Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Odyssey of The Summoner (for ToME 1.7.4+) 1.7.4Howdy, this is Kamani. The current page for OotS content is: https://forums.te4.org/viewtopic.php?p=247326#p247326 I mostly tested OotS with EoR, Cults, and Ashes enabled, but it should work fine without them. Disclaimer: This is NOT a full release. There WILL be errors and unpredictable behavior. I am patching things out actively, so play with discretion and send as much feedback as possible to the forum thread to accelerate the completion process! Expanded Details: Perfect Perfection 1.7.4Modifies mastery and perfection egos to only roll from what you have unlocked and have at least 1 point in, to reduce useless rolls. Effective Talent Scaling 1.7.4Changes some talents that use raw levels for no apparent reason to use effective levels instead. Affected talents include: Portable Item Vault 1.7.4Add a portable item vault to your inventory! Forbidden Cults 1.7.4Official Expansion!Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Elkan's Infinite Dungeon Tweaks And Zlefin's Fixes 1.7.4Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead, this version disbles mirror matches. (From Elkan) Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Allow Respec Anywhere 1.2.3Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. |
| Campaign | Infinite |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Wolf |
| Class | War Hound |
| Level / Exp | 7 / 31% |
| Size | medium |
| Lifes / Deaths | Killed by snow giant boulder thrower at level 4 on the 76th Pyre 122nd year of Ascendancy at 18:36 3 / 1 |
Primary Stats
| Strength | 14 (base 11) |
| Dexterity | 28 (base 24) |
| Constitution | 12 (base 10) |
| Magic | 9 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 20 (base 22) |
Resources
| Life | 417/417 |
| Stamina | 154/176 |
| Fury | 76/94 |
| Healing Factor | 1.0991526171258 |
| Regeneration | 10.881610909545 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +5.8763181144547% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 3 |
| Lite | 6 |
| Infravision | 4 |
| See Stealth | 5 |
Offense: Barehand
| Damage | 46 |
| Accuracy | 45 |
| Crit Chance | 11% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4.5 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Light | +3% |
| Darkness | +3% |
Defense: Base
| Armour (hardiness) | 16.728518975225 (36.29140759009%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 1 |
| Physical Save | 15 |
| Spell Save | 11 |
| Mental Save | 20 |
Defense: Resistances
| Lightning | 12%( 70%) |
| Fire | 10%( 70%) |
| Blight | 6%( 70%) |
| Acid | 5%( 70%) |
| Cold | 11%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 20% |
Inscriptions (0/0)
Class Talents
| Wild-heart / Perseverance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Locomotion | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Blood Scent | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Ego / Wolf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Spotting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Inner Animal | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 1/10 |
| 0/10 |
| 0/10 |
| 1/10 |
| Wild-heart / Howling | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Martial Training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Natural Combat | 1.00 |
| 3/10 |
| 3/10 |
| 3/10 |
| 1/10 |
| 1/10 |
| 0/10 |
| 1/10 |
| 0/10 |
Effects
| talent | Solitarity |
| talent | Steady Pace |
| talent | Habit Spot |
| detrimental effect | You are at peace, gaining 2.5 life regeneration and 3.5 stamina regeneration. SolitarityIf you spot any enemies, this bonus will be lost until they are dispatched. |
| beneficial effect | Infinite Dungeon Challenge (Level 4): Near Sighted Challenge |
| beneficial effect | You are feeling out a combat technique. AdaptationThe number of adaptions you can make is equal to your total number of talent points in Wild-Heart/Spotting plus your cunning. Adaptations: 18/20 (Cunning + Spotting talent points). --------------------------------- Accuracy: 22.1 Armor Penetration: 0.0 Critical Hit Rate: 0.0% Physical Penetration: 0.0% |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 2): ExterminatorFoes left: 3 | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 4): Near Sighted | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Tool | miner&3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| Decoration slot | Blackrock0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +3% darkness ----- def ----- Resists +12% lightning Stun/Frz- +20% ---------- misc Max.stam +30.00 Amulets make your neck look great! |
| Around neck | insulating copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% fire +11% cold Amulets make your neck look great! |
| Tail slot | elm wand of lightning storm [power 110] (15 cooldown)2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 22 lightning damage and will be dazed for 1 turn (113 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| Around waist | Lorohell the Duskdream1.0 T5 belt armor [Rare] Disrupt While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 9% ----- def ----- Resists +5% acid +6% blight Spell.save +3 (+3 eff.) ---------- misc Equi/ret +0.04 A belt that goes around your waist. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Arurilaith the Chargebraid (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +1 Mag dps ---------- Dmg.mod +3% lightning ----- def ----- Armour +1 Fatigue +1% ---------- misc Light +2 A cap made of leather. |
| Cloak | Gleamfurnace the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% light ----- def ----- Defense +2 (+1 eff.) Mind.save +9 (+5 eff.) Max.HP +38.00 ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Inventory
blink rune of the wizard (range 3; phase 11; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
enhanced iron mace of projection (12-18 power, 2 apr)3.0 T1 mace 1H weapon [Ego++] Nature/Psionic Power 12.5 - 17.5 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +4 Cun +3 Con Blunt and deadly. |
rough leather belt1.0 T1 belt armor [Normal] A belt that goes around your waist. |
alchemist&1.0 T1 hands armor [Ego++] Arcane/Master While equipped: Stats +2 Mag +2 Wil +2 Con dps ---------- Melee+ 4 acid 3 fire 3 cold 3 lightning ----- def ----- Armour +1 Phys.save +10 (+7 eff.) Spell.save +3 (+3 eff.) Mind.save +3 (+2 eff.) Disarm- +23% Unarmed combat: Power 6.5 - 7.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% Melee+ +4 ice +5 physical +6 fire +5 acid +6 lightning On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A pointy cloth hat, very wizardly... |
iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Item Vault (Portable) Item Vault (Portable)0.0 vault [Plot Item] Unknown Access item vault. Uses 1 power out of 1/1 A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Ran for 22 turns (stop reason: at door).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: at door).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a ladder to the next level here (press &039; or right click to use).
Ran for 14 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a ladder to the next level here (press &039; or right click to use).
Ran for 49 turns (stop reason: at exit).
Wolf wears: Blackrock.
You gain 0.40 gold from the transmogrification of pouch of iron shots of accuracy (11/11, 14-17 power, 1 apr).
You gain 2.78 gold from the transmogrification of iron plate armour &039; (0 def, 7 armour).
You gain 1.00 gold from the transmogrification of iron plate armour (0 def, 7 armour).
You gain 1.11 gold from the transmogrification of iron mail armour of acid resistance (2 def, 4 armour).
You gain 0.52 gold from the transmogrification of miner&LASTLASTBarigasin (0 def, 3 armour).
You gain 3.85 gold from the transmogrification of Khelulaleg the rough leather gloves (0 def, 1 armour).
You gain 3.02 gold from the transmogrification of Stokeborn the pair of iron boots (0 def, 3 armour).
You gain 4.86 gold from the transmogrification of Radiancequench (12-16 power, 2 apr).
You gain 0.50 gold from the transmogrification of steel longsword (14-19 power, 3 apr).
You gain 3.38 gold from the transmogrification of hateful iron greatmaul of daylight (18-28 power, 1 apr).
You gain 7.38 gold from the transmogrification of Brodeldir the iron battleaxe (12-19 power, 1 apr).

















