Sher'boom the level 23 Skeleton Archer by Chrono

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceSkeleton
ClassArcher
Level / Exp23 / 37%
Sizemedium
Lifes / Deaths

Primary Stats

Strength77 (base 46)
Dexterity92 (base 53)
Constitution10 (base 10)
Magic14 (base 10)
Willpower17 (base 10)
Cunning23 (base 12)

Resources

Life483/483
Stamina116/116
Healing Factor1.42
Regeneration1.775

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite9
Infravision3
ESP Range10
ESP Kindsdragon

Offense: Mainhand

Damage118
Accuracy70
Crit Chance15%
APR10
Speed0.75

Offense: Spell

Spellpower14
Crit Chance6%
Speed1

Offense: Mind

Mindpower20
Crit Chance6%
Speed1

Offense: Damage Bonus

Acid+9%
Mind+6%
Physical+13%
Cold+21%
Fire+7%

Defense: Base

Armour (hardiness)10 (38.536585365854%)
Defense46
Ranged Defense49
Fatigue0
Physical Save40
Spell Save11
Mental Save32

Defense: Resistances

Nature 30%( 70%)
Acid 11%( 70%)
Cold 56%( 70%)
Darkness 11%( 70%)
Blight 20%( 70%)
Physical 14%( 70%)
Fire 10%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance30%
Bleed Resistance100%
Confusion Resistance23%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Sniper1.30
1/5
1/5
4/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Archery prowess1.30
1/5
1/5
4/5
4/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
2/5
1/5
1/5
Technique / Marksmanship1.30
5/5
2/5
1/5
4/5

Generic Talents

Technique / Combat training1.30
0/5
1/5
1/5
2/5
0/5
0/5
Cunning / Survival1.00
0/5
3/5
0/5
0/5
Technique / Mobility1.20
1/5
1/5
1/5
2/5
Undead / Skeleton1.10
5/5
5/5
1/5
5/5

Effects

talent
talent

Quests

active
done
failed
done
failed
done
done
done
done
done
done
done
active
active
active
done
done
done
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty)
23rd Haze 122nd year of Ascendancy at 01:30
see stats
Earth Master (Nightmare (Adventure) difficulty) Killed Harkor&039;boom the Skeleton Archer level 18
13rd Haze 122nd year of Ascendancy at 23:45
see stats
Exterminator (Nightmare (Adventure) difficulty)
76th Dusk 122nd year of Ascendancy at 07:07
see stats
Home sweet home (Nightmare (Adventure) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher&039;boom the Skeleton Archer level 19
42nd Haze 122nd year of Ascendancy at 07:10
see stats
Level 10 (Nightmare (Adventure) difficulty)
6th Flare 122nd year of Ascendancy at 01:48
see stats
Level 20 (Nightmare (Adventure) difficulty)
54th Haze 122nd year of Ascendancy at 13:30
see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
57th Dusk 122nd year of Ascendancy at 17:20
see stats
The Arena (Nightmare (Adventure) difficulty)
9th Mirth 122nd year of Ascendancy at 11:57
see stats
The secret city (Nightmare (Adventure) difficulty)
77th Dusk 122nd year of Ascendancy at 23:38
see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
76th Dusk 122nd year of Ascendancy at 03:52
see stats
Vampire crusher (Nightmare (Adventure) difficulty)
72nd Haze 122nd year of Ascendancy at 05:11
see stats

Log

Ukruk the Fierce performs a melee critical strike against Sher&LAST
Orc warrior misses Sher&LASTLAST039;boom hits Orc warrior for 15 nature damage.
Ukruk the Fierce hits Sher&LASTaaaaaaLASTYELLOWLASTGREENLAST39 physical (210 total damage).
Orc warrior hits Sher&LASTaaaaaaLASTLAST039;boom.
Quest &039; status updated! (Press &039; to see the quest log)

Orc archer&
fbd578039;boom for 142 physical, (12 absorbed), 0 light (142 total damage).
Resting starts...

The shield around Sher&
LASTTalent Sentinel is ready to use.
Talent Rune: Shielding is ready to use.
Talent Called Shots is ready to use.
Talent Rune: Shielding is ready to use.
Talent Bone Armour is ready to use.
Talent Trueshot is ready to use.
Talent Re-assemble is ready to use.
Rested for 34 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 56 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press &039; or right click to use).
Ran for 12 turns (stop reason: at exit).


There is a The entry to the old tower of Dreadfell here (press &039; or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Sher&
LAST039;boom deactivates Intuitive Shots.