







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ring Soul 1.7.2An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Items Vault 1.7.0Donators/Buyers bonus! Midnight 1.6.7Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Mindslinger 1.6.2Adds the Mindslinger as a new, Yeek-only, Psionic subclass. New Talents: Psionic/Mindslinger: Psionic/Force: Psionic/Charge: More details in the forum thread. Icons from game-icons.net Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Discordant class (and friends) 1.6.71) Add Discordant as playable psionic subclass. A psionic tank with death radius around them (think of Mindrot, but less sucky). Wins battle through attrition, melts trash mobs just by standing. Can also spam tele-frags if you feel like it. 2) Add Kudzu as playable wilder subclass. Invasive, annoying, and hard to get rid of. Master of crowd controls and area denials. Cover the world with fungus, lichens, moss, and kudzus. 3) Add Scorpion as playable rogue subclass. Stealthy brawler with poison fist. Pull in your enemy and dethrone them with chain of combos. 4) Add Critic as playable afflicted subclass. High-risk, high-reward, critical-centric class that use feedback pool as life. Overpower your enemy with overwhelming amount of Gestures, or die from receiving too much criticism. 5) Add Colossus as playable race. Artificial giant constructed by dwarves to guard their gold, has some non-living characteristics. Starts on Reknor (dwarf start). A durable race with some drawbacks. Also like gold. - This is a practice addon intended for personal use, but thank you if you decided to check it out anyway. Creditshttp://game-icons.net/ Changelog1.0.0: - Initial release The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Steel Monk Evolution for Brawler (Fork) 1.7.0(This is a fork that adds projectile deflection to Greatest Weapon Focus and shortens cooldown a bit. Credit for the original addon of course goes to RootOfAllThings. Link to original addon: https://te4.org/games/addons/tome/steel-monk ) Adds a new class evolution for Brawler, the Steel Monk. As a Steel Monk, the Brawler can wield a weapon in their hands while still making unarmed attacks. While wielding a weapon, they can gain Greatest Weapon Focus, causing them to follow up their unarmed attacks with weapon attacks and parrying the attacks of their enemies. Taking this prodigy will refund any points in Weapon Mastery, then grant you Weapon Mastery based on your Unarmed Mastery. Frost Invoker 1.7.0Adds the Frost Invoker, a mage subclass. The Frost Invoker is a Cold-focused caster and unarmed fighter. Their primary stats are Magic and Dexterity. Generic: Frozen Core: Unarmed training with 40/80 Mag/Dex dam mods, and utility. Class: Hail: Offensive spells which can reduce the cd of Artic talents. Locked: Blizzard: Defense and debuffs focused on a single AoE spell. Talent icons from https://game-icons.net Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Demons |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Yeek |
| Class | Mindslinger |
| Level / Exp | 36 / 51% |
| Size | small |
| Lifes / Deaths | Killed by Islera the wolf at level 11 on the 72nd Vengeance 123rd year of Ascendancy at 18:19 6 / 1 |
Primary Stats
| Strength | 27 (base 15) |
| Dexterity | 48 (base 38) |
| Constitution | 22 (base 10) |
| Magic | 14 (base 10) |
| Willpower | 87 (base 60) |
| Cunning | 69 (base 47) |
Resources
| Life | 610/610 |
| Psi | 147/147 |
| Steam | 100/100 |
| Healing Factor | 1.1024166372473 |
| Regeneration | 0.27560415931182 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.783646509902% |
| Spell | 0% |
| Global | +119% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Invisible | 15 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 139 |
| Accuracy | 58 |
| Crit Chance | 41% |
| APR | 21 |
| Speed | 0.85 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 63 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +14% |
| Fire | +19% |
| Cold | +6% |
| Physical | +15% |
| Mind | +34% |
| All | +0% |
Offense: Damage Penetration
| Darkness | +16% |
| Cold | +26% |
| Blight | +26% |
| Fire | +19% |
| Mind | +16% |
| All | +6% |
Defense: Base
| Armour (hardiness) | 28 (55.65183292883%) |
| Defense | 39 |
| Ranged Defense | 39 |
| Fatigue | 0 |
| Physical Save | 27 |
| Spell Save | 30 |
| Mental Save | 56 |
Defense: Resistances
| Blight | 16%( 70%) |
| Arcane | 15%( 70%) |
| Mind | 34%( 70%) |
| All | 11%( 70%) |
| Lightning | 22%( 70%) |
| Light | 16%( 70%) |
| Physical | 16%( 70%) |
| Fire | 41%( 70%) |
| Cold | 18%( 70%) |
Defense: Immunities
| Pinning Resistance | 43% |
| Confusion Resistance | 55% |
| Disarm Resistance | 21% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 231 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 458% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Absorption | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Psionic / Force | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Charge | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Focus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mindslinger | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.48 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Psionic / Finer energy manipulations | 1.48 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
| talent | Skate |
| talent | Beyond the Flesh |
| talent | Charged Shield |
| talent | Kinetic Shield |
Quests
The fearscape was in position. The armies were ready. The research was done. Then a vast horde of void creatures descended. Invaders InvadedFight them off, and take back the portal! The portal is secure once again. The invasion begins! | done |
Observation of the eyalites has identified a caravan carrying critical supplies into the Allied Kingdoms. Supply LinesIt will be travelling between the Iron Throne mountains and Last Hope. Make sure it never arrives. | done |
You&LIGHT_GREEN The Beachhead | done |
The peoples of Maj&039;Eyal. The Fall of Maj'EyalYour job will be to sabotage, assassinate, and destroy various targets to weaken the Eyalites. * The sher&WHITELIGHT_GREEN039;t Eyalites at all. The decision has been made to consider them fellow victims of the Sher&WHITESLATEWHITESLATESLATE | active |
Three demons have been trapped on Eyal since the disaster. They could be useful to our cause. Seek them out. The Old OnesSeek out the wounded ancient Kryl-Feijan in his isolated crypt. Seek out the ancient explorer Shassy&WHITELIGHT_GREY | active |
Equipment
| Psionic focus | blazebringer&4.0 T3 sling 1H weapon [Ego++] Nature/Master Mastery Mindslinger Acc+ +0.2% base dam (max 20%) Apr +12 Crit +12.0% Atk.spd 100% Range +8 On Crit.r2 +18 fire While equipped: dps ---------- All.spd +4% Res.pen +6% all +13% fire Acc +14 (+5 eff.) Apr +8 Slings are used to hurl stones or metal shots at your foes. |
| Quiver | barbed pouch of steel shots of grasping (15/15, 32-38 power, 2 apr)3.0 T2 shot ammo [Ego++] Nature/Master Power 31.5 - 37.8 Physical Uses 123% Cun Mastery Mindslinger Acc+ +0.2% base dam (max 20%) Apr +2 Crit +11.5% Capacity 15 On Hit: * 20% chance to create vines that bind the target to the ground dealing 244 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | Flashwilder1.0 T3 lite [Rare] Nature While equipped: Stats +5 Wil dps ---------- Phys.crit +5.0% Crit.mult +16.00% Phys.pwr +7 (+2 eff.) ----- def ----- Defense +10 (+4 eff.) Resists +6% lightning +6% light +9% mind Pinning- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Xaneriata the hardened leather cap (0 def, 3 armour) 2.0 T3 head armor [Rare] Nature While equipped: Stats +5 Str +2 Dex +4 Mag +11 Wil +8 Cun dps ---------- Phys.pwr +8 (+3 eff.) Mind.pwr +15 (+4 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +6% physical Phys.save +8 (+4 eff.) Mind.save +18 (+5 eff.) ---------- misc Hate/m.crit +3.00 Infravis +2 A cap made of leather. |
| Tool | Chillidol (dig speed 15 turns)3.0 T3 digger tool [Rare] Psionic While equipped: Stats +2 Str +4 Dex +1 Cun +2 Con dps ---------- Dmg.mod +7% fire +8% mind +6% cold Res.pen +20% cold ----- def ----- Mind.save +9 (+3 eff.) ---------- misc Light +2 See.Invis +12 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | savior&0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +12% fire ----- def ----- Resists +24% fire Phys.save +7 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+2 eff.) Rings make your fingers look great! |
| On fingers | Airkiss0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Str +2 Cun +3 Con dps ---------- Dmg.mod +9% lightning ----- def ----- Max.HP +21.00 Disarm- +21% Pinning- +23% Knockbk- +21% ---------- misc See.Invis +3 Rings make your fingers look great! |
| Around waist | hardened leather belt &039; 1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Cun dps ---------- Mind.crit +2% Mind.pwr +30 (+7 eff.) Dmg.mod +9% mind ----- def ----- Fatigue -12% Resists +10% fire +5% arcane +8% cold Mind.save +15 (+4 eff.) ---------- misc Max.enc +30 A belt that goes around your waist. |
| In main hand | Eldoral Last Resort 4.0 T3 sling 1H weapon [Unique] Master Mastery Mindslinger Acc+ +0.2% base dam (max 20%) Apr +12 Crit +12.0% Atk.spd 118% Range +10 While equipped: Stats +3 Cun +4 Dex dps ---------- Dmg.mod +15% physical ---------- misc Cooldown Swift Shot -1 Hurricane Shot -2 When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don&LIGHT_GREENLASTLIGHT_GREENLASTWHITEANTIQUE_WHITE039;May the wielder be granted cunning in his fight against the darkness& |
| On feet | pair of dwarven-steel boots &039; (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +5 Str +7 Con dps ---------- Phys.crit +7.0% Crit.mult +5.00% Phys.pwr +5 (+2 eff.) Apr +4 ----- def ----- Armour +4 Fatigue +3% Resists +6% blight Phys.save +3 (+2 eff.) ---------- misc Stam/turn +1.00 Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| On hands | Xitha the Darkwasp (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +1% Melee+ 6 lightning Dmg.mod +5% lightning Res.pen +10% darkness +10% mind ----- def ----- Armour +1 Resists +6% lightning Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Iveyaba the cashmere robe (0 def, 3 armour) 2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +2 Dex +5 Con dps ---------- Dmg.mod +17% mind Res.pen +20% blight ----- def ----- Armour +3 Hardiness +20% Fatigue +3% Resists +17% mind +11% all Crit.dmg- 15.00% ---------- misc Infravis +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Around neck | gold amulet of perfection (0.18 Psionic / Finer energy manipulations,0.18 Psionic / Feedback)0.1 T3 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.18 Psionic/Finer energy manipulations +0.18 Psionic/Feedback Amulets make your neck look great! |
Inventory
movement infusion of the sneak (speed 694%; cd 18)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 694% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron Grip0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Touch0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Radhustir the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Dex dps ---------- Crit.mult +5.00% Acc +5 (+2 eff.) Melee Ret 2 physical ----- def ----- Resists +10% fire +10% cold Die.at -20.00 life Amulets make your neck look great! |
clarifying copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +12% mind Confus- +20% Amulets make your neck look great! |
warmaker&0.1 T3 amulet jewelry [Ego++] Nature/Master While equipped: Stats +5 Str +6 Dex +6 Wil ----- def ----- Blind- +20% ---------- misc Infravis +3 Sight +2 See.Invis +7 Amulets make your neck look great! |
Gloruvena4.0 T1 sling 1H weapon [Rare] Nature Mastery Mindslinger Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 On Hit.r1 +4 mind On Hit: * 10% chance to reduce armor by 18% While equipped: Stats +4 Wil +1 Cun +2 Con dps ---------- Mind.pwr +10 (+2 eff.) ----- def ----- Mind.save +3 (+1 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus Regenerate 60 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
rough leather sling of acid4.0 T1 sling 1H weapon [Ego] Arcane Mastery Mindslinger Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Ranged+ +6 acid While equipped: dps ---------- Dmg.mod +8% acid Slings are used to hurl stones or metal shots at your foes. |
blurring rough leather belt1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Defense +8 (+3 eff.) Stealth +7 A belt that goes around your waist. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+4 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
mindwoven linen robe of the mountain (+13%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+0 eff.) Dmg.mod +13% physical ----- def ----- Resists +7% all +13% physical Mind.save +16 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of iron boots &039; (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Crit.mult +5.00% Spell.pwr +4 (+4 eff.) Dmg.mod +3% mind Acc +20 (+7 eff.) ----- def ----- Armour +3 Fatigue +2% Phys.save +6 (+3 eff.) Mind.save +3 (+1 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 ---------- misc Stam/turn +0.30 Max.stam +11.00 A pair of boots made of leather. |
Aronor the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Mind.pwr +20 (+5 eff.) Melee+ 6 acid Dmg.mod +4% acid +9% mind ----- def ----- Armour +1 Fatigue +1% Resists +6% acid ---------- misc Equi/ret +0.04 Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Radiancetide the rough leather gloves (0 def, 6 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Melee+ 5 physical Dmg.mod +4% physical ----- def ----- Armour +6 ---------- misc Infravis +1 See.Invis +6 Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aerarin the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Cun dps ---------- Crit.mult +20.00% ----- def ----- Armour +1 Fatigue +1% Phys.save +11 (+6 eff.) Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.04 A cap made of leather. |
Dagehir (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Mind.crit +2% Res.pen +10% temporal ----- def ----- Armour +1 Fatigue +1% ---------- misc Max.psi +10.00 A cap made of leather. |
mindwoven linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+0 eff.) ----- def ----- Defense +1 (+1 eff.) ---------- misc Psi/turn +0.10 A pointy cloth hat, very wizardly... |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
52 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof&1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
11 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Flashwell the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +3% blight +5% mind +18% light Res.pen +5% arcane ----- def ----- Spell.save +12 (+6 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of clarity2.0 T1 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
9 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Cuthyvon the Hazelore (17/17, 14-17 power, 1 apr)3.0 T1 shot ammo [Rare] Master Power 14.0 - 16.8 Physical Uses 123% Cun Mastery Mindslinger Acc+ +0.2% base dam (max 20%) Acc +7 Apr +1 Crit +4.0% Capacity 17 Ranged+ +12 mind +8 cold On Crit.r2 +8 mind +16 cold On Hit: * 20% chance to reduce all saves and defense by 36 Shots are used with slings to pummel your foes to death. |
hateful pouch of steel shots (22/22, 17-20 power, 2 apr)3.0 T2 shot ammo [Ego+] Psionic Power 17.0 - 20.4 Physical Uses 123% Cun Mastery Mindslinger Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 22 Ranged+ +7 darkness Against +6% Living Shots are used with slings to pummel your foes to death. |
pouch of iron shots (14/14, 15-18 power, 1 apr)3.0 T1 shot ammo [Normal] Power 15.0 - 18.0 Physical Uses 123% Cun Mastery Mindslinger Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 14 Shots are used with slings to pummel your foes to death. |
storming pouch of iron shots (20/22, 16-19 power, 1 apr)3.0 T1 shot ammo [Ego] Nature Power 16.0 - 19.2 Physical Uses 123% Cun Mastery Mindslinger Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 22 Ranged+ +9 lightning On Crit.r2 +7 lightning Shots are used with slings to pummel your foes to death. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Mindslinger the Yeek Mindslinger level 10
72nd Vengeance 123rd year of Ascendancy at 03:44 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Mindslinger the Yeek Mindslinger level 20
75th Vengeance 123rd year of Ascendancy at 02:34 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Mindslinger the Yeek Mindslinger level 30
90th Vengeance 123rd year of Ascendancy at 03:52 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Mindslinger the Yeek Mindslinger level 24
78th Vengeance 123rd year of Ascendancy at 22:37 see stats
Strong Lungs (Insane (Adventure) difficulty)
Defeat the Swarming Abyss while running out of air.By Mindslinger the Yeek Mindslinger level 25
79th Vengeance 123rd year of Ascendancy at 03:09 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Mindslinger the Yeek Mindslinger level 36
92nd Vengeance 123rd year of Ascendancy at 10:05 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Mindslinger the Yeek Mindslinger level 27
79th Vengeance 123rd year of Ascendancy at 14:32 see stats
Log
[7]You gain 3.60 gold from the melting of elemental dwarven-steel dagger (18-23 power, 7 apr).
[7]You collect a new ingredient: lump of dwarven steel (1).
[7]You gain 1.50 gold from the melting of dwarven-steel dagger of projection (20-27 power, 7 apr).
[7]You collect a new ingredient: lump of dwarven steel (1).
[7]You gain 0.75 gold from the melting of dwarven-steel dagger (18-23 power, 7 apr).
[7]You collect a new ingredient: lump of dwarven steel (1).
[7]You gain 5.23 gold from the melting of thought-forged dwarven-steel battleaxe of torment (34-51 power, 2 apr).
[7]You collect a new ingredient: lump of dwarven steel (1).
[7]You gain 4.45 gold from the melting of dwarven-steel battleaxe of rage (30-46 power, 2 apr).
[7]You collect a new ingredient: lump of dwarven steel (1).
[7]You gain 3.45 gold from the melting of dwarven-steel battleaxe of crippling (32-49 power, 2 apr).
[7]You collect a new ingredient: lump of dwarven steel (1).
[7]You gain 1.95 gold from the melting of chilling dwarven-steel battleaxe (30-45 power, 2 apr).
[7]You collect a new ingredient: lump of stralite (1).
[7]You gain 4.94 gold from the melting of balanced stralite battleaxe (46-68 power, 3 apr).
[7]You collect a new ingredient: lump of dwarven steel (1).
[7]You gain 2.75 gold from the melting of acidic dwarven-steel battleaxe of torment (32-48 power, 2 apr).
[7]You gain 19.62 gold from the melting of gold ring &039;.
[7]You gain 5.25 gold from the melting of gold amulet of healing.
[7]You gain 5.84 gold from the melting of enraging gold amulet of willpower (+4).
[7]You gain 25.00 gold from the melting of Relgykalthondur.
[7]You gain 1.04 gold from the melting of teleportation rune of the warrior (range 60; cd 16).
[7]You gain 1.45 gold from the melting of shielding rune (absorb 152; dur 5; cd 16).
[7]You collect a new ingredient: stack of herbs (bilberry) (5).
[7]You gain 1.52 gold from the melting of movement infusion (speed 529%; cd 12).
[7]You gain 3.25 gold from the melting of medical injector implant (efficiency 110% / cooldown 67%).
[7]Quest &039;Eyal&WHITE039;j&LASTTEALLAST




























































































