In main hand, 1 of 2)]gifted living mindstar of sand (114% power, 40 apr, mind damage) 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 (-) Crit +5.0% (-) Atk.spd 100% (-) On Hit: * flashes light on your target dealing 101 damage While equipped: dps ---------- Mind.crit +5% (-) Crit.mult +15.00% (-) Mind.pwr +20 (+3 eff.) (-) Melee+ 14(-) physical Dmg.mod +14%(-) physical Res.pen +11%(-) physical ----- def ----- Resists +14%(-) physical ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Around waist | [vs. balancing drakeskin leather belt of recklessness (Around waist)]balancing drakeskin leather belt of recklessness 1.0 T5 belt armor [Ego++] Master While equipped: Stats +4(-) Cun +5(-) Dex dps ---------- Phys.crit +12.0% (-) Mind.crit +10% (-) Crit.mult +10.00% (-) Phys.pwr +5 (+1 eff.) (-) A belt that goes around your waist. |
| In off hand | [vs. gifted living mindstar of sand (114% power, 40 apr, mind damage) (In main hand, 1 of 2)]Seeds of the Black Tree (115% power, 27 apr, darkness damage) 3.0 T4 mindstar 1H weapon Reqs Wil 28 Mag 20 [Unique] Nature/Psionic/Unknown Power 115% (+1%) Range: 1.1x (+0.0x) Uses 40% Wil, 30% Mag Dmg Darkness Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 (-13) Crit +5.0% (-) Atk.spd 100% (-) On Hit: + flashes light on your target dealing 91 damage + 15% chance to cast Tendrils Eruption level 3 on your target - flashes light on your target dealing 101 damage While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +12% Mind.crit +12% (+7%) Crit.mult +12.00% (-3.00%) Spell.pwr +12 (+4 eff.) Mind.pwr +12 (+2 eff.) (-8 (-1 eff.)) Melee+ 0(-14) physical Dmg.mod +10% blight +0%(-14%) physical +10% mind +10% darkness Res.pen +0%(-11%) physical ----- def ----- Resists +0%(-14%) physical ---------- misc Talents +0(+-1) Attune Mindstar This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. Tap to cycle through comparison choices |
| Cloak | [vs. spellcowled elven-silk cloak of mindcraft (3 def, 0 armour) (Cloak)]spellcowled elven-silk cloak of mindcraft (3 def, 0 armour) 2.0 T5 cloak armor [Ego++] Arcane/Psionic While equipped: Stats +3(-) Mag +10(-) Wil +4(-) Cun dps ---------- Mind.crit +6% (-) ----- def ----- Defense +3 (+1 eff.) (-) Resists +30%(-) lightning Spell.save +10 (+1 eff.) (-) Stun/Frz- +50% (-) ---------- misc Max.mana +73.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Crimson Robe (12 def, 10 armour) (Main armor)]Crimson Robe (12 def, 10 armour) 2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10(-) Cun +10(-) Wil dps ---------- Mind.crit +9% (-) Mind.pwr +20 (+3 eff.) (-) All.spd +15% (-) Melee+ 35(-) mind 10(-)% gloom effects Res.pen +20%(-) all Melee Ret 35(-) mind 10(-)% gloom effects ----- def ----- Armour +10 (-) Defense +12 (+4 eff.) (-) Resists +15%(-) all Crit.dmg- 35.00% (-) ---------- misc Psi/turn +0.20 (-) Hate/m.crit +4.00 (-) Psi/m.crit +4.00 (-) Hate/kill +2.00 (-) Masteries +0.20(-) Psionic/Focus +0.20(-) Cursed/Slaughter +0.10(-) Psionic/Solipsism +0.20(-) Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world& |
Inventory
movement infusion (speed 602%; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 602% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 427; 14 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 427 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune (damage 120; dur 4; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 119.88 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shielding [shielding rune of the sneak (absorb 353; dur 8; cd 14)] (on body)]shielding rune of the titan (absorb 235; dur 6; cd 16) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 235 damage for 6 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shielding [shielding rune of the sneak (absorb 353; dur 8; cd 14)] (on body)]shielding rune of the titan (absorb 695; dur 8; cd 14) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 695 damage for 8 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 29; blocks 8; dur 4; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 29 up to 8 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 62; blocks 5; dur 4; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 62 up to 5 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 48; blocks 6; dur 4; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 48 up to 6 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
2 schematic: Air Recycler0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Back Support0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Crystal Plating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Deflection Field0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fiery Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Frost Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal Web0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Healing Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Iron Grip0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic Stabiliser0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Lightning Coil0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Magnetic Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Mental Stimulator0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Moss Tread0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Pain Suppressor Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Razor Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Rocket Boots0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Saw Projector0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Solid Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Spring Grapple0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Steamgun0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Steamsaw0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Toxic Cannister Launcher0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Unstoppable Force Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Viral Injector0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Water Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Waterproof Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: White Light Emitter0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Winterchill Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
[vs. voratun amulet &039; (Around neck)]Mirestun the copper amulet 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Cun dps ---------- Phys.pwr +0 (+0 eff.) (-31 (-7 eff.)) Melee+ 0(-21) item manaburn arcane Dmg.mod +0%(-6%) physical On Hit (Melee): * 20% chance to slow global speed by 83% ----- def ----- Armour +0 (-6) Resists +0%(-30%) lightning +9%(-4%) physical +0%(-9%) darkness +0%(-6%) fire +0%(-5%) arcane Die.at -20.00 life ---------- misc Stam/turn +0.20 (-0.90) Max.stam +20.00 Amulets make your neck look great! |
[vs. voratun amulet &039; (Around neck)]copper amulet &039; 0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +4 Wil dps ---------- Phys.pwr +0 (+0 eff.) (-31 (-7 eff.)) Melee+ 0(-21) item manaburn arcane Dmg.mod +6% fire +9% light +0%(-6%) physical ----- def ----- Armour +0 (-6) Resists +0%(-30%) lightning +0%(-13%) physical +0%(-9%) darkness +0%(-6%) fire +0%(-5%) arcane ---------- misc Stam/turn +0.00 (-1.10) Masteries +0.12 Psionic/Psychic Assault Amulets make your neck look great! |
[vs. voratun amulet &039; (Around neck)]copper amulet of manastreaming 0.1 T1 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Phys.pwr +0 (+0 eff.) (-31 (-7 eff.)) S.pwr/crit +3 Melee+ 0(-21) item manaburn arcane Dmg.mod +0%(-6%) physical ----- def ----- Armour +0 (-6) Resists +0%(-30%) lightning +0%(-13%) physical +0%(-9%) darkness +0%(-6%) fire +0%(-5%) arcane ---------- misc Stam/turn +0.00 (-1.10) Mana/turn +0.11 Max.mana +22.00 Amulets make your neck look great! |
[vs. voratun amulet &039; (Around neck)]savior& 0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-31 (-7 eff.)) Melee+ 0(-21) item manaburn arcane Dmg.mod +0%(-6%) physical ----- def ----- Armour +0 (-6) Resists +0%(-30%) lightning +0%(-13%) physical +0%(-9%) darkness +0%(-6%) fire +0%(-5%) arcane Phys.save +11 (+1 eff.) Spell.save +11 (+2 eff.) Mind.save +12 (+3 eff.) Heal.mod +15% Cut- +50% ---------- misc Stam/turn +0.00 (-1.10) Heal: Puts all charms on 26 cooldown Level 3.5 Pwr.cost 26 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 654 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
[vs. voratun amulet &039; (Around neck)]mindweaver& 0.1 T4 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +6 Dex +2 Wil dps ---------- Phys.pwr +0 (+0 eff.) (-31 (-7 eff.)) Mind.pwr +12 (+2 eff.) Melee+ 0(-21) item manaburn arcane Dmg.mod +0%(-6%) physical ----- def ----- Armour +0 (-6) Resists +0%(-30%) lightning +0%(-13%) physical +0%(-9%) darkness +0%(-6%) fire +0%(-5%) arcane Mind.save +10 (+2 eff.) Confus- +22% ---------- misc Stam/turn +0.00 (-1.10) Amulets make your neck look great! |
[vs. voratun amulet &039; (Around neck)]starseer& 0.1 T5 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +3 Mag dps ---------- Spell.crit +5% Phys.pwr +0 (+0 eff.) (-31 (-7 eff.)) Spell.pwr +4 (+2 eff.) Melee+ 0(-21) item manaburn arcane Dmg.mod +6% darkness +6% temporal +6% light +7%(+1%) physical ----- def ----- Armour +0 (-6) Resists +0%(-30%) lightning +0%(-13%) physical +0%(-9%) darkness +0%(-6%) fire +0%(-5%) arcane Heal.mod +29% Cut- +60% ---------- misc Stam/turn +0.00 (-1.10) Heal: Puts all charms on 26 cooldown Level 4.5 Pwr.cost 26 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 730 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
[vs. gold ring &039; (On fingers, 1 of 2)]Isydhewen 0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +5(+1) Str +0(-3) Dex +5(-1) Wil +5(-1) Cun dps ---------- Phys.crit +1.0% Mind.pwr +6 (+1 eff.) (-4 (-1 eff.)) Dmg.mod +0%(-3%) cold Res.pen +10% physical Acc +5 (+1 eff.) ----- def ----- Resists +0%(-6%) temporal +0%(-9%) cold Crit.dmg- 0.00% (-15.00%) Die.at -60.00 life Disarm- +0% (-10%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. gold ring &039; (On fingers, 1 of 2)]Xildathra the Jetlady 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +7(+3) Str +0(-3) Dex +3 Mag +1(-5) Wil +0(-6) Cun dps ---------- Mind.pwr +0 (+0 eff.) (-10 (-2 eff.)) Dmg.mod +0%(-3%) cold Res.pen +10% darkness Melee Ret 8 darkness ----- def ----- Armour +6 Resists +0%(-6%) temporal +0%(-9%) cold Crit.dmg- 0.00% (-15.00%) Disarm- +0% (-10%) ---------- misc See.Invis +3 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. gold ring &039; (On fingers, 1 of 2)]psionicist& 0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +0(-4) Str +0(-3) Dex +2(-4) Wil +0(-6) Cun dps ---------- Mind.pwr +0 (+0 eff.) (-10 (-2 eff.)) Dmg.mod +0%(-3%) cold ----- def ----- Resists +0%(-6%) temporal +0%(-9%) cold Crit.dmg- 0.00% (-15.00%) Mind.save +4 (+1 eff.) Disarm- +0% (-10%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. gold ring &039; (On fingers, 1 of 2)]rogue& 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +0(-4) Str +0(-3) Dex +0(-6) Wil +3(-3) Cun dps ---------- Mind.pwr +0 (+0 eff.) (-10 (-2 eff.)) Dmg.mod +0%(-3%) cold ----- def ----- Defense +6 (+2 eff.) Resists +0%(-6%) temporal +0%(-9%) cold Crit.dmg- 0.00% (-15.00%) Disarm- +0% (-10%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. gold ring &039; (On fingers, 1 of 2)]wizard& 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +0(-4) Str +0(-3) Dex +3 Mag +0(-6) Wil +0(-6) Cun dps ---------- Mind.pwr +0 (+0 eff.) (-10 (-2 eff.)) Dmg.mod +0%(-3%) cold ----- def ----- Resists +0%(-6%) temporal +0%(-9%) cold Crit.dmg- 0.00% (-15.00%) Spell.save +6 (+1 eff.) Disarm- +0% (-10%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. gold ring &039; (On fingers, 1 of 2)]steel ring of perseverance 0.1 T2 ring jewelry [Ego] Master While equipped: Stats +0(-4) Str +0(-3) Dex +0(-6) Wil +0(-6) Cun dps ---------- Mind.pwr +0 (+0 eff.) (-10 (-2 eff.)) Dmg.mod +0%(-3%) cold ----- def ----- Resists +0%(-6%) temporal +0%(-9%) cold Crit.dmg- 0.00% (-15.00%) HP.reg +2.00 Disarm- +0% (-10%) Stun/Frz- +23% Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. gold ring &039; (On fingers, 1 of 2)]Sunoblivion the gold ring 0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +0(-4) Str +0(-3) Dex +0(-6) Wil +0(-6) Cun +5 Con dps ---------- Mind.pwr +0 (+0 eff.) (-10 (-2 eff.)) Dmg.mod +6% light +0%(-3%) cold ----- def ----- Defense +25 (+7 eff.) Resists +0%(-9%) cold +12% darkness +0%(-6%) temporal Crit.dmg- 0.00% (-15.00%) Phys.save +10 (+1 eff.) Die.at -40.00 life HP.reg +4.00 Silence- +20% Disarm- +0% (-10%) Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. gold ring &039; (On fingers, 1 of 2)]gold ring &039; 0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +0(-4) Str +0(-3) Dex +5(-1) Wil +6(-) Cun dps ---------- Phys.pwr +9 (+2 eff.) Spell.pwr +9 (+3 eff.) Mind.pwr +17 (+3 eff.) (+7 (+1 eff.)) Dmg.mod +6% darkness +0%(-3%) cold Res.pen +10% darkness Acc +9 (+3 eff.) Apr +8 Melee Ret 4 arcane ----- def ----- Defense +11 (+3 eff.) Resists +0%(-9%) cold +9% darkness +0%(-6%) temporal Crit.dmg- 0.00% (-15.00%) Disarm- +0% (-10%) Disengage: Puts all charms on 8 cooldown Level 3.5 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. gold ring &039; (On fingers, 1 of 2)]Ring of the Dead 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +0(-4) Str +0(-3) Dex +0(-6) Wil +0(-6) Cun +10 Lck dps ---------- Mind.pwr +0 (+0 eff.) (-10 (-2 eff.)) Dmg.mod +0%(-3%) cold ----- def ----- Resists +0%(-6%) temporal +0%(-9%) cold Crit.dmg- 0.00% (-15.00%) Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Disarm- +0% (-10%) Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. Tap to cycle through comparison choices |
[vs. gifted living mindstar of sand (114% power, 40 apr, mind damage) (In main hand)]ethereal dragonbone magestaff of power (136% power, 6 apr, cold element) 5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% (+22%) Range: 1.2x (+0.1x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 (-34) Crit +5.0% (-) Atk.spd 100% (-) On Hit: - flashes light on your target dealing 101 damage While equipped: dps ---------- Spell.crit +5% Mind.crit +0% (-5%) Crit.mult +0.00% (-15.00%) Spell.pwr +33 (+9 eff.) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) Melee+ 0(-14) physical Dmg.mod +0%(-14%) physical +30% cold Res.pen +0%(-11%) physical Phasing +19% ----- def ----- Defense +17 (+5 eff.) Resists +0%(-14%) physical Shield.pwr +19% ---------- misc Talents +0(+-1) Attune Mindstar +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. gifted living mindstar of sand (114% power, 40 apr, mind damage) (In main hand)]voratun battleaxe of ruin (169% power, 4 apr) 3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master Power 169% (+55%) Range: 1.5x (+0.4x) Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 (-36) Crit +8.0% (+3.0%) Atk.spd 100% (-) On Hit: - flashes light on your target dealing 101 damage While equipped: dps ---------- Phys.crit +10.0% Mind.crit +0% (-5%) Crit.mult +33.00% (+18.00%) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) Melee+ 0(-14) physical Dmg.mod +0%(-14%) physical Res.pen +0%(-11%) physical Apr +20 ----- def ----- Resists +0%(-14%) physical ---------- misc Talents +0(+-1) Attune Mindstar Massive two-handed battleaxes. |
[vs. gifted living mindstar of sand (114% power, 40 apr, mind damage) (In main hand)]truestriking voratun mace of disruption (157% power, 6 apr) 3.0 T5 mace 1H weapon Reqs Str 48 [Ego++] Disrupt/Master Power 158% (+44%) Range: 1.4x (+0.3x) Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 (-34) Crit +3.0% (-2.0%) Atk.spd 100% (-) Against +18% Unnatural On Hit: - flashes light on your target dealing 101 damage + Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +0% (-5%) Crit.mult +0.00% (-15.00%) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) Melee+ 0(-14) physical Dmg.mod +0%(-14%) physical Res.pen +10%(-1%) physical Acc +17 (+5 eff.) Apr +11 ----- def ----- Resists +0%(-14%) physical ---------- misc Talents +0(+-1) Attune Mindstar Blunt and deadly. |
[vs. gifted living mindstar of sand (114% power, 40 apr, mind damage) (In main hand)]Grinoredur the Rootglory (148% power, 5 apr) 3.0 T4 waraxe 1H weapon Reqs Str 35 [Rare] Master Power 149% (+35%) Range: 1.4x (+0.3x) Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 (-35) Crit +6.5% (+1.5%) Atk.spd 100% (-) Melee+ +20 nature On Hit: * 20% chance to slow global speed by 83% - flashes light on your target dealing 101 damage While equipped: Stats +3 Dex +4 Mag dps ---------- Mind.crit +0% (-5%) Crit.mult +0.00% (-15.00%) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) Melee+ 0(-14) physical Dmg.mod +15% nature +0%(-14%) physical Res.pen +0%(-11%) physical ----- def ----- Resists +21% lightning +0%(-14%) physical Spell.save +15 (+2 eff.) ---------- misc Infravis +3 Talents +0(+-1) Attune Mindstar One-handed war axes. |
[vs. gifted living mindstar of sand (114% power, 40 apr, mind damage) (In main hand)]Islyldann the Charshear (137% power, 5 apr) 3.0 T4 waraxe 1H weapon Reqs Str 35 [Rare] Master Power 137% (+23%) Range: 1.4x (+0.3x) Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 (-35) Crit +6.5% (+1.5%) Atk.spd 100% (-) Melee+ +12 blight On Hit.r1 +20 fire On Hit: - flashes light on your target dealing 101 damage On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Wil +2 Mag dps ---------- Phys.crit +13.0% Mind.crit +0% (-5%) Crit.mult +15.00% (-) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) S.pwr/crit +6 Melee+ 0(-14) physical Dmg.mod +0%(-14%) physical Res.pen +0%(-11%) physical Melee Ret 4 arcane ----- def ----- Resists +0%(-14%) physical Spell.save +9 (+1 eff.) ---------- misc Vim/s.crit +2.00 Talents +0(+-1) Attune Mindstar One-handed war axes. |
[vs. gifted living mindstar of sand (114% power, 40 apr, mind damage) (In main hand)]enhanced stralite waraxe (138% power, 5 apr) 3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego+] Nature Power 139% (+25%) Range: 1.4x (+0.3x) Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 (-35) Crit +6.5% (+1.5%) Atk.spd 100% (-) On Hit: - flashes light on your target dealing 101 damage While equipped: Stats +6 Str +6 Dex +7 Mag +7 Wil +7 Cun +8 Con dps ---------- Mind.crit +0% (-5%) Crit.mult +0.00% (-15.00%) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) Melee+ 0(-14) physical Dmg.mod +0%(-14%) physical Res.pen +0%(-11%) physical ----- def ----- Resists +0%(-14%) physical ---------- misc Talents +0(+-1) Attune Mindstar One-handed war axes. |
[vs. gifted living mindstar of sand (114% power, 40 apr, mind damage) (In main hand)]arcing voratun waraxe of erosion (149% power, 6 apr) 3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego] Arcane/Nature Power 149% (+35%) Range: 1.4x (+0.3x) Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 (-34) Crit +7.0% (+2.0%) Atk.spd 100% (-) Melee+ +20 nature On Hit: + 25% chance for lightning to strike from the target to a second target dealing 95 damage - flashes light on your target dealing 101 damage While equipped: dps ---------- Mind.crit +0% (-5%) Crit.mult +0.00% (-15.00%) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) Melee+ 0(-14) physical Dmg.mod +0%(-14%) physical Res.pen +0%(-11%) physical ----- def ----- Resists +0%(-14%) physical ---------- misc Talents +0(+-1) Attune Mindstar One-handed war axes. |
[vs. gifted living mindstar of sand (114% power, 40 apr, mind damage) (In main hand)]inquisitor& 3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Disrupt Power 150% (+36%) Range: 1.4x (+0.3x) Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 (-34) Crit +7.0% (+2.0%) Atk.spd 100% (-) On Hit: - flashes light on your target dealing 101 damage On Crit: + Deals 159 Manaburn damage and puts 1 random spell talent on cooldown for 7 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +0% (-5%) Crit.mult +0.00% (-15.00%) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) Melee+ 0(-14) physical Dmg.mod +0%(-14%) physical Res.pen +0%(-11%) physical ----- def ----- Resists +0%(-14%) physical ---------- misc Talents +0(+-1) Attune Mindstar One-handed war axes. |
[vs. gifted living mindstar of sand (114% power, 40 apr, mind damage) (In main hand, 1 of 2)]Silent Blade (129% power, 10 apr) 1.0 T2 dagger 1H weapon Reqs Cun 25 [Unique] Master Power 129% (+15%) Range: 1.3x (+0.2x) Uses 35% Str, 65% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 (-30) Crit +8.0% (+3.0%) Atk.spd 100% (-) Melee+ +10 silence On Hit: - flashes light on your target dealing 101 damage On Kill: + Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Mind.crit +0% (-5%) Crit.mult +0.00% (-15.00%) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) Melee+ 0(-14) physical Dmg.mod +0%(-14%) physical Res.pen +0%(-11%) physical Acc +10 (+3 eff.) ----- def ----- Resists +0%(-14%) physical ---------- misc Talents +0(+-1) Attune Mindstar A thin, dark dagger that seems to meld seamlessly into the shadows. Tap to cycle through comparison choices |
[vs. gifted living mindstar of sand (114% power, 40 apr, mind damage) (In main hand, 1 of 2)]Mandible of Ungolmor (150% power, 12 apr) 1.0 T5 dagger 1H weapon Reqs Cun 38 [Unique] Nature Power 150% (+36%) Range: 1.3x (+0.2x) Uses 35% Dex, 30% Cun, 35% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +12 (-28) Crit +22.0% (+17.0%) Atk.spd 100% (-) Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Hit: - flashes light on your target dealing 101 damage On Crit: + inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Mind.crit +0% (-5%) Crit.mult +0.00% (-15.00%) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) Melee+ 0(-14) physical Dmg.mod +0%(-14%) physical +30% nature +20% darkness Res.pen +0%(-11%) physical ----- def ----- Armour +15 Resists +0%(-14%) physical Poison- +100% ---------- misc Light -2 Talents +0(+-1) Attune Mindstar +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. Tap to cycle through comparison choices |
[vs. gifted living mindstar of sand (114% power, 40 apr, mind damage) (In main hand, 1 of 2)]elemental voratun dagger of massacre (156% power, 9 apr) 1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Arcane/Master Power 157% (+42%) Range: 1.3x (+0.2x) Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 (-31) Crit +10.0% (+5.0%) Atk.spd 100% (-) On Hit: + Create an explosion dealing 95 fire damage (1/turn) - flashes light on your target dealing 101 damage While equipped: dps ---------- Mind.crit +0% (-5%) Crit.mult +0.00% (-15.00%) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) Melee+ 0(-14) physical Dmg.mod +0%(-14%) physical +20% fire Res.pen +0%(-11%) physical +17% fire ----- def ----- Resists +0%(-14%) physical ---------- misc Talents +0(+-1) Attune Mindstar Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. gifted living mindstar of sand (114% power, 40 apr, mind damage) (In main hand, 1 of 2)]stormbringer& 1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature Power 149% (+35%) Range: 1.3x (+0.2x) Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 (-31) Crit +10.0% (+5.0%) Atk.spd 100% (-) On Crit.r2 +22 lightning +33 cold On Hit: - flashes light on your target dealing 101 damage While equipped: dps ---------- Mind.crit +0% (-5%) Crit.mult +0.00% (-15.00%) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) Mov.spd +25% Melee+ 0(-14) physical Dmg.mod +0%(-14%) physical Res.pen +14% lightning +19% cold +0%(-11%) physical ----- def ----- Resists +0%(-14%) physical ---------- misc Talents +0(+-1) Attune Mindstar Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. gifted living mindstar of sand (114% power, 40 apr, mind damage) (In main hand, 1 of 2)]voratun dagger of evisceration (150% power, 9 apr) 1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Power 150% (+36%) Range: 1.3x (+0.2x) Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 (-31) Crit +10.0% (+5.0%) Atk.spd 100% (-) On Hit: - flashes light on your target dealing 101 damage On Crit: + Wound the target dealing 301 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +5.0% Mind.crit +0% (-5%) Crit.mult +0.00% (-15.00%) Phys.pwr +9 (+2 eff.) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) Melee+ 0(-14) physical Dmg.mod +0%(-14%) physical Res.pen +0%(-11%) physical ----- def ----- Resists +0%(-14%) physical ---------- misc Talents +0(+-1) Attune Mindstar Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. gifted living mindstar of sand (114% power, 40 apr, mind damage) (In main hand, 1 of 2)]mossy mindstar (75% power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 75% (-39%) Range: 1.1x (+0.0x) Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-28) Crit +2.5% (-2.5%) Atk.spd 100% (-) On Hit: - flashes light on your target dealing 101 damage While equipped: dps ---------- Mind.crit +1% (-4%) Crit.mult +0.00% (-15.00%) Mind.pwr +2 (+0 eff.) (-18 (-3 eff.)) Melee+ 0(-14) physical Dmg.mod +0%(-14%) physical Res.pen +0%(-11%) physical ----- def ----- Resists +0%(-14%) physical ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. gifted living mindstar of sand (114% power, 40 apr, mind damage) (In main hand, 1 of 2)]mossy mindstar (72% power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 72% (-42%) Range: 1.1x (+0.0x) Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-28) Crit +2.5% (-2.5%) Atk.spd 100% (-) On Hit: - flashes light on your target dealing 101 damage While equipped: dps ---------- Mind.crit +1% (-4%) Crit.mult +0.00% (-15.00%) Mind.pwr +2 (+0 eff.) (-18 (-3 eff.)) Melee+ 0(-14) physical Dmg.mod +0%(-14%) physical Res.pen +0%(-11%) physical ----- def ----- Resists +0%(-14%) physical ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. gifted living mindstar of sand (114% power, 40 apr, mind damage) (In main hand, 1 of 2)]wrathful mossy mindstar (77% power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego+] Nature/Psionic Power 77% (-37%) Range: 1.1x (+0.0x) Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-28) Crit +2.5% (-2.5%) Atk.spd 100% (-) On Hit: - flashes light on your target dealing 101 damage While equipped: dps ---------- Mind.crit +4% (-1%) Crit.mult +0.00% (-15.00%) Mind.pwr +2 (+0 eff.) (-18 (-3 eff.)) Melee+ 0(-14) physical Dmg.mod +0%(-14%) physical Res.pen +0%(-11%) physical ----- def ----- Resists +0%(-14%) physical ---------- misc Hate/m.crit +2.00 Psi/m.crit +1.00 Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. gifted living mindstar of sand (114% power, 40 apr, mind damage) (In main hand, 1 of 2)]vined mindstar &039; (88% power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Random Unique] Nature/Psionic Power 89% (-25%) Range: 1.1x (+0.0x) Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (-22) Crit +3.0% (-2.0%) Atk.spd 100% (-) On Hit: - flashes light on your target dealing 101 damage While equipped: Stats +3 Cun +2 Dex dps ---------- Mind.crit +2% (-3%) Crit.mult +9.00% (-6.00%) Mind.pwr +4 (+0 eff.) (-16 (-3 eff.)) Melee+ 2 lightning 3(-11) physical 3 cold 2 acid 2 fire Dmg.mod +0%(-14%) physical Res.pen +0%(-11%) physical ----- def ----- Resists +2% lightning +3%(-11%) physical +3% fire +3% cold +3% acid Crit.dmg- 15.00% Phys.save +10 (+1 eff.) Spell.save +3 (+0 eff.) Mind.save +2 (+0 eff.) ---------- misc Equi/ret +0.70 Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. gifted living mindstar of sand (114% power, 40 apr, mind damage) (In main hand, 1 of 2)]vined mindstar &039; (83% power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Rare] Nature/Psionic Power 84% (-31%) Range: 1.1x (+0.0x) Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (-22) Crit +3.0% (-2.0%) Atk.spd 100% (-) On Hit: - flashes light on your target dealing 101 damage While equipped: dps ---------- Mind.crit +2% (-3%) Crit.mult +0.00% (-15.00%) Mind.pwr +4 (+0 eff.) (-16 (-3 eff.)) Melee+ 0(-14) physical 6 mind 4 darkness Dmg.mod +0%(-14%) physical +4% mind +3% darkness Res.pen +0%(-11%) physical ----- def ----- Defense +10 (+3 eff.) Resists +6% cold +9% fire +3%(-11%) physical Phys.save +12 (+2 eff.) ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. gifted living mindstar of sand (114% power, 40 apr, mind damage) (In main hand, 1 of 2)]Daimosanik the Serpentsmasher (93% power, 24 apr, nature damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Random Unique] Nature/Psionic Power 93% (-21%) Range: 1.1x (+0.0x) Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 (-16) Crit +3.5% (-1.5%) Atk.spd 100% (-) On Hit: * 20% chance to reduce armor by 37% - flashes light on your target dealing 101 damage While equipped: Stats +2 Cun dps ---------- Mind.crit +3% (-2%) Crit.mult +10.00% (-5.00%) Mind.pwr +6 (+1 eff.) (-14 (-2 eff.)) Melee+ 0(-14) physical Dmg.mod +0%(-14%) physical Res.pen +10% acid +0%(-11%) physical +25% nature On Hit (Melee): * 10% chance to reduce armor by 37% ----- def ----- Resists +0%(-14%) physical Max.HP +21.00 HP.reg +1.00 ---------- misc Hate/kill +3.00 Psi/kill +4.00 Talents +1.00(-) Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 252.15 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 15 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. gifted living mindstar of sand (114% power, 40 apr, mind damage) (In main hand, 1 of 2)]Tundraspar (93% power, 24 apr, mind damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature/Psionic Power 93% (-21%) Range: 1.1x (+0.0x) Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 (-16) Crit +3.5% (-1.5%) Atk.spd 100% (-) Melee+ +8 fire On Crit.r2 +20 cold On Hit: - flashes light on your target dealing 101 damage While equipped: Stats +4 Mag dps ---------- Spell.crit +3% Mind.crit +3% (-2%) Crit.mult +0.00% (-15.00%) Mind.pwr +6 (+1 eff.) (-14 (-2 eff.)) Melee+ 0(-14) physical Dmg.mod +5% mind +0%(-14%) physical Res.pen +0%(-11%) physical +2% mind +15% arcane ----- def ----- Resists +5% mind +0%(-14%) physical Dmg.Resnn +12% ---------- misc Psi/ret +0.70 Vim/s.crit +2.00 Max.mana +80.00 Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. gifted living mindstar of sand (114% power, 40 apr, mind damage) (In main hand, 1 of 2)]thorny mindstar &039; (118% power, 24 apr, nature damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature/Disrupt Power 118% (+4%) Range: 1.1x (+0.0x) Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 (-16) Crit +6.5% (+1.5%) Atk.spd 100% (-) Melee+ +12 physical On Hit.r1 +20 physical On Hit: - flashes light on your target dealing 101 damage On Crit: + Deals 159 Manaburn damage and puts 1 random spell talent on cooldown for 7 turns (checks Confusion immunity) While equipped: Stats +2 Dex dps ---------- Mind.crit +3% (-2%) Crit.mult +0.00% (-15.00%) Phys.pwr +10 (+2 eff.) Mind.pwr +6 (+1 eff.) (-14 (-2 eff.)) Melee+ 0(-14) physical Dmg.mod +12%(-2%) physical Res.pen +0%(-11%) physical ----- def ----- Resists +0%(-14%) physical Phys.save +6 (+1 eff.) ---------- misc Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. gifted living mindstar of sand (114% power, 40 apr, mind damage) (In main hand, 1 of 2)]caller& 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature Power 105% (-9%) Range: 1.1x (+0.0x) Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 (-8) Crit +4.5% (-0.5%) Atk.spd 100% (-) On Hit: - flashes light on your target dealing 101 damage While equipped: dps ---------- Mind.crit +4% (-1%) Crit.mult +0.00% (-15.00%) Mind.pwr +8 (+1 eff.) (-12 (-2 eff.)) Melee+ 12(-2) physical Dmg.mod +8% acid +8% fire +8% cold +21%(+7%) physical Res.pen +5% acid +4% fire +6% cold +9%(-2%) physical ----- def ----- Resists +7%(-7%) physical Heal/summ +32 ---------- misc Max.summ +2 Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. gifted living mindstar of sand (114% power, 40 apr, mind damage) (In main hand, 1 of 2)]hateful pulsing mindstar of sand (107% power, 32 apr, mind damage) 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature/Psionic Power 107% (-7%) Range: 1.1x (+0.0x) Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 (-8) Crit +4.5% (-0.5%) Atk.spd 100% (-) On Hit: - flashes light on your target dealing 101 damage While equipped: dps ---------- Mind.crit +4% (-1%) Crit.mult +0.00% (-15.00%) Mind.pwr +8 (+1 eff.) (-12 (-2 eff.)) Melee+ 10(-4) physical Dmg.mod +9%(-5%) physical +20% mind +17% darkness Res.pen +7%(-4%) physical +12% mind +9% darkness ----- def ----- Resists +8%(-6%) physical ---------- misc Max.hate +5.00 Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. gifted living mindstar of sand (114% power, 40 apr, mind damage) (In main hand, 1 of 2)]Airpiercer (113% power, 40 apr, mind damage) 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Random Unique] Nature Power 113% (-1%) Range: 1.1x (+0.0x) Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 (-) Crit +5.0% (-) Atk.spd 100% (-) On Hit: - flashes light on your target dealing 101 damage While equipped: Stats +6 Wil dps ---------- Mind.crit +5% (-) Crit.mult +0.00% (-15.00%) Mind.pwr +10 (+1 eff.) (-10 (-2 eff.)) All.spd +4% Melee+ 0(-14) physical 17 fire Dmg.mod +6% lightning +13% fire +5% nature +0%(-14%) physical Res.pen +0%(-11%) physical +18% fire ----- def ----- Resists +8% blight +9% fire +0%(-14%) physical +9% lightning Phys.save +6 (+1 eff.) Spell.save +7 (+1 eff.) Mind.save +7 (+1 eff.) Disease- +20% ---------- misc Equi/ret +1.10 Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. gifted living mindstar of sand (114% power, 40 apr, mind damage) (In main hand, 1 of 2)]Core of the Forge (127% power, 40 apr, dreamforge damage) 3.0 T5 mindstar 1H weapon Reqs Wil 40 [Unique] Nature/Psionic Power 127% (+13%) Range: 1.1x (+0.0x) Uses 60% Wil, 20% Cun Dmg Dreamforge Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 (-) Crit +5.0% (-) Atk.spd 100% (-) On Hit: - flashes light on your target dealing 101 damage While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +8% (+3%) Crit.mult +0.00% (-15.00%) Phys.pwr +10 (+2 eff.) Mind.pwr +16 (+2 eff.) (-4 (-1 eff.)) Melee+ 30 dreamforge 0(-14) physical Dmg.mod +10%(-4%) physical +10% mind +10% fire Res.pen +10% mind +10%(-1%) physical Acc +10 (+3 eff.) ----- def ----- Resists +5%(-9%) physical +5% mind +15% fire ---------- misc Talents +0(+-1) Attune Mindstar Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Level 5.9 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 97.62 mind damage, 82.17 burning damage, and knocking back your enemies in a radius 5 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 8.97 mind and 7.55 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. Tap to cycle through comparison choices |
[vs. gifted living mindstar of sand (114% power, 40 apr, mind damage) (In main hand, 1 of 2)]living mindstar &039; (114% power, 40 apr, nature damage) 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Random Unique] Nature/Psionic Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 (-) Crit +5.0% (-) Atk.spd 100% (-) Melee+ +8 light On Crit.r2 +12 light On Hit: - flashes light on your target dealing 101 damage While equipped: Stats +5 Wil dps ---------- Mind.crit +5% (-) Crit.mult +0.00% (-15.00%) Mind.pwr +10 (+1 eff.) (-10 (-2 eff.)) Melee+ 0(-14) physical Dmg.mod +8% lightning +13% cold +3% light +8%(-6%) physical Res.pen +0%(-11%) physical ----- def ----- Defense +17 (+5 eff.) Resists +0%(-14%) physical Phys.save +7 (+1 eff.) Spell.save +17 (+2 eff.) Mind.save +7 (+1 eff.) Pinning- +28% ---------- misc Equi/ret +1.40 Light +3 Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. gifted living mindstar of sand (114% power, 40 apr, mind damage) (In main hand, 1 of 2)]balanced voratun steamsaw of reflection (150% power, 0 apr) 3.0 T5 steamsaw 1H weapon Reqs Str 48 Steam Pool [Ego] Arcane/Master/Steamtech Power 150% (+36%) Range: 1.5x (+0.4x) Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Apr +0 (-40) Crit +5.0% (-) Atk.spd 100% (-) Block +90 On Hit: - flashes light on your target dealing 101 damage Uses 1.0 Steam While equipped: dps ---------- Mind.crit +0% (-5%) Crit.mult +0.00% (-15.00%) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) Melee+ 0(-14) physical Dmg.mod +0%(-14%) physical Res.pen +0%(-11%) physical Acc +9 (+3 eff.) ----- def ----- Armour +6 Defense +21 (+6 eff.) Fatigue +12% Resists +0%(-14%) physical +15% light +20% darkness Disarm- +41% ---------- misc Talents +0(+-1) Attune Mindstar +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. gifted living mindstar of sand (114% power, 40 apr, mind damage) (In main hand)]Xerema the Flashquick 4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Apr +0 (-40) Crit +0.0% (-5.0%) Atk.spd 100% (-) Range +10 On Hit: - flashes light on your target dealing 101 damage While equipped: dps ---------- Phys.crit +11.0% Mind.crit +0% (-5%) Crit.mult +0.00% (-15.00%) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) Melee+ 0(-14) physical Dmg.mod +18% fire +12% light +0%(-14%) physical Res.pen +0%(-11%) physical Acc +23 (+7 eff.) On Hit (Ranged): * 20% chance to slow global speed by 83% ----- def ----- Resists +12% blight +15% temporal +6% darkness +0%(-14%) physical ---------- misc Talents +0(+-1) Attune Mindstar Longbows are used to shoot arrows at your foes. |
[vs. gifted living mindstar of sand (114% power, 40 apr, mind damage) (In main hand)]warden& 4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego++] Arcane/Master Acc+ +0.2% crit chance (max 25%) Apr +0 (-40) Crit +0.0% (-5.0%) Atk.spd 100% (-) Range +10 On Hit: - flashes light on your target dealing 101 damage While equipped: Stats +6 Mag dps ---------- Phys.crit +12.0% Mind.crit +0% (-5%) Crit.mult +0.00% (-15.00%) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) Melee+ 0(-14) physical Dmg.mod +11% temporal +23%(+9%) physical Res.pen +12% temporal +8%(-3%) physical Acc +17 (+5 eff.) ----- def ----- Resists +0%(-14%) physical ---------- misc Reload +3 Talents +0(+-1) Attune Mindstar Masteries +0.30 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
[vs. gifted living mindstar of sand (114% power, 40 apr, mind damage) (In main hand)]Greenwyrd 4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Random Unique] Arcane Acc+ +0.2% base dam (max 20%) Apr +0 (-40) Crit +0.0% (-5.0%) Atk.spd 100% (-) Range +8 Ranged+ +14 lightning On Hit: 10% Arcane Vortex 3 On Hit: 10% Shoot 1 On Hit: - flashes light on your target dealing 101 damage While equipped: Stats +3 Mag dps ---------- Mind.crit +0% (-5%) Crit.mult +0.00% (-15.00%) Spell.pwr +8 (+3 eff.) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) Melee+ 0(-14) physical Dmg.mod +11% lightning +0%(-14%) physical +8% arcane Res.pen +25% arcane +0%(-11%) physical On Hit (Ranged): * 20% chance to slow global speed by 83% ----- def ----- Resists +5% arcane +0%(-14%) physical ---------- misc Talents +0(+-1) Attune Mindstar Slings are used to hurl stones or metal shots at your foes. |
[vs. gifted living mindstar of sand (114% power, 40 apr, mind damage) (In main hand)]hardened leather sling of enduring 4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Ego+] Nature Acc+ +0.2% base dam (max 20%) Apr +0 (-40) Crit +0.0% (-5.0%) Atk.spd 100% (-) Range +8 On Hit: - flashes light on your target dealing 101 damage While equipped: Stats +8 Con +9 Wil dps ---------- Mind.crit +0% (-5%) Crit.mult +0.00% (-15.00%) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) Melee+ 0(-14) physical Dmg.mod +0%(-14%) physical Res.pen +0%(-11%) physical ----- def ----- Resists +0%(-14%) physical Max.HP +42.00 ---------- misc Talents +0(+-1) Attune Mindstar Slings are used to hurl stones or metal shots at your foes. |
[vs. gifted living mindstar of sand (114% power, 40 apr, mind damage) (In main hand)]Nithan& 4.0 T5 sling 1H weapon Reqs Dex 32 Shoot [Unique] Master Acc+ +0.2% base dam (max 20%) Apr +0 (-40) Crit +0.0% (-5.0%) Atk.spd 111% (+11%) Range +10 On Hit: - flashes light on your target dealing 101 damage While equipped: Stats +10 Str +5 Con dps ---------- Mind.crit +0% (-5%) Crit.mult +0.00% (-15.00%) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) Melee+ 0(-14) physical Dmg.mod +35%(+21%) physical Res.pen +15%(+4%) physical ----- def ----- Resists +10%(-4%) physical Pinning- +30% Knockbk- +30% ---------- misc Talents +0(+-1) Attune Mindstar Bull Shot: Level 5.5 Pwr.cost 12 out of 16/16. Range melee/personal Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 226% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
deadly pouch of voratun shots of torment (22/22, 173% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego+] Master/Psionic Power 173% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 22 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Shots are used with slings to pummel your foes to death. |
pouch of voratun shots of amnesia (21/21, 165% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego+] Psionic Power 166% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 21 On Hit: * 50% chance to put 1 talent on cooldown for 7 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
storming pouch of voratun shots of wind (21/21, 164% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego] Nature Power 164% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 21 Proj.spd +200% Ranged+ +11 lightning On Crit.r2 +6 lightning On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 215 physical damage Shots are used with slings to pummel your foes to death. |
[vs. Seeds of the Black Tree (115% power, 27 apr, darkness damage) (In off hand)]reinforced stralite shield of the stars (0 def, 12 armour, 153% power, 206 block) 7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego+] Arcane/Master Apr +0 (-27) Crit +0.0% (-5.0%) Atk.spd inf% (inf%) On Hit: - 15% chance to cast Tendrils Eruption level 3 on your target - flashes light on your target dealing 91 damage When used to Attack: Power 154% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +206 Melee+ +12 light +18 darkness While equipped: Stats +4(-2) Mag +0(-6) Wil +9 Cun dps ---------- Spell.crit +0% (-12%) Mind.crit +0% (-12%) Crit.mult +0.00% (-12.00%) Spell.pwr +0 (+0 eff.) (-12 (-4 eff.)) Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) Dmg.mod +0%(-10%) blight +0%(-10%) mind +14% light +17%(+7%) darkness ----- def ----- Armour +12 Fatigue +8% Resists +16% light +14% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
[vs. Seeds of the Black Tree (115% power, 27 apr, darkness damage) (In off hand)]Ebonyminister (0 def, 10 armour, 180% power, 189 block) 7.0 T5 shield armor Reqs Shield usage training Str 48 [Rare] Master Apr +0 (-27) Crit +0.0% (-5.0%) Atk.spd inf% (inf%) On Hit: - 15% chance to cast Tendrils Eruption level 3 on your target - flashes light on your target dealing 91 damage When used to Attack: Power 181% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +189 Melee+ +12 darkness While equipped: Stats +0(-6) Wil +0(-6) Mag dps ---------- Spell.crit +0% (-12%) Mind.crit +0% (-12%) Crit.mult +0.00% (-12.00%) Spell.pwr +0 (+0 eff.) (-12 (-4 eff.)) Mind.pwr +20 (+3 eff.) (+8 (+1 eff.)) Dmg.mod +0%(-10%) blight +0%(-10%) darkness +21% nature +0%(-10%) mind Res.pen +25% darkness ----- def ----- Armour +10 Fatigue +8% Resists +36% lightning ---------- misc Psi/ret +0.16 Max.psi +30.00 Talents +1 Block Handheld deflection devices. |
[vs. Seeds of the Black Tree (115% power, 27 apr, darkness damage) (In off hand)]crackling voratun shield of fire resistance (+17%) (0 def, 10 armour, 182% power, 205.5 block) 7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Arcane/Master Apr +0 (-27) Crit +0.0% (-5.0%) Atk.spd inf% (inf%) On Hit: - 15% chance to cast Tendrils Eruption level 3 on your target - flashes light on your target dealing 91 damage When used to Attack: Power 182% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +206 Melee+ +15 lightning While equipped: Stats +5 Dex +0(-6) Mag +0(-6) Wil dps ---------- Spell.crit +0% (-12%) Mind.crit +0% (-12%) Crit.mult +0.00% (-12.00%) Spell.pwr +0 (+0 eff.) (-12 (-4 eff.)) Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) Dmg.mod +0%(-10%) blight +0%(-10%) mind +0%(-10%) darkness Melee Ret 6 lightning ----- def ----- Armour +10 Fatigue +8% Resists +17% lightning +23% fire ---------- misc Talents +1 Block Handheld deflection devices. |
[vs. Seeds of the Black Tree (115% power, 27 apr, darkness damage) (In off hand)]warded voratun shield of the stars (0 def, 10 armour, 178% power, 211 block) 7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego++] Arcane Apr +0 (-27) Crit +0.0% (-5.0%) Atk.spd inf% (inf%) On Hit: - 15% chance to cast Tendrils Eruption level 3 on your target - flashes light on your target dealing 91 damage When used to Attack: Power 178% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +211 Melee+ +18 light +15 darkness On Hit: + reduce the cooldown of your ward talent by 1 While equipped: Stats +9(+3) Mag +0(-6) Wil +8 Cun dps ---------- Spell.crit +0% (-12%) Mind.crit +0% (-12%) Crit.mult +0.00% (-12.00%) Spell.pwr +0 (+0 eff.) (-12 (-4 eff.)) Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) Dmg.mod +0%(-10%) blight +0%(-10%) mind +15% light +18%(+8%) darkness ----- def ----- Armour +10 Fatigue +8% Resists +17% light +16% darkness ---------- misc Wards +6 lightning +5 temporal +7 darkness +6 fire +5 nature +4 blight +6 cold +5 arcane +6 light Talents +1 Ward +1 Block Handheld deflection devices. |
[vs. Crimson Robe (12 def, 10 armour) (Main armor)]Spider-Silk Robe of Spydrë (10 def, 15 armour) 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +4(-6) Wil +0(-10) Cun +5 Con dps ---------- Mind.crit +5% (-4%) Mind.pwr +10 (+1 eff.) (-10 (-2 eff.)) All.spd +0% (-15%) Melee+ 0(-35) mind 0(-10)% gloom effects Dmg.mod +15% acid +15% nature +15% mind Res.pen +0%(-20%) all Melee Ret 0(-10)% gloom effects 20 nature slow 0(-35) mind 20 poison ----- def ----- Armour +15 (+5) Hardiness +30% Defense +10 (+4 eff.) (-2 (+0 eff.)) Resists +30% nature +11%(-4%) all Crit.dmg- 0.00% (-35.00%) Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) ---------- misc Psi/turn +0.00 (-0.20) Hate/m.crit +0.00 (-4.00) Psi/m.crit +0.00 (-4.00) Hate/kill +0.00 (+-2.00) Masteries +0.00(-0.20) Psionic/Focus +0.00(-0.20) Cursed/Slaughter +0.00(-0.10) Psionic/Solipsism +0.00(-0.20) Cursed/Punishments This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
[vs. Crimson Robe (12 def, 10 armour) (Main armor)]silk robe &039; (0 def, 0 armour) 2.0 T4 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +9(-1) Cun +0(-10) Wil dps ---------- Mind.crit +0% (-9%) Crit.mult +18.00% Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) S.pwr/crit +10 All.spd +0% (-15%) Melee+ 0(-35) mind 0(-10)% gloom effects Dmg.mod +20% darkness +20% light Res.pen +10% mind +0%(-20%) all Melee Ret 10(-25) mind 0(-10)% gloom effects ----- def ----- Armour +0 (-10) Defense +0 (+0 eff.) (-12 (-4 eff.)) Resists +30% light +30% darkness +13%(-2%) all Crit.dmg- 0.00% (-35.00%) ---------- misc Psi/turn +0.00 (-0.20) Vim/s.crit +2.00 Hate/m.crit +4.00 (-) Psi/m.crit +4.00 (-) Hate/kill +0.00 (+-2.00) Masteries +0.00(-0.20) Psionic/Focus +0.00(-0.20) Cursed/Slaughter +0.00(-0.10) Psionic/Solipsism +0.00(-0.20) Cursed/Punishments A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Crimson Robe (12 def, 10 armour) (Main armor)]timebroken silk robe of alchemy (0 def, 0 armour) 2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag +4(-6) Wil +0(-10) Cun dps ---------- Spell.crit +5% Mind.crit +0% (-9%) Spell.pwr +6 (+2 eff.) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) All.spd +0% (-15%) Melee+ 0(-35) mind 0(-10)% gloom effects Dmg.mod +9% acid +16% temporal +13% fire +16% cold +18% arcane +15% physical Res.pen +0%(-20%) all Melee Ret 0(-35) mind 0(-10)% gloom effects ----- def ----- Armour +0 (-10) Defense +0 (+0 eff.) (-12 (-4 eff.)) Resists +15% acid +14% physical +15% fire +15% cold +13%(-2%) all Crit.dmg- 0.00% (-35.00%) ---------- misc Psi/turn +0.00 (-0.20) Hate/m.crit +0.00 (-4.00) Psi/m.crit +0.00 (-4.00) Hate/kill +0.00 (+-2.00) Max.mana +48.00 Cooldown Refit Golem -4 Masteries +0.00(-0.20) Psionic/Focus +0.00(-0.20) Cursed/Slaughter +0.00(-0.10) Psionic/Solipsism +0.00(-0.20) Cursed/Punishments A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Crimson Robe (12 def, 10 armour) (Main armor)]dispeller& 2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +0(-10) Cun +0(-10) Wil dps ---------- Mind.crit +0% (-9%) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) All.spd +0% (-15%) Melee+ 0(-35) mind 0(-10)% gloom effects Dmg.mod +11% acid +16% physical +21% fire +15% cold Res.pen +0%(-20%) all Melee Ret 0(-35) mind 0(-10)% gloom effects ----- def ----- Armour +0 (-10) Defense +0 (+0 eff.) (-12 (-4 eff.)) Resists +9% lightning +7% darkness +30% fire +15%(-) all +11% acid +17% physical +9% blight +28% cold +9% light Crit.dmg- 0.00% (-35.00%) Phys.save +17 (+2 eff.) Spell.save +21 (+3 eff.) Mind.save +11 (+2 eff.) ---------- misc Psi/turn +0.00 (-0.20) Hate/m.crit +0.00 (-4.00) Psi/m.crit +0.00 (-4.00) Hate/kill +0.00 (+-2.00) Cooldown Refit Golem -5 Masteries +0.00(-0.20) Psionic/Focus +0.00(-0.20) Cursed/Slaughter +0.00(-0.10) Psionic/Solipsism +0.00(-0.20) Cursed/Punishments A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Crimson Robe (12 def, 10 armour) (Main armor)]dreamer& 2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +0(-10) Cun +0(-10) Wil dps ---------- Mind.crit +0% (-9%) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) All.spd +0% (-15%) Melee+ 0(-35) mind 0(-10)% gloom effects Dmg.mod +15% acid +15% physical +21% fire +6% cold Res.pen +0%(-20%) all Melee Ret 0(-35) mind 0(-10)% gloom effects ----- def ----- Armour +0 (-10) Defense +0 (+0 eff.) (-12 (-4 eff.)) Resists +16% acid +14% physical +17% darkness +17% cold +19% fire +13% mind +15%(-) all Crit.dmg- 0.00% (-35.00%) Phys.save +16 (+2 eff.) Spell.save +12 (+2 eff.) Mind.save +32 (+8 eff.) ---------- misc Psi/turn +0.00 (-0.20) Hate/m.crit +0.00 (-4.00) Psi/m.crit +0.00 (-4.00) Hate/kill +0.00 (+-2.00) Cooldown Refit Golem -4 Masteries +0.00(-0.20) Psionic/Focus +0.00(-0.20) Cursed/Slaughter +0.00(-0.10) Psionic/Solipsism +0.00(-0.20) Cursed/Punishments The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Crimson Robe (12 def, 10 armour) (Main armor)]slimy elven-silk robe of lightning (+27%) (0 def, 0 armour) 2.0 T5 cloth armor [Ego] Nature/Disrupt While equipped: Stats +0(-10) Cun +0(-10) Wil dps ---------- Mind.crit +0% (-9%) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) All.spd +0% (-15%) Melee+ 0(-35) mind 0(-10)% gloom effects Dmg.mod +18% lightning Res.pen +0%(-20%) all Melee Ret 0(-35) mind 0(-10)% gloom effects On Melee Ret: * 7% chance to slow global speed by 83% * 7 arcane resource burn ----- def ----- Armour +0 (-10) Defense +0 (+0 eff.) (-12 (-4 eff.)) Resists +27% lightning +15%(-) all Crit.dmg- 0.00% (-35.00%) ---------- misc Psi/turn +0.00 (-0.20) Hate/m.crit +0.00 (-4.00) Psi/m.crit +0.00 (-4.00) Hate/kill +0.00 (+-2.00) Masteries +0.00(-0.20) Psionic/Focus +0.00(-0.20) Cursed/Slaughter +0.00(-0.10) Psionic/Solipsism +0.00(-0.20) Cursed/Punishments A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Crimson Robe (12 def, 10 armour) (Main armor)]Molten Skin (15 def, 12 armour) 9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Mag +0(-10) Wil +6(-4) Cun dps ---------- Phys.crit +8.0% Spell.crit +10% Mind.crit +0% (-9%) Crit.mult +20.00% Spell.pwr +15 (+5 eff.) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) All.spd +0% (-15%) Melee+ 0(-10)% gloom effects 30 fire 15 light 0(-35) mind Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +15% fire +10% light +0%(-20%) all Melee Ret 30 fire 0(-35) mind 0(-10)% gloom effects ----- def ----- Armour +12 (+2) Defense +15 (+5 eff.) (+3 (+1 eff.)) Resists -5% cold +20% fire +12% light +0%(-15%) all Crit.dmg- 0.00% (-35.00%) ---------- misc Psi/turn +0.00 (-0.20) Hate/m.crit +0.00 (-4.00) Psi/m.crit +0.00 (-4.00) Hate/kill +0.00 (+-2.00) Masteries +0.00(-0.20) Psionic/Focus +0.10 Celestial/Sun +0.00(-0.20) Cursed/Slaughter +0.10 Spell/Wildfire +0.00(-0.20) Cursed/Punishments +0.10 Celestial/Sunlight +0.00(-0.10) Psionic/Solipsism +0.10 Spell/Fire Blastwave: Level 5.5 Pwr.cost 9 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 174.91 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel& |
[vs. Crimson Robe (12 def, 10 armour) (Main armor)]cleansing drakeskin leather armour of Toknor (20 def, 8 armour) 9.0 T5 light armor Reqs Str 20 [Ego+] Disrupt/Master While equipped: Stats +0(-10) Cun +0(-10) Wil dps ---------- Phys.crit +6.0% Mind.crit +0% (-9%) Crit.mult +13.00% Phys.pwr +7 (+2 eff.) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) All.spd +0% (-15%) Melee+ 0(-35) mind 0(-10)% gloom effects Res.pen +0%(-20%) all Melee Ret 0(-35) mind 0(-10)% gloom effects ----- def ----- Armour +8 (-2) Defense +20 (+7 eff.) (+8 (+3 eff.)) Fatigue +8% Resists +16% blight +15% nature +0%(-15%) all Crit.dmg- 0.00% (-35.00%) ---------- misc Psi/turn +0.00 (-0.20) Hate/m.crit +0.00 (-4.00) Psi/m.crit +0.00 (-4.00) Hate/kill +0.00 (+-2.00) Masteries +0.00(-0.20) Psionic/Focus +0.00(-0.20) Cursed/Slaughter +0.00(-0.10) Psionic/Solipsism +0.00(-0.20) Cursed/Punishments A suit of armour made of leather. |
[vs. Crimson Robe (12 def, 10 armour) (Main armor)]drakeskin leather armour of Toknor (20 def, 8 armour) 9.0 T5 light armor Reqs Str 20 [Ego+] Master While equipped: Stats +0(-10) Cun +0(-10) Wil dps ---------- Phys.crit +5.0% Mind.crit +0% (-9%) Crit.mult +15.00% Phys.pwr +8 (+2 eff.) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) All.spd +0% (-15%) Melee+ 0(-35) mind 0(-10)% gloom effects Res.pen +0%(-20%) all Melee Ret 0(-35) mind 0(-10)% gloom effects ----- def ----- Armour +8 (-2) Defense +20 (+7 eff.) (+8 (+3 eff.)) Fatigue +8% Resists +0%(-15%) all Crit.dmg- 0.00% (-35.00%) ---------- misc Psi/turn +0.00 (-0.20) Hate/m.crit +0.00 (-4.00) Psi/m.crit +0.00 (-4.00) Hate/kill +0.00 (+-2.00) Masteries +0.00(-0.20) Psionic/Focus +0.00(-0.20) Cursed/Slaughter +0.00(-0.10) Psionic/Solipsism +0.00(-0.20) Cursed/Punishments A suit of armour made of leather. |
[vs. Crimson Robe (12 def, 10 armour) (Main armor)]enlightening drakeskin leather armour of cold resistance (20 def, 8 armour) 9.0 T5 light armor Reqs Str 20 [Ego+] Master/Psionic While equipped: Stats +6(-4) Cun +6(-4) Wil dps ---------- Mind.crit +0% (-9%) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) All.spd +0% (-15%) Melee+ 0(-35) mind 0(-10)% gloom effects Res.pen +0%(-20%) all Melee Ret 0(-35) mind 0(-10)% gloom effects ----- def ----- Armour +8 (-2) Defense +20 (+7 eff.) (+8 (+3 eff.)) Fatigue +8% Resists +0%(-15%) all +17% cold Crit.dmg- 0.00% (-35.00%) Mind.save +21 (+5 eff.) ---------- misc Psi/turn +0.00 (-0.20) Hate/m.crit +0.00 (-4.00) Psi/m.crit +0.00 (-4.00) Hate/kill +0.00 (+-2.00) Masteries +0.00(-0.20) Psionic/Focus +0.00(-0.20) Cursed/Slaughter +0.00(-0.10) Psionic/Solipsism +0.00(-0.20) Cursed/Punishments A suit of armour made of leather. |
[vs. Crimson Robe (12 def, 10 armour) (Main armor)]marauder& 9.0 T5 light armor Reqs Str 20 [Ego+] Master While equipped: Stats +7 Str +7 Dex +0(-10) Wil +0(-10) Cun dps ---------- Mind.crit +0% (-9%) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) All.spd +0% (-15%) Melee+ 0(-35) mind 0(-10)% gloom effects Res.pen +0%(-20%) all Melee Ret 0(-35) mind 0(-10)% gloom effects ----- def ----- Armour +8 (-2) Defense +27 (+8 eff.) (+15 (+4 eff.)) Fatigue +8% Resists +27% lightning +0%(-15%) all Crit.dmg- 0.00% (-35.00%) Phys.save +13 (+2 eff.) ---------- misc Psi/turn +0.00 (-0.20) Hate/m.crit +0.00 (-4.00) Psi/m.crit +0.00 (-4.00) Hate/kill +0.00 (+-2.00) Masteries +0.00(-0.20) Psionic/Focus +0.00(-0.20) Cursed/Slaughter +0.00(-0.10) Psionic/Solipsism +0.00(-0.20) Cursed/Punishments A suit of armour made of leather. |
[vs. Crimson Robe (12 def, 10 armour) (Main armor)]prismatic drakeskin leather armour of spell shielding (20 def, 8 armour) 9.0 T5 light armor Reqs Str 20 [Ego] Arcane While equipped: Stats +0(-10) Cun +0(-10) Wil dps ---------- Mind.crit +0% (-9%) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) All.spd +0% (-15%) Melee+ 0(-35) mind 0(-10)% gloom effects Res.pen +0%(-20%) all Melee Ret 0(-35) mind 0(-10)% gloom effects ----- def ----- Armour +8 (-2) Defense +20 (+7 eff.) (+8 (+3 eff.)) Fatigue +8% Resists +16% darkness +7% arcane +16% light +0%(-15%) all Crit.dmg- 0.00% (-35.00%) Spell.save +16 (+2 eff.) ---------- misc Psi/turn +0.00 (-0.20) Hate/m.crit +0.00 (-4.00) Psi/m.crit +0.00 (-4.00) Hate/kill +0.00 (+-2.00) Masteries +0.00(-0.20) Psionic/Focus +0.00(-0.20) Cursed/Slaughter +0.00(-0.10) Psionic/Solipsism +0.00(-0.20) Cursed/Punishments A suit of armour made of leather. |
[vs. Crimson Robe (12 def, 10 armour) (Main armor)]volcanic drakeskin leather armour of cold resistance (20 def, 21 armour) 9.0 T5 light armor Reqs Str 20 [Ego+] Nature/Master While equipped: Stats +0(-10) Cun +0(-10) Wil dps ---------- Mind.crit +0% (-9%) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) All.spd +0% (-15%) Melee+ 9 fire 0(-35) mind 0(-10)% gloom effects Ranged+ 8 fire Res.pen +0%(-20%) all Melee Ret 0(-35) mind 0(-10)% gloom effects ----- def ----- Armour +21 (+11) Defense +20 (+7 eff.) (+8 (+3 eff.)) Fatigue +8% Resists +26% cold +17% physical +15% fire +0%(-15%) all Crit.dmg- 0.00% (-35.00%) ---------- misc Psi/turn +0.00 (-0.20) Hate/m.crit +0.00 (-4.00) Psi/m.crit +0.00 (-4.00) Hate/kill +0.00 (+-2.00) Masteries +0.00(-0.20) Psionic/Focus +0.00(-0.20) Cursed/Slaughter +0.00(-0.10) Psionic/Solipsism +0.00(-0.20) Cursed/Punishments A suit of armour made of leather. |
[vs. Crimson Robe (12 def, 10 armour) (Main armor)]enlightening voratun mail armour of implacability (5 def, 17 armour) 14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Master/Psionic While equipped: Stats +6(-4) Cun +9(-1) Wil dps ---------- Mind.crit +0% (-9%) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) All.spd +0% (-15%) Melee+ 0(-35) mind 0(-10)% gloom effects Res.pen +0%(-20%) all Melee Ret 0(-35) mind 0(-10)% gloom effects ----- def ----- Armour +17 (+7) Defense +5 (+2 eff.) (-7 (-2 eff.)) Fatigue +2% Resists +0%(-15%) all Crit.dmg- 0.00% (-35.00%) Phys.save +12 (+2 eff.) Mind.save +22 (+5 eff.) ---------- misc Psi/turn +0.00 (-0.20) Hate/m.crit +0.00 (-4.00) Psi/m.crit +0.00 (-4.00) Hate/kill +0.00 (+-2.00) Masteries +0.00(-0.20) Psionic/Focus +0.00(-0.20) Cursed/Slaughter +0.00(-0.10) Psionic/Solipsism +0.00(-0.20) Cursed/Punishments A suit of armour made of mail. |
[vs. Crimson Robe (12 def, 10 armour) (Main armor)]Kindlebait the voratun plate armour (0 def, 16 armour) 17.0 T5 massive armor Reqs Massive armour training Str 60 [Rare] Master While equipped: Stats +6 Str +8 Dex +0(-10) Wil +0(-10) Cun dps ---------- Mind.crit +0% (-9%) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) All.spd +0% (-15%) Melee+ 0(-35) mind 0(-10)% gloom effects Res.pen +0%(-20%) all +25% fire Melee Ret 0(-35) mind 0(-10)% gloom effects ----- def ----- Armour +16 (+6) Defense +0 (+0 eff.) (-12 (-4 eff.)) Fatigue +22% Resists +0%(-15%) all +30% cold Crit.dmg- 15.00% (-20.00%) ---------- misc Psi/turn +0.00 (-0.20) Hate/m.crit +0.00 (-4.00) Psi/m.crit +0.00 (-4.00) Hate/kill +0.00 (+-2.00) Infravis +3 Masteries +0.00(-0.20) Psionic/Focus +0.00(-0.20) Cursed/Slaughter +0.00(-0.10) Psionic/Solipsism +0.00(-0.20) Cursed/Punishments A suit of armour made of metal plates. |
[vs. spellcowled elven-silk cloak of mindcraft (3 def, 0 armour) (Cloak)]Frozen Shroud (12 def, 0 armour) 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +12(+9) Mag +0(-10) Wil +0(-4) Cun dps ---------- Mind.crit +0% (-6%) Dmg.mod +25% cold Melee Ret 60 ice ----- def ----- Defense +12 (+4 eff.) (+9 (+3 eff.)) Resists +0%(-30%) lightning +25% cold -15% fire +8% all Spell.save +0 (+0 eff.) (-10 (-1 eff.)) Stun/Frz- +0% (-50%) ---------- misc Max.mana +0.00 (-73.00) Release a radius 4 chilling blast, instantly dealing 149.85 cold damage and condensing the air into freezing vapors that deal 49.95 cold damage (based on Magic) each turn for 10 turns. Uses 22 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
[vs. spellcowled elven-silk cloak of mindcraft (3 def, 0 armour) (Cloak)]Cloak of Deception 1.0 cloak armor [Plot Item] Arcane While equipped: Stats +0(-3) Mag +0(-10) Wil +0(-4) Cun dps ---------- Mind.crit +0% (-6%) Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+1 eff.) ----- def ----- Defense +0 (+0 eff.) (-3 (-1 eff.)) Resists +0%(-30%) lightning Spell.save +0 (+0 eff.) (-10 (-1 eff.)) Stun/Frz- +0% (-50%) ---------- misc Max.mana +0.00 (-73.00) A black cloak, with subtle illusion enchantments woven into its very fabric. |
[vs. Adisevea (0 def, 4 armour) (On feet)]pair of drakeskin leather boots of evasion (11 def, 5 armour) 2.0 T5 feet armor [Ego+] Master While equipped: Stats +0(-3) Wil dps ---------- Mind.crit +0% (-7%) Mind.pwr +0 (+0 eff.) (-10 (-2 eff.)) Dmg.mod +0%(-9%) acid +0%(-21%) mind Melee Ret 0(-6) acid ----- def ----- Armour +5 (+1) Defense +11 (+3 eff.) Fatigue +0% (-3%) Resists +0%(-10%) fire +0%(-10%) cold Phys.save +0 (+0 eff.) (-12 (-2 eff.)) Pinning- +0% (-20%) Knockbk- +0% (-20%) Teleport- +0% (-100%) Evasion: (Instant) Puts all charms on 22 cooldown Level 3.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 32% chance to evade melee and ranged attacks and 33 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
[vs. Adisevea (0 def, 4 armour) (On feet)]Sleethue (0 def, 21 armour) 3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +0(-3) Wil dps ---------- Mind.crit +0% (-7%) Mind.pwr +0 (+0 eff.) (-10 (-2 eff.)) Dmg.mod +0%(-9%) acid +15% cold +0%(-21%) mind Melee Ret 0(-6) acid ----- def ----- Armour +21 (+17) Fatigue -6% (-9%) Resists +0%(-10%) cold +6% darkness +0%(-10%) fire Crit.dmg- 15.00% Phys.save +15 (+3 eff.) (+3 (+0 eff.)) Spell.save +9 (+1 eff.) Cut- +20% Confus- +20% Pinning- +0% (-20%) Knockbk- +0% (-20%) Teleport- +0% (-100%) ---------- misc Max.enc +47 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
[vs. Adisevea (0 def, 4 armour) (On feet)]Voroldabrelle (0 def, 5 armour) 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +5(+2) Wil dps ---------- Phys.crit +4.0% Mind.crit +0% (-7%) Phys.pwr +6 (+2 eff.) Mind.pwr +15 (+3 eff.) (+5 (+1 eff.)) Mov.spd +10% Dmg.mod +0%(-9%) acid +0%(-21%) mind Res.pen +15% physical Melee Ret 4 blight 0(-6) acid ----- def ----- Armour +5 (+1) Fatigue -5% (-8%) Resists +9% blight +0%(-10%) cold +0%(-10%) fire Phys.save +0 (+0 eff.) (-12 (-2 eff.)) Max.HP +60.00 Pinning- +0% (-20%) Knockbk- +0% (-20%) Teleport- +0% (-100%) ---------- misc Stam/turn +1.90 Equi/ret +0.04 Max.stam +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
[vs. Steam Powered Gauntlets (0 def, 12 armour) (On hands)]umbral drakeskin leather gloves of spellstriking (0 def, 3 armour) 1.0 T4 hands armor [Ego+] Arcane While equipped: Stats +0(-6) Str +0(-6) Dex +8 Mag +7 Wil dps ---------- Phys.crit +0.0% (-10.0%) Steam.crit +0% (-10%) Crit.mult +0.00% (-30.00%) Spell.pwr +13 (+4 eff.) Melee+ 14 arcane 18 darkness Dmg.mod +7% darkness +7% arcane +0%(-8%) all ----- def ----- Armour +3 (-9) Resists +6% arcane +12% darkness Disarm- +0% (-50%) Unarmed combat: Power 134% (-10%) Range: 1.1x (-0.3x) Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 (-5) Crit +5.0% (-5.0%) Atk.spd 100% (+17%) Melee+ +14 arcane On Hit: 20% Moonlight Ray 5 On Hit: 10% Manathrust 3 On Hit: * 8% chance to reduce damage dealt by 42% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Steam Powered Gauntlets (0 def, 12 armour) (On hands)]steady dwarven-steel gauntlets of sorrow (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +0(-6) Str +0(-6) Dex dps ---------- Phys.crit +0.0% (-10.0%) Steam.crit +0% (-10%) Crit.mult +0.00% (-30.00%) Mind.pwr +5 (+1 eff.) Melee+ 20 mind 22 darkness Dmg.mod +0%(-8%) all Acc +7 (+2 eff.) On Hit (Melee): * 15% chance to reduce all saves and defense by 52 ----- def ----- Armour +2 (-10) Fatigue +3% Phys.save +7 (+1 eff.) Mind.save -2 (-1 eff.) Disarm- +33% (-17%) Unarmed combat: Power 122% (-23%) Range: 1.4x (+0.0x) Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +9 Apr +9 (-1) Crit +8.0% (-2.0%) Atk.spd 83% (-) On Hit: 10% Reproach 3 On Hit: 10% Perfect Control 3 Ruined Earth: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Steam Powered Gauntlets (0 def, 12 armour) (On hands)]stone warden& 1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane While equipped: Stats +0(-6) Str +0(-6) Dex +4 Mag +4 Cun +8 Con dps ---------- Phys.crit +0.0% (-10.0%) Steam.crit +0% (-10%) Crit.mult +0.00% (-30.00%) Dmg.mod +0%(-8%) all ----- def ----- Armour +23 (+11) Hardiness +10% Fatigue +5% Resists +9% physical +7% light +8% darkness Disarm- +0% (-50%) ---------- misc Infravis +2 Unarmed combat: Power 134% (-10%) Range: 1.4x (+0.0x) Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 (+5) Crit +10.0% (-) Atk.spd 83% (-) On Crit.r2 +46 light +34 darkness On Hit: 5% Stone Touch 5 Starfall: Puts all charms on 15 cooldown Level 2.5 Pwr.cost 15 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 130.37 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Omniscience (7 def, 0 armour) (On head)]Eastern Wood Hat (15 def, 0 armour) 2.0 T5 head armor [Unique] Master While equipped: Stats +12(+2) Cun +18 Dex dps ---------- Phys.crit +10.0% Steam.crit +15% Mind.crit +0% (-9%) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) Dmg.mod +10% physical Res.pen +0%(-10%) mind +15% physical Acc +40 (+13 eff.) Apr +15 ----- def ----- Defense +15 (+5 eff.) (+8 (+3 eff.)) Resists +0%(-15%) mind Res.Cap +0%(-10%) mind Mind.save +0 (+0 eff.) (-40 (-12 eff.)) Blind- +100% Confus- +0% (-40%) ---------- misc Psi/m.crit +0.00 (-6.00) Max.psi +0.00 (-50.00) Infravis +0 (-5) Masteries +0.20 Steamtech/Gunslinging +0.20 Steamtech/Bullets mastery This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
[vs. Omniscience (7 def, 0 armour) (On head)]drakeskin leather hat &039; (7 def, 5 armour) 2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +8(-2) Cun +6 Str dps ---------- Mind.crit +0% (-9%) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) Res.pen +10% fire +10% darkness +0%(-10%) mind Acc +8 (+2 eff.) Melee Ret 8 fire On Melee Ret: * 17% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +7 (+2 eff.) (-) Fatigue +5% Resists +16%(+1%) mind +21% fire Res.Cap +0%(-10%) mind Mind.save +27 (+8 eff.) (-13 (-4 eff.)) Confus- +27% (-13%) ---------- misc Psi/m.crit +0.00 (-6.00) Max.psi +0.00 (-50.00) Infravis +0 (-5) A hat made of leather. Very stylish. |
[vs. Omniscience (7 def, 0 armour) (On head)]grounding elven-silk wizard hat of balance (3 def, 0 armour) 2.0 T5 head armor [Ego] Nature/Psionic While equipped: Stats +0(-10) Cun dps ---------- Mind.crit +0% (-9%) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) Res.pen +0%(-10%) mind ----- def ----- Defense +3 (+1 eff.) (-4 (-1 eff.)) Resists +12% lightning +13% temporal +0%(-15%) mind Res.Cap +0%(-10%) mind Mind.save +0 (+0 eff.) (-40 (-12 eff.)) Confus- +0% (-40%) ---------- misc Equi/ret +1.90 Psi/ret +2.60 Hate/ret +1.40 Psi/m.crit +0.00 (-6.00) Max.psi +0.00 (-50.00) Infravis +0 (-5) A pointy cloth hat, very wizardly... |
[vs. Omniscience (7 def, 0 armour) (On head)]Un&039;s Cap (1 def, 0 armour) 2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8(-2) Cun +4 Wil dps ---------- Mind.crit +0% (-9%) Spell.pwr +8 (+3 eff.) Mind.pwr +8 (+1 eff.) (-12 (-2 eff.)) Res.pen +0%(-10%) mind ----- def ----- Defense +1 (+0 eff.) (-6 (-2 eff.)) Resists +10% temporal +0%(-15%) mind +10% physical Res.Cap +0%(-10%) mind Mind.save +0 (+0 eff.) (-40 (-12 eff.)) Anom.red +5 Confus- +0% (-40%) ---------- misc Psi/m.crit +0.00 (-6.00) Max.psi +0.00 (-50.00) Infravis +0 (-5) Masteries +0.20 Chronomancy/Timetravel Wormhole: Level 2.5 Pwr.cost 11 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 3 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
[vs. Omniscience (7 def, 0 armour) (On head)]Gleth (0 def, 5 armour) 2.0 T5 head armor [Rare] Master While equipped: Stats +6 Str +0(-10) Cun +11 Con dps ---------- Mind.crit +3% (-6%) Crit.mult +20.00% Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) Dmg.mod +15% acid +21% mind Res.pen +0%(-10%) mind On Hit (Melee): * 20% chance to reduce armor by 37% ----- def ----- Armour +5 Defense +0 (+0 eff.) (-7 (-2 eff.)) Fatigue +5% Resists +0%(-15%) mind Res.Cap +0%(-10%) mind Phys.save +15 (+2 eff.) Mind.save +15 (+5 eff.) (-25 (-7 eff.)) Confus- +0% (-40%) ---------- misc Psi/m.crit +0.00 (-6.00) Max.psi +0.00 (-50.00) Infravis +0 (-5) Battle Cry: Puts all charms on 21 cooldown Level 3.5 Pwr.cost 21 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
[vs. Omniscience (7 def, 0 armour) (On head)]stabilizing drakeskin leather cap of knowledge (0 def, 5 armour) 2.0 T5 head armor [Ego+] Master/Psionic While equipped: Stats +3(-7) Cun +3 Wil dps ---------- Mind.crit +0% (-9%) Mind.pwr +5 (+1 eff.) (-15 (-2 eff.)) Res.pen +0%(-10%) mind ----- def ----- Armour +5 Defense +0 (+0 eff.) (-7 (-2 eff.)) Fatigue +5% Resists +0%(-15%) mind Res.Cap +0%(-10%) mind Phys.save +21 (+3 eff.) Mind.save +0 (+0 eff.) (-40 (-12 eff.)) Confus- +0% (-40%) ---------- misc Psi/m.crit +0.00 (-6.00) Max.psi +0.00 (-50.00) Infravis +0 (-5) A cap made of leather. |
[vs. Omniscience (7 def, 0 armour) (On head)]Aletta& 2.0 T3 head armor Reqs Wil 24 [Unique] Psionic While equipped: Stats +4(-6) Cun +4 Wil dps ---------- Mind.crit +5% (-4%) Mind.pwr +12 (+2 eff.) (-8 (-1 eff.)) Dmg.mod +10% mind Res.pen +0%(-10%) mind Melee Ret 12 mind ----- def ----- Defense +0 (+0 eff.) (-7 (-2 eff.)) Resists +0%(-15%) mind Res.Cap +0%(-10%) mind Mind.save +0 (+0 eff.) (-40 (-12 eff.)) Confus- +0% (-40%) ---------- misc Psi/m.crit +0.00 (-6.00) Max.psi +0.00 (-50.00) Infravis +0 (-5) Psychic Lobotomy: Level 5.9 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 401.44 mind damage and cripples the target&LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTWHITELASTWHITEANTIQUE_WHITE |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Atamathon&0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
964 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
49 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
[vs. Umbraphage (Light source)]Ebonyslice the brass lantern 2.0 T1 lite [Rare] Master While equipped: Stats +5 Cun dps ---------- Mind.crit +2% Mind.pwr +0 (+0 eff.) (-10 (-2 eff.)) Dmg.mod +0%(-35%) light +0%(-15%) darkness Res.pen +0%(-10%) darkness ----- def ----- Resists +3%(-17%) darkness Affinity +0%(-20%) darkness Mind.save +12 (+3 eff.) (+2 (+0 eff.)) ---------- misc Light +6 (-9) See.Stealth +0 (-10) Masteries +0.00(-0.20) Cursed/Shadows A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Umbraphage (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Mind.pwr +0 (+0 eff.) (-10 (-2 eff.)) Dmg.mod +0%(-35%) light +0%(-15%) darkness Res.pen +0%(-10%) darkness ----- def ----- Resists +0%(-20%) darkness Affinity +0%(-20%) darkness Mind.save +0 (+0 eff.) (-10 (-3 eff.)) ---------- misc Light +3 (-12) See.Stealth +0 (-10) Masteries +0.00(-0.20) Cursed/Shadows A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Umbraphage (Light source)]bright brass lantern of clarity 2.0 T1 lite [Ego] Master/Psionic While equipped: dps ---------- Mind.pwr +0 (+0 eff.) (-10 (-2 eff.)) Dmg.mod +0%(-35%) light +0%(-15%) darkness Res.pen +0%(-10%) darkness ----- def ----- Resists +0%(-20%) darkness Affinity +0%(-20%) darkness Mind.save +5 (+1 eff.) (-5 (-2 eff.)) ---------- misc Light +5 (-10) See.Stealth +6 (-4) See.Invis +5 Masteries +0.00(-0.20) Cursed/Shadows A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
powerful frost salve [power 30] powerful frost salve [power 30]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 172% efficiency and 54% cooldown modifier. Remove 2 physical effects and grants a frost aura (30% cold, darkness and nature affinity) Puts Talent Medical Injector on 19 cooldown Activation is instant. Medical salve. |
powerful healing salve [power 415] powerful healing salve [power 415]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 172% efficiency and 54% cooldown modifier. Heal 415 Puts Talent Medical Injector on 11 cooldown Medical salve. |
powerful pain suppressor salve [power 359] powerful pain suppressor salve [power 359]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 172% efficiency and 54% cooldown modifier. Let you fight up to -359 life and reduces all damage by 20% for 6 turns (takes no time to activate) Puts Talent Medical Injector on 8 cooldown Activation is instant. Medical salve. |
powerful water salve [power 30] powerful water salve [power 30]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 172% efficiency and 54% cooldown modifier. Remove 2 mental effects and grants a water aura (30% blight, mind and acid affinity). Puts Talent Medical Injector on 19 cooldown Activation is instant. Medical salve. |
[vs. dragonbone totem of healing &039; [power 560] (11 cooldown) (Tool)]Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +0%(-9%) fire ----- def ----- Resists +0%(-24%) fire Spell.save +0 (+0 eff.) (-15 (-2 eff.)) Mind.save +10 (+2 eff.) Die.at +0.00 life (+80.00 life) Poison- +0% (-20%) Disarm- +0% (-20%) Confus- +0% (-20%) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 5.9 Pwr.cost 15 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 34 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
[vs. dragonbone totem of healing &039; [power 560] (11 cooldown) (Tool)]Imp Claw 2.0 T1 misc tool [Unique] Arcane While equipped: dps ---------- Dmg.mod +0%(-9%) fire ----- def ----- Resists +0%(-24%) fire Spell.save +0 (+0 eff.) (-15 (-2 eff.)) Die.at +0.00 life (+80.00 life) Poison- +0% (-20%) Disarm- +0% (-20%) Confus- +0% (-20%) ---------- misc Light +1 See.Stealth +10 Flame: Level 3.5 Pwr.cost 7 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 229.80 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp& |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. dragonbone totem of healing &039; [power 560] (11 cooldown) (Tool)]Lorasadoyon the iron torque of mindblast [power 105] (11 cooldown) 2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +0%(-9%) fire ----- def ----- Resists +3% temporal +9% darkness +0%(-24%) fire +6% nature +3% mind Spell.save +0 (+0 eff.) (-15 (-2 eff.)) Die.at +0.00 life (+80.00 life) Poison- +0% (-20%) Disarm- +20% (-) Confus- +0% (-20%) Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LAST999900LASTANTIQUE_WHITE |
[vs. dragonbone totem of healing &039; [power 560] (11 cooldown) (Tool)]Wintermight [power 122] (11 cooldown) 2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +0%(-9%) fire +18% cold Res.pen +20% lightning ----- def ----- Resists +9% mind +0%(-24%) fire Spell.save +0 (+0 eff.) (-15 (-2 eff.)) Die.at +0.00 life (+80.00 life) Poison- +0% (-20%) Disarm- +0% (-20%) Confus- +0% (-20%) Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 11 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
[vs. dragonbone totem of healing &039; [power 560] (11 cooldown) (Tool)]powerful elm totem of healing [power 116] (11 cooldown) 2.0 T1 totem charm [Ego] Nature While equipped: dps ---------- Dmg.mod +0%(-9%) fire ----- def ----- Resists +0%(-24%) fire Spell.save +0 (+0 eff.) (-15 (-2 eff.)) Die.at +0.00 life (+80.00 life) Poison- +0% (-20%) Disarm- +0% (-20%) Confus- +0% (-20%) Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 11 cooldown 100% to increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
[vs. dragonbone totem of healing &039; [power 560] (11 cooldown) (Tool)]Tree of Life 2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +20% nature +0%(-9%) fire ----- def ----- Resists +20% blight +0%(-24%) fire +20% nature Spell.save +0 (+0 eff.) (-15 (-2 eff.)) Die.at +0.00 life (+80.00 life) Heal.mod +25% Poison- +0% (-20%) Disarm- +0% (-20%) Confus- +0% (-20%) ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 8 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Kier the Ghoul Solipsist level 32
41st Haze 122nd year of Ascendancy at 18:26 see stats
Back and there again (Insane (Roguelike) difficulty)
35th Regrowth 123rd year of Ascendancy at 13:47 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Kier the Ghoul Solipsist level 36
65th Haze 122nd year of Ascendancy at 11:24 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Kier the Ghoul Solipsist level 35
62nd Haze 122nd year of Ascendancy at 02:31 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Kier the Ghoul Solipsist level 33
45th Haze 122nd year of Ascendancy at 23:24 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Kier the Ghoul Solipsist level 22
58th Dusk 122nd year of Ascendancy at 21:58 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Kier the Ghoul Solipsist level 28
27th Haze 122nd year of Ascendancy at 20:16 see stats
Home sweet home (Insane (Roguelike) difficulty)
20th Haze 122nd year of Ascendancy at 17:59 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Kier the Ghoul Solipsist level 10
3rd Flare 122nd year of Ascendancy at 01:59 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Kier the Ghoul Solipsist level 20
46th Dusk 122nd year of Ascendancy at 15:46 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Kier the Ghoul Solipsist level 30
33rd Haze 122nd year of Ascendancy at 01:36 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Kier the Ghoul Solipsist level 40
34th Regrowth 123rd year of Ascendancy at 22:42 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Kier the Ghoul Solipsist level 23
70th Dusk 122nd year of Ascendancy at 17:36 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Kier the Ghoul Solipsist level 30
33rd Haze 122nd year of Ascendancy at 17:45 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Kier the Ghoul Solipsist level 25
72nd Dusk 122nd year of Ascendancy at 22:16 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Kier the Ghoul Solipsist level 35
62nd Haze 122nd year of Ascendancy at 03:37 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Kier the Ghoul Solipsist level 9
1st Flare 122nd year of Ascendancy at 17:06 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Kier the Ghoul Solipsist level 11
6th Flare 122nd year of Ascendancy at 08:55 see stats
There and back again (Insane (Roguelike) difficulty)
6th Decay 122nd year of Ascendancy at 00:01 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Kier the Ghoul Solipsist level 25
73rd Dusk 122nd year of Ascendancy at 04:33 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Kier the Ghoul Solipsist level 16
29th Dusk 122nd year of Ascendancy at 19:45 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Kier the Ghoul Solipsist level 31
36th Haze 122nd year of Ascendancy at 03:56 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Kier receives 1 healing (1 psi heal).
You pickup 0.80 gold pieces.
Kier receives 1 healing (1 psi heal).
Kier picks up ( .): balanced voratun steamsaw of reflection (150% power, 0 apr).
Kier picks up ( .): slimy elven-silk robe of lightning (+27%) (0 def, 0 armour).
Kier picks up ( .): cleansing drakeskin leather armour of Toknor (20 def, 8 armour).
Kier picks up ( .): Greenwyrd.
Kier picks up ( .): crackling voratun shield of fire resistance (+17%) (0 def, 10 armour, 182% power, 205.5 block).
Kier picks up ( .): storming pouch of voratun shots of wind (21/21, 164% power, 6 apr).
Kier picks up ( .): stormbringer&LASTLASTmarauder&LASTLASTUn&039;s Cap (1 def, 0 armour).
Kier picks up ( .): umbral drakeskin leather gloves of spellstriking (0 def, 3 armour).
Kier picks up ( .): drakeskin leather hat &039; (7 def, 5 armour).
Kier picks up (V.): starseer&LASTLASTMandible of Ungolmor (150% power, 12 apr).
Kier picks up ( .): elemental voratun dagger of massacre (156% power, 9 apr).
Lore found: Un&039;s Cap
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: Mandible of Ungolmor
You can read all your collected lore in the game menu, by pressing Escape.









































































































































































