element91 the level 8 Higher Rogue by element91

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassRogue
Level / Exp8 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 11)
Dexterity22 (base 19)
Constitution10 (base 10)
Magic11 (base 10)
Willpower14 (base 10)
Cunning22 (base 20)

Resources

Life194/194
Stamina141/141
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth25.823515768852
See Invisible25.823515768852

Offense: Mainhand

Damage22
Accuracy41
Crit Chance9%
APR27
Speed1.00

Offense: Offhand

Damage15
Accuracy41
Crit Chance13%
APR7
Speed1.00

Offense: Spell

Spellpower5.5
Crit Chance6%
Speed1

Offense: Mind

Mindpower18
Crit Chance6%
Speed1

Offense: Damage Bonus

Lightning+11%

Defense: Base

Armour (hardiness)4 (38.536585365854%)
Defense25
Ranged Defense25
Fatigue1.669446550417
Physical Save12
Spell Save9
Mental Save13

Defense: Resistances

Nature 26%( 70%)
Lightning 38%( 70%)
Light 10%( 70%)
Darkness 11%( 70%)
Blight 26%( 70%)
Physical 1%( 70%)
Cold 20%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
5/5
0/5
0/5
0/5
Cunning / Stealth1.30
3/5
0/5
0/5
0/5
Cunning / Trapping1.30
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Cunning / Poisons1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
2/5
0/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
2/5
0/5
1/5

Effects

beneficial effect

Quests

done
done
done
active
active
active

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
In off hand
Main armor
Around neck

Inventory

Achievements

Log

Element91 activates a trap, and its magical energies change.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press &039; or right click to use).
Ran for 20 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press &039; or right click to use).
Ran for 27 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press &039; or right click to use).
Ran for 27 turns (stop reason: at exit).


You gain 2.19 gold from the transmogrification of
miner&LASTLASTiron gauntlets of magic (+2) (0 def, 1 armour).
You gain 0.55 gold from the transmogrification of
scholar&LASTLASTpair of iron boots (0 def, 3 armour).
You gain 0.57 gold from the transmogrification of
cleansing rough leather belt.
You gain 1.94 gold from the transmogrification of
potent elm magestaff of power (13-15.6 power, 2 apr, arcane element).
You gain 3.44 gold from the transmogrification of
earthen ash vilestaff of warding (15-18 power, 3 apr, blight element).
You gain 3.11 gold from the transmogrification of
cruel elm vilestaff of might (10-12 power, 2 apr, acid element).
You gain 1.03 gold from the transmogrification of
flaming iron greatsword (13.5-21.6 power, 1 apr).
You gain 2.67 gold from the transmogrification of
arcing iron battleaxe of daylight (12.5-18.75 power, 1 apr).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
There is a previous level here (press &039; or right click to use).