





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
| Addons | The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Items Vault 1.7.0Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon
- allows adventurer to use talents from classes that don't spawn on randbosses
- still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents
Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree
- allows the adventurer to use every talents, including monster only and debug talent trees.
- tends to have issues with classes from other addons due to the way it loads their data.
Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer
- my own adventurer skill addon.
- allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character.
- use this one if you use addons that add new classes/races and want their talents on an adventurer
Note : use only one of those three. They are not compatible with eachother Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Gnomes 1.7.2Adds gnomes as a new race. They are a distant relative to dwarves and know the location of the Iron Council. Garden Gnomes have nature skills, but are not necessarily antimagic. https://github.com/Werekracken/tome-gnomes All gnomes get: -- Generic Trees: These trees add a huge amount of survivability. -- Generic Trees: -- Generic Trees: -- Generic trees: -- Stat modifiers: +4 Cunning Generic Trees: They also start with the steam resource, a steam generator implant, and medical injector implants in inventory if you want to go that route. -- Stat modifiers: +2 Cunning, +2 Strength Generic Trees: -- Class Trees: Generic Trees: All skill trees are are locked and have x1.00 multiplier (instead of x1.30). --Starting points --Level up points But wait, there's more! In addition to the normal golem slots of MAINHAND, OFFHAND, BODY, and 2 GEM slots, gnomish alchemist golems also get LITE, HEAD, CLOAK, HANDS, BELT, and FEET slots. Additionally for tinker gnomes: -- A good amount of the gnomish alchemist golem changes were inspired by the "Golem - The Ironbreaker" addon. The intent with the golems is to have a fun variant and potentially more useful in the mid and late game, and it fits with the gnome theme of cunning and tools. I'm aware there is another addon named "Let there be gnomes" which was last updated in 2015, but this addon has nothing to do with it. Having never tried that addon I have no idea if there would be compatibility issues if you loaded them both (if you even could load a race addon that hasn't been updated in 6 years /shrug). -- Zilquish Race 1.7.0Adds the Zilquish race, an artificial lifeform created by necromancers based on the accidental birth of the first skeletal ooze. They're tough, and can use natural talents. Comes with one secret unlockable feature, and one less secret unlockable feature! They will be added to the racepack on its next update, but for now here they are alone. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Ashes of Urh'Rok 1.7.4Official Expansion!Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Accurate Weapon Damage 1.7.0Makes the stats displayed when viewing a weapon's name more accurately reflect the damage it would deal if you were to wield it. Should not have any major compatibility issues with other addons. Ring Soul 1.7.2An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Artificer |
| Level / Exp | 3 / 4% |
| Size | 较小 |
| Lifes / Deaths | no deaths recorded 2 / 0 |
Primary Stats
| Strength | 17 (base 15) |
| Dexterity | 9 (base 11) |
| Constitution | 11 (base 11) |
| Magic | 11 (base 11) |
| Willpower | 17 (base 11) |
| Cunning | 18 (base 14) |
Resources
| Life | 120/120 |
| Healing Factor | 1.0097162075846 |
| Regeneration | 0.25242905189616 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 11 |
| Accuracy | 3 |
| Crit Chance | 2% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| 寒冷 | +10% |
| 火焰 | -10% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 2 |
| Ranged Defense | 2 |
| Fatigue | 7 |
| Physical Save | 20 |
| Spell Save | 9 |
| Mental Save | 12 |
Defense: Resistances
| 枯萎 | 6%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 35% |
Inscriptions (3/3)
| Infusions | 有效技能等级:1.0 纹身:回复使用模式:主动技能 使用范围:近战/单体 冷却时间:10 飞行速度:瞬间 使用速度:标准(100%回合) 是:自然力量 介绍:激活纹身治疗你自己 100 生命值,持续 5 回合。 |
| Infusions | 有效技能等级:1.0 纹身:狂暴使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身解除你随机一个 物理 效果并减少所有伤害 14% 持续 4 回合。 同时除去对应类型的越层效果(失去平衡、法术冲击和思维封锁)。 |
| Infusions | 有效技能等级:1.0 纹身:治疗使用模式:主动技能 使用范围:近战/单体 冷却时间:12 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身立即治疗你 50 生命值,然后去除一个流血、毒素和疾病效果。 |
Class Talents
| 灵巧 / Imbuing | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 灵巧 / Armorsmithing | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 灵巧 / Weaponsmithing | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 灵巧 / Toolsmithing | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 灵巧 / Accessory crafting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| 种族技能 / 夺心魔 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 格斗 / 战斗训练 | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 蒸汽科技 / 铁匠 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 灵巧 / Inventory management | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | 地图效果 : 空气值随时间损失,空气用光后将损失生命。寻找气泡来回复空气值。水同时令震慑免疫和火焰伤害下降 10% ,同时增加 10% 寒冷伤害。 水下区域 |
Quests
你被派去清除对夺心魔的两大威胁之一。 保卫维网守护维网,征服你的敌人。 * 你必须调查一下穆格尔位于水下的巢穴。 * 你必须调查一下里奇通道。 | 正在进行 |
Equipment
| 在头上 | 稳定的粗制皮帽 (0 闪避, 1 护甲)2.0 T1 头部 护甲 [Ego] Master While equipped: ----- def ----- 护甲值 +1 Fatigue +1% Phys.save +11 (+5 eff.) 一顶皮帽。 |
| 主护甲 | 粗制皮甲 (3 闪避, 2 护甲)9.0 T1 光系 护甲 [Normal] While equipped: ----- def ----- 护甲值 +2 Defense +3 (+3 eff.) Fatigue +6% 一套用皮革制成的皮甲。 |
| 工具 | 炼金之天才 [能量 310] (7/15 冷却)2.0 T5 项圈 护符 [随机史诗级物品] 灵能系 While equipped: ----- def ----- Resists +6%枯萎 在扇形区域呼出一阵强风,击退所有生物11格,并造成310物理伤害 Puts all charms on 15 cooldown 100% to 治疗30生命值. 100% to 解除至多1项疾病、伤口或毒素效果. 100% to 延长1项正面状态1回合持续时间. 项圈是由强大的精神能量制造而成,用来储存灵能。 |
| 在主手 | 电弧的铁质狼牙棒 (11 - 16 damage, 2 护甲穿透)3.0 T1 锤子 武器 [Ego] Arcane Power 11.5 - 16.1 物理 Uses 100%力量 Acc+ +0.2% 基础伤害(最大20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit: * 25%几率造成连锁闪电,从这个目标跳跃到另一个目标,造成15伤害 钝而致命。 |
| 光源 | 黄铜灯笼2.0 T1 光照 [Normal] While equipped: ---------- misc Light +3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
Inventory
铁质巨锤 (14 - 21 damage, 1 护甲穿透)5.0 T1 巨锤 武器 [Normal] Power 16.5 - 24.8 物理 Uses 120%力量 Acc+ +0.2% 基础伤害(最大20%) Apr +1 Crit +0.5% Atk.spd 100% 沉重的双手巨锤。 |
2 燃烧的component (melee)0.0 装备力量来源 奥术力量 Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 20火焰 Affinity: melee Components can be used to enhance items being crafted! |
矿工的component (digger)0.0 装备制造者 某位大师 Modifies crafted object: While equipped: 夜视范围:+1 - +3 Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted! |
绝缘的component (belt)0.0 装备力量来源 自然力量 Modifies crafted object: While equipped: 抗性改变: * +5% - +15%闪电 * +5% - +15%时空 Affinity: belt Components can be used to enhance items being crafted! |
邪恶之component (melee)0.0 装备力量来源 奥术力量 Modifies crafted object: Weapon combat: Damage on hit: 5 - 20枯萎 On hit: * 5 - 30%几率降低6力量、敏捷和体质 Affinity: melee Components can be used to enhance items being crafted! |
尖晶石0.0 T1 绿宝石 珠宝 [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) 潜在伤害类型:自然 宝石可用来卖钱或用于法术仪式。 |
指引之戒0.0 戒指 杂项 [史诗级物品] Unknown While carried: ---------- misc Steam/turn +0.50 Mana/turn +0.30 与戒指中的灵魂交谈. Uses 1 power out of 1/1 戒指中好像囚禁了一个古老的灵魂。 |
转化之盒2.0 夏·图尔 盒子 [剧情物品] Unknown While carried: 立即转化盒子中的所有物品(当你切换地图时也会自动转化). Uses 0 power out of 1000/1000 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
强风之铁质项圈 [能量 100] (7/15 冷却)2.0 T1 项圈 护符 [Ego] 灵能系 在扇形区域呼出一阵强风,击退所有生物7格,并造成100物理伤害 Puts all charms on 15 cooldown 项圈是由强大的精神能量制造而成,用来储存灵能。 |
治疗之榆木图腾 [能量 110] (7/15 冷却)2.0 T1 图腾 护符 [Ego] Nature 治疗你自己和周围10格内的所有友方生物110 Puts all charms on 15 cooldown 自然图腾是由自然守护者们制造,用以储存自然能量的。 |
咒语之榆木魔杖 [能量 100] (7/15 冷却)2.0 T1 魔杖 护符 [Ego] Arcane 发射魔法箭,造成100 闪电伤害 Puts all charms on 15 cooldown 魔杖被炼金术师和大法师用来储存法术。任何人可以用它来释放储存的法术。 |
护盾之榆木魔杖 [能量 110] (7/20 冷却)2.0 T1 魔杖 护符 [Ego] Arcane 在你和周围10格内所有友方生物的身上制造护盾,吸收110伤害,持续4回合 Puts all charms on 20 cooldown 魔杖被炼金术师和大法师用来储存法术。任何人可以用它来释放储存的法术。 |
Achievements
Log
0]自动探索了3回合(中断原因:没有移动)
0]你不知道怎么到达那里...
0]自动探索了5回合(中断原因:没有移动)
0]自动探索了2回合(中断原因:有趣的地形)
0]自动探索了4回合(中断原因:没有移动)
0]你不知道怎么到达那里...
0]气泡被耗尽了!
0]气泡被耗尽了!
0]自动探索了10回合(中断原因:没有移动)
0]你不知道怎么到达那里...
0]自动探索了12回合(中断原因:hostile spotted to the 东面 (naga nereid))
0]Jjzer使用了他的炼金之天才!
0]欢迎来到等级 3 [ Jjzer ]
0]Jjzer有 5 属性点, 2 职业技能点, 1 通用技能点可以使用。请按 p 使用它们。
0]你搜集了一个新的材料:娜迦舌头(1).
1]jjzer受到30 治疗。
1]jjzer击中娜迦海卫造成310 物理伤害。
2]jjzer击杀了娜迦海卫!



























