












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.7.4Official Expansion!Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Temporal Warden |
| Level / Exp | 35 / 31% |
| Size | medium |
| Lifes / Deaths | Killed by Layirawe the rattlesnake at level 35 on the 25th Gold 123rd year of Ascendancy at 07:05 / 1 |
Primary Stats
| Strength | 19 (base 10) |
| Dexterity | 50 (base 52) |
| Constitution | 23 (base 11) |
| Magic | 71 (base 60) |
| Willpower | 42 (base 36) |
| Cunning | 22 (base 12) |
Resources
| Life | -174/952 |
| Paradox | 409 |
| Healing Factor | 1.3099022211821 |
| Regeneration | 8.1868888823881 |
Speed
| Mental | -6.2394533983934E-12% |
| Attack | -6.2394533983934E-12% |
| Movement | 0% |
| Spell | -6.2394533983934E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Stealth | 15.839261347047 |
| See Invisible | 15.839261347047 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 104 |
| Accuracy | 59 |
| Crit Chance | 47% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 12% |
| Speed | 1.0000000000001 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 5% |
| Speed | 1.0000000000001 |
Offense: Damage Bonus
| Acid | +17% |
| Physical | +22% |
| Temporal | +30% |
| Fire | +11% |
| Arcane | +8% |
| Cold | +8% |
| All | +0% |
Offense: Damage Penetration
| Lightning | +45% |
| Temporal | +35% |
| Physical | +85% |
| Arcane | +38% |
| Acid | +40% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 23 (38.594633868923%) |
| Defense | 66 |
| Ranged Defense | 66 |
| Fatigue | 0 |
| Physical Save | 49 |
| Spell Save | 47 |
| Mental Save | 43 |
Defense: Resistances
| Acid | 50%( 83%) |
| Blight | 21%( 73%) |
| Arcane | 22%( 73%) |
| Cold | 29%( 73%) |
| All | 18%( 73%) |
| Darkness | 35%( 73%) |
| Temporal | 38%( 73%) |
| Physical | 37%( 78%) |
| Mind | 21%( 73%) |
| Fire | 30%( 73%) |
| Lightning | 23%( 73%) |
Defense: Immunities
| Stun Resistance | 68% |
| Confusion Resistance | 20% |
| Pinning Resistance | 20% |
| Silence Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 40 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 182 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You abandoned lost tinker, to death. Escort: lost tinker (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Constitution by +5. | done |
You failed to protect the lost warrior from death by Arodhenne the brown bear. Escort: lost warrior (level 2 of Old Forest) | failed |
Escort the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell) | active |
You failed to protect the worried loremaster from death by Isedhetha the sick brown bear. Escort: worried loremaster (level 1 of Heart of the Gloom) | failed |
From bellow, it devours | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj&WHITEREDWHITEGREENWHITEGREENWHITESLATE039;Needed: one faerlhing fang. I&039;m sure you&039; The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed chunk of ghoul flesh. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You&WHITELIGHT_GREEN039;ve found the needed pouch of bone giant dust. * &039; Ungrol of Last Hope has completed an elixir of brawn without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. You killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots &039; (0 def, 3 armour) =stun 20=3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Phys.crit +4.0% S.pwr/crit +2 ----- def ----- Armour +3 Fatigue +2% Phys.save +3 (+1 eff.) Silence- +21% Confus- +20% Stun/Frz- +20% ---------- misc Max.vim +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Quiver | Daimeneg (16/18, 48-67 power, 10 apr) =pรครครถ=3.0 T3 arrow ammo [Rare] Master Power 48.0 - 67.2 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +24.0% Capacity 18 Proj.spd +200% Ranged+ +20 physical On Hit.r1 +20 physical On Hit: * 20% chance to reduce strength, dexterity, and constitution by 23 On Crit: * Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
| Light source | Eilinirarin =OoP=2.0 T1 lite [Rare] Master While equipped: ----- def ----- Resists +5% arcane HP.reg +2.00 Heal.mod +20% Knockbk- +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Velasewyn the Icejustice (1 def, 0 armour) =OoP=2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun ----- def ----- Defense +1 (+0 eff.) Resists +3% mind +3% cold Mind.save +5 (+1 eff.) Disease- +20% Pinning- +20% Def/telep +10 Res/telep +10% Dur/telep +10% A pointy cloth hat, very wizardly... |
| Tool | iron torque of mindblast &039; [power 105] (15 cooldown) =con +4=2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Str +4 Con dps ---------- Phys.pwr +5 (+2 eff.) Res.pen +25% physical Apr +3 ----- def ----- Resists +3% blight Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LAST999900LASTANTIQUE_WHITE |
| On fingers | rogue&ORANGE0.1 T2 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+1 eff.) HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
| On fingers | warrior&ORANGE0.1 T2 ring jewelry [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +8 HP.reg +2.00 Stun/Frz- +28% Rings make your fingers look great! |
| Around waist | rough leather belt &039; =phys res pene=1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Mind.pwr +3 (+2 eff.) Res.pen +20% physical ----- def ----- Defense +5 (+1 eff.) Phys.save +5 (+1 eff.) ---------- misc Stam/turn +3.00 A belt that goes around your waist. |
| In main hand | elven-wood longbow of true flight4.0 T4 longbow 2H weapon [Ego+] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +11.0% Acc +9 (+3 eff.) Longbows are used to shoot arrows at your foes. |
| On hands | Stone Gauntlets of Harkor&7.0 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable &039; to see combat stats. Fashioned in ancient times by cultists of Harkor& |
| Main armor | cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +7% acid +17% physical +11% fire +8% cold ----- def ----- Resists +13% acid +13% physical +15% fire +10% cold +11% all ---------- misc Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | cashmere cloak &039; (12 def, 0 armour) =OoP=2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: dps ---------- Spell.crit +7% Crit.mult +38.00% Spell.pwr +6 (+2 eff.) Dmg.mod +8% arcane Res.pen +13% arcane Phasing +10% ----- def ----- Defense +12 (+3 eff.) Resists +21% darkness +18% temporal Phys.save +10 (+3 eff.) Def/telep +19 Res/telep +10% Dur/telep +13% ---------- misc Max.mana +41.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Cuthysta the Thunderwoe =TEMP PENE OoP=0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +30% temporal Res.pen +20% lightning +10% temporal ----- def ----- Armour +5 Defense +5 (+1 eff.) Resists +6% lightning +6% temporal +6% acid Res.Cap +3% all Phys.save +13 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
Inventory
movement infusion of the psychic (speed 526%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 526% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 699%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 699% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 455 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (318.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 413.40 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 66; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 66 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the psychic (threshold 27; blocks 5; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 27 up to 5 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Daneth&ORANGE2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General& |
Fanged Collar =DEATH CHEAT=0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring of perseverance =stun 21=0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +21% Rings make your fingers look great! |
rogue&ORANGE0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+1 eff.) HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
Arthirechik the steel ring =PHYS PENE=0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Wil dps ---------- Phys.pwr +20 (+7 eff.) Res.pen +15% physical Apr +4 ----- def ----- Fatigue -4% Phys.save +12 (+4 eff.) ---------- misc Max.enc +26 Stam/turn +2.00 Max.stam +20.00 Rings make your fingers look great! |
Korizilandil the steel ring =STATS=0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Dex +6 Mag +5 Wil +6 Cun dps ---------- Spell.pwr +7 (+3 eff.) Dmg.mod +15% acid Res.pen +10% acid Acc +7 (+2 eff.) On Hit (Melee): * 10% chance to reduce armor by 33% ----- def ----- Blind- +27% ---------- misc Infravis +4 See.Stealth +13 See.Invis +10 Rings make your fingers look great! |
Eilinitira the gold ring =CON +9=0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +9 Con dps ---------- Dmg.mod +11% arcane Res.pen +25% blight ----- def ----- Resists +11% arcane Phys.save +6 (+2 eff.) ---------- misc Max.mana +20.00 Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Str +3 Dex +5 Con dps ---------- Phys.pwr +30 (+10 eff.) Spell.pwr +8 (+3 eff.) Mind.pwr +8 (+4 eff.) Dmg.mod +12% lightning +9% physical ----- def ----- Resists +24% lightning ---------- misc Max.stam +30.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn& |
Dagger of the Past (25-32 power, 20 apr) =ko VA=1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+2 eff.) Spell.save +10 (+3 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Armukalthokor the Brightsorrow =11 CON=4.0 T2 longbow 2H weapon [Rare] Nature Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Range +7 Proj.spd +200% While equipped: Stats +11 Con +13 Wil dps ---------- Dmg.mod +9% physical Res.pen +15% light ----- def ----- Max.HP +35.00 ---------- misc Reload +2 Max.psi +10.00 Longbows are used to shoot arrows at your foes. |
Betorin (18/18, 35-49 power, 10 apr) =testataas=3.0 T3 arrow ammo [Rare] Arcane Power 35.0 - 49.0 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 18 Ranged+ +37 temporal On Hit.r1 +20 acid +20 temporal On Crit.r2 +20 acid +20 temporal On Hit: * 17% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce armor by 33% Arrows are used with bows to pierce your foes to death. |
dreamer&ORANGE2.0 T2 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Dmg.mod +12% acid +7% physical +8% fire +6% cold ----- def ----- Resists +13% acid +12% physical +12% darkness +11% fire +12% cold +12% mind +9% all Phys.save +13 (+4 eff.) Spell.save +13 (+4 eff.) Mind.save +27 (+9 eff.) ---------- misc Cooldown Refit Golem -4 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ulorek (0 def, 0 armour) =con +4=2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +3 Mag +3 Cun +4 Con dps ---------- Crit.mult +12.00% Dmg.mod +12% acid ----- def ----- Resists +11% all Crit.chn- 15.00% ---------- misc Hate/m.crit +3.00 Psi/m.crit +3.00 Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
reinforced leather armour &039; (15 def, 9 armour) =res pene temporal=9.0 T4 light armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Cun +6 Dex dps ---------- Dmg.mod +9% temporal Res.pen +20% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +9 Defense +15 (+4 eff.) Fatigue +8% Resists +5% mind +24% temporal Mind.save +16 (+5 eff.) A suit of armour made of leather. |
Velulle the rough leather belt =OoP=1.0 T1 belt armor [Rare] Arcane While equipped: ----- def ----- Resists +6% darkness +3% cold +5% arcane +6% light Mind.save +3 (+1 eff.) Heal.mod +5% Disease- +10% Knockbk- +20% Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
monstrous hardened leather belt of the giants =con +5=1.0 T3 belt armor [Ego+] Nature/Master While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +11 (+4 eff.) ----- def ----- Phys.save +8 (+2 eff.) Spell.save +7 (+2 eff.) ---------- misc Size +2 A belt that goes around your waist. |
linen cloak &039; (1 def, 0 armour) =con +3=2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Mag +3 Cun +3 Con dps ---------- Mind.pwr +5 (+3 eff.) Res.pen +10% mind ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hokhad the Lavarace (0 def, 1 armour) =CON +5=2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +9 Dex +5 Mag +5 Con +7 Lck dps ---------- Res.pen +20% fire ----- def ----- Armour +1 Stealth +7 A pair of boots made of leather. |
pair of rough leather boots &039; (4 def, 1 armour) =OoP=2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% acid +6% temporal +3% arcane Melee Ret 8 acid ----- def ----- Armour +1 Defense +4 (+1 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 16 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+2 eff.) Dmg.mod +5% nature Res.pen +5% nature ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +4 (+1 eff.) Max.HP +20.00 Learn an unarmed attack talent or enable &039; to see combat stats. Can&PURPLELASTWHITEffff66PURPLELASTLAST999900LASTANTIQUE_WHITE |
Veliwe the dwarven-steel gauntlets (0 def, 2 armour) =OoP=1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +30% mind ----- def ----- Armour +2 Fatigue +3% Resists +12% temporal HP.reg +3.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +1.00 Max.stam +28.00 Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets &039; (0 def, 2 armour) =crittiรค?=1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex dps ---------- Phys.crit +2.0% Res.pen +20% acid Acc +40 (+10 eff.) Melee Ret 4 acid ----- def ----- Armour +2 Fatigue +3% Resists +3% physical Die.at -40.00 life Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets &039; (0 def, 8 armour) =CON+4 juggernaut 41 disar=1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +4 Con dps ---------- Dmg.mod +24% lightning +15% fire ----- def ----- Armour +8 Fatigue +5% Resists +6% fire Phys.save +19 (+6 eff.) Spell.save +7 (+2 eff.) Mind.save +15 (+5 eff.) Max.HP +73.00 HP.reg +4.00 Disarm- +42% ---------- misc Stam/turn +1.50 Max.stam +26.00 Learn an unarmed attack talent or enable &039; to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
insulating iron helm of constitution (+3) (0 def, 3 armour) =con 3=3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm &039; (0 def, 3 armour) =waterbreathing=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Str +1 Wil +7 Cun ----- def ----- Armour +3 Fatigue +5% Resists +7% cold Crit.chn- 10.00% ---------- misc Light +1 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
458 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Rungof&1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe &039; (dig speed 36 turns) =def 10=3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +6% nature Acc +20 (+5 eff.) Melee Ret 4 physical ----- def ----- Defense +10 (+2 eff.) Resists +11% nature ---------- misc Stam/turn +1.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
steel torque of psionic shield &039; [power 59] (25 cooldown) =CON +3=2.0 T2 torque charm [Rare] Psionic While equipped: Stats +5 Str +2 Cun +3 Con ----- def ----- Crit.chn- 15.00% ---------- misc Infravis +2 Setup a psionic shield, reducing all damage taken by 59 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
steel torque of psionic shield &039; [power 55] (25 cooldown) =psishield=2.0 T2 torque charm [Random Unique] Psionic While equipped: Stats +1 Dex ----- def ----- Armour +2 Resists +2% physical Setup a psionic shield, reducing all damage taken by 55 for 5 turns Puts all charms on 25 cooldown 100% to heal for 33. 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of mindblast &039; [power 200] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% mind +6% cold Melee Ret 6 lightning ----- def ----- Resists +6% cold Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
Gloruta [power 200] (15 cooldown) =OOP Spell Power=2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Spell.pwr +30 (+10 eff.) S.pwr/crit +4 ----- def ----- Resists +5% arcane Phys.save +6 (+2 eff.) Max.HP +80.00 Def/telep +15 Res/telep +15% Dur/telep +15% Create a radius 3 storm for 5 turns. Each turn, creatures within take 40 lightning damage and will be dazed for 1 turn (200 total damage) Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Osa-aika Vaksi the Dwarf Temporal Warden level 33
18th Gold 123rd year of Ascendancy at 17:12 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Osa-aika Vaksi the Dwarf Temporal Warden level 19
29th Dearth 122nd year of Ascendancy at 10:57 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Osa-aika Vaksi the Dwarf Temporal Warden level 32
42nd Steel 123rd year of Ascendancy at 05:12 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Osa-aika Vaksi the Dwarf Temporal Warden level 22
1st Shortage 122nd year of Ascendancy at 11:31 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Osa-aika Vaksi the Dwarf Temporal Warden level 32
44th Steel 123rd year of Ascendancy at 07:13 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Osa-aika Vaksi the Dwarf Temporal Warden level 31
29th Steel 123rd year of Ascendancy at 20:10 see stats
Home sweet home (Insane (Roguelike) difficulty)
21st Shortage 122nd year of Ascendancy at 17:22 see stats
Impossible Death (Insane (Roguelike) difficulty)
Got killed by your future self.By Osa-aika Vaksi the Dwarf Temporal Warden level 29
13rd Iron 123rd year of Ascendancy at 18:01 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Osa-aika Vaksi the Dwarf Temporal Warden level 10
31st Profit 122nd year of Ascendancy at 22:42 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Osa-aika Vaksi the Dwarf Temporal Warden level 20
1st Loss 122nd year of Ascendancy at 11:49 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Osa-aika Vaksi the Dwarf Temporal Warden level 30
14th Iron 123rd year of Ascendancy at 20:12 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By Osa-aika Vaksi the Dwarf Temporal Warden level 29
13rd Iron 123rd year of Ascendancy at 18:01 see stats
Paradoxology (Insane (Roguelike) difficulty)
Both killed your future self and got killed by your future self.By Osa-aika Vaksi the Dwarf Temporal Warden level 29
13rd Iron 123rd year of Ascendancy at 18:01 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Osa-aika Vaksi the Dwarf Temporal Warden level 20
22nd Loss 122nd year of Ascendancy at 08:00 see stats
Self-killer (Insane (Roguelike) difficulty)
Killed your future self.By Osa-aika Vaksi the Dwarf Temporal Warden level 29
13rd Iron 123rd year of Ascendancy at 18:01 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Osa-aika Vaksi the Dwarf Temporal Warden level 29
13rd Iron 123rd year of Ascendancy at 18:01 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Osa-aika Vaksi the Dwarf Temporal Warden level 29
13rd Iron 123rd year of Ascendancy at 18:01 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Osa-aika Vaksi the Dwarf Temporal Warden level 6
18th Voratun 122nd year of Ascendancy at 12:28 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Osa-aika Vaksi the Dwarf Temporal Warden level 17
28th Wealth 122nd year of Ascendancy at 14:14 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Osa-aika Vaksi the Dwarf Temporal Warden level 6
30th Profit 122nd year of Ascendancy at 08:56 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Osa-aika Vaksi the Dwarf Temporal Warden level 31
30th Steel 123rd year of Ascendancy at 05:58 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Osa-aika Vaksi the Dwarf Temporal Warden level 29
13rd Iron 123rd year of Ascendancy at 18:01 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Osa-aika Vaksi the Dwarf Temporal Warden level 19
36th Dearth 122nd year of Ascendancy at 22:26 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Osa-aika Vaksi the Dwarf Temporal Warden level 25
4th Shortage 122nd year of Ascendancy at 22:11 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Osa-aika Vaksi the Dwarf Temporal Warden level 18
29th Wealth 122nd year of Ascendancy at 15:33 see stats
Log
The shield around Osa-aika Vaksi crumbles.
Your Contingency triggered Time Shield!
Osa-aika Vaksi instinctively hardens his skin and ignores the attack!
Osa-aika Vaksi repels an attack from Layirawe the rattlesnake.
Osa-aika Vaksi has survived the set up.
Osa-aika Vaksi has recovered!
Talent Blink Blade is ready to use.
Talent Warp Blade is ready to use.
Talent Fold Warp is ready to use.
Talent Fold Fate is ready to use.
Osa-aika Vaksi receives 43 healing from Temporal Restoration Field.
Layirawe the rattlesnake hits Osa-aika Vaksi for (40 absorbed), 156 physical, 22 cold (179 total damage).
Osa-aika Vaksi casts Time Shield.
The very fabric of time alters around Osa-aika Vaksi.
Layirawe the rattlesnake performs a melee critical strike against Osa-aika Vaksi!
Your time shield crumbles under the damage!
The fabric of time around Osa-aika Vaksi stabilizes to normal.
Osa-aika Vaksi&LASTLASTUID:880930:0fbd578LASTSTEEL_BLUELAST0 physical, (22 to time), 0 cold, (98 to time), 14 physical (14 total damage).
Osa-aika Vaksi casts Seal Fate.
Osa-aika Vaksi casts Arrow Stitching.
Osa-aika Vaksi warps space-time to equip: elven-wood longbow of true flight
Daimeneg.
Osa-aika Vaksi&LASTLayirawe the rattlesnake performs a melee critical strike against Osa-aika Vaksi!
Layirawe the rattlesnake performs a melee critical strike against Osa-aika Vaksi!
Poison bursts out of Osa-aika Vaksi&LASTUID:880930:0fbd578LAST226 physical, 22 cold, 224 physical (472 total damage).
Osa-aika Vaksi the level 35 dwarf temporal warden was ground to death by Layirawe the rattlesnake on level 6 of Dreadfell.





















































































































