Artemis the level 10 Yeek Oozemancer by Artemis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.3
AddonsItems Vault 1.0.3
Infinite500: Revised high level play for ToME v1.9b 1.0.3
CampaignInfinite
ModeNormal Adventure
SexMale
RaceYeek
ClassOozemancer
Level / Exp10 / 61%
Sizesmall
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength8 (base 10)
Dexterity9 (base 10)
Constitution31 (base 29)
Magic10 (base 10)
Willpower30 (base 24)
Cunning20 (base 16)

Resources

Life200/219
Equilibrium28
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6
See Stealth10
See Invisible10

Offense: Mainhand

Damage11
Accuracy22
Crit Chance6%
APR15
Speed1.00

Offense: Offhand

Damage11
Accuracy22
Crit Chance6%
APR15
Speed1.00

Offense: Spell

Spellpower3.3333333333333
Crit Chance4%
Speed1

Offense: Mind

Mindpower28
Crit Chance6%
Speed1

Offense: Damage Bonus

Mind+3%

Defense: Base

Armour (hardiness)1 (30%)
Defense0.65
Ranged Defense0.65
Fatigue0
Physical Save19.65
Spell Save14
Mental Save25.75

Defense: Resistances

Arcane 5%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance24%
Instadeath Resistance100%
Confusion Resistance80%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Moss1.30
0/5
0/5
0/5
0/5
Wild-gift / Slime1.30
5/5
0/5
0/5
0/5
Wild-gift / Ooze1.30
3/5
1/5
1/5
0/5
Wild-gift / Mucus1.30
4/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Cunning / Survival1.10
1/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
1/5
0/5
0/5
0/5
Wild-gift / Antimagic1.30
4/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
2/5
0/5
0/5

Effects

talent
talent

Quests

done
active

Equipment

Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Artemis the Yeek Oozemancer level 10
2nd Mirth 122nd year of Ascendancy at 17:48
see stats

Log

Artemis wears: lightening linen cloak of Iron Throne (1 def, 0 armour).

You gain 0.30 gold from the transmogrification of
hateful iron torque of charged psionic shield [power 23] (20 cooldown).
You gain 1.85 gold from the transmogrification of
flaming iron shield of resilience (4 def, 2 armour, 19 block).
You gain 5.55 gold from the transmogrification of
Oaksage (3 def, 7 armour).
You gain 1.77 gold from the transmogrification of
spiked iron mail armour of fire resistance (2 def, 4 armour).
You gain 1.77 gold from the transmogrification of
spiked iron mail armour of clarity (2 def, 4 armour).
You gain 1.59 gold from the transmogrification of
cleansing iron mail armour of clarity (2 def, 4 armour).
You gain 0.84 gold from the transmogrification of
thaloren iron helm (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.86 gold from the transmogrification of
spellwoven linen robe of spell shielding (0 def, 0 armour).
You gain 1.10 gold from the transmogrification of
spellwoven linen robe of darkness (+16%) (0 def, 0 armour).
You gain 1.29 gold from the transmogrification of
shimmering linen robe of stability (0 def, 0 armour).
You gain 0.94 gold from the transmogrification of
shimmering linen robe (0 def, 0 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 0.77 gold from the transmogrification of
insulating rough leather belt of the mystic.
You gain 2.79 gold from the transmogrification of
cruel elm starstaff of illumination (10-12 power, 2 apr, darkness damage).
You gain 0.25 gold from the transmogrification of
iron mace (8.5-11.9 power, 2 apr).
You gain 1.35 gold from the transmogrification of
iron longsword of erosion (7.5-10.5 power, 2 apr).
You gain 2.29 gold from the transmogrification of
balanced iron longsword of crippling (6.5-9.1 power, 2 apr).
You gain 4.45 gold from the transmogrification of
Haryrion (14-19.6 power, 3 apr).
You gain 3.75 gold from the transmogrification of
Gelaith (7-9.8 power, 2 apr).
You gain 3.75 gold from the transmogrification of
Earthhacker (8-11.2 power, 2 apr).
You gain 2.37 gold from the transmogrification of
mighty elm longbow of fire.
You gain 0.25 gold from the transmogrification of
iron dagger (5-6.5 power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 4; dispells darkness).
Saving done.

There is a damp cave here (press &039; or right click to use).
You feel mildly anxious, and walk with caution.