
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Infinite500 v2.2: Revised high level play for ToME 1.1.4Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Adventurer Plus Addon 1.1.3Incompatibilities: There shouldn't be, unless you name your class "Hero" also. |
| Campaign | Infinite |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Hero |
| Level / Exp | 55 / 22% |
| Size | small |
| Lifes / Deaths | Killed by Archon at level 11 on the 2nd Mirth 122nd year of Ascendancy at 17:46 0 / 8Killed by unknown at level 15 on the 8th Mirth 122nd year of Ascendancy at 01:25 Killed by shadowblade at level 17 on the 1st Summertide 122nd year of Ascendancy at 02:35 Killed by orc blood mage at level 20 on the 1st Flare 122nd year of Ascendancy at 13:07 Killed by Xanodanne the mountain troll thunderer at level 53 on the 41st Dusk 122nd year of Ascendancy at 15:36 Killed by mucus ooze at level 55 on the 45th Dusk 122nd year of Ascendancy at 19:09 Killed by mucus ooze at level 55 on the 46th Dusk 122nd year of Ascendancy at 10:41 Killed by Corrupted Oozemancer at level 55 on the 46th Dusk 122nd year of Ascendancy at 20:37 |
Primary Stats
| Strength | 107.04302085592 (base 65) |
| Dexterity | 46.324099986234 (base 9) |
| Constitution | 32 (base 10) |
| Magic | 13 (base 9) |
| Willpower | 114 (base 65) |
| Cunning | 115 (base 65) |
Resources
| Hate | 100/100 |
| Equilibrium | 15 |
| Life | -1/817 |
| Psi_feedback | 150/150 |
| Psi | 195/586 |
| Healing Factor | 1.32 |
| Regeneration | 7.26 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +108% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Invisible | 10 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor, humanoid/orc |
Offense: Mainhand
| Damage | 69 |
| Accuracy | 59 |
| Crit Chance | 43% |
| APR | 12 |
| Speed | 0.80 |
Offense: Offhand
| Damage | 57 |
| Accuracy | 59 |
| Crit Chance | 42% |
| APR | 29 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22.5 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Mind
| Mindpower | 85.464302085592 |
| Crit Chance | 68% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +13% |
| Lightning | +10% |
| Nature | +9% |
| Acid | +10% |
| Fire | +28% |
| Physical | +15% |
| Cold | +10% |
| All | +0% |
Offense: Damage Penetration
| Lightning | +20% |
| Cold | +20% |
| Acid | +20% |
| Physical | +27% |
| Fire | +33% |
| Nature | +23% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 33.256717497591 |
| Ranged Defense | 33.756717497591 |
| Fatigue | 0 |
| Physical Save | 63.901505729957 |
| Spell Save | 62.645 |
| Mental Save | 72.5 |
Defense: Resistances
| Acid | -107%( 70%) |
| Blight | 23%( 70%) |
| Physical | 28%( 74%) |
| Cold | 17%( 70%) |
| All | 15%( 70%) |
| Lightning | 17%( 70%) |
| Mind | 19%( 70%) |
| Darkness | 37%( 80%) |
| Fire | 43%( 70%) |
| Nature | 34%( 70%) |
Defense: Immunities
| Stun Resistance | 63% |
| Silence Resistance | 17% |
| Confusion Resistance | 24% |
| Fear Resistance | 0% |
| Knockback Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 8% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 332 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 82 with a minimum range of 15. Its effects scale with your Constitution stat. |
Class Talents
| Psionic / Absorption | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Solipsism | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Psionic / Focus | 1.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Psionic / Projection | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Psi-fighting | 1.20 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / Force of will | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Mental discipline | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Psionic / Feedback | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Conduit |
| talent | Augmentation |
| talent | Charged Aura |
| talent | Kinetic Shield |
| talent | Deflection |
| talent | Wild Growth |
| talent | Thermal Shield |
| talent | Beyond the Flesh |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.0)Penalty : Fractured Sanity: -6% Mind Resistance, -8% Confusion Immunity Power 1+: Unleashed: +6% critical damage, +9% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| detrimental effect | Acid resistance decreased by 146%. Corrosive Nature |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is poisoned, taking 367.86 nature damage per turn. Poison |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 1.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +2 Defense, +1 Ranged Defense Power 2+: -1 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
| detrimental effect | The target is covered in slippery moss. Each time it tries to use a talent there is 50% chance of failure. Slippery Moss |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+15% resist all). Shroud of Passing |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.0): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 22% when tested. Power 1+: Removed from Reality: +5 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +7 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 14 air and an additional 6 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 4.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 12%) for 4 turns. Power 1+: Nightwalker: +16 Darkness Resistance, +10% Max Darkness Resistance, +10 See Invisible Power 2+: -1 Luck, +7 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 15% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
You failed to protect the injured seer from death by giant venus flytrap. Escort: injured seer (level 3 of Infinite Dungeon) | failed |
You failed to protect the lone alchemist from death by poison ooze. Escort: lone alchemist (level 10 of Infinite Dungeon) | failed |
You failed to protect the lone alchemist from death by orc soldier. Escort: lone alchemist (level 12 of Infinite Dungeon) | failed |
You failed to protect the lost anorithil from death by gwelgoroth. Escort: lost anorithil (level 11 of Infinite Dungeon) | failed |
You failed to protect the lost anorithil from death by dredge. Escort: lost anorithil (level 15 of Infinite Dungeon) | failed |
You failed to protect the lost anorithil from death by snow giant boulder thrower. Escort: lost anorithil (level 7 of Infinite Dungeon) | failed |
You failed to protect the lost sun paladin from death by dolleg. Escort: lost sun paladin (level 13 of Infinite Dungeon) | failed |
You failed to protect the lost warrior from death by Archon. Escort: lost warrior (level 29 of Infinite Dungeon) | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | Zubekira the living mindstar (15.5-17.05 power, 16 apr, nature damage) (Shrouds) Zubekira the living mindstar (15.5-17.05 power, 16 apr, nature damage) (Shrouds)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +16 Physical crit. chance: +5.0% Attack speed: 100% Damage against: +5% Undead When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature / +1% physical Changes resistances penetration: +8% nature Changes damage: +9% nature Grants telepathy: Demon/Major Humanoid/Orc Demon/Minor Talent mastery: +0.20 Wild-gift / Harmony Equilibrium when hit: +2.40 Hate per kill: +1.00 Mindpower: +5 Mental crit. chance: +5% Heals friendly targets nearby when you use a nature summon: +10 Curse of Shrouds It can be used to completes a nature powered mindstar set, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| On hands | Wyrmbreath (0 def, 4 armour) (Nightmares) Wyrmbreath (0 def, 4 armour) (Nightmares)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire Curse of Nightmares It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.4 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 312.75 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.8 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 14.43 cold damage and 15.09 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | psion& psion&Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +5 Cun / +5 Wil Changes resistances: +11% mind Changes damage: +13% mind Physical save: +10 Mental save: +29 Confusion immunity: -20% Fear immunity: -20% Maximum psi: +21.00 Mindpower: +7 Mental crit. chance: +9% Curse of Shrouds It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 2.4 Power cost: 15 out of 15/15. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 258 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.2. Every victim of the whisper has a 23% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| On feet | dreamer& dreamer&Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Wil / +4 Con Changes resistances penetration: +7% physical Physical save: +8 Spell save: +10 Mental save: +8 Mindpower: +3 Curse of Shrouds It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.6 Power cost: 25 out of 25/25. Range: 6.0 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 52% (at 0 Hate) to 172% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 33 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Tool | brutal dwarven-steel pickaxe (dig speed 14 turns) brutal dwarven-steel pickaxe (dig speed 14 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +5 Physical power: +7 Changes stats: +2 Str Critical mult.: +20.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.4 Power cost: 40 out of 50/50. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 58 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | gladiator& gladiator&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 Changes stats: +6 Str / +7 Con Life regen: +1.10 Maximum life: +74.00 Healing mod.: +12% Rings can have magical properties. |
| Around neck | warrior& warrior&Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +7% physical Stamina each turn: +0.40 Amulets can have magical properties. |
| In main hand | Focus Whip (19-20.9 power, 7 apr) (Madness) Focus Whip (19-20.9 power, 7 apr) (Madness)Requires: - Dexterity 15 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Base power: 19.0 - 20.9 Uses stats: 20% Wil, 70% Dex, 10% Cun Damage type: Mind Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy is based on willpower for this weapon. This weapon will act as a psionic focus. Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 125% When wielded/worn: Mindpower: +10 Mental crit. chance: +3% Curse of Madness It can be used to strike all targets in a line, costing 10 power out of 10/10. A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. |
| Around waist | Rope Belt of the Thaloren (Shrouds) Rope Belt of the Thaloren (Shrouds)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 Curse of Shrouds The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In off hand | gifted thorny mindstar of flames (9-9.9 power, 24 apr, mind damage) (Nightmares) gifted thorny mindstar of flames (9-9.9 power, 24 apr, mind damage) (Nightmares)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 8 fire Changes resistances: +12% fire Changes resistances penetration: +13% fire Changes damage: +8% fire Mindpower: +11 Mental crit. chance: +3% Global speed: +4% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Serpentine Cloak (10 def, 0 armour) (Madness) Serpentine Cloak (10 def, 0 armour) (Madness)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth Curse of Madness It can be used to activate talent Phase Door (costing 30 power out of 34/60) : Effective talent level: 2.4 Power cost: 30 out of 34/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 8 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 3). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
| Main armor | tormentor& tormentor&Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +6 Cun Changes resistances: +9% blight Critical mult.: +30.00% Life regen: +3.40 Hate when firing a critical mind attack: +3.00 Maximum life: +66.00 Mental crit. chance: +9% Healing mod.: +20% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
heroism infusion of the warrior (+21 for 11 turns, die at -641) heroism infusion of the warrior (+21 for 11 turns, die at -641)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 11 turns. Also while Heroism is active, you will only die when reaching -641 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (47 nature damage, 62% healing reduction)insidious poison infusion (47 nature damage, 62% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 46.71 nature damage per turns for 7 turns, and reducing the target&YELLOWLASTANTIQUE_WHITE |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (42 nature damage, 56% healing reduction)insidious poison infusion (42 nature damage, 56% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 41.73 nature damage per turns for 7 turns, and reducing the target&YELLOWLASTANTIQUE_WHITE |
movement infusion of the sneak (1105% speed; 6 turns) movement infusion of the sneak (1105% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1105% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 436 over 5 turns) regeneration infusion (heal 436 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 436 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
This item will automatically be transmogrified when you leave the level. frozen spear rune (211 cold damage)frozen spear rune (211 cold damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9.0 Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 211.20 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the warrior (487 lightning damage) lightning rune of the warrior (487 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8.0 Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 162.32 to 486.95 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 658 for 7 turns) shielding rune of the warrior (absorb 658 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 658 damage for 7 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 97)teleportation rune (range 97) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 97 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 80) teleportation rune (range 80)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 80 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
enraging gold amulet of mastery (0.27 Wild-gift / Venom drake aspect) enraging gold amulet of mastery (0.27 Wild-gift / Venom drake aspect)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +8 Changes damage: +8% physical Talent mastery: +0.27 Wild-gift / Venom drake aspect Combat speed: +10% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. grounding steel amulet of murdergrounding steel amulet of murder Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +5.0% Changes resistances: +18% lightning Critical mult.: +14.00% Stun/Freeze immunity: +32% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. mindweaver&mindweaver& Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Wil Damage when the wearer hits(melee): 13 darkness / 12 light Damage when the wearer is hit: 13 darkness / 13 light Changes damage: +12% darkness / +13% light Mental save: +13 Confusion immunity: +22% Mindpower: +12 Amulets can have magical properties. |
Heatpride the voratun ring Heatpride the voratun ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +20 Changes stats: +10 Str / +8 Wil Damage when the wearer hits(melee): 8 fire / 6 acid Damage when the wearer is hit: 12 fire / 4 acid Changes resistances: +23% blight / +6% cold Changes damage: +17% blight Mental save: +16 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. gold ring of miserygold ring of misery Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun Damage when the wearer hits(melee): 14 gloom / 32 bleed Hate when firing a critical mind attack: +3.00 Maximum hate: +11.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 302% weapon damage over 7 turns, and all healing will be reduced by 42%. Rings can have magical properties. |
painweaver& painweaver&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 Changes damage: +6% all Blindness immunity: +26% Spellpower: +8 Mindpower: +10 See stealth: +5 See invisible: +13 Rings can have magical properties. |
painweaver& painweaver&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +12 Changes resistances: +22% fire / +16% cold / +19% lightning / +16% acid Changes damage: +6% all Spellpower: +11 Mindpower: +10 Rings can have magical properties. |
solipsist& solipsist&Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Cun / +5 Wil Mindpower: +7 Rings can have magical properties. |
solipsist& solipsist&Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +6 Wil Damage when the wearer hits(melee): 6 physical / 7 blinding / 8 lightning Damage when the wearer is hit: 7 physical / 5 blinding / 7 lightning Mindpower: +8 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite ringstralite ring 0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite ring of blinding strikesstralite ring of blinding strikes Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when the wearer hits(melee): 12 physical / 11 blinding / 10 lightning Damage when the wearer is hit: 13 physical / 13 blinding / 12 lightning Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. warbringer&warbringer& Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When wielded/worn: Physical power: +16 Changes stats: +6 Mag / +8 Wil / +6 Con Changes resistances penetration: +16% physical Disarm immunity: +32% Spellpower: +16 Curse of Nightmares Massive two-handed battleaxes. |
Spellblaze Shard (20-26 power, 10 apr) (Shrouds) Spellblaze Shard (20-26 power, 10 apr) (Shrouds)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage when this weapon hits: +10 blight / +10 fire burn Burst (radius 2) on crit: +20 fire / +20 infective blight When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% fire / +10% blight Curse of Shrouds This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
This item will automatically be transmogrified when you leave the level. arcing stralite dagger of the mystic (28.5-37.05 power, 9 apr) (Shrouds)arcing stralite dagger of the mystic (28.5-37.05 power, 9 apr) (Shrouds) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +12 lightning When wielded/worn: Changes stats: +5 Wil / +5 Mag Spellpower: +11 Curse of Shrouds Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer&blazebringer& Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 17.0 - 22.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage conversion: 32% fire When wielded/worn: Accuracy: +9 Changes stats: +4 Str Changes resistances penetration: +9% fire Changes damage: +8% physical Stamina when hit: +2.00 Global speed: +2% Curse of Corpses Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer&warbringer& Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour penetration: +11 Physical crit. chance: +11.0% Physical power: +11 Changes stats: +4 Con Changes resistances penetration: +11% physical Critical mult.: +15.00% Disarm immunity: +24% Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. caustic dwarven-steel greatmaul of nature (43-64.5 power, 2 apr) (Corpses)caustic dwarven-steel greatmaul of nature (43-64.5 power, 2 apr) (Corpses) Requires: - Strength 24 Infused by nature 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage conversion: 40% nature / 40% acid blind When wielded/worn: Changes resistances: +9% all Changes resistances penetration: +11% nature / +14% acid Life regen: +3.00 Curse of Corpses Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. caustic steel greatmaul of shearing (25.5-38.25 power, 2 apr) (Misfortune)caustic steel greatmaul of shearing (25.5-38.25 power, 2 apr) (Misfortune) Requires: - Strength 16 Infused by nature Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 25.5 - 38.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage conversion: 42% acid blind When wielded/worn: Armour penetration: +11 Changes resistances penetration: +11% physical / +11% acid Changes damage: +11% physical Life regen: +2.00 Curse of Misfortune Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatmaul of evisceration (43.5-65.25 power, 2 apr) (Misfortune)dwarven-steel greatmaul of evisceration (43.5-65.25 power, 2 apr) (Misfortune) Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.5 - 65.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +12.0% Physical power: +14 Curse of Misfortune Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. steel greatmaul of the mystic (24-36 power, 2 apr) (Nightmares)steel greatmaul of the mystic (24-36 power, 2 apr) (Nightmares) Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 24.0 - 36.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Wil / +4 Mag Spellpower: +10 Curse of Nightmares Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. stralite greatmaul (54-81 power, 3 apr) (Nightmares)stralite greatmaul (54-81 power, 3 apr) (Nightmares) Requires: - Strength 35 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.0 - 81.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Curse of Nightmares Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. stralite greatsword of ruin (47.5-76 power, 3 apr) (Misfortune)stralite greatsword of ruin (47.5-76 power, 3 apr) (Misfortune) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.5 - 76.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour penetration: +16 Physical crit. chance: +15.0% Critical mult.: +22.00% Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. stralite greatsword of shearing (47-75.2 power, 3 apr) (Nightmares)stralite greatsword of shearing (47-75.2 power, 3 apr) (Nightmares) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.0 - 75.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour penetration: +12 Changes resistances penetration: +16% physical Changes damage: +16% physical Curse of Nightmares Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. warbringer&warbringer& Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 20.5 - 32.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +11.0% Physical power: +11 Changes stats: +4 Con Changes resistances penetration: +11% physical Disarm immunity: +20% Curse of Misfortune Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. steady elven-wood longbow of fire (Corpses)steady elven-wood longbow of fire (Corpses) Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Damage when this weapon hits(ranged): +17 fire When wielded/worn: Accuracy: +13 Changes damage: +20% fire Talent cooldown: Steady Shot (-1 turn) Curse of Corpses Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. acidic steel longsword (12.5-17.5 power, 3 apr) (Misfortune)acidic steel longsword (12.5-17.5 power, 3 apr) (Misfortune) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +10 acid Curse of Misfortune Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Kyhek the steel mace (14-19.6 power, 3 apr) (Madness)Kyhek the steel mace (14-19.6 power, 3 apr) (Madness) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 111% Damage when this weapon hits: +5 darkness Damage against: +8% Humanoid When wielded/worn: Accuracy: +7 Changes stats: +2 Dex / +2 Wil / +3 Cun Changes resistances: +6% fire Mental save: +9 Psi when hit: +0.04 Psi when firing a critical mind attack: +3.00 Mindpower: +7 Curse of Madness Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. balanced stralite mace of the leech (38-53.2 power, 5 apr) (Corpses)balanced stralite mace of the leech (38-53.2 power, 5 apr) (Corpses) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +17 nature slow When wielded/worn: Accuracy: +13 Defense: +13 Damage when the wearer is hit: 17 nature slow Curse of Corpses Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. elemental steel mace of torment (11.5-16.1 power, 3 apr) (Nightmares)elemental steel mace of torment (11.5-16.1 power, 3 apr) (Nightmares) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Damage conversion: 16% fire / 16% cold / 14% lightning / 16% acid When wielded/worn: Changes resistances penetration: +8% mind / +9% darkness Curse of Nightmares Blunt and deadly. |
Heatstinger (16-17.6 power, 40 apr, mind damage) (Shrouds) Heatstinger (16-17.6 power, 40 apr, mind damage) (Shrouds)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +12 fire When wielded/worn: Changes stats: +3 Con Changes resistances: +6% fire / +9% nature / +3% blight Changes resistances penetration: +10% nature Changes damage: +6% fire / +10% nature / +9% blight Talent mastery: +0.20 Wild-gift / Harmony Equilibrium when hit: +2.50 Mindpower: +5 Mental crit. chance: +5% Curse of Shrouds It can be used to completes a nature powered mindstar set, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Toxinreeve (16.5-18.15 power, 40 apr, mind damage) (Misfortune) Toxinreeve (16.5-18.15 power, 40 apr, mind damage) (Misfortune)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +4 nature When wielded/worn: Damage when the wearer hits(melee): 4 nature Damage when the wearer is hit: 20 darkness / 8 nature Changes resistances: +3% nature Life regen: +1.60 Maximum life: +49.00 Mindpower: +5 Mental crit. chance: +5% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer& dreamer&Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 4 physical Changes resistances: +8% mind / +4% physical Changes resistances penetration: +4% physical Changes damage: +2% physical Mental save: +3 Maximum psi: +18.00 Mindpower: +2 Mental crit. chance: +2% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering vined mindstar (5-5.5 power, 18 apr, nature damage) (Madness) hungering vined mindstar (5-5.5 power, 18 apr, nature damage) (Madness)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Talent masteries: +0.20 Psionic / Voracity +0.10 Cursed / Dark sustenance Hate per kill: +2.00 Psi per kill: +2.00 Mindpower: +2 Mental crit. chance: +2% Curse of Madness It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wrathful thorny mindstar of clarity (8.5-9.35 power, 24 apr, mind damage) (Misfortune) wrathful thorny mindstar of clarity (8.5-9.35 power, 24 apr, mind damage) (Misfortune)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Mental save: +7 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Maximum psi: +26.00 Mindpower: +3 Mental crit. chance: +11% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mighty reinforced leather sling of power (Madness)mighty reinforced leather sling of power (Madness) Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 When wielded/worn: Physical power: +10 Changes stats: +5 Str Changes resistances penetration: +18% physical Changes damage: +15% physical Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. runic cured leather sling of true flight (Nightmares)runic cured leather sling of true flight (Nightmares) Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 When this weapon hits: Arcane Vortex (10% chance level 3). When wielded/worn: Accuracy: +8 Physical crit. chance: +9.0% Changes stats: +4 Mag Changes damage: +9% arcane Spellpower: +9 Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. ash starstaff of greater warding (15-18 power, 3 apr, darkness damage) (Shrouds)ash starstaff of greater warding (15-18 power, 3 apr, darkness damage) (Shrouds) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +9 Defense: +9 Maximum wards: +3 darkness Changes damage: +15% darkness Talents granted: +1 Command Staff +3 Ward Spellpower: +6 Spell crit. chance: +2% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel elven-wood magestaff of might (25-30 power, 5 apr, arcane damage) (Corpses)cruel elven-wood magestaff of might (25-30 power, 5 apr, arcane damage) (Corpses) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +13.0% Changes damage: +25% arcane Talent granted: +1 Command Staff Critical mult.: +26.00% Spellpower: +12 Spell crit. chance: +15% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Zagahell (40.5-64.8 power, 13 apr) (Corpses)Zagahell (40.5-64.8 power, 13 apr) (Corpses) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 40.5 - 64.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +60 insidious poison Burst (radius 2) on crit: +8 acid When wielded/worn: Accuracy: +11 Physical crit. chance: +11.0% Changes stats: +4 Str Changes damage: +12% physical / +6% blight / +15% acid Stamina when hit: +2.00 New effects duration reduction after a teleport: +30% Curse of Corpses A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. flaming deep-steel trident (27-43.2 power, 10 apr) (Corpses)flaming deep-steel trident (27-43.2 power, 10 apr) (Corpses) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 27.0 - 43.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +11 fire Curse of Corpses A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel waraxe of phasing (20-28 power, 15 apr) (Madness)quick dwarven-steel waraxe of phasing (20-28 power, 15 apr) (Madness) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +4.5% Attack speed: 111% Damage Shield penetration (this weapon only): +26% When wielded/worn: Accuracy: +9 Changes stats: +4 Dex Curse of Madness One-handed war axes. |
This item will automatically be transmogrified when you leave the level. quick steel waraxe (10.5-14.7 power, 3 apr) (Misfortune)quick steel waraxe (10.5-14.7 power, 3 apr) (Misfortune) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 111% When wielded/worn: Accuracy: +9 Changes stats: +4 Dex Curse of Misfortune One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Korayamnir the drakeskin leather belt (Madness)Korayamnir the drakeskin leather belt (Madness) Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +6 Wil Damage when the wearer hits(melee): 2 blight Changes resistances: +15% cold / +13% fire Changes resistances penetration: +15% physical Changes damage: +25% physical Grants telepathy: Humanoid/Orc Mental save: +15 Psi when hit: +0.04 Maximum life: +95.00 Mindpower: +4 Curse of Madness A belt that goes around your waist. |
enveloping cashmere cloak of mindcraft (11 def, 0 armour) (Shrouds) enveloping cashmere cloak of mindcraft (11 def, 0 armour) (Shrouds)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +11 Changes stats: +4 Cun / +5 Wil Physical save: +9 Mental crit. chance: +6% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrรซ (10 def, 15 armour) (Misfortune) Spider-Silk Robe of Spydrรซ (10 def, 15 armour) (Misfortune)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +4 Wil / +5 Con Damage when the wearer is hit: 20 poison / 20 nature slow Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% Curse of Misfortune This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
This item will automatically be transmogrified when you leave the level. ancient cashmere robe (2 def, 0 armour) (Misfortune)ancient cashmere robe (2 def, 0 armour) (Misfortune) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +6 Mag Changes resistances: +8% temporal Changes resistances penetration: +11% temporal Changes damage: +14% temporal Reduces paradox failures(equivalent to willpower): +24 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing cashmere robe of life (2 def, 0 armour) (Corpses) focusing cashmere robe of life (2 def, 0 armour) (Corpses)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +6 Wil / +6 Mag Changes resistances: +14% blight Life regen: +3.90 Mana each turn: +0.25 Psi each turn: +0.19 Maximum life: +69.00 Healing mod.: +22% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormlord& stormlord&Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Str / +5 Mag / +5 Wil Changes resistances: +7% cold / +7% lightning / +8% blight Changes damage: +8% physical / +8% cold / +9% lightning Life regen: +2.10 Maximum life: +54.00 Healing mod.: +14% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of hardened leather boots of massiveness (0 def, 3 armour) (Corpses)blood-soaked pair of hardened leather boots of massiveness (0 def, 3 armour) (Corpses) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +5.0% Physical power: +5 Armour: +3 Fatigue: +3% Changes stats: +5 Str / +8 Con Changes damage: +8% physical Size category: +1 Curse of Corpses It can be used to activate talent Heave, placing all other charms into a 15 cooldown : Effective talent level: 4.8 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
miner& miner&Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +11 Fatigue: +3% Changes stats: +4 Wil / +5 Con Changes resistances penetration: +7% physical Mindpower: +6 Infravision radius: +2 Curse of Nightmares It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.2 Power cost: 25 out of 25/25. Range: 6.0 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 39% (at 0 Hate) to 129% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 21 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
miner& miner&Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Fatigue: +3% Changes stats: +6 Str / +6 Con Changes damage: +7% physical Infravision radius: +2 Size category: +1 Curse of Corpses It can be used to activate talent Heave, placing all other charms into a 15 cooldown : Effective talent level: 4.8 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of hardened leather boots of rushing (0 def, 3 armour) (Corpses)pair of hardened leather boots of rushing (0 def, 3 armour) (Corpses) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Str / +3 Con Curse of Corpses It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.4 Power cost: 25 out of 25/25. Range: 7.0 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Wyrmbreath (0 def, 4 armour) (Shrouds) Wyrmbreath (0 def, 4 armour) (Shrouds)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire Curse of Shrouds It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.4 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 312.75 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Aletta& Aletta&Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Changes stats: +4 Cun / +4 Wil Damage when the wearer is hit: 12 mind Changes damage: +10% mind Mindpower: +12 Mental crit. chance: +5% Curse of Corpses It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.6 Power cost: 8 out of 10/10. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Inflicts 209.74 mind damage and cripples the target&ANTIQUE_WHITE |
defender& defender&Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +10 Defense: +6 Fatigue: +4% Changes resistances: +10% blight / +9% darkness / +4% all Physical save: +7 Spell save: +9 Mental save: +6 Curse of Nightmares It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 4.8 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 7 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm &039; (0 def, 4 armour) (Nightmares) dwarven-steel helm &039; (0 def, 4 armour) (Nightmares)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Dex / +4 Wil / +3 Cun Damage when the wearer hits(melee): 6 fire Changes resistances: +6% fire / +6% acid / +10% nature / +7% blight / +3% temporal Spell save: +12 Mindpower: +4 Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. hardened leather cap of the bounder (0 def, 3 armour) (Nightmares)hardened leather cap of the bounder (0 def, 3 armour) (Nightmares) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +8 Str / +8 Dex Curse of Nightmares A cap made of leather. |
Deepsrock the hardened leather armour (3 def, 6 armour) (Madness) Deepsrock the hardened leather armour (3 def, 6 armour) (Madness)Requires: - Strength 16 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes stats: +7 Cun / +7 Wil Changes resistances: +3% blight Changes resistances penetration: +10% darkness / +10% blight Changes damage: +12% blight Mental save: +19 Curse of Madness A suit of armour made of leather. |
Nature& Nature&Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 Ranged Defense: +4 Fatigue: +8% Changes stats: +4 Con / +3 Wil Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Curse of Corpses Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Rogue Plight (6 def, 7 armour) (Misfortune) Rogue Plight (6 def, 7 armour) (Misfortune)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 Fatigue: +7% Changes stats: +4 Con / +5 Wil Changes resistances: +35% blight Physical save: +35 Stun/Freeze immunity: +30% Curse of Misfortune No rogue blades shall incapacitate the wearer of this armour. |
This item will automatically be transmogrified when you leave the level. The Untouchable (14 def, 12 armour) (Nightmares)The Untouchable (14 def, 12 armour) (Nightmares) Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to double the damage taken. Curse of Nightmares This rugged jacket is subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
This item will automatically be transmogrified when you leave the level. cleansing reinforced leather armour of lightning resistance (4 def, 7 armour) (Nightmares)cleansing reinforced leather armour of lightning resistance (4 def, 7 armour) (Nightmares) Requires: - Strength 18 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes resistances: +23% lightning / +16% nature / +18% blight Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant hardened leather armour of lightning resistance (3 def, 6 armour) (Misfortune)radiant hardened leather armour of lightning resistance (3 def, 6 armour) (Misfortune) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes stats: +4 Wil Damage when the wearer is hit: 10 light Changes resistances: +22% blight / +22% darkness / +23% lightning Light radius: +2 Curse of Misfortune A suit of armour made of leather. |
radiant hardened leather armour of thunder (3 def, 6 armour) (Misfortune) radiant hardened leather armour of thunder (3 def, 6 armour) (Misfortune)Requires: - Strength 16 Powered by arcane forces Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Physical power: +19 Armour: +6 Defense: +3 Fatigue: +8% Changes stats: +7 Str / +7 Mag / +10 Wil Damage when the wearer is hit: 9 light Changes resistances: +22% blight / +20% darkness / +16% lightning Spellpower: +18 Spell crit. chance: +7% Mindpower: +19 Mental crit. chance: +7% Light radius: +2 Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of thunder (4 def, 7 armour) (Corpses)spiked reinforced leather armour of thunder (4 def, 7 armour) (Corpses) Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +8.0% Physical power: +15 Armour: +7 Defense: +4 Fatigue: +8% Changes stats: +8 Str / +8 Mag / +7 Wil Damage when the wearer is hit: 18 physical Changes resistances: +18% lightning Spellpower: +22 Spell crit. chance: +7% Mindpower: +22 Mental crit. chance: +9% Curse of Corpses A suit of armour made of leather. |
Hathasin (9 def, 16 armour) (Madness) Hathasin (9 def, 16 armour) (Madness)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +7 Str / +2 Dex / +9 Wil / +9 Cun / +7 Con Damage when the wearer is hit: 18 physical Changes resistances penetration: +10% arcane Grants telepathy: Humanoid/Orc Mental save: +21 Maximum life: +98.00 Light radius: +2 See invisible: +6 Curse of Madness A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. enlightening dwarven-steel plate armour of implacability (5 def, 18 armour) (Misfortune)enlightening dwarven-steel plate armour of implacability (5 def, 18 armour) (Misfortune) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +18 Defense: +5 Fatigue: +16% Changes stats: +7 Cun / +6 Wil Physical save: +11 Mental save: +19 Curse of Misfortune A suit of armour made of metal plates. |
enlightening voratun plate armour of Eyal (9 def, 16 armour) (Corpses) enlightening voratun plate armour of Eyal (9 def, 16 armour) (Corpses)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +7 Cun / +6 Wil Mental save: +17 Life regen: +2.40 Maximum life: +70.00 Healing mod.: +21% Curse of Corpses A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. hardened stralite plate armour of delving (7 def, 22 armour) (Corpses)hardened stralite plate armour of delving (7 def, 22 armour) (Corpses) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +22 Defense: +7 Fatigue: +26% Changes stats: +7 Str Changes resistances: +24% physical / +10% fire / +12% cold / +11% lightning / +12% acid / +17% darkness Light radius: +2 Curse of Corpses It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 42 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. radiant dwarven-steel plate armour of implacability (5 def, 19 armour) (Nightmares)radiant dwarven-steel plate armour of implacability (5 def, 19 armour) (Nightmares) Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +19 Defense: +5 Fatigue: +16% Changes stats: +4 Wil Damage when the wearer is hit: 9 light Changes resistances: +22% darkness / +22% blight Physical save: +11 Light radius: +2 Curse of Nightmares A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. rejuvenating steel plate armour of lightning resistance (4 def, 9 armour) (Corpses)rejuvenating steel plate armour of lightning resistance (4 def, 9 armour) (Corpses) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes resistances: +21% lightning Life regen: +4.40 Stamina each turn: +1.30 Curse of Corpses A suit of armour made of metal plates. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
115 alchemist agate 115 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
Wyrm Bile Wyrm BileInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / blood It can be used to drink the vile blood. A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it? |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Hellsward the dwarven lantern Hellsward the dwarven lanternInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when the wearer is hit: 20 fire Changes resistances penetration: +15% fire Changes damage: +15% fire Mental save: +8 Mindpower: +12 Mental crit. chance: +12% Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Mardatar the Strikepiety Mardatar the StrikepietyCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 2 nature Changes resistances: +9% lightning Changes resistances penetration: +5% lightning Blindness immunity: +23% Confusion immunity: +11% Light radius: +7 See stealth: +10 See invisible: +16 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 3.6 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 50 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Atamathon& Atamathon&0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. battle-ranger&battle-ranger& Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 34.5 - 41.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 40 Special effect when this weapon hits: 25% chance to put talents on cooldown When wielded/worn: Ammo reloads per turns: +4 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. quiet stralite torque of charged psionic shield [power 131] (20 cooldown)quiet stralite torque of charged psionic shield [power 131] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +4 Silence It can be used to setup a psionic shield, reducing all lightning and blight damage by 131 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
10 amethyst 10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Lightbringer& Lightbringer&Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when the wearer is hit: 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 Light radius: +2 It can be used to summon a shining orb, costing 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Archon the Yeek Hero level 21
2nd Flare 122nd year of Ascendancy at 21:45 see stats
Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)
Killed Borius in the Bearscape.By Archon the Yeek Hero level 44
26th Dusk 122nd year of Ascendancy at 02:56 see stats
Demonic Invasion (Nightmare (Adventure) difficulty)
Stopped a demonic invasion by closing their portal.By Archon the Yeek Hero level 53
41st Dusk 122nd year of Ascendancy at 02:19 see stats
Earth Master (Nightmare (Adventure) difficulty)
9th Dusk 122nd year of Ascendancy at 04:35 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Archon the Yeek Hero level 29
2nd Dusk 122nd year of Ascendancy at 05:21 see stats
Got eggs? (Nightmare (Adventure) difficulty)
Finish the Pikataclysm event.By Archon the Yeek Hero level 29
2nd Dusk 122nd year of Ascendancy at 07:27 see stats
Infinite x10 (Nightmare (Adventure) difficulty)
Got to level 10 of the infinite dungeon.By Archon the Yeek Hero level 18
2nd Summertide 122nd year of Ascendancy at 05:58 see stats
Infinite x20 (Nightmare (Adventure) difficulty)
Got to level 20 of the infinite dungeon.By Archon the Yeek Hero level 39
16th Dusk 122nd year of Ascendancy at 11:38 see stats
Infinite x30 (Nightmare (Adventure) difficulty)
Got to level 30 of the infinite dungeon.By Archon the Yeek Hero level 53
42nd Dusk 122nd year of Ascendancy at 08:26 see stats
Invasion from the Depths (Nightmare (Adventure) difficulty)
Stopped a naga invasion by closing their portal.By Archon the Yeek Hero level 30
2nd Dusk 122nd year of Ascendancy at 22:41 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Archon the Yeek Hero level 10
79th Pyre 122nd year of Ascendancy at 21:11 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Archon the Yeek Hero level 20
1st Flare 122nd year of Ascendancy at 00:07 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Archon the Yeek Hero level 30
2nd Dusk 122nd year of Ascendancy at 07:31 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Archon the Yeek Hero level 40
17th Dusk 122nd year of Ascendancy at 02:58 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By Archon the Yeek Hero level 50
35th Dusk 122nd year of Ascendancy at 21:00 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Archon the Yeek Hero level 29
2nd Dusk 122nd year of Ascendancy at 02:18 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Archon the Yeek Hero level 45
28th Dusk 122nd year of Ascendancy at 15:30 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Archon the Yeek Hero level 32
7th Dusk 122nd year of Ascendancy at 11:19 see stats
Log
Archon receives 10 healing (12 psi heal).
Poison from Corrupted Oozemancer hits Archon for (62 to psi shield), (38 deflected), 44 to psi, 70 nature (114 total damage).
You have deflected 8 incoming damage!
Archon converts some damage to Psi!
Corrupted Oozemancer&fbd578LASTLIGHT_GREENLASTSLATELASTYELLOWLASTLIGHT_GREENLASTLASTLASTF53CBELASTArchon converts some damage to Psi!
Archon receives 13 healing (16 psi heal).
Poison from Corrupted Oozemancer hits Archon for (62 to psi shield), 102 to psi, 163 nature (266 total damage).
You have deflected 8 incoming damage!
Archon converts some damage to Psi!
Corrupted Oozemancer&fbd578LASTLIGHT_GREENLASTSLATELASTYELLOWLASTLIGHT_GREENLASTLASTLASTTalent Infusion: Wild is ready to use.
Your hatred grows even as your life fades! (+27 hate)
Archon converts some damage to Psi!
Archon receives 13 healing (16 psi heal).
Poison from Corrupted Oozemancer hits Archon for (62 to psi shield), 134 to psi, 214 nature (348 total damage).
You have deflected 8 incoming damage!
Archon&
Archon is vulnerable to acid.
Archon converts some damage to Psi!
Archon mentally dismisses some damage!
Corrupted Oozemancer&fbd578LASTLIGHT_GREENLASTSLATELASTTANLASTYELLOWLASTLIGHT_GREENLASTLASTLASTLASTF53CBE
