Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Old RPG Tileset 1.0.0 Barbarian Class 0.9.7.4 1.0.0 |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Higher |
| Class | Barbarian |
| Level / Exp | 39 / 58% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 69 (base 39) |
| Dexterity | 11 (base 10) |
| Constitution | 26 (base 15) |
| Magic | 11 (base 2) |
| Willpower | 69 (base 60) |
| Cunning | 61 (base 48) |
Resources
| Life | 844/991 |
| Stamina | 155/162 |
| Healing Factor | 0.78786796564404 |
| Regeneration | 34.666190488338 |
Speed
| Mental | +18% |
| Attack | 0% |
| Movement | +13.093167701863% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 2.75 |
Offense: Mainhand
| Damage | 110 |
| Accuracy | 50 |
| Crit Chance | 37% |
| APR | 28 |
| Speed | 0.85 |
Offense: Offhand
| Damage | 78 |
| Accuracy | 50 |
| Crit Chance | 43% |
| APR | 33 |
| Speed | 0.85 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44.233333333333 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +4% |
| Physical | +10% |
| Temporal | +12% |
| Nature | +4% |
Defense: Base
| Armour (hardiness) | 61.8 (90%) |
| Defense | 18.35 |
| Ranged Defense | 18.35 |
| Fatigue | 0 |
| Physical Save | 32.125 |
| Spell Save | 24 |
| Mental Save | 43.5 |
Defense: Resistances
| Mind | 10%( 70%) |
| All | 0%( 70%) |
| Blight | 12%( 70%) |
| Fire | 8%( 70%) |
| Cold | 35%( 70%) |
| Nature | 67%( 70%) |
Defense: Immunities
| Stun Resistance | 15% |
| Confusion Resistance | 37% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 405 life. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 319 damage for 4 turns. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Raider | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Thug | 1.20 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Executioner | 1.20 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Technique / Barbarian | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Gladiator | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Genetics | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Mutations | 1.00 |
| 2/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 0/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Hitman |
| talent | Weaponlord |
| talent | Guard |
| talent | Pillager |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 39.89 fire damage. Burning Hex |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | Cursed Wound |
| beneficial effect | A flow of life spins around the target, regenerating 37.50 life per turn. Regeneration |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | blood-soaked pair of hardened leather boots of rushing (0 def, 3 armour) blood-soaked pair of hardened leather boots of rushing (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +3 Physical crit. chance: +4.0% Physical power: +4 Armour: +3 Fatigue: +3% Changes stats: +3 Str / +3 Con It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6.00 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | bladed iron helm (0 def, 3 armour) bladed iron helm (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str Damage when the wearer is hit: 6 physical It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITE |
| On hands | naturalist& naturalist&Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +7 Armour: +2 Changes stats: +2 Str Damage when the wearer hits(melee): 5 nature Changes resistances: +7% nature Changes damage: +4% nature Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| On fingers | warrior& warrior&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings can have magical properties. |
| Around neck | clarifying copper amulet clarifying copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% mind Confusion immunity: +22% Amulets can have magical properties. |
| In main hand | arcing stralite mace of vileness (36.5-51.1 power, 5 apr) arcing stralite mace of vileness (36.5-51.1 power, 5 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.5 - 51.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +5 lightning / +9 blight Burst (radius 2) on crit: +14 corrupted blood Blunt and deadly. |
| Around waist | clarifying rough leather belt of the titan clarifying rough leather belt of the titanCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 Mental save: +6 A belt that goes around your waist. |
| In off hand | Blade of Distorted Time (40-56 power, 10 apr) Blade of Distorted Time (40-56 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 80% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 20% to slow target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Creates a wake of temporal energy that deals 31.56 damage in a beam, as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns. Each target you hit with Rethread will reduce your Paradox by 2. The damage will increase with your Paradox and Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
| Cloak | thick cashmere cloak of Iron Throne (2 def, 8 armour) thick cashmere cloak of Iron Throne (2 def, 8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +2 Changes stats: +2 Str / +2 Con Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening dwarven-steel plate armour of thunder (5 def, 11 armour) enlightening dwarven-steel plate armour of thunder (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 Armour: +11 Defense: +5 Fatigue: +24% Changes stats: +6 Str / +8 Mag / +4 Wil / +3 Cun Mental save: +19 Spell crit. chance: +4% A suit of armour made of metal plates. |
Inventory
lightning rune (174 lightning damage) lightning rune (174 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.00 Cooldown: 33 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 58.00 to 174.00 lightning damage. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
sneak& sneak&Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.00 Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 130.27 to 390.80 lightning damage. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
warrior& warrior&Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8.00 Cooldown: 31 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 326.20 cold damage with a chance to freeze the target. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
plaguebringer& plaguebringer&Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +15 blight When wielded/worn: Accuracy: +11 Changes stats: +2 Str Changes damage: +15% physical Disease immunity: +36% Stamina when hit: +3.00 Massive two-handed battleaxes. |
voratun battleaxe (58-87 power, 4 apr) voratun battleaxe (58-87 power, 4 apr)Requires: - Strength 48 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Massive two-handed battleaxes. |
voratun dagger (36.5-47.45 power, 9 apr) voratun dagger (36.5-47.45 power, 9 apr)Requires: - Dexterity 48 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Sharp, short and deadly. |
psychic& psychic&Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Cun / +2 Wil Mindpower: +7 Blunt and deadly. |
flaming orichalcum trident of evisceration (52.5-84 power, 16 apr) flaming orichalcum trident of evisceration (52.5-84 power, 16 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 52.5 - 84.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Burst (radius 1) on hit: +16 fire When wielded/worn: Physical crit. chance: +14.0% Physical power: +12 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
plaguebringer& plaguebringer&Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 52.0 - 83.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +18 blight Damage conversion: 51% nature When wielded/worn: Changes resistances: +9% all Changes resistances penetration: +18% nature Disease immunity: +28% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
warbringer& warbringer&Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 18.0 - 28.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Physical power: +9 Changes stats: +3 Con Changes resistances penetration: +9% physical Disarm immunity: +13% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
warbringer& warbringer&Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 52.5 - 84.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +18 darkness / +16 blight When wielded/worn: Physical power: +16 Changes stats: +5 Con Changes resistances penetration: +14% physical Disarm immunity: +23% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
The Warped Boots (2 def, 4 armour) The Warped Boots (2 def, 4 armour)Requires: - Talent Armour Training Powered by unknown forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 Armour: +4 Defense: +2 Fatigue: +8% Changes damage: +15% blight Life regen: -0.20 Spellpower: +10 Spell crit. chance: +9% It can be used to activate talent Spit Blight (costing 10 power out of 50/50) : Effective talent level: 3.0 Power cost: 10 out of 50/50. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Spit blight at your target doing 46.40 blight damage. The damage will increase with your Magic. These blackened boots have lost all vestige of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power. |
iron helm of constitution (+3) (0 def, 3 armour) iron helm of constitution (+3) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
spiked steel plate armour (4 def, 9 armour) spiked steel plate armour (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Damage when the wearer is hit: 11 physical A suit of armour made of metal plates. |
scintillating voratun shield scintillating voratun shieldRequires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 |
349 alchemist agate 349 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
defiled dragonbone wand of firewall [power 187] (6 cooldown) defiled dragonbone wand of firewall [power 187] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to creates a wall of flames lasting for 4 turns (dam 187 overall), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 11 vim. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
warded dragonbone wand of illumination [power 14] (5 cooldown) warded dragonbone wand of illumination [power 14] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Maximum wards: +3 fire / +2 cold / +3 lightning / +4 blight / +3 temporal Talent granted: +1 Ward It can be used to light the area (rad 14), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Tyya the Higher Barbarian level 21
76th Pyre 122nd year of Ascendancy at 03:30 see stats
Arena Battler 50
Got to wave 50 in the arena.By Tyya the Higher Barbarian level 35
79th Pyre 122nd year of Ascendancy at 02:33 see stats
Level 10
Got a character to level 10.By Tyya the Higher Barbarian level 10
74th Pyre 122nd year of Ascendancy at 23:21 see stats
Level 20
Got a character to level 20.By Tyya the Higher Barbarian level 20
75th Pyre 122nd year of Ascendancy at 21:15 see stats
Level 30
Got a character to level 30.By Tyya the Higher Barbarian level 30
77th Pyre 122nd year of Ascendancy at 17:56 see stats
Log
Tyya hits Valfren Loren for 112 physical, 4 lightning, 8 blight, 5 nature, 14 temporal, 54 physical, 5 nature damage (total 198.33).
The public is pleased by your performance! You now have the rank of powerful!
Welcome to level 39 [Tyya].
Tyya has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Wave clear!
Clear bonus: 1948! Score bonus: 1292! Danger bonus: 100! Rank bonus: 220!
Your experience increases by4984!
You earn 1.4 gold for your victory!
Items lying around will disappear in 200 turns!
Final round!!!
Tyya hits Valfren Loren for 24 physical damage.
Tyya killed Valfren Loren!
There is an item here: plaguebringer&
There is an item here: enlightening dwarven-steel plate armour of thunder (5 def, 11 armour)
Tyya picks up (m.): enlightening dwarven-steel plate armour of thunder (5 def, 11 armour).
Tyya picks up (d.): plaguebringer&LASTLASTenlightening dwarven-steel plate armour of thunder (5 def, 11 armour).
Talent Meat Spin is ready to use.
Tyya deactivates Hitman.
Tyya activates Hitman.
Tyya deactivates Guard.
Tyya activates Guard.
Tyya deactivates Pillager.
Tyya activates Pillager.
Tyya deactivates Weaponlord.
Tyya activates Weaponlord.
Dread hits Tyya for 37 fire, 37 fire, 37 fire, 37 fire damage (total 146.79).
