Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Old RPG Tileset 1.0.0 Barbarian Class 1.0.0 |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Barbarian |
| Level / Exp | 28 / 52% |
| Size | medium |
| Lifes / Deaths | Killed by orc assassin at level 28 on the 20th Voratun 122nd year of Ascendancy at 05:10 6 / 1 |
Primary Stats
| Strength | 50 (base 38) |
| Dexterity | 8 (base 10) |
| Constitution | 50 (base 47) |
| Magic | 9 (base 2) |
| Willpower | 34 (base 22) |
| Cunning | 41 (base 27) |
Resources
| Life | -19/885 |
| Stamina | 145/241 |
| Healing Factor | 1.12 |
| Regeneration | 50.232 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +6% |
| Spell | 0% |
| Global | +52.204577676102% |
Vision
| Sight | 13 |
| Lite | 2 |
Offense: Mainhand
| Damage | 78 |
| Accuracy | 30 |
| Crit Chance | 28% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 38 |
| Accuracy | 30 |
| Crit Chance | 28% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32.6 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +12% |
| Arcane | +6% |
Defense: Base
| Armour (hardiness) | 36.64 (43%) |
| Defense | 19.3 |
| Ranged Defense | 19.3 |
| Fatigue | 18 |
| Physical Save | 40 |
| Spell Save | 15.05 |
| Mental Save | 27.625 |
Defense: Resistances
| Darkness | 14%( 70%) |
| Light | 12%( 70%) |
| All | 0%( 70%) |
| Blight | 44%( 70%) |
| Fire | 20%( 70%) |
| Cold | 43%( 70%) |
| Nature | 52%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Bleed Resistance | 50% |
| Confusion Resistance | 30% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 238 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 204 damage for 4 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 198 life over 5 turns. |
Class Talents
| Cunning / Thug | 1.20 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Barbarian | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Technique / Gladiator | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Executioner | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Genetics | 1.00 |
| 4/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | Badly off balance. Global speed is reduced by 15%. Off-balance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+6 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 14.10 nature damage per turn. Poisoned |
| detrimental effect | The target is poisoned and sick, doing 13.16 nature damage per turn. All damage it does is reduced by 22%. Numbing Poison |
| detrimental effect | Slowed by 50% and taking 15 crushing damage per turn. Slow |
| beneficial effect | A flow of life spins around the target, regenerating 39.60 life per turn. Regeneration |
| beneficial effect | Stoneskin |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On hands | dwarven-steel gauntlets of magic (+4) (0 def, 2 armour) dwarven-steel gauntlets of magic (+4) (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Mag Changes damage: +6% arcane Metal gloves protecting the hands up to the middle of the lower arm. |
| On fingers | conjurer& conjurer&Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Mag / +5 Wil Spellpower: +6 Rings can have magical properties. |
| On fingers | solipsist& solipsist&Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +4 Wil Changes resistances: +24% cold Changes damage: +12% cold Mindpower: +5 Rings can have magical properties. |
| Around neck | steel amulet of healing steel amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Cut immunity: +50% Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 80 cooldown : Effective talent level: 3.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 237 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | acidic dwarven-steel longsword (25.5-35.7 power, 4 apr) acidic dwarven-steel longsword (25.5-35.7 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 25.5 - 35.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +8 acid Sharp, long, and deadly. |
| Main armor | cleansing steel mail armour of cold resistance (2 def, 6 armour) cleansing steel mail armour of cold resistance (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes resistances: +19% cold / +12% nature / +14% blight A suit of armour made of mail. |
| In off hand | dwarven-steel longsword of projection (23-32.2 power, 4 apr) dwarven-steel longsword of projection (23-32.2 power, 4 apr)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +7 mind It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, long, and deadly. |
| On head | prismatic dwarven-steel helm (0 def, 4 armour) prismatic dwarven-steel helm (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +14% darkness / +12% light A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
sun infusion (rad 7; power 21; turns 5; dispells darkness) sun infusion (rad 7; power 21; turns 5; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 21%; cure mental, physical) wild infusion (resist 21%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 21% for 6 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Newly picked up lightning rune (75 lightning damage)lightning rune (75 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.00 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 25.00 to 75.00 lightning damage. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune (radius 13) vision rune (radius 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (13 radius) and to allow you to see invisible and stealthed creatures (power 14) for 15 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
silk robe of Linaniil (3 def, 0 armour) silk robe of Linaniil (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Mana each turn: +0.19 Maximum mana: +66.00 Spellpower: +3 Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer& dreamer&Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Physical save: +11 Spell save: +8 Mental save: +11 A pair of boots made of leather. |
sting tipped arrows sting tipped arrowsRequires: - Dexterity 18 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 |
244 alchemist agate 244 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
voratun pickaxe (dig speed 23 turns) voratun pickaxe (dig speed 23 turns)3.00 Encumbrance. Type: tool / digger ; tier 5 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Burlap Hegg the Dwarf Barbarian level 18
17th Voratun 122nd year of Ascendancy at 22:18 see stats
Level 10
Got a character to level 10.By Burlap Hegg the Dwarf Barbarian level 10
17th Voratun 122nd year of Ascendancy at 03:44 see stats
Level 20
Got a character to level 20.By Burlap Hegg the Dwarf Barbarian level 20
18th Voratun 122nd year of Ascendancy at 08:43 see stats
Log
Orc assassin hits Burlap Hegg for 12 physical, 3 blight, 5 physical, 5 physical, 2 nature, 5 physical damage (total 29.79).
Burlap Hegg is no longer pinned.
Burlap Hegg stops regenerating health quickly.
Orc assassin hits Burlap Hegg for 3 nature, 5 physical, 3 nature damage (total 9.94).
Burlap Hegg hits orc assassin for 3 physical damage.
Orc assassin performs a critical strike!
Orc assassin hits Burlap Hegg for 20 physical, 3 blight, 4 physical, 2 nature, 6 physical damage (total 31.17).
Burlap Hegg misses orc assassin.
Burlap Hegg misses orc assassin.
Talent Blend is ready to use.
Talent Butcher is ready to use.
Orc assassin hits Burlap Hegg for 3 nature, 5 physical, 3 nature damage (total 9.94).
Orc assassin is not stunned anymore.
Burlap Hegg hits orc assassin for 3 physical damage.
Burlap Hegg shrugs off the effect &039;!
Orc assassin performs a critical strike!
Orc assassin hits Burlap Hegg for 45 physical, 8 blight, 11 physical, 7 nature, 31 physical damage (total 99.62).
Talent Infusion: Regeneration is ready to use.
Talent Charge is ready to use.
Orc assassin hits Burlap Hegg for 9 nature, 17 physical, 9 nature damage (total 33.13).
Burlap Hegg uses Infusion: Regeneration.
Burlap Hegg starts regenerating health quickly.
Orc assassin stops bleeding.
Orc assassin uses Venomous Strike.
Orc assassin performs a critical strike!
Orc assassin hits Burlap Hegg for 70 nature, 8 blight, 11 physical, 16 nature, 44 nature damage (total 146.74).
Orc assassin killed Burlap Hegg!
Burlap Hegg the level 28 dwarf barbarian was slimed to death by an orc assassin on level 42 of The Arena.
