Mactier the level 13 Cornac Oozemancer by jenx

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceCornac
ClassOozemancer
Level / Exp13 / 25%
Sizebig
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength14 (base 10)
Dexterity10 (base 10)
Constitution12 (base 12)
Magic10 (base 10)
Willpower45 (base 39)
Cunning33 (base 27)

Resources

Life286/286
Psi135/135
Equilibrium76
Healing Factor1.3
Regeneration2.47

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage31
Accuracy30
Crit Chance10%
APR35
Speed1.00

Offense: Offhand

Damage23
Accuracy30
Crit Chance9%
APR25
Speed1.00

Offense: Spell

Spellpower3.3333333333333
Crit Chance8%
Speed1

Offense: Mind

Mindpower34.923773098185
Crit Chance11%
Speed1

Defense: Base

Armour (hardiness)9 (30%)
Defense11
Ranged Defense11
Fatigue8
Physical Save17.1
Spell Save22.125
Mental Save23.65

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Bleed Resistance29%
Poison Resistance49%
Blind Resistance29%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Eyal's fury1.30
2/5
0/5
0/5
0/5
Wild-gift / Oozing blades1.30
1/5
0/5
0/5
0/5
Wild-gift / Moss1.30
1/5
0/5
0/5
0/5
Wild-gift / Slime1.30
2/5
0/5
0/5
0/5
Wild-gift / Ooze1.30
4/5
1/5
4/5
1/5
Wild-gift / Mucus1.30
1/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Cunning / Survival1.30
1/5
1/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
3/5
1/5
1/5
0/5
Wild-gift / Antimagic1.30
1/5
3/5
2/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

active
done
done
done
done
active
done
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Roguelike) Killed Ben Cruthdar the Cursed.
By Mactier the Cornac Oozemancer level 11
10th Dusk 122nd year of Ascendancy at 15:43
see stats
Level 10 (Roguelike) Got a character to level 10.
By Mactier the Cornac Oozemancer level 10
2nd Summertide 122nd year of Ascendancy at 06:55
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Mactier the Cornac Oozemancer level 8
6th Mirth 122nd year of Ascendancy at 16:22
see stats

Log

There is a previous level here (press &039; or right click to use).
Ran for 14 turns (stop reason: at exit).


You gain 1.89 gold from the transmogrification of
spiked steel plate armour of fire resistance (4 def, 9 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.88 gold from the transmogrification of
clarifying linen wizard hat (1 def, 0 armour).
You gain 1.30 gold from the transmogrification of
rough leather gloves of dexterity (+2) (0 def, 1 armour).
You gain 1.20 gold from the transmogrification of
mindwoven woollen robe of darkness (+18%) (0 def, 0 armour).
You gain 7.50 gold from the transmogrification of
Vestments of the Conclave (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (11.5-16.1 power, 2 apr).
You gain 2.45 gold from the transmogrification of
surging elm magestaff of power (10-12 power, 2 apr, cold element).
You gain 3.06 gold from the transmogrification of
shimmering ash vilestaff of might (15-18 power, 3 apr, fire element).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, acid element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, lightning element).
You gain 1.42 gold from the transmogrification of
iron mace of erosion (11.5-16.1 power, 2 apr).
You gain 1.55 gold from the transmogrification of
balanced iron mace (14-19.6 power, 2 apr).
You gain 2.17 gold from the transmogrification of
acidic steel mace of projection (16.5-23.1 power, 3 apr).
You gain 1.75 gold from the transmogrification of
balanced iron longsword of massacre (17-23.8 power, 2 apr).
You gain 2.00 gold from the transmogrification of
steel greatsword of phasing (22.5-36 power, 9 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (21-31.5 power, 1 apr).
You gain 1.31 gold from the transmogrification of
slime-covered iron battleaxe (15.5-23.25 power, 1 apr).
You gain 4.52 gold from the transmogrification of
balanced steel battleaxe of vileness (21-31.5 power, 2 apr).
You gain 1.60 gold from the transmogrification of
phase door rune (range 5; power 17; dur 3).
You gain 1.09 gold from the transmogrification of
manasurge rune of the sneak (732% regen over 10 turns; 37 instant mana).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure magical).
You gain 1.21 gold from the transmogrification of
regeneration infusion of the wizard (heal 106 over 5 turns).
You gain 1.56 gold from the transmogrification of
insidious poison infusion (14 nature damage, 22% healing reduction).
You gain 1.07 gold from the transmogrification of
healing infusion of the warrior (heal 58).
There is a next level here (press &039; or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.