Archer the level 14 Yeek Archer by reidan

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignInfinite
ModeInsane Adventure
SexMale
RaceYeek
ClassArcher
Level / Exp14 / 70%
Sizesmall
Lifes / Deaths

Primary Stats

Strength29 (base 29)
Dexterity47 (base 40)
Constitution10 (base 10)
Magic10 (base 10)
Willpower22 (base 10)
Cunning26 (base 15)

Resources

Life288/288
Stamina129/129
Healing Factor1.1500003099962
Regeneration4.8875013174837

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth24.602579952692
See Invisible24.602579952692

Offense: Mainhand

Damage69
Accuracy52
Crit Chance6%
APR7
Speed1.00

Offense: Spell

Spellpower6.5
Crit Chance6%
Speed1

Offense: Mind

Mindpower30
Crit Chance7%
Speed1

Offense: Damage Bonus

Nature+29%

Offense: Damage Penetration

Nature+20%

Defense: Base

Armour (hardiness)11 (57.155997060385%)
Defense49
Ranged Defense49
Fatigue0
Physical Save21
Spell Save20
Mental Save25

Defense: Resistances

Nature 9%( 70%)
Acid 36%( 70%)
Light 14%( 70%)
Darkness 13%( 70%)
Cold 20%( 70%)
Lightning 23%( 70%)
Fire 24%( 70%)
All 3%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance21%
Silence Resistance34%
Confusion Resistance69%
Stun Resistance44%
Pinning Resistance22%
Poison Resistance60%
Knockback Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Sniper1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
1/5
1/5
0/5
Technique / Archery prowess1.30
1/5
1/5
1/5
3/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Technique / Reflexes1.30
1/5
1/5
1/5
0/5
Technique / Marksmanship1.30
3/5
1/5
1/5
1/5

Generic Talents

Technique / Combat training1.30
0/5
1/5
3/5
3/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.00
1/5
1/5
1/5
2/5
Race / Yeek1.00
1/5
2/5
0/5
0/5

Effects

talent
talent

Quests

done
done
failed
failed
done
done
done
done
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Archer the Yeek Archer level 10
2nd Mirth 122nd year of Ascendancy at 14:50
see stats

Log

You gain 3.00 gold from the transmogrification of Eclipse (18-22 power, 4 apr, darkness element).
You gain 1.20 gold from the transmogrification of
vined mindstar of life (4-5 power, 18 apr, nature damage).
You gain 2.47 gold from the transmogrification of
nature&LASTLASTnature&LASTLASTmossy mindstar &039; (2-2 power, 12 apr, mind damage).
You gain 5.52 gold from the transmogrification of
mossy mindstar &039; (2-2 power, 12 apr, mind damage).
You gain 2.62 gold from the transmogrification of
creative vined mindstar of life (6-7 power, 18 apr, mind damage).
You gain 2.79 gold from the transmogrification of
creative vined mindstar of balance (6-6 power, 18 apr, mind damage).
You gain 2.00 gold from the transmogrification of
Eye of Winter (8-9 power, 18 apr, cold damage).
You gain 3.03 gold from the transmogrification of
flaming steel mace of paradox (14-20 power, 3 apr).
You gain 3.19 gold from the transmogrification of
acidic steel mace of the mystic (12-18 power, 3 apr).
You gain 1.69 gold from the transmogrification of
slime-covered steel longsword of massacre (20-29 power, 3 apr).
You gain 2.93 gold from the transmogrification of
balanced steel longsword of massacre (24-34 power, 3 apr).
You gain 6.83 gold from the transmogrification of
Chamidig (14-20 power, 7 apr).
You gain 3.55 gold from the transmogrification of
mighty ash longbow of fire.
You gain 1.67 gold from the transmogrification of
ash longbow of cold.
You gain 8.39 gold from the transmogrification of
Polukira the iron greatmaul (16-23 power, 1 apr).
You gain 2.01 gold from the transmogrification of
thought-forged steel dagger (10-14 power, 6 apr).
You gain 8.19 gold from the transmogrification of
steel dagger &039; (12-16 power, 6 apr).
You gain 5.31 gold from the transmogrification of
balanced steel dagger of the mystic (12-16 power, 6 apr).
You gain 2.84 gold from the transmogrification of
balanced steel dagger of massacre (17-22 power, 6 apr).
You gain 3.00 gold from the transmogrification of
balanced steel dagger of massacre (18-23 power, 6 apr).
You gain 2.78 gold from the transmogrification of
balanced steel dagger (13-17 power, 6 apr).
You gain 1.00 gold from the transmogrification of
acidic steel dagger (12-15 power, 6 apr).
You gain 6.64 gold from the transmogrification of
Shiverbloom the steel dagger (17-22 power, 6 apr).
You gain 10.68 gold from the transmogrification of
Ebonyonslaught the iron dagger (10-13 power, 5 apr).
You gain 3.33 gold from the transmogrification of
steel battleaxe of the mystic (20-30 power, 2 apr).
Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).